A magnetic echo minion would never exist right? Right? 🦀
@yata74505 жыл бұрын
SNIPITY SNAPITY
@Powersd4515 жыл бұрын
Was looking for this comment.
@zachariz14905 жыл бұрын
Sabastian Leeper i change this property
@cattata01-_-385 жыл бұрын
Comin for that clapity
@cattata01-_-385 жыл бұрын
Boom what have you done?!
@Arrakiz6666 жыл бұрын
The Totem of the Old Gods is stealthed because cultists wouldn't be erecting in the open now would they? They create their totems in dark woods and forgotten graveyard. Stealth makes perfect sense.
@VendettaXXL6 жыл бұрын
Arrakiz666 y cool story, it's still a better card without
@digiquo81436 жыл бұрын
Remove stealth, make it a 3 mana 0/4 and it'll be fine.
@tophatowl67246 жыл бұрын
@@VendettaXXL That wasnt the point. Are you okay?
@spaceclaw19585 жыл бұрын
Except we now DO have "totems" with stealth for 1 turn.
@gloomylobster1115 жыл бұрын
@@spaceclaw1958 For one turn then they lose it
@hYRo1446 жыл бұрын
The voiceline of ragnaros mechlord NEEDS to be " Die Bug!"
@qwejy6 жыл бұрын
hYRo144 nah it should be “ERROR ERROR!”
@Movman826 жыл бұрын
QUARANTINE VIRUS
@asdfghyter6 жыл бұрын
Gimme Memes That's the death line.
@ShaiKappaElKappa6 жыл бұрын
RUST INSECT
@CharterForGaming6 жыл бұрын
When played. "To soon mech-xecutus! You have build me to soon!"
@sageq456 жыл бұрын
I was the one who created Bubby Bulby (10:20). I made this card just for fun because I really liked that cute little robot from the trailer and I certainly didn't anticipate my post would become so popular that I would even end up in a video of the M A D M A N himself. Bubby Bulby was initially just a plain 0 mana 1/1 Mech, but I figured he deserved to be a bit stronger also giving you the option to slightly buff a friendly Mech. I foresaw the combo with Glinda myself and I even almost deleted the keyword afterwards, but... Think about other possibilities with Glinda and Magnetic minions. For example, on turn 9 you can now play [Glinda + Mechwarper x5 + Say, Zilliax or Wargear] and go infinite with even more success than you would with Bubby Bulby. That said, I still should have removed the keyword from Bulby. Cheesy comboes with Glinda are unavoidable but the more you delay them, the better. Oh well. Anyways, thank you Mr. Trump for featuring my card, and keep up these amazing reviews!
@MrQlzqlzuup6 жыл бұрын
mechwarper is wild though, and Glinda is still in standard...
@kobban634 жыл бұрын
Bagel eco is 1+
@calleturegard38844 жыл бұрын
Jakob Holmback now it is. But it was not a year ago lol
@sushisux6 жыл бұрын
I think the flavour for the totem is that it's causing nearby minions to evolve (from the influence of the old gods) but your opponent supposedly can't find the source of the changes (because it's blending in or something).
@fabrice1196 жыл бұрын
Trump: "Card X would never see play" Me: I guess he hasn't heard of the one and only Brian "Dont call me "Brian Kibler of Brian Kibler Gaming" Kibler of Brian Kibler Gaming
@ГенийЖизни-л7ю4 жыл бұрын
Does not compute
@masterofpastakai55704 жыл бұрын
12:03 *laughs in descent of dragons*
@lockeness97615 жыл бұрын
8:38 This guy. Predicted. Rise. Of Shadows
@bucketofcalzones4576 жыл бұрын
6:15 yea stealthed totems... that would never be printed in hearthstone...
@nathanaelwaters25095 жыл бұрын
@Malaska :D his complaint was that it didn't make sense for a totem to have stealth soooo
@cyjeroxloadstar5874 жыл бұрын
Nathanael Waters no his complain was it couldn’t have it because it would be impossible to remove for a lot of deck, blizzard found an answer, they made totems with 1 turn invis so anyone could remove it.
@cyjeroxloadstar5874 жыл бұрын
Furthermore they are not totems, too bad
@326inminecraft4 жыл бұрын
Grandpa Yellow just imp
@atypicalbronze50595 жыл бұрын
"Metabee is ridiculously overpowered". Ziliax: yo dawg
@FedeArgentina5 жыл бұрын
Ofc im overpowered, Im the best
@xavier64866 жыл бұрын
crazy how the totem predicted rastakhan spirits lmao
@warwickthekingmaker72815 жыл бұрын
Hearthstone: has insane magnetic mechs Players: suggest magnetic mechs with average stat lines Trump: this is ridiculously overpowered
@dakotakade35476 жыл бұрын
The problem with X-ray technician is it would see play in one deck: Malygos combo decks. It'd be part of your combo, since the only way to live through the combo is to get enough armor to bulk up. But with Technician they can't, the spells would theoretically ignore the armor, meaning it'd send that specific deck into a massive powerhouse vs control decks that gain a ton of health. It's niche, but it would guarantee your combo regardless of health. Even burst mage or burn decks could use it, if they were popular. In Wild I could see it causing problems.
@LordofBroccoli6 жыл бұрын
In Soviet Russia, Trump's 1-star ratings are 5-star ratings!
@markovucetic67976 жыл бұрын
no. thats the normal world.
@yaboikiba43026 жыл бұрын
So Wild is now called Soviet Russia? Okey.
@kabalcrystalrunnerinokripp91366 жыл бұрын
In Soviet Russian, stars rate Trump
@viper2010ize6 жыл бұрын
Yeah that's everywhere man not just Russia
@Gew2196 жыл бұрын
Marc Shanahan Are those stars red?
@Nerdnumberone6 жыл бұрын
I think the intent of metabee having 0 health parts was so that they would normally fall apart without another mech or the head (persistent field buffs or hand buffs could get around this). Not saying that makes it an okay thing to do. They could make the different parts spells instead, but that detracts from the magnetic theme quite a bit. It's still OP.
@iBasheveryone6 жыл бұрын
No divine shield, uses its passive to do the same thing? That'd be neat. They said they wouldn't put attack over health on magnetic minions because of the Blessing of Kings thing. If that wasn't the case, having a minion that returned magnetic to your hand instead of using divine shield would be cool. With the stats even this base card has, probably they mean it more for limiting the amount of charge in expansions more than anything.
@coopawesome6 жыл бұрын
I love the flavor of a 0 health minion, it's something I've been wanting in hearthstone forever
@aidanlevy28416 жыл бұрын
the problem is that random 1 and 2 mana minions could randomly suicide
@coopawesome6 жыл бұрын
aidan levy that would be fine, plus these are tokens so they can't be the result of a random summon
@Dante489096 жыл бұрын
It has slightly stronger stats than a minion that doesn't see any play and can only be put once in your deck. I'd say slap a requirement for that deathrattle on it or increase the manacost by 1. The closest thing to compare it to are the infinite wolves from arena and those suck even with good draw.
What the dagger of pain seems to suggest is that when you kill a minion with it, you get a copy of the minion with echo on it (similar to Glinda). The card would then disappear at the end of your turn, regardless of whether you played it or not.
@ProfessorGunk4 жыл бұрын
Isn't that totem exactly like the new shaman duals card treasure?
@ketchubb5 ай бұрын
Stone tide is now in the game as a warlock card!
@izaiahsundquist68774 жыл бұрын
5:31 Coming in from the future, it's cool to see that a card like this sort of exists as a treasure in duels.
@theronerdithas29446 жыл бұрын
15:50 The art, i remember that episode of Star wars the clone wars.
@tyhy16 жыл бұрын
sabulba's people:D
@Mr_Maiq_The_Liar5 жыл бұрын
Enemy plays high priest thekel. X-Ray technician: “I’m about to ruin this mans whole career”
@wejwyj22306 жыл бұрын
Thanks for reminding me to watch Medabots (the series Metabee came from) Ps. The effect of Metabee is a nod to the series itself in which if you lose an official battle, you lose a part of your bot. Wish it also gave you the base and medal but can't have everything
@ryujinjakka45186 жыл бұрын
I used to love that anime when I was younger. I remember playing a game long long ago based on Medabots. It was super fun.
@FreshSakuya6 жыл бұрын
Glad I'm not the only one who noticed.
@wejwyj22306 жыл бұрын
Christian Cinco Medabots was the shit when I was a kid
@Lightn0x6 жыл бұрын
Mech Rag would also give the minion "Can't attack" though so it's not really blessing of kings with a rag effect.
@Cellidor6 жыл бұрын
See I have to disagree with you regarding 0-health minions. The fact that Hearthstone hasn't implemented something like that yet is a point against _them,_ not the card creator. MTG already has 0-toughness minions (Force of Savagery, "Phantom" creatures, etc), the idea being that you need to do something with them to make them playable. Hearthstone already _has_ this. For those 0 health pieces, you could: 1. Magnetize them to something for a +2 attack buff thereby ignoring the 0 health issue 2. Utilize some form of hand/deck buff before the creature is played 3. Have a minion on the board with a constant effect (Stormwind Champion) 4. Have a minion on board with an effect would buff it as it entered (Something like Addled Grizzly) It's entirely possible to make 0 health cards work, frankly they'd make for an interesting interaction, some kind of card that's highly stated for its mana cost, but needs something else to stick to the board without dying.
@anonofyesterday46506 жыл бұрын
He knows all that, the Force of Savagery has been linked to Trump multiple times already. The thing is, HS players are on average much, MUCH more casual than mtg players. There'd be thousands upon thousands of complaints in the vein of "I played a minion and it just died". Blizzard wants to keep things simple.
@Cellidor6 жыл бұрын
Keep things simple?? How on earth can you get _more_ simple than the concept of "creatures with 0 health or less on the battlefield are destroyed". They literally teach you that in the very first tutorial, it's not exactly a complicated concept. The kind of people who'd complain about a 0 health minion dying are the same kind of people who'd complain about having 0 attack minions that "make no sense because you can't attack with them". Just because Hearthstone is simpler in certain regards doesn't mean the player base has a collective single digit IQ.
@LolbobTFM6 жыл бұрын
Cellidor how could you possibly know that the playerbase doesnt have a collective single digit IQ? Everyone was memeing about deckslots back then but Blizzard had to have a reason to not add them before, and its because the players are too dumb to process more deckslots.
@ravenknightvincent27226 жыл бұрын
Magic also haven't made another creature that intentionally enters the battlefield with 0 toughness on the basis of confusion. They might not think the first one is a mistake, but they think making further one is.
@vyggdrasil16316 жыл бұрын
Cellidor It's not about players being dumb, but rather the fact that it's not intuitive that it dies when you play it
@CanuckMonkey136 жыл бұрын
The discussion on E.M.P. got me thinking about Silence and Magnetic in general. If a mech gets a bunch of stuff magnetized onto it and then gets silenced, presumably it loses ALL the bonuses from the magnetized minions, which will make single-target silences very valuable in the Boomsday meta.
@scribey25416 жыл бұрын
I think the wording on Dagger of Pain is consistent. The reason you can play multiple copies of echo cards is that the echoed card has the echo keyword on it as well, giving you another copy.
@r3yndria6 жыл бұрын
Xray Tech would definitely see play in combo decks though. One major issue with combo decks is that they generally lose as long as they're missing a piece. But a card like XRT would be a huge bonus tech card to combo decks that could still pull off a combo "if only this guy was at 30 health instead of 150+" and it'd be possibly worth the 1-of for going against warrior/druid as something like spell OTK mage or something.
@Maleseism6 жыл бұрын
On Stone Tide, the "+1" is written as a digit instead of "one additional damage". So it seems it would scale with spell damage. So at +1 spell damage it would be "Deal 2 damage to a minion and +2 damage to each successive minion." I also changed the grammar a bit.
@rogierownage6 жыл бұрын
10:30 Is that a robotic Wilhelm Scream? That's amazing.
@crusadax34056 жыл бұрын
Stone Tide would make more sense if its effect was reversed.
@xXLadoXx1006 жыл бұрын
Well it depends, doesnt it? You could also think of it as some kind of landslide, rolling down a hill and getting progressively bigger.
@crusadax34056 жыл бұрын
The art indicates that it is a ground slam type thing. So it should deal the most dmg at the center.
@FailMonster096 жыл бұрын
totally agree crusadax
@justanoman64976 жыл бұрын
But then the question is, start at what value? 7(i.e. end to end)? 4 (i.e. center) If 7, it would be "fair" even with only one target and be busted at 2-3. At 4, we are kinda back to the same problem. It will mostly just deal about 10-15 damage mostly. In fact, the full damage potential is lower on a full board. It's a.... balancing issue either way.
@Mooseplatoon6 жыл бұрын
I agree in a thematic sense. If the damage only went left or right and gained momentum it would make more sense as is. In order to live up to the theme of a Stone Tide it would need to have big damage in the center then ramping damage as it spreads. That's a bit too complicated. I think it's easier to balance with a reversed effect anyway. As is, Stone Tide wouldn't see any play unless token decks took up 75% of the meta. If we stick to 5 mana 4 damage seems like the point where you'd consider it, and 5 is a bit much. Personally, I think 4 mana 4 damage (1 overload) is the sweet spot between fairness and playability.
@gmandonnan6 жыл бұрын
People seem to take for granted that glinda will be able to echo minions that are magnetised to make crazy infinite dmg combos but seeing the interaction (or rather lack thereof) of glinda with the darkness which will not be granted echo as it is not played as an interactable minion which is also true of magnetic minions im pretty sure glinda wont echo magnetised mechs. Which makes bubby bulby significantly less OP
@Kentauros19916 жыл бұрын
Just slap "This card can't have Echo" on Bubby Bulby, and now it's perfectly fine.
@sebastianleal966 жыл бұрын
Bubby could be a class card and problem solved. Magnetic won't be the focus for warlock anyway
@arandombard11976 жыл бұрын
That's poor game design though. Adding in specific exceptions to the card rule to stop broken interactions is just sloppy.
@hastyboots51086 жыл бұрын
Echo text makes sense for the dagger of pain. If a card does not have the echo text, even if it is already in "echo form", it will not produce another echo. You can test this by playing as warlock using the crowskin legendary. First, gain an echo of a minion with crowskin on board Then, kill the crowskin The echo-ed minion will not produce a third echo upon playing
@tactiCole_6 жыл бұрын
*shows a Hearthstone card based off an unrelated Metabots character* "The flavor is just over bursting here"
@FedeArgentina5 жыл бұрын
best* character
@Dracomancer3356 жыл бұрын
hmm, i wonder if stone tide's "+1damage" would be amplified by spell damage aswell, that might make it ALOT better to be honest
@Tree-gh7lb6 жыл бұрын
The totem could be standing in mist
@Mr_Maiq_The_Liar5 жыл бұрын
Also the thing about putting together a team. If you do play nightmare amalgam, how will you be able to see which one it counted for? You’d need a new UI just for that quest
@crazy200912346 жыл бұрын
I believe the X-Ray Technician's text also applies for the opponent so they can't use cards which utilize their armor. Meaning shield slam and the jasper spellstones would not be able to deal damage/level up.
@Das709545 жыл бұрын
8:55 play a taunt, charge, stealth and battlecry. One should be defined by function not race tag.
@zandarz2296 жыл бұрын
Those stalag and feugen mech cards are soooooo nice i hope they will be added to the game
@Xeenion6 жыл бұрын
On that dagger of pain you could change it to warrior and call it the sword of souls?
@Xeenion6 жыл бұрын
And on stone tide you could add spell damage which would be broken with malygos
@Xeenion6 жыл бұрын
The reward for the rouge quest could be add 3/2 of the treasures in your hand
@notrod53416 жыл бұрын
Thing is though, you drop maly, and he's got to live a turn before the tide goes off.
@Cyberman0916 жыл бұрын
I was thinking dagger of mirrors or glass
@mountedxsmerf6 жыл бұрын
can someone please tell me who designs these card visuals? or where they come from?
@megadram6 жыл бұрын
For anybody curious about the music at 9:24 its Megaman X - Spark Mandrill.
@charlesoriez32536 жыл бұрын
Thanks man i tots forgot his theme
@elaborationrefuser8286 жыл бұрын
Putting together a team and The Grand Heist are awesome.
@qensi6 жыл бұрын
Would the Glinda/bubby combo be a thing? isn't it only Paladin, Hunter and Druid which get mechs?
@TheHalogen1316 жыл бұрын
There already was a card like Stone Tide. It was called Obliteration Ball. It was even in Kripp's video.
@LiaoCards6 жыл бұрын
Why was Dagger of Pain on this list? It was for the weekly competition that was specific for Witchwood design
@digiquo81436 жыл бұрын
Boom! Could be salvaged if it just destroys all minions first then summons the Boombots. Possibly also increase the mana cost and add in some clause to reduce the mana cost to a minimum of 10, so you need to craft your deck around and can't play anything else the turn you use it.
@spiropettas9976 жыл бұрын
I believe the stealth portion for totem of the old gods is that they were forgotten, hence the totem isn’t seen
@peteromalley26956 жыл бұрын
Dagger of pain would be fun if you had knife juggler and got an elven archer when you also had something that makes your minions cheaper.
@wolfamongman28716 жыл бұрын
Loooove this series!
@blvvvck6 жыл бұрын
What does it do if you silence magnetized minion?
@AssasinDead06 жыл бұрын
Stone tide is insane with any spell power though because it changes from 1,2,3,4 so on to 2,4,6,8 if the plus one is interpreted correctly.
@Lucasinbrawl6 жыл бұрын
Great Stone Tide animation, Jens!
@GentlemanSlendy6 жыл бұрын
Stealth makes since if you see it as the Old Gods make it so that you can't perceive the totem or forget it after you've seen it.
@batmabel6 жыл бұрын
If Metabee was 6 mana 4/4 would it be ok? It really seems like a good design.
@Shikigami66 жыл бұрын
As someone who loves the evolution-type cards of shaman, I like the concept of the totem of old gods. The stealth seems reasonable as it appears to be a totem that is kind of hidden in a swamp I guess. But I think 3-4 mana for 0/1 would be more balanced, as it is way easier to get rid of instantly for any class and not just for warlock and mage.
@eamonlabron23556 жыл бұрын
To solve the Feugen and Stalagg problem, just give Feugen magnetic and Stalagg the Deathrattle. By losing the other effects it negates the 7/4 charge buff for Stalagg and makes it so that it's harder to keep Stalagg alive right away cause you aren't able to Magnetize it to up its health.
@power9983 жыл бұрын
Metabee is like a legendary version of darkmoon darigible. Just like the the echo magnetize conversation, all of a sudden new cards make old ideas look more balanced. Power creep
@MrEntinen6 жыл бұрын
Metabee's desing hurts me. It has a right hand you cant play on the right side
@gulllars6 жыл бұрын
Actually, EMP will be a very good counter to heavy magnetic "buffs", and also some mechs have powerful deathrattles, divine shield, or ongoing effects. It could also be useful in wild. At 3 mana it's a niche tech card, at 2 mana it's a good general counter to a meta with mechs with text or buffs / magnetic and would probably be in many or most priest decks. The card draw on it also makes it a cycle card, which at 3 mana is less relevant but at 2 mana is kind of a bigger deal.
@noneofyourbusiness32886 жыл бұрын
The weapon to add minions to you hand would be a coin bag. You basically bribe them to work for you. A very rouge thing to do.
@ChoccyBoyo6 жыл бұрын
The grand hesit (9:15) should add all the treasures that you get from the Master Chest (Marin the Fox).
@overfloater13586 жыл бұрын
I told my friend a week ago that THESE were the cards added to the game, for real. Then tonight I realized these were custom cards. I was both VERY glad, and QUITE dissapointed
@shadowremorse6 жыл бұрын
trump, quick question, what happens if a magnetized minion is bounced?
@filipposploumis57556 жыл бұрын
6:28 you mean "remove" the stealth?
@meastrai6 жыл бұрын
@Trump you cant directly compare magnetic to blessing of king because once you magnet something it cant attack
@marmeg52386 жыл бұрын
9:25 What's the music?
@getpolymorphedlol82576 жыл бұрын
Trump you know that noise things make when they get stabbed by a dagger, yknow what it's from? Pain. They yelp out in pain, louder noise (also depending on how the place, course) make more echoes
@partypiggy97606 жыл бұрын
0:24 I think the echo means that you can play that card multiple times in a turn if you kill it
@cadenhanson99596 жыл бұрын
Totem of the Old Gods is fine at 4. Usable in Even Shaman that way
@benjaminfiore74396 жыл бұрын
Is the EMP card art a screenshot from Star Wars the Clone Wars?
@daniellarkin99706 жыл бұрын
How would stone tide work with spell damage cards
@yaboikiba43026 жыл бұрын
You could make it so when Metabee dies it gives u the head and 3 spells that each one summons Metabee's Legs/Arms and then attach them to the head. That will make it so u can't give +2 attack for 1 mana to any mech. I don't know, it sounds good for me (?)
@Ralloris6 жыл бұрын
I feel like Mechlord Ragnaros was more balanced with magnetic especially because it also adds "Can't attack". So to get the most out of it, you basically have to sacrifice your biggest card to create a valuable rag, which then runs the risk of being silenced but at least keeps the original decent stats. If you use Mechlord as the base, it's a 6 mana 4/4 mech that's begging to be silenced and turned into non-value that also wouldn't be worth magnetizing anything onto afterwards.
@DwyrainDicing6 жыл бұрын
What if you made the rag a 6 mana 2/6? Or maybe a 6 mana 0/8? Still with the same card description.
@samus_0865 жыл бұрын
Ragnaros mechlord would break the current in a deck like mech paladin with glow stone technician, turn five glow stone into turn six rag is already gross with it being six damage but imagine that getting put onto a mech with 20 attack (which is fairly common in that deck) would be pretty fun though 😂
@TrueXhomerS6 жыл бұрын
E.M.P. is my favourite card from the custom card reddit. So flavourful! Not overpowered either, would be cool in the new expansion *thinking*
@kingme40k6 жыл бұрын
Grand Heist should be legendary cards or treasures.
@arandombard11976 жыл бұрын
Add 10 legendary cards to your hand. They all cost 0.
@squatchjosh11316 жыл бұрын
I can see X-Ray technician being abusable if buffed posibly. If a charge ignore armour card was printed it would quite funny in a priest inner fire deck. It might have to start with more than one health to be viable but man would it be satisfying to do like 32 direct damage to someone hiding behind 60 armour
@johnherrera52616 жыл бұрын
Squatch Josh easy way to fix it is just make it a 2 Mana 1/1 or 1/2 mech and add magnetic to it would probably fit best in a paladin or hunter class
@nathanlefrench4 жыл бұрын
A flavour flaw with metabee is that although metabee isn’t magnetic, it’s parts are???
@raily_x6 жыл бұрын
13:10 this metabee parts would they work because they have 0 health
@ke3importa6 жыл бұрын
For dagger f pain I would definitely use the word "shadow" instead of echo. Nice series keep it going :D
@lolialf6 жыл бұрын
the totem of the old gods could have been "as long as there are adjacent minions, it cannot be attacked" instead of stealth
@lukascermak40116 жыл бұрын
Nikki Juseas Stenskov the artwork shows totem in the swamp so i think that its acurate
@stevenglikin32196 жыл бұрын
the artwork shows that because the totem has stealth. don't forget that they most likely design the card and then come up with names and artwork
@TheGrimbler4 жыл бұрын
Imagine being able to get through a bunch of armor. Oh wait, plate breaker
@Cahtnip6 жыл бұрын
Is e.m.p’s art from Star Wars the clone wars (the animated series) I think the episode was called awakening the zelo beast
@Quicky69Streams6 жыл бұрын
I really like the idea of silencing a magnetized mech and it separates into its parts. :l
@kfirgolan11466 жыл бұрын
The dagger of pain could be a weapom that keeps souls like frostmurne for flavour reasons
@selectivepontification87666 жыл бұрын
Metabee would probably be best as a 3/4. Then the head would be a 0/1, and the other parts would be 1/1. It keeps the flavor without the issue of 0-health minions and would probably be a lot more reasonably-statted.
@lokesundberg80976 жыл бұрын
The shaman spell with spell damage. Would it do 2-4-6-8 or 2-3-4-5? Also 3 mana on that spell would be insane vs aggro. If you have that and one of the 1/1 spell damage minions, it'd been totally badshitcrazy that early, that cheap.
@jakerogan24726 жыл бұрын
metabee could be amusing as a 7 mana 4/4. I wonder if that mana/stat combo would be balanced (if a little OP as a the old 4 mana 7/7 was)
@TheTuneAce5 жыл бұрын
Mechlord rag is literally not blessing of kings because of "cannot attack". That said, magnetizing that much health onto an existing mech that probably already got value is still preeeeeeeeetttyy gooooood. The random damage should probably be 4 and then it would be solid. It is a 6 Mana legendary that can't attack after all
@ethanloi99796 жыл бұрын
st4-l4gg and f3-ug3n maybe could be changed to only magnetise to either st4-l4gg or f3-ug3n
@KoopaKrump6 жыл бұрын
X-Ray technician would absolutely be run in a control burn mage at 2 mana, and I think that's what it was primarily designed for. Turn 9, you Alex, turn 10, you X-Ray, Sorc, Sorc, Fireball, Fireball, Frostbolt, and you've killed that pesky druid thats been hiding behind armor. After all, Druids pretty much ONLY run armor gain for "healing", and this hard stops that line of defense.
@zulda13966 жыл бұрын
4:26 Simple Word Change "With" To "To". Pretty Sure That Makes It Work Properly.
@Awesomotron2k6 жыл бұрын
Ragnaros Mechlord without magnetic would be super sweet (cause ofc you can't fuse the MECHLORD to "lesser" mechs, but they can).
@cytam30096 жыл бұрын
Most people dont know Metabee is a series/game. Best childhood memories
@samsteffens57026 жыл бұрын
The Ragnaros Mechlord analysis seems off, magnetising a mech onto another mech in play would imply that it sort of has charge, however can't attack will also be copied and its random abilitiy therefore it's just a 6 mana worse blessing of kings that you can play seperately. I do realise that you would get an extra random charge sith +4/+4 stats, there are currently not much big mechs so the power level would be manageable. In conclusion the card is a little OP but not as you emphasised in the video.
@Anaverageguy416 жыл бұрын
Sam Steffens it's op because ragnaros has an RNG effect. It can hit face. It can hit the vital minion behind taunt It can hit the shrouded minion It can hit the minion in Stealth And being able to slap that onto some of the mechs already announced essentially means you get a 9/9 deal 9 damage to a random enemy minion that can you buff indefinitely. Whereas without magnetic the opponent at least has an opportunity to remove ragnaros before he snowballs
@exantiuse4976 жыл бұрын
Sam Steffens If you think about it, you‘d need two cards (a mech and the mech Rag) costing at least 10 mana to create a Ragnaros (8/8 can't attack deals 8 at the end of turn). 10 mana 2 card Rag is ridiculously weak, but it would have the upside that you could buff it further to make the effect stronger, which would make it a strong but fair combo card with zero potential for otk. If that much potential face damage sounds too strong (imo it doesn't, see above), then just change text to "random enemy minion" to make it a board control card instead. But 1 star balance? Lmfao wtf
@Julian-sz1vh6 жыл бұрын
I agree with you man, Trump clearly did not understand the card when reviewing it, it basically transforms a friendly mech into a good old Ragnaros with different stats and an effect that's also influenced by the minions attack
@rofik14766 жыл бұрын
It can be put in a buff deck and be a OTK.
@ricericedesu6 жыл бұрын
The problem is playing it on another mech that has been in play already. That's just huge damage potential.
@mandrop6 жыл бұрын
If metabee was ever printed by blizzard and it had this deathrattle( and were 6 Mana 4/4 so it's parts be 1 hp at least) and you could fusion it again or magnetic it's parts to other mechs if I didn't want to fusion it,this card could be nuts but so cool. And it's all classes so even better
@ericzhu92646 жыл бұрын
All you have to do to Metabee to "fix" the design is make three parts spells that only buff mechs and keep one as a body (probably the head)