You don't need to apologize for "making mistakes", the provide excellent opportunities for learning. You might want to make "Common Problem" videos, for each of the major TD components where you show common issues people have and what is usually causing those problems. This might save you from getting asked the same questions over and over, and give us more learning opportunities.
@Kowalski-fu3yg2 жыл бұрын
Thank you! It was a very useful tutorial! You guys Be careful not to miss out on character inventory components. I wasted a lot of time on this mistake...
@MrHughlio9122 жыл бұрын
A table of contents of the video for each section would be amazing in the description of the video!
@dongn4052 жыл бұрын
There are chapters
@homeslice39645 жыл бұрын
Great stuff. At around 22:20 though, you can see that when you shot multiple projectile objects 'quickly' at the ninja, only 1 in 3 actually do any damage to the ninja object. Would be good to show us how to tighten up the collision response time between the projectiles and targets, to avoid any 'ghost' bullets like the ones we see in the video. It seems if you were to wait a half-second in between your shots, instead of shooting fast, the projectiles would probably 'hit' their target and damage it, instead of vanishing into the ninja sprite.
@_MoreMountains5 жыл бұрын
That's by design, as each projectile causes invulnerability. You can absolutely have them all hit everytime (look at the walls for example, there's no invulnerability for walls). You can define how long that invulnerability should last in the inspector. It's all explained in more details in the documentation.
@homeslice39645 жыл бұрын
@@_MoreMountains Thank you for providing clarification for those of us following the video tutorial and realized that our bullets were not always connecting. Great tutorial.
@abderrazeksimmou87534 жыл бұрын
This way to add a weapon is it working on 3D??! or not . Thank you
@anthonychua40043 жыл бұрын
I'm creating a weapon for a 3D character and every time it's equipped to the weapon mount, even though the transform has no rotation, the weapon still rotates at an angle away from where it should be. How do I prevent the rotation from happening?
@_MoreMountains3 жыл бұрын
Please use the support form if you need help, and provide repro steps to your issue, thanks.
@anthonychua40043 жыл бұрын
@@_MoreMountains ah gotcha, I'll get one submitted.
@independenceee5 ай бұрын
Excuse me I have a question how to shoot a bullet that hits the exact target position I specify
@_MoreMountains5 ай бұрын
Pass the direction to your target position to your weapon.
@itsJDarts Жыл бұрын
Trying to give new AI characters weapon use but having some difficulty. The character-handle weapon script is causing movement issues with the Ai enemy. Is there any more information on enemy weapon use? Great job all round btw this whole thing is superb work
@_MoreMountains Жыл бұрын
There's no difference between AI and Player weapons, they're created the exact same way. The CharacterHandleWeapon ability also doesn't interfere with movement, so I'm not sure what exactly you're referring to. If your issue persists, don't hesitate to use the support form and provide more info about what you're doing, I'll be happy to help.
@independenceee3 ай бұрын
Excuse me I have a question I want to build a laser bullet and lightning bullet can your system do it.
@_MoreMountains3 ай бұрын
That really depends on what you expect these to be, but it seems that in both cases that would be just a matter of tweaking your visuals.
@EDW4RD2492 жыл бұрын
How do you set up the frequency of shooting when an enemy has the created weapon?
@_MoreMountains2 жыл бұрын
Depends on how you create your "enemy", but if you're using an AI Brain, that'd be the frequency at which you enter its shoot action.
@EDW4RD2492 жыл бұрын
@@_MoreMountains thanks for the reply!
@ninjamonk5 жыл бұрын
Great Video. Are you going to do one on level editing?
@_MoreMountains5 жыл бұрын
That's not planned at the moment. There isn't anything special about level editing in the engine, it's just very standard stuff, drag and dropping and placing prefabs. What specifically do you think should be covered on this topic?
@ninjamonk5 жыл бұрын
@@_MoreMountains It would be great to start with a blank level and just build out a simple level. A bonus would be including the AI enemies and path finding too.
@_MoreMountains5 жыл бұрын
@@ninjamonk There'll be a dedicated tutorial for AI, and there's already one about minimal scene requirements. I think if you combine both you get what you're after :)
@ninjamonk5 жыл бұрын
@@_MoreMountains excellent, I must have missed the AI one. I'll be watching it next. thanks
@_MoreMountains5 жыл бұрын
@@ninjamonk As I said, the AI one is not out yet, it's coming.
@jasonbaldwin2733 жыл бұрын
I have been trying to follow the steps in your videos with a copy of TD open, but it just doesn't work. There is obviously a lot going on that you are not discussing, which is kind of frustrating for me as a new user. For example in this video you say "I premade a gun sprite...and just drop it in...". When I make a Sprite I can't drop it in like you do, so at 2:26 I can't follow along anymore. I get that its a lot of work to fill in the blanks, but from the user perspective it would be really nice to have the educational blanks filled in.
@_MoreMountains3 жыл бұрын
The engine and its documentation (and these tutorials) assume you know at least the basics of Unity. Dropping a sprite in Unity is one of the most basic actions you can do, and there's already plenty of documentation on the subject. These tutorials unfortunately can't cover that sort of stuff, they'd be without end. I'm not aware of anything that would prevent drag & dropping a sprite so I can't really help with that without more info (unless you're trying to drag a texture and not a sprite, maybe?). That said, don't hesitate to use the support form if you run into issues like that, if you can provide a bit more info about what exactly you're doing, I'll be happy to help if I can.
@jasonbaldwin2733 жыл бұрын
@@_MoreMountains That is very fair, I am working through beginner tutorials now. Sorry about being frustrated, I am really excited to get started and (not surprisingly) there is a steep initial learning curve.
@Darisha1234 жыл бұрын
Any Suggestions on how I would go about creating a Shield with this engine for my 3d Character? for exp. Im holding down a key and My char cant get hit with projectiles when the shield is up from the front?
@OPTactics Жыл бұрын
One way to do this would be to create a Shield Ability and Weapon. The weapon spawns a projectile in the shape of your shield that lasts however long you want the shield to be up. You give the shield damage but only set it to hit projectiles. And also make sure the enemy projectiles have a health component and take damage on impact. The enemy projectiles will hit the shield and die from taking damage. I'm thinking about making a game with this engine and I might make some videos on what I do. This truly is an amazing engine.
@alanisam6220 Жыл бұрын
Hello may you consider making melee tutorial for this? Thanks!
@_MoreMountains Жыл бұрын
Here's one : topdown-engine-docs.moremountains.com/weapons.html#creating-a-weapon
@marcusfinixtv Жыл бұрын
It may be a somewhat silly question but does anyone know how to destroy the enemies, I have a melee weapon but the enemy does not receive damage, I appreciate the help.
@_MoreMountains Жыл бұрын
You'll find examples of melee weapons in most demos (KoalaDungeon has one near the start for example), simply equip it and press E to attack enemies. You can learn more about melee weapons and how to set them up in the documentation of course. If your issue persists, don't hesitate to provide a bit more info about how you're testing and in what context.
@mailiflower80942 жыл бұрын
Does top down engine have a randomized dungeon setting or is it something that needs to be coded manually first?
@_MoreMountains2 жыл бұрын
There's an example of procedural generation. While it's unlikely to match your exact specs, it'll show you how to plug any procgen system to the engine.
@TransmentalMe3 жыл бұрын
I wish the documentation was as detailed as the videos, so much of this isn't in the Weapon documentation for TDE. I'd much rather read and search than try to sift through a video, even if the video has a lot more context.
@_MoreMountains3 жыл бұрын
That's a first :) The documentation contains much more than this video. I'm not sure what part you're looking at, or what info you think is missing. Don't hesitate to use the support form if you're missing some info.
@BaconVonStrip3 жыл бұрын
Hello I wanted to place my weapon behind my character, in the video you fix the bullets moving the character around by changing the offset, but if I want the bullets to start behind the character how would I make them pass through the character? I have the MMPreventpassingthrough with only obstacles and enemies enabled. I have tried modifying most of the options but I cant seem to figure it out. Any help would be awesome thank you.
@_MoreMountains3 жыл бұрын
Not sure I understand your use case, but just having your character on a separate layer than the target mask of your projectiles will likely solve your issue. If it doesn't, or if you have other support questions, please use the support form, thanks.
@brandanediger81275 жыл бұрын
Is it possible to make a weapon that uses multiple types of ammo?
@_MoreMountains5 жыл бұрын
Yes.
@javierguerrero62943 жыл бұрын
Hi. I'd like to know how I can add sound to the weapons. I've created a melee weapon, it makes the animation and everything but I don't know where to include the sound of the weapon movement.
@_MoreMountains3 жыл бұрын
You can use the feedback system for that. See topdown-engine-docs.moremountains.com/feedback.html
@javierguerrero62943 жыл бұрын
@@_MoreMountains thanks!
@marcusfinixtv Жыл бұрын
Hello, could someone help me? I've been trying to add a weapon to my 3d character but I haven't been able to. I'm trying with an ik but sadly it doesn't work, I just make it appear but it doesn't do anything else. I have looked at the documentation and followed step by step but I can't get it to work. It is a melee weapon. Can anyone help me? thank you I would appreciate it
@_MoreMountains Жыл бұрын
I'd be happy to help you, don't hesitate to use the support form at topdown-engine.moremountains.com/topdown-engine-contact In the meantime, you can try following the detailed steps at topdown-engine-docs.moremountains.com/weapons.html#creating-an-ik-powered-weapon, I just tested them, they work just fine. Make sure you don't deviate from them.
@marcusfinixtv Жыл бұрын
@@_MoreMountains Thank you, I will try to do everything possible to make it work, they have not thought of making a video about the ik, its functions, how to make a weapon appear inside an ik, how to make the object rotate in the position we want, And other frequently asked questions?
@_MoreMountains Жыл бұрын
@@marcusfinixtv IK isn't part of the engine, it's handled purely by Unity. As such, it's setup like you would in any other project, there's nothing specific here. You can check Unity's docs and videos on the subject to learn more about that. Again, don't hesitate to use the support form if you need help with any of that.
@arthercasillas27554 жыл бұрын
How do I use (enable) the tile pallet? To brush levels...
Is it possible to create an attack that stuns enemies for a few seconds?
@_MoreMountains5 жыл бұрын
Yes, there's a frozen state for that.
@reidgericke30065 жыл бұрын
Hi. All of the weapons in the top down engine have a screen flash and like a distortion effect when you shoot. Is there a way to disable this? Thanks
@_MoreMountains5 жыл бұрын
Yes, of course there is.
@reidgericke30065 жыл бұрын
More Mountains how do you disable it? I can’t seem to figure it out.
@_MoreMountains5 жыл бұрын
Please use the support form for support questions, thanks.
@homeslice39645 жыл бұрын
Read the documentation Reid. Pun not even intended, but it was delightful to realize it at the end of writing that last sentence. Thanks bud.
@heykuze4 жыл бұрын
can you do please same but for 3d? like for colonel model? because i dont get it ...
@_MoreMountains4 жыл бұрын
If you have a specific question, feel free to use the support form, I'll be happy to explain what you may have missed. As I said on another of your posts, there's no difference between 2D and 3D setup, it works the same way. There'd be no need to multiply tutorials for 2D sprites, 3D models, Spine models, Clayxels, or any other types of models, it'd be the same thing every time :)
@heykuze4 жыл бұрын
@@_MoreMountains afe you going to make an disscount on assetstore? The VAT îs killing me😳
@_MoreMountains4 жыл бұрын
@@heykuze Once again, please use the support form, thanks.
@doblepunchgames50605 жыл бұрын
how about making a melee weapon in 2D. how the animations works? Also, a saving tutorial? Is it possible to save the world?
@_MoreMountains5 жыл бұрын
It's exactly the same process in 2D. And saving is one line of code, I'm not sure it deserves a full tutorial.