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Check out the Steam Guide by Spoom that has a TON of helpful info!!!:
steamcommunity.com/sharedfile...
Join the Tower Unite Discord server & go into the #workshop channel if you need any extra help!:
/ discord
Get Blender:
blender.org/
or
store.steampowered.com/app/36...
Get the Tower Unite Suite for Blender v2.8+:
forums.pixeltailgames.com/t/t...
OUTDATED LINK (LINKS TO ROOT POST IN ADDON THREAD):
forums.pixeltailgames.com/t/4...
Blender Material Combiner Addon (if you need it):
github.com/Grim-es/material-c...
Thumbnail by CarbonCopyCat:
steamcommunity.com/id/carbonccat
This is a tutorial for how to port a player model into Tower Unite! Here is a text outline with timestamps if you would like to see anything specific:
0:00 Introduction
0:12 Prerequisites
- Blender 2.8 through Blender 3.4
- Tower Unite Blender Addon
- Model should already be rigged
- Model should be below 30k vertices (lower the better)
- Model should have 10 or less materials (lower materials the better because sometimes it doesn't always match)
- Make sure unit scale is set to 1.0
- Check clip values
2:40 Model Setup
- Materials must be set to Principled BSDF and have an image texture
- Model normals must be facing correctly (TU enforces Backface Culling!!)
- Materials can have normal maps applied to them
- Materials with special properties, ignore special properties for now
- Remove model shape keys
- Delete any unseen parts of model
- Model should be set to shade smooth
5:32 Porting Part 1
- Spawn in tower unite armature just to scale model to its size
- Apply all transforms to model (Location, rotation, scale) then delete/hide TU armature for now
- Pose fingers like fist (Recommended, TU armature fingers aren't great)
- Apply current armature modifier to save those changes
- If armature is parented, clear parent and keep transforms
- Recreate/Unhide Tower Unite armature
12:41 Porting Part 2
- Begin renaming vertex groups to match Tower Unite armature
- Make sure all parts of the model are weighted to something
- Not all bones are required for the model
- Check progress using addon's pose menu if you want
18:39 Porting Part 3
- Model parts on extra bones must be set to closest matching bone (or whatever looks nicer)
24:52 Testing
- Use addon's pose menu and see how it looks
26:13 Export
- Export using addon's export menu
28:29 Import
- Import into Tower
29:49 Material Metadata
- Set up metadata for materials
32:50 Player Metadata
- Set up metadata for model & its wearables
36:57 Upload
- Upload to Steam Workshop
39:29 Done!
#TowerUnite