Transport Fever 2 : Get To Know : Keys, Mods, and Town Limits

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Ajaxpost Plays

Ajaxpost Plays

Күн бұрын

Пікірлер: 58
@jenwrenredmcmoore880
@jenwrenredmcmoore880 3 жыл бұрын
What a great tutorial. I've learned so much from this one. I don't recall anyone else mentioning this before and some things were a definite "ah hah" moment for me. Still struggling with trains and my water passenger routes NEVER seem to work, but enjoying the game. So many things to discover... I honestly felt I'd gone as far as I could with this game and was looking for a new one. Thank you so much. 😃 😄
@AjaxpostPlays
@AjaxpostPlays 3 жыл бұрын
Thank you. 😊 To be honest, even now, I'm also still having occasional "ah-hah" moments too! 😂 Quite a few things have been improved since this video, like player ownership of roads can now be applied much more easily though the Streets menu and mod handling is much better. 👍 Aye, water and air routes, especially for passengers, can be troublesome but I think there are two keys to be aware of: (1) lack of alternatives - if there are no quick roads or train services across the water, or providing better links to onward destinations people are more likely to use your ships and planes; (2) onward connections - peeps seem to love travelling large distances and the more places they can get to using your services the more likely they'll use them, and thus help promote town growth. Every now and then I like to check a few peeps in the game to see what bizarre journeys they're on and whether I have routes they could use instead of their own vehicles. Good luck! 😎
@UKTransportExplorer
@UKTransportExplorer Жыл бұрын
@@AjaxpostPlays Do you know the rotation key
@AjaxpostPlays
@AjaxpostPlays Жыл бұрын
@@UKTransportExplorer Hi, are you referring to rotating a building when you're placing something like a station? In that case the default rotation keys are N and M and you can use SHIFT/N and SHIFT/M for smaller degrees of movement. HTH.
@UKTransportExplorer
@UKTransportExplorer Жыл бұрын
Yes
@Rob_Lisse
@Rob_Lisse 2 жыл бұрын
Hi, je kunt de laadvolgorde veranderen door op het cijfer te drukken van de laadvolgorde. Rechts verschijnen dan de handels voor het verplaatsen.
@AjaxpostPlays
@AjaxpostPlays 2 жыл бұрын
"Hi, you can change the load order by pressing the number of the load order. The icons for moving appear on the right." Oh My Goodness! I'd never realised that, thank you! 👍 "Oh mijn god! Dat had ik me nooit gerealiseerd, bedankt!" (Translations courtesy of Google Translate)
@JCrook1028
@JCrook1028 5 жыл бұрын
I think you can also connect a train station directly to the resource place (quarry for ex) with no road at all, it puts a footpath in and will load the train with no truck stop required.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Hi, thank you for taking the time to comment. :) Ahh, yes! I hadn't noticed that! It looks like you don't need the road alongside the industry site at all! So it appears you can place any (cargo) station directly alongside an industry and provided the connectors are shown when you place the station it will load the resource. Neat. :)
@bulwinkle
@bulwinkle 5 жыл бұрын
Thank you for this series, you have piqued my interest in this genre and will be trying this game in particular. Newport in Shropshire was supposed to become a "port" on a spur from the Shropshine Union Canal, but the connecting spur was never built. It would have run from Norbury Junction which is not a junction either.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Happy to hear that I may have interested you in the game. After all these years playing I can't really judge how difficult the game might be to get into for a new player - there are a few areas where Transport Fever differs markedly from other similarish games so can take a while to get into (esp. track laying!) - but a little patience should give great rewards. :) Thank you for the background on Newport, fascinating to know how familiar places evolved - and that unfinished/abandoned infrastructure projects are nothing new!
@jeffreylyons1531
@jeffreylyons1531 5 жыл бұрын
Very smooth video! Good luck 👍
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Thank you. 😊
@alanrobertson9790
@alanrobertson9790 3 жыл бұрын
Is it possible to apply mods to an existing game? Having spent days developing a network I was hoping to apply mods to it without having to start a new game. Thanks you answer this at time index 7.15. At the load screen then down below you have the option to modify the mods and add some new ones. This is a really useful video.
@AjaxpostPlays
@AjaxpostPlays 3 жыл бұрын
Hi, thank you for the comment. Yes, it can take me a while but I _usually_ get to the good info ... eventually. 😉 If you played the first Transport Fever you may also be happy to hear that this game is _much_ better at handling missing mods and in most cases losing a mod will not crash your game - I cover this in kzbin.info/www/bejne/pF67n4SCjKt-eKc
@alanrobertson9790
@alanrobertson9790 3 жыл бұрын
@@AjaxpostPlays - Only got this a week ago. Was a Transport Tycoon fan but TF2 much better. Not played TF1. A lot of videos on youtube are idiosyncratic where the host plays the game making 'funny' comments. If you want to know how to do something these videos are not useful. So your videos are a welcome relief.
@AjaxpostPlays
@AjaxpostPlays 3 жыл бұрын
@@alanrobertson9790 Ahh, yes, been through most of the train tycoon games since Sid Meier's Railroad Tycoon! TpF2 is not the same as any of them; it works quite differently and, apparently, frustrates a lot of Transport Tycoon and OTTD fans. OTTD may be a better 'Tycoon' game and have a more 'accurate' signal system but I much prefer TpF2 these days! Have fun with it!
@ParkeraNZ
@ParkeraNZ 5 жыл бұрын
Thanks for this, touched on some very good points. I do hope they fix the issue you pointed out re no mod conflict message when installing/uninstalling mods from save games.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Hi, thank you. :) Yes, it is odd that there is no warning system for mods that are in use, can't imagine that this won't be fixed.
@Shaunus82
@Shaunus82 5 жыл бұрын
Some great and useful information covered in this video. In TF, I have several very important game saves that I can no longer access, because, for reasons unknown to me, one, or more modders decided to remove their mods from the Steam Workshop, rendering my save games unplayable. This really is a despicable thing to do, and I hope it does not happen in TF2. I was hoping that the devs would have fixed the dependancy of mods in a save game file, but it seems, from what you have said, that this is still going to be an ongoing issue.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Thank you for the kind words. Yes, using mods can be fraught when you invest in a long-term game. I don't think all the 'lost' mod instances were all down to malicious intent on the part of the modder - as I recall some were forced due to legal reasons, some were genuine errors but, yes, it is not good if the game engine does not provide a safe way to load when a mod is missing. I think back to The Sims 3 which had the ability to replace missing 'custom content' with a base game alternative, if only other games could do the same. At least on TpF the mod community did help out with default replacements in some instances which meant we could load and safely remove the lost mods from the game.
@JCrook1028
@JCrook1028 5 жыл бұрын
Mods can be backed up on your end so that doesn't happen.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
@@JCrook1028 Hi, yes, that's true but with Steam workshop mods they will be removed from your game if they are deleted from the workshop. You need a third party tool, such as the Transport Fever Mod Manager, to back them up and restore them or simply source all your mods from the transportfever website.
@JCrook1028
@JCrook1028 5 жыл бұрын
@@AjaxpostPlays Yea, I didn't know the specifics of how, just knew it was possible. Seems the third party tool is a good idea tho if like me you run tons of mods. Gee, guess I should dl it myself! :)
@gergokertesz4092
@gergokertesz4092 4 жыл бұрын
Hey I'm using a cracked version of the game and I have a problem with modding. When I activate the mod and load the game I allways get an error message. I tried to put to userdata and the game folder. But nothing worked:/ can you help me slove this problem please.
@AjaxpostPlays
@AjaxpostPlays 4 жыл бұрын
Hi, the game is likely to be available at a good discount in a forthcoming sale but if you need to buy it now, the best price from my affiliate stores is at Fanatical: www.fanatical.com/en/game/transport-fever-2?ref=ajaxpost You'll get the discount and I will receive a small percentage of the sale revenue to help build this channel.
@dragecvragec88
@dragecvragec88 3 жыл бұрын
I always have inf money how do I fix it
@AjaxpostPlays
@AjaxpostPlays 3 жыл бұрын
Hi, if you mean infinite money then that will be the 'No costs' mod. Just go into 'Select Options' on the Load game dialog box and then switch the 'no costs' mod off by clicking on the green "enabled" button. Hope that helps. 🙂
@dragecvragec88
@dragecvragec88 3 жыл бұрын
@@AjaxpostPlays thx
@treycox33
@treycox33 5 жыл бұрын
Can you use trains (directly connected) for finished product such as food? I am unable to get them to load product.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
There are a couple of things that you need to ensure your train will carry the cargo: First, ensure the wagons on the train will carry food. Then make sure the train route starts at a station with the product (food) manufacturer in the catchment area and stops at a station that delivers the food to the town buildings that demand it _or_ to a station (typically a truck stop) that can carry the food onwards and deliver it to the area of a twon that demands it.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
UPDATE 2: For guidance on recovering your game when mods go missing see my other video - kzbin.info/www/bejne/pF67n4SCjKt-eKc UPDATE 1: On the mod selection page when loading a save game there _is_ a warning indicator for mods that could crash the game if *enabled*. I still don't see any warnings about disabling mods that are already in use.
@wendyhavlik9252
@wendyhavlik9252 4 жыл бұрын
How do I fix a town if I bulldozed everything I still play the first game
@AjaxpostPlays
@AjaxpostPlays 4 жыл бұрын
Hi, You need to leave at least one building in a town for it to grow back. In fact you will need one of each type (residential, commercial, and industrial) for those areas to regrow. For example if you deleted all of the commercial buildings then you would never get any commercial buildings coming back into the town. In the first Transport Fever, if remove all the buildings I don't know of any way to get the town to return - you will have to go back to an earlier save. In Transport Fever 2, if you enable the Sandbox Mod you can actually add a whole new town onto the map to replace any that you have bulldozed.
@BrunoAlexLUX
@BrunoAlexLUX 5 жыл бұрын
you can disable the need for any cargo for a town when creating it by choosing 'none' for com and industry. buildings will be there but i dont think there will be growth from it
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Hi, yes, I noticed that you could turn off the cargo demands in the map editor, or sandbox mode and logic suggests that it would limit the growth potential of the town. I may well try it out for my upcoming "Bristol" Lets Play series where I already have too many towns too close together! :)
@cleberhenriquemarciano6390
@cleberhenriquemarciano6390 4 жыл бұрын
Hello friend, how are you? I have a problem with my transport fever 2 game, the game keeps crashing. It crashes a lot after a few lines assembled knowing that my pc has a very good specification ryzen 5 processor 3600x GeForce 1660 ti 8GB video card 16GB 3200 mhz ddr4 RAM, and even so the game crashes a lot with MOD or without MOD , the game is unable to play, what should I do, I have to change some settings to improve, please help me, I await your answer, Hugs.
@AjaxpostPlays
@AjaxpostPlays 4 жыл бұрын
Hi, your setup is very similar to my own and I've not had any issues at all (yet!), so it should be more than able to run this game. Unfortunately I don't know enough about how the game is configured to help diagnose such system problems. There are, however, several people on the Steam forums who have more knowledge and are happy to help with this sort of problem, so I would urge you to make a post on the Transport Fever 2 Steam discussion forum. Good luck!
@AggroPhene
@AggroPhene 2 жыл бұрын
elevation changes that avoids snapping perplexes me
@AjaxpostPlays
@AjaxpostPlays 2 жыл бұрын
Hi, I'm not sure I understand exactly what you're having difficulties with here, sorry. There are a couple of key bindings that can help prevent unwanted snapping (shift and also 'c' I think) - check the key settings in the game options, there might be something in there?
@AggroPhene
@AggroPhene 2 жыл бұрын
@@AjaxpostPlays holding shift prevents snapping but causes the mouse movements to alter elevation; guess it's just a pet peave thing, that doesn't lend well to being instructed around.
@andreagiudici926
@andreagiudici926 5 жыл бұрын
Ty!
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Thank you, happy to help. :)
@andreagiudici926
@andreagiudici926 5 жыл бұрын
@@AjaxpostPlays I wasn't able to find where to activate the sandbox! Your video solved my problem!! (Couldn't find the answer elsewhere) :)
@MrDobilina
@MrDobilina 4 жыл бұрын
'Any mod will turn off achievements' - except if you use the 'Achievements with mods' mod. :)
@AjaxpostPlays
@AjaxpostPlays 4 жыл бұрын
Ah-ha, indeed. In my own defence I'll say that it wasn't in the workshop when I recorded this ... possibly. 😉 Thank you for commenting and making this clear for new viewers. 👍
@treycox33
@treycox33 5 жыл бұрын
Subbed.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Thank you. 😊 I hope I can continue to provide entertaining content for you.
@Reddsoldier
@Reddsoldier 5 жыл бұрын
tfw your hometown is the example town.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Hi, neat, I'm not sure the town would like to have me in charge of their traffic planning though! 😂
@Reddsoldier
@Reddsoldier 5 жыл бұрын
@@AjaxpostPlays Irl it's a mess of steep roads and narrow roads.. Honestly you can only improve it!! 😂
@ProCastify
@ProCastify 5 жыл бұрын
Already here XD
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Hello again. 😊
@ProCastify
@ProCastify 5 жыл бұрын
I really don't know a lot of about the game to try and give you sugestions, but one thing I recently saw was the flexibility of the modular stations where if you have a T intersection within 3 city country roads, like inter-city roads, you can place a modular bus station right at that intersection and it can act as a hub, it's really amazing, I am learning a lot of stuff from you aswell since you are really good at explaining stuff and going in depth about some things, really love the content man :), I am glad I can be here at this beginning.
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
That's very kind of you to say. It's one of my particular 'things' - I like to understand how something works so that I can explain it, in fact in a previous life I did IT training and documentation. :) Oh, that bus station hub sounds neat, do you recall where you saw it ... I am not averse to 'borrowing' other people's good ideas! 😉
@ProCastify
@ProCastify 5 жыл бұрын
Yes I do recall where I saw it, it was in Skye Storme first gameplay of Transport Fever 2, Part 1 of the Asian Islands, i think that with some tinkering it can be something really cool, also, I think it can work in 2 ways, either being a central bus hub by itself or working as a kind of "redirector" to power one specific city by redirecting all the people from the other cities to said city if they have the option to
@AjaxpostPlays
@AjaxpostPlays 5 жыл бұрын
Excellent, thank you. Yes, I have used hubs, mostly trains, in my Lets Play but didn't show that in this series. That is an effective way of moving passengers around, especially when added to other modes of transport and it would help keep emissions down in the towns as well. I do think I will be using that idea in my LP series! :)
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