Check out the other parts of this build: Levels 1-4: kzbin.info/www/bejne/ZnaVZGmGYshphNU Levels 11-20: kzbin.info/www/bejne/gnW7aWZrmMqFq5Y See the final Build here: ddb.ac/characters/16225793/hmo3Cf
The find familiar work around only works if your familiar takes the form of a hamster. Great job again. Thank you
@TreantmonksTemple5 жыл бұрын
Oh yes! They need to be in the globe though.
@44tuck3r5 жыл бұрын
Treantmonk's Temple Or a ferret or rat!
@DBoyTommie4 жыл бұрын
I just realized the "Devil's Tongue" variant Tieflng is a perfect swap for the Yuan-Ti in this build. Might actually roll this up and play it.
@44tuck3r5 жыл бұрын
It is interesting though to hear how the tactics change as we get each new enchanter ability. The mobility and layering defenses makes a lot sense, and the mix of spells that allow you to be effective when enemies are mixed with allies or bunched. An important thing that I think needs to be recognized is that hypnotic gaze comes after you have done web, or sleet storm or another spell. Flaming sphere is an action to cast, and then controlled with the bonus action, so you need an extra round before using hypnotic gaze. I feel proud of myself bc I have predicted so many of your spell selections, including the first lvl spells, misty step, mirror image, web, slow, sleet storm, synaptic static, flaming sphere, dimension door and charm/hold monster. Some of the specific tactics with those spells has surprised me. Super cool
@44tuck3r5 жыл бұрын
@treantmonk Another spell I had considered was thunderwave if there was a need for a lower lvl dmg spell, but i didn’t take it while picking spells in lieu of tasha’s.
@44tuck3r5 жыл бұрын
@treantmonk’s temple Instinctive Charm states that you must choose to use the feature BEFORE knowing if the attack roll hits or misses. So you really shouldn’t be choosing Instinctive Charm if you already know the attack was a crit. Realistically you should be trying to use it before the attack roll is made. On the other hand, given the multitude of reactions for this character, you should be paying attention to the battlefield so that you know when it is in your favor to use the Instinctive Charm or shield.
@thomazeblen3 жыл бұрын
you can use the lvl 2 invisibility on yourself and use the gaze, because the gaze isnt a attack neither a spell. so it doent broke the invisibility, and you can also concetrate on a web or something else. i prefer dip artificer on lvl 1 and use sactuary on myself and gazy on the same turn
@thomazeblen3 жыл бұрын
Nvm. Invibility is concetration but you can 100% use the gaze while invisible
@PowderKeg38382 жыл бұрын
With Mind Sliver added and enchantment that cantrip is a must. Getting to twin it for free is awesome!
@RocKaFella578 ай бұрын
Has to be a lvl 1 spell or higher sadly
@damedley754 ай бұрын
10:00 Says nothing can pass through including spell effects. Hypnotic Gaze technically not a spell, but I would say spell-like effects can't pass through either.
@seanwyse6334 Жыл бұрын
As a DM, I don't see why Hypnotize gaze's effect (magically enthrall another creature) would go through the Resilient sphere (Nothing-not physical objects, energy, or other spell effects-can pass through the barrier, in or out, though a creature in the sphere can breathe there.)?
@aureliomanalo5 жыл бұрын
Great guide per usual
@Cleptomancer4 жыл бұрын
Just found this after trying to come up with good enchanter wizard ideas. I think I'd be using instinctive charm to force enemies to opportunity attack each other if I think it'll finish them off.
@ettinakitten50474 жыл бұрын
Zombies have 3 Int, just barely high enough for synaptic static to work. And they're pretty much guaranteed to fail the save.
@Ciberbuster5 жыл бұрын
I'm really liking this build. I also thought of using Animate Dead, mostly because it's thematic for any evil wizard, I see using it to extend the humiliation of my thralls beyond even dead (being carried in a chair on the shoulders of your dead enemies) and when you suggest it for moving the resilent sphere it's decided. Also being a Yuan-ti, I'll look to use poison in the my archer's arrows.
@Porphyrogenitus15 жыл бұрын
> Another creature to move the sphere I love the idea of having your critter move it. Like your kittah trundling it forward. "It doesn't make any sense!" But it's lulz, and anything done for the lulz makes sense. > A follower I need to ask you...I'll just do it in Discord
@horstmeier26645 жыл бұрын
I just realized how powerful Synaptic Static with Action Surge and the Alert feat could be :) Not necessarily worth the investment at all levels but still...
@TheMattrking3 жыл бұрын
Mind Whip and Silvery Barbs really change this build, lol.
@Ken-dm4hs3 жыл бұрын
Since Tasha's Cauldron of Everything has came out would you consider replacing flaming sphere with Tasha's Mindwhip? Also what about mind silver as one of the cantrip choices?
@yowlrdubz3 жыл бұрын
I made this build and switched those exact 2 things with the discretion of my DM upon the release of TCoE. Love having some more enchanter flavored spells now.
@MateusNBueno5 жыл бұрын
Does Enemies Abound aplie for twinning? I think it would be a good option, maybe better than Charm Monster. Another question: Can I use Hypnotic Gaze with lvl2 Invisibility spell, without breaking it? Would be a nice combination with a lesser resource cost!
@tyleremery70884 жыл бұрын
The target of hypnotic gaze needs to see *or* hear you, so you can still use it while invisible as long as the target can still hear you.
@mme.veronica7359 ай бұрын
Yeah normal invisibility does work with Hypnotic Gaze! Hypnotic Gaze isn't an attack or spell so it doesn't end invisibility
@deadpan51044 жыл бұрын
would it be illegal to ask your charm victim to move you in the sphere?
@deadpan51044 жыл бұрын
Like . "Hey buddy, I can't go anywhere in this sphere and I really don't want to be this close to the fight. Would you mind moving me over there?"
@tyleremery70884 жыл бұрын
@@deadpan5104 Interesting idea lol. You couldn't do it to your hypnotic gaze target because they'd be incapacitated, but for a typical charm (especially suggestion) that sounds pretty reasonable.
@Adurnis5 жыл бұрын
Don’t worry about Instinctive Charm metagaming; it specifically says you must decide to use it before knowing if it hits or not, so by the time the crit is revealed, it’s already too late to use it.
@TreantmonksTemple5 жыл бұрын
Officially that's true, I just find that Crits tend to be announced before checking if you are using instinctive charm (if the roll is hidden at all)
@Adurnis5 жыл бұрын
Ouch. Yeah I can see how that’s a problem. Generally for stuff like IC, I put the onus on the player; the first time they forget, I take it easy on them and let them use the ability in question, but from that point on I say they need to jump in and say they’re using it before I roll.
@RocKaFella578 ай бұрын
@@AdurnisThe dm usually yells crit the second the dice rolls on to a 20 lol. The before you know it hits mechanic is so silly and nonsensical in practice
@corran21455 жыл бұрын
Commenting before having seen the 3rd part. You could take dominate person later. After all it works better with the higher level slots for the increased duration, assuming of course you see it more as an out of combat spell (which I do). Your 5th level slots are a bit too crowded still though, with wall of force, hold monster and synaptic static. At least more than your 3rd level slots. Would it be worth it to take fireball instead of synaptic static for that reason?
@TreantmonksTemple5 жыл бұрын
Yes, there are some tough decisions made here.
@thomazeblen3 жыл бұрын
i dont think that use the charm on a crit is meta gaming, i like to imagine that a critical hit is easy to notice
@matthewallen97765 жыл бұрын
On the topic of Instinctive Charm and metagaming, do you also believe that a Paladin saving Divine Smites for critical hits is metagaming and poor form? My counterpoint would be that your character could certainly tell when they're about to be critically hit or deliver a critical hit. I imagine seeing an ax swinging right for the neck, or catching the opponent off balance and defenseless with an attack. I feel like metagaming is poor form in that a player uses information about a scenario that the character wouldn't otherwise have in order to make decisions to gain a tactical advantage. I would argue that if it's reasonable enough for a character to perceive a critical hit, then making a decision based on that is justified.
@TreantmonksTemple5 жыл бұрын
I don't think that would be metagaming because the decision to add a smite is made after you know the results of the attack. Instinctive charm is supposed to be before. If played by the book, the DM would roll the attack in secret, then you would announce using instinctive charm and you would never even know if the attack was a hit, nevermind a crit. Tends not to be the way we actually play though.
@matthewallen97765 жыл бұрын
@@TreantmonksTemple oh gosh. I missed the ever so obvious "you must choose to use this feature before knowing whether the attack hits or misses." 😂 That's embarrassing. Edited for spelling
@binolombardi5 жыл бұрын
There are quite a few different abilities in the game that require some knowledge of the roll beforehand. Instinctive Charm Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest. You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be charmed are immune to this effect. -So you need to see the creature. -you need to have a reaction available. -You need to know that it made an attack specifically against you You also seem to assume that all rolls by the DM are hidden, which certainly does not have to be the case. There are certain class features that require knowledge of the game forcing meta gaming to an extent. Take portent for example. Portent Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. Technically to comply with portent, the player needs prior knowledge of every single attack roll, saving throw, or ability check by all creatures within its sight at all times... rather tedious especially when take into account that the wizard can change it without actualy knowing what those things are. The bards are in a similar boat. Cutting words requires knowledge of rolls without knowledge of what the roll was or if it was a fail or success. Combat inspiration for the AC component of the ability actually requires sight of the attack roll. The fighters indomitable feature requires knowledge that it’s saving throw roll actually failed.