2024 Player's Handbook: The Ranger "A Brand New Class" D&D 5e

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

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D&D Beyond Article: www.dndbeyond.com/posts/1759-...
Timestamps:
0:00 Intro
3:51 Base class
25:22 Beast Master
30:35 Fey Wanderer
34:57 Gloom Stalker
41:42 Hunter
48:23 Final Thoughts

Пікірлер: 885
@marcducorsky8736
@marcducorsky8736 6 күн бұрын
A free concentration spell to prevent you from casting any concentration spells. Free Hunter's mark but still cannot use Pass without trance at the same time.
@RocKaFella57
@RocKaFella57 6 күн бұрын
😂😂😂
@danieladams4235
@danieladams4235 6 күн бұрын
That about sums up my frustration.
@Elkay_J
@Elkay_J 6 күн бұрын
Of which rangers have MANY
@neileddy6159
@neileddy6159 6 күн бұрын
Which has always been the rangers weakness. Nearly everything you want to cast is a bonus action concentration spell. Hopefully, they added more valuable non concentration spells to their list, that will be will be the real mark of how much the class improves.
@Clepto_and_Co
@Clepto_and_Co 6 күн бұрын
Don't know if it's been changed, but technically the hail of thorns type spells are concentration so those aren't compatible
@DnDDeepDive
@DnDDeepDive 6 күн бұрын
I'm still frustrated with Hunter's Mark. 😢
@logancuster8035
@logancuster8035 6 күн бұрын
Since when has bonus action bloat bothered you Colby? (I jest) To be fair, we haven’t seen hunters mark yet. We have confirmation about it having concentration, but not about the casting time or damage.
@DanRobers-nj3cg
@DanRobers-nj3cg 6 күн бұрын
Why didn't they do what they did with vengeance paladin and just make it part of the attack action?
@life-destiny1196
@life-destiny1196 6 күн бұрын
@@logancuster8035 we do know the damage die goes up to d10 at level 20, because that's definitely a worthwhile capstone
@indigoblacksteel1176
@indigoblacksteel1176 6 күн бұрын
I just came here to say the same thing. I figured they'd remove the bonus action from Hunter's Mark or the Beast. Hearing they hadn't was disappointing. Of course, the Paladin has to choose between Lay on Hands or Smiting, so I guess this is just going to be par for the course. I feel like these should have been identified during playtests.
@AtelierGod
@AtelierGod 6 күн бұрын
Should’ve been a divine favor like spell and both of them shouldn’t be concentration.
@Razdasoldier
@Razdasoldier 6 күн бұрын
"Remember Ranger means someone who" casts a 1st level spell to get a level 20 feature
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
My prediction that in the next tasha-like book we will have 5th level feature that would let you replace damage of hunters mark with some control effect once a turn. Basically Cunning Strike, but more nature-magical. And it will scale at 20th. That is honestly the only fix possible without scraping basic class again.
@life-destiny1196
@life-destiny1196 6 күн бұрын
@@user-ni7ji3fb8m honestly, good call. that or at least improve the scaling a whole lot, like "is always upcasted to the highest slot you have available" [probably reworded slightly to dissuade multiclass dips, or maybe pushed to 5 for that reason]
@Nerd704
@Nerd704 6 күн бұрын
@@user-ni7ji3fb8m Rangers and having to get reworked constantly a tail as old as 5th edition.
@diogog.fernandes6650
@diogog.fernandes6650 6 күн бұрын
They'll fix that in 5.75 in D&D 2034
@RangerIV
@RangerIV 6 күн бұрын
If they want to focus so hard on hunters mark they should just replace the spell with feature version of it. They also could definitely remove concentration at lvl 13 thats high enough that a d6 of damage isnt gonna matter anymore. The subclass enhancements do help a lot to at least not make it feel like a ribbon feature tho.
@Mass0404
@Mass0404 6 күн бұрын
Based on the view counts for these videos versus the official videos, assuming nobody here is watching the official ones, Chris has essentially scraped around 1/5 to 1/4 of the 2024 Handbook's audience. It's a pretty big deal that so many of these people, myself included, are priotising your reaction and observations over the actual reveal itself.
@SaraphDarklaw
@SaraphDarklaw 6 күн бұрын
For me, the wizards employees are kind of insufferable. Chris isn’t a salesman. He’s just comparing what we’ve had vs what’s coming.
@aqueousconch1103
@aqueousconch1103 6 күн бұрын
Congrats Chris!
@studynot757
@studynot757 6 күн бұрын
I prefer the commentary from Chris and I’d rather only watch the overall video once, not once without and once with commentary 😂
@life-destiny1196
@life-destiny1196 6 күн бұрын
Mmmmm I wouldn't go that far; not trying to dunk on Chris, but there's a pretty decent subset of the D&D crowd that doesn't use KZbin, particularly the older crowd who grew up playing pre-WOTC D&D. (Lurk the Giant in the Playground forum and you'll see a few.)
@timjensen4320
@timjensen4320 6 күн бұрын
I watch both. WotC so I get the news asap. Chris to help me process what they just said... And to drop hints if there's more changes than have been discussed
@PlainsGorgoroth
@PlainsGorgoroth 6 күн бұрын
Wotc: "We don't want to restrict your playstyles! Give every class flexibility!" Also wotc: "teehee hunter's mark"
@broomemike1
@broomemike1 5 күн бұрын
Yeah, I actually think that giving every class complete flexibility is stupid. It must be why I like the change!
@turtley8581
@turtley8581 5 күн бұрын
@@broomemike1 you WILL cast this shitty level 1 spell and you will like it!
@AutumnReel4444
@AutumnReel4444 3 күн бұрын
Mid-power spell go brr
@odinulveson9101
@odinulveson9101 3 күн бұрын
Balance is a must or we get total anarchy and dilluting the identity of the classes. Or just as bad total inflexible authoritarian rule sets
@turtley8581
@turtley8581 3 күн бұрын
@@odinulveson9101 nobody wants them to make the class overpowered, they just want a real touch up like the other classes are getting
@Pharoom
@Pharoom 6 күн бұрын
I'm glad they are doing these videos, but I'm starting to get really annoyed at Jeremy Crawford calling stuff from Tasha's brand new.
@quillogist2875
@quillogist2875 2 күн бұрын
It is new if you aren't using Tasha's, and it is not in the core phb.
@mrmuffins951
@mrmuffins951 6 күн бұрын
So nice of WotC to give you a couple days off next week!
@TreantmonksTemple
@TreantmonksTemple 6 күн бұрын
I was happy to see that!
@patryklesnau4388
@patryklesnau4388 6 күн бұрын
Yeah, good guys out there :D
@MrDanlancelot
@MrDanlancelot 6 күн бұрын
really happy that WotC preserved the Ranger identity; being a weak and unimpressive base class that you'd only pick for the subclasses options
@Mrryn
@Mrryn 6 күн бұрын
Right down to an absolutely memeable capstone (that's arguably even worse than Foe Slayer) and Beast Master *still* being shit due to them acting as though action economy isn't a thing. The craziest thing is that Ranger is arguably fine if there were still "trading down actions" rules like in editions before 5e, where you could trade an action for a lesser one - a move for a bonus/minor action or an action for either a move or minor. 5e carried over the "action for another move" with the Dash action but imagine if you could still trade a move for a bonus or an action for a bonus...you would just have to put in a "once per turn" clause on some abilities that don't have them maybe but even then, two Cunning Actions or giving out two Bardic Inspirations isn't even game breaking because it's either limited in scope or based in a limited resource pool. Probably just something like "you can use any of these options when you use a bonus action for Cunning Action but can only use each option at most once per turn this way. To stop the Rogue from spamming Hide attempts or zooming with Dash actions.
@sakuda213
@sakuda213 3 күн бұрын
Lmao, facts!
@09Salaero04
@09Salaero04 6 күн бұрын
The worst part for me, is that even if Hunter's Mark is good, and always being used, there's other higher level concentration spells that are essentially either, USELESS, or Hunter's Mark stops being used. The first playtest with no concentration Mark was so good, wish that was still real.
@pheralanpathfinder4897
@pheralanpathfinder4897 6 күн бұрын
Rangers don't have many high level spells. Using ones that don't require concentration or are vital in rare circumstances will be enjoyable.
@sykune
@sykune 6 күн бұрын
Well you can just homebrew it to not take concentration. But that hardly fixes things
@TheRealMang0Man0fMystery
@TheRealMang0Man0fMystery 6 күн бұрын
​@pheralanpathfinder4897 truly I emplore you to look at the Ranger spell list. Almost all of their spells require concentration. Sure in the playtest they had a lot better options, but that was with the 4 spell groups which no longer exist. Now they did promise an expanded spell list in the video, which makes me hopeful, but we don't have all the information on what that entails just yet.
@pheralanpathfinder4897
@pheralanpathfinder4897 6 күн бұрын
@@TheRealMang0Man0fMystery I don't have a spell list from the play test. But even in 5e they do have some instant effect spells. Not having to burn so many spells to use Hunters mark every battle or to need to cast smite every round is a big deal. While many DMs run just a couple rounds of combat per long rest that's not the way 5e was designed.
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
@@pheralanpathfinder4897 problem is that all good spell on rangers spell list require concentration. And all of them are better than hunters mark- at 5th level- Healing Spirit, Pass without Trace, Summon Beast, Spike Growth at 9th- Conjure Animals (even nerfed new one) well that it, 3rd level on ranger always been "conjure animals charges". Maybe Ashardalon's Stride at 13th- Conjure Woodland Beings (even nerfed new one) at 17th- those slots also alawys worked as "even more animals", but still concentration. Problem in non-concentration spells- you never in a million years would cast Conjure Barrage, while concentrating on a Hunters mark, over any spells from the list above.
@okayhellohihowyadoin
@okayhellohihowyadoin 6 күн бұрын
Oh boy, they over-centralized the Ranger’s features around Hunter’s Mark. The one that makes you do a little more damage in a hit. Such an exciting spell, such a class identity.
@Finakechi
@Finakechi 6 күн бұрын
Zephyr Strike is so much cooler to me, I just wish it didn't have to compete with Hunter's Mark. Luckily I don't usually play in games where I need to be *that* optimized, but man it's still a bummer.
@williamhargreaves7046
@williamhargreaves7046 6 күн бұрын
I wish ranger was allowed to cast the spells on its list, rather than removing the entire game if you dont use HM lmfao
@blackfang0815
@blackfang0815 6 күн бұрын
It's a really thematic spell, but I don't know why the designers are terrified by its existence meanwhile Hexblade's Curse existed.
@Quixotic4
@Quixotic4 6 күн бұрын
What's the number one complaint by players about rangers, including in this comment section? Hunters mark? Riiight...that would be why. People have obsessed over having wotc address hunters mark rather than just adjusting the concentration aspect themselves. Such tears
@skippy9273
@skippy9273 6 күн бұрын
I'd tolerate it if they made the subclasses add extra abilities and synergies with the spell
@JazzyBassy
@JazzyBassy 6 күн бұрын
As someone that was Ok with Hunter’s Mark being the big feature, I am quite disappointed. They could have at least made it so you could use it on tracks so that the latter part of the spell does something.
@Nerd704
@Nerd704 6 күн бұрын
You can base the class around marking it fits the flavor but it has to cost less. Right now it costs a 1st level spell untold number of bonus actions and uses your concentration it's so clumsy.
@JazzyBassy
@JazzyBassy 6 күн бұрын
​@@Nerd704 my playtest suggestion was to return Favored Enemy to get some flavor back but with the versatility of changing it per Long Rest, using it for free uses of Hunter's Mark if your quarry is your favorite enemy, with some scaling and/or becoming concentration-less at higher levels. I am ok with the Bonus Action uses, as a lot of classes core-shtick require Bonus Actions and I think it's healthy for the game and multiclassing. But if you get to set it up before combat when you track a creature it would allow you to not need to use the Bonus Action again on the first round/if the creature is still alive.
@lostmessiah
@lostmessiah 6 күн бұрын
I just don't understand why they don't just make Hunter's Mark a feature like Wild Shape. It never should have been a spell. Imagine if instead of a spell it was "As a bonus action you point at a creature you can see. For one hour, you have advantage on any Survival rolls made to track the creature, and it cannot benefit from the invisible condition against you. You have two uses of this feature per short rest, not requiring concentration." Different subclasses could modify it in different ways. Maybe the Hunter gets the ability to add bonus damage to attacks made against the marked target, the Fey Wanderer could maybe share the benefits with the rest of the party as a sort of "faerie fire lite."Maybe the Gloomstalker invokes disadvantage on saves throws the marked creature makes against spells cast by the Gloomstalker, and the Beastmaster could maybe become a super Tanky option and make it so that the target had disadvantage on attacks against anyone but the Ranger or their beast.
@teekessel
@teekessel 5 күн бұрын
That would be an interesting expansion on what laserllama's Ranger does. It's a limited number of uses per day, uses no concentration, but you can't move it to a different target and have to expend another use. It also scales with Ranger level. The subclass interactions sound fun.
@lobiankk77
@lobiankk77 4 күн бұрын
I hate spells as class features.
@floofzykitty5072
@floofzykitty5072 6 күн бұрын
What's terrifying to me is that this is supposedly what the wider D&D community wanted. We HAD a survey on the version of Ranger with an unhealthy attachment to Hunter's Mark. They said they change something if the approval is less than 70%, meaning that either the vast majority of people who took the survey voted the Hunter's Mark features highly or the design team completely ignored the feedback which I thought would have panned it. I personally think this Ranger is completely rotten through with how bad it is to glue a class to a concentration spell that really is just "okay" at best, it's not like Warlock with Eldritch Blast where you just have the OPTION to rely on it if you want, they are physically bottlenecking you into a Hunter's Mark playstyle by basing class features on it.
@AtelierGod
@AtelierGod 6 күн бұрын
Obviously they ignored it otherwise they’d be talking about how widely well received the class was.
@barcster2003
@barcster2003 6 күн бұрын
It was hard to be nuanced about features. For example when divine spark was introduced for cleric it scaled better had more uses and healed more/did more damage. What it looks like they will go with is way more disappointing. People said it potentially had a multiclassing problem being tied to proficiency bonus and wizards took that as nerf it into the ground.
@arthurmarques6191
@arthurmarques6191 6 күн бұрын
They said they read each comment in the survey right? Obviously they care about it right?
@user-pi8pi3wj7h
@user-pi8pi3wj7h 5 күн бұрын
​@@AtelierGod honestly I think a large part of the community that doesn't know what it wants is to blame. People reacted way too harshly to so many good changes just because they weren't perfect
@VileScarMind
@VileScarMind 5 күн бұрын
They also said they'd do playtests for monsters and spells.... Look at the Hasbro/WotC track record - they don't seem to care much what people say, it's what people pay. Odds are the people who were compiling the feedback on the ranger and rewriting the class were some of the ones they laid off last December, so they just asked ChaptGPT to rewrite it.
@AwesomeWookiee
@AwesomeWookiee 6 күн бұрын
When any of my players use this, we're transferring Hunter's Mark as part of an attack instead. And we're ignoring concentration. Can't believe they screwed this one up this much.
@EpicRandomness555
@EpicRandomness555 6 күн бұрын
I will say though… it kinda feels like the 13th level Hunter’s Mark improvement should’ve been closer to 6th level. Then all the other Hunter’s Mark improvements should’ve been moved down to fill it. And it should’ve become a d8 at some point
@bradwitbeck
@bradwitbeck 6 күн бұрын
I will never understand why they just don't scale things effectively - it's like the Paladin's aura jumping from 10 ft to 30 suddenly. Drives me crazy.
@killcat1971
@killcat1971 6 күн бұрын
Cantrip scaling, D8 at 5th, D10 at 11th etc.
@blackfang0815
@blackfang0815 6 күн бұрын
Fr. They could have condensed the level 17 and 20 features into level 13, and it still would've been mid. Concentration on your core feature as a Ranger sucks, most Martial classes are getting a damage Spike at level 13, and Advantage is super easy to come by.
@bulldozer8950
@bulldozer8950 6 күн бұрын
Honestly hunters mark could be concentration free for rangers from level 1 and it wouldn’t overpowering. Because rangers are half casters they much prefer concentration spells anyway because the persistence is way more valuable than replacing a whole attack action with some spell that’s damage is relatively weak compared to your level considering you’re only a half caster. The fact that its concentration effectively makes it like barbarian rage where it locks you out of casting spells, and it needs to be balanced as such or lose the concentration.
@AndrewThoesen
@AndrewThoesen 6 күн бұрын
Literally halve the levels for Hunters Mark progress and make it a free action. There, I fixed it.
@MrDanlancelot
@MrDanlancelot 6 күн бұрын
"it's important so it can't stack with other things that require concentration"...yeah, god forbid I'm able to do another concentration spell on top of getting a whole extra 1d6 of damage on one enemy. there's no telling how unbalanced that extra 1d6 would make the game if it wasn't reined in
@M9Seradon
@M9Seradon 6 күн бұрын
Goodness gracious, could you imagine if Rangers got a free d8 on every single hit they landed, no spell slot or concentration required? They'd break the game! Oh what's that? This is a Paladin feature? Nah, that's fine, Paladins don't have ranged attacks 😉
@jessierose13
@jessierose13 6 күн бұрын
​@@M9SeradonOh, what's that? We lifted the melee only restriction on Divine Smite? Uh... Whoops! Gotta go!
@ausiidnd
@ausiidnd 5 күн бұрын
​@@M9SeradonPaladins can't smite on every attack anymore either. Check the Paladin video. Yes, it is actually very important that Hunter's Mark and Hex don't stack. Yes, Warlocks also have to balance using Hex vs using other concentration spells. The better change would be to add concentrationless smite-like spells, not making Hunter's Mark concentrationless
@AtelierGod
@AtelierGod 5 күн бұрын
And if the UA is anything to go by, it’s once per turn.
@M9Seradon
@M9Seradon 4 күн бұрын
@@ausiidnd I'm not talking about smite, I'm talking about Improved Divine Smite/Radiant Strikes. You know, that feature that lets them add a free d8 on all their melee weapons/unarmed attacks? The feature that is effectively Hunters Mark but better?
@MegaCombatGamers
@MegaCombatGamers 6 күн бұрын
Here I was thinking "man, I hope Chris does the Ranger video soon.", and thus it appeared. Love what you do Treantmonk, keep it up!
@vortigern7021
@vortigern7021 6 күн бұрын
I knew it was coming from the last playtest but I still can't believe they screwed it up. Oh look at all your new great spells rangers, we will build the entire class around hunters mark.
@Nerd704
@Nerd704 6 күн бұрын
And we didn't change Hunter's mark at all to make it a spell worth building the class around!
@Shmanshme2
@Shmanshme2 6 күн бұрын
The capstone is hilarious
@goodgulfgas
@goodgulfgas 6 күн бұрын
"Wow, a whole d10?!? For meeeee?"
@gcashby1871
@gcashby1871 6 күн бұрын
OMG- ok so the capstone = take a level in Rogue. Sneak attack and expertise in two more skills plus two languages. Or for that matter a level of fighter. Who signed off on that piece of dung capstone.?
@Mrryn
@Mrryn 6 күн бұрын
​​@@gcashby1871Ranger is about to be the ultimate reverse* dip class because who cares about getting to 20 with them? 😂
@slydoorkeeper4783
@slydoorkeeper4783 6 күн бұрын
WotC is just too afraid of allowing martial style play to do anything really. lol
@talongreenlee7704
@talongreenlee7704 3 күн бұрын
The earlier version was that you get a plus bonus to attack and damage rolls equal to your wisdom modifier. That was absurdly powerful, but if you just made at least one of those bonuses a once per turn ability, I don’t think it would be that bad.
@nicholassteele1367
@nicholassteele1367 6 күн бұрын
Ranger is my favorite class, and this reveal really hurts. I don't want to be forced to cast hunter's mark. I want to have options and make varied and interesting characters with it. Now it feels bad to try that. They did so much for other classes, and this just makes me sad. And to incorporate the tasha's changes and call it a new class feels disingenuous. There are not really that many meaningful changes.
@ferencfeher2647
@ferencfeher2647 6 күн бұрын
Question as a DM: If it was homebrewed to be non-concentration, would that work for you? Trying to brainstorm up stuff for my table
@labmonkey01
@labmonkey01 6 күн бұрын
@@ferencfeher2647 that would be one way. Rogue doesn’t t have to concentrate for sneak attack, why do rangers need it for hunter’s mark. Alternatively you could revise some spells like ensnaring strike and swift quiver to not be concentration based.
@roberthayes3223
@roberthayes3223 6 күн бұрын
​@ferencfeher2647 that's exactly what I would do personally. Maybe just make a house rule that says "hunters mark is concentration unless you are a ranger", this way anyone trying to dip into the spell has to deal with the concentration or multiclass. Imo it'd help a ton. Not sure why they don't add that to the level 1 feature when you get hunters mark like they did in the first playtest...😅
@jesseseva2219
@jesseseva2219 6 күн бұрын
As a Swarmkeeper main. I don't look forward to so much dead levels
@ferencfeher2647
@ferencfeher2647 6 күн бұрын
To follow up, make it concentration less at like lvl 5 or 7. So it's not something you can get with a simple dip. Also makes it feel more earned
@tommy6691
@tommy6691 6 күн бұрын
So Paladins get an extra 1d8 radiant damage at level 11, and fighters get a third attack. Barbarians get Brutal strikes. Where is the Ranger’s Mid to high tier combat boost???
@Wannybooi
@Wannybooi 6 күн бұрын
Rangers get their level 11 boost through their subclass
@user-pi8pi3wj7h
@user-pi8pi3wj7h 5 күн бұрын
​@@Wannybooi that is awful, monk had to do that for years and it is not fun
@Wannybooi
@Wannybooi 5 күн бұрын
@@user-pi8pi3wj7h ranger has also done that for years and I've never really had a problem with it. It makes their base class seem even less powerful but that's just because part of their power budget is distributed differently
@Nikotheos
@Nikotheos 6 күн бұрын
“We fixed Beast Master! Now, each turn, you can either have a class OR a subclass! See? Fixed!”
@sykune
@sykune 6 күн бұрын
Well you use nick weapon mastery you can get up to 3 attacks for your action, then you beast companion attacks. So that 4 attack at level 5 nit bad. But then again pet classes always seem more of add on rather that a intergrared part of a class or subclass sadly. Artificer being the exception from what i have seen.
@acephas3
@acephas3 Күн бұрын
They should’ve just given the beast back to the Druid. It feels awkward on the Ranger, and thematically, it fits the Druid better.
@loganreidy7055
@loganreidy7055 6 күн бұрын
Every time todd says "thats amazing" take a shot
@fnzer0
@fnzer0 6 күн бұрын
"Oh, perfect."
@verysourdragon
@verysourdragon 6 күн бұрын
"Yeah" **slight nod**
@user-pi8pi3wj7h
@user-pi8pi3wj7h 5 күн бұрын
Don't be too hard on the guy, he has bills to pay
@VileScarMind
@VileScarMind 5 күн бұрын
You'd be wasted half way through :-) Todd's job description must include sycophantic mock interviewing and ego polishing.
@loganreidy7055
@loganreidy7055 5 күн бұрын
@@user-pi8pi3wj7h haha yeah that's true
@androlgenhald476
@androlgenhald476 6 күн бұрын
Ugh. Gating a bunch of class's features behind a concentration spell??? What were they thinking!?!
@KevinVideo
@KevinVideo 6 күн бұрын
Even better, hunter's mark and commanding your beast are both bonus actions. Why doesn't the ranger get the ability to ignore one of those bonus actions like the new paladin, which can do things as PART of an action or bonus action? Doesn't seem right.
@s3lbstm8
@s3lbstm8 6 күн бұрын
@@KevinVideo like moving huntersmark as part of your attack action
@shadow-faye
@shadow-faye 6 күн бұрын
​@@s3lbstm8or casting hunters mark as part of your attack action
@yuvalgabay1023
@yuvalgabay1023 6 күн бұрын
​@@shadow-faye making hunter a nice dinner and give him time to to do make it because wotc is going to fucked it upp
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
I don't know who unironically thought that 1st level 4.5 dpr concentration spell is a good class identity for a class where majority of it spells are with concentration... but here we are. And is it the only class so far that don't get anything at 5th level? I think tashas+2014 version is a bit better class overall.
@marcweinkauf4727
@marcweinkauf4727 6 күн бұрын
Extra Attack as before?
@shadow-faye
@shadow-faye 6 күн бұрын
3.5, its only 1d6
@blackfang0815
@blackfang0815 6 күн бұрын
It's a very flavorful spell, so the community requesting it makes sense. The problem is that the designers are deeply terrified of such a tiny boost stacking with other concentration spells - that also shouldn't be concentration - or Ranger being a 1-level dip for Fighters and Monks.
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
@@shadow-faye 3.5 is just damage for dpr you should multiply it by hit chance and by 2 attacks, so it is 3.5*0.65*2=4.55 so ~4.5dpr
@shadow-faye
@shadow-faye 6 күн бұрын
@@user-ni7ji3fb8m oh you meant with extra attack...yikes
@elliotbryant3459
@elliotbryant3459 6 күн бұрын
Wizards of the Coast- what are some cool fey themed abilities? Teleporting. Always teleporting...
@BoPeep_42
@BoPeep_42 6 күн бұрын
Lol right? There's SO much to work with in regards to fey, and they always tend to pick the most boring thing possible, even if it's powerful. I want cool charm, illusion, and domination abilities!
@elliotbryant3459
@elliotbryant3459 6 күн бұрын
​@@BoPeep_42 Totally! It's also frustrating how they have been doing the same "different flavor of Misty step" thing for the primary species benefit on every elf species as well.
@floofzykitty5072
@floofzykitty5072 6 күн бұрын
@@BoPeep_42 For some reasons WotC is hell bent on making charm effects EXTREMELY bad. Most charm spells are not worth preparing, let alone casting, when they literally let your target know you charmed them after it wears off. Even in-combat charm effects are bad with either the effect still letting the enemy attack your allies or the charm ends as soon as anyone attacks the charmed enemy.
@BoPeep_42
@BoPeep_42 6 күн бұрын
​@@floofzykitty5072 Lol true, maybe I should be careful what I ask for. I really don't see why they have such a hard time with charm. Even a simple, limited ability for the Fey Wanderer that forces an enemy to expend its reaction and attack a nearby creature would be super cool and tame, and definitely in theme with beguilement.
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
Its such overused and generic power at this point. Default mid-level feature fore casters and high-level feature for martails. Eldritch knight? Teleport. Paladins horse? Teleport. Psionics? Teleport. World tree? Teleport. Fey? Teleport. Moon? Teleport. Shadows? Teleport. literally any theme? Teleport. Only wizard somehow evaded "generic teleportation subclass".
@KatanaKamisama
@KatanaKamisama 6 күн бұрын
My goodness Crawford talks so slow... thank goodness for playback speed controls.
@goodberry4825
@goodberry4825 6 күн бұрын
With the video on x2 speed, I literally sometimes get confused because he sounds like a normal person at that speed, and I think something's wrong with the video
@goodgulfgas
@goodgulfgas 6 күн бұрын
They could have made Hunter's Mark like the Barbarian Rage. Flat extra damage that scales, no concentration, works for 10 mins, get a few uses per day. I can't believe they couldn't work that out, or something else.
@Neves_G
@Neves_G 6 күн бұрын
Honestly, you're fucking right...
@lucasramey6427
@lucasramey6427 6 күн бұрын
The vast majority of features for ranger rely on hunter's mark? Truly wouldn't it be a shame if there were monsters immune to any effects of low level spells.
@sykune
@sykune 6 күн бұрын
If you up cast the spell tgat woukd help but oops no full spell progession
@KiallVunMyeret
@KiallVunMyeret 6 күн бұрын
There are like 5 monsters that do that, atleast one being a very specific campaign end boss Rangers being overly reliant on a first level spell requiring concentration is one of the worst design choices in the new books and there are a ton of reasons why. Those monsters really isn't one of them, in 99.99% of campaigns it will never come up And that's assuming they aren't changed in the monster manual
@Yarradras
@Yarradras 6 күн бұрын
I love how they call stuff "brand new" that was released years ago in one of their books. Granted they were optional rules, but I don't know many people that do not use them as default.
@gcashby1871
@gcashby1871 6 күн бұрын
It is as if Jeremy thinks Tasha’s is widely unknown across the play community
@NemisCassander
@NemisCassander 4 күн бұрын
@@gcashby1871 I agree with your statement, but Jeremy SHOULD have better data than we do on who has access to what books.
@TedSroka
@TedSroka 6 күн бұрын
Chris, you are the best source for D&D information
@Johnny5isstillalive
@Johnny5isstillalive 6 күн бұрын
Sometimes. He is unquestionably (for me) the best source for D&D analysis. I’m glad he had time to prep these videos, but under normal circumstances I prefer when he spends 2-3 days to think and reflect instead of live reactions.
@christopherinvidiata7320
@christopherinvidiata7320 6 күн бұрын
It seems like most of the other KZbin bloggers cite Chris for a lot of things
@riverplasmahero2508
@riverplasmahero2508 6 күн бұрын
It is interesting to me how many things they did for this that so easily could have been done for other classes. They were worried about the gloomstalker just being a base ranger after round one and they didn't worry about that with the assassin rogue, they added templates for the beastmaster ramger and not for circle of the moon druid. I'm glad ranger got these enhancements, it definitely needed it, it is just interesting to me that they didn't do similar fixes for similar pain points in other places.
@GlacialScion
@GlacialScion 6 күн бұрын
It seems like the design process was extremely modular and didn't have much in the way of cross-referencing between designers/design teams.
@AtelierGod
@AtelierGod 6 күн бұрын
Beast master templates seems a lot more manageable than a moon Druid template because one is an addition to your base and the other takes over your base, the scaling would need to be so drastically different that I wouldn’t trust them not to screw up the moon Druid with templates.
@Carpetman77777
@Carpetman77777 6 күн бұрын
@@GlacialScion I actually think that it's kind of intentional design to have different mechanics to appeal different groups. I mean, Wild Shape show that no option appeals to everyone. Why not then have different options in classes with overlapping flavor? Now you kind of able to appeal to both groups.
@Nerd704
@Nerd704 6 күн бұрын
Druid templates were a bit TOO much like the ranger version when they tried to give them to druid. Three very bland templates great for a second companion you control less great when that's your whole character sheet when in that form.
@nyanbrox5418
@nyanbrox5418 6 күн бұрын
​@@Carpetman77777 they got so many complaints about wildshape being turned into templates from existing druid players who just love having a cat statblock and being tiny at level 2
@arnartv
@arnartv 6 күн бұрын
Hunter's Mark requiring concentration is very disappointing. Can you comment at all if concentration requirements for other Ranger spells has changed at all in the 2024 PHB?
@TreantmonksTemple
@TreantmonksTemple 6 күн бұрын
I can't reveal anything in the new PHB yet.
@carsonrush3352
@carsonrush3352 6 күн бұрын
I bet that Hunter’s Mark upcasts stronger in the new version. The free castings are to free up slots at lower levels, and for usage in exploration at higher levels.
@AtelierGod
@AtelierGod 6 күн бұрын
@@carsonrush3352in the 2014 PHB hunters mark dealt damage on every hit, based on how the play test went it’s been nerfed into being once per turn.
@indigoblacksteel1176
@indigoblacksteel1176 6 күн бұрын
Tripling and quadrupling on a spell that many rangers might decide isn't worth casting using their Bonus Action AND their Concentration is a bummer. I've played lots of rangers, and I've generally felt that Hunter's Mark just isn't worth it in most cases. Either monsters are dying too quickly and it's eating up all my Bonus Actions or it's preventing me from laying down Spike Growth or another potent Concentration spell.
@theresnoracelikegnome
@theresnoracelikegnome 6 күн бұрын
If you can’t find it with Google, he’s probably not allowed to say it.
@SkaalKesh
@SkaalKesh 6 күн бұрын
They should have built ranger around the one thing more synonymous with them than hunter's mark: a companion. Make all rangers get a companion with their subclass with unique abilities. Let gloomstalker's companion be a stealthy beast, hunter's be a grappler, fey wanderer's be a charm machine, and beast master the most variety as a beast. That would be far more unique than the current ranger, which is just a fighter multiclassing with the scout rogue.
@chrismeandyou
@chrismeandyou 6 күн бұрын
Yes, that makes a lot more sense. Forcing one concentration spell playstyle is ludicrous.
@thiagoknofel8982
@thiagoknofel8982 6 күн бұрын
Hunters markc becaming concentration free in level 10 would be almoust like Paladins Divine Strike. Would be good and not overpower. Thats the way to fix Ranger
@nightingale8178
@nightingale8178 6 күн бұрын
Hunters Mark becoming concentration free at lvl 5 would not be overpowered
@TheBakerdoc
@TheBakerdoc 5 күн бұрын
​@@nightingale8178I think the same, and that would solve any concerns the designers have about ranger level dips only for HM.
@nightingale8178
@nightingale8178 5 күн бұрын
@@TheBakerdoc Thats my thought process. Before the release I had an idea of making HM a bonus action cantrip that lasts one round (2d4 or 1d10 scaling). Class wouldnt be purely focused on making HM stronger but rather as an opportunity to slap it whenever you can and have BA free.
@jonathanchapple9651
@jonathanchapple9651 6 күн бұрын
It would have been nice by about level 9-10 if instead of concentration free, you had a feature that allowed you to concentrate on hunter's mark plus one other ranger spell at the same time. Would make them feel unique.
@pheralanpathfinder4897
@pheralanpathfinder4897 6 күн бұрын
That would be less powerful and set a bad precedent for concentrating on multiple spells.
@guardiantree8879
@guardiantree8879 6 күн бұрын
@@pheralanpathfinder4897Sounds like a reasonable way to prevent someone from concentrating on hunter’s mark & hex to me. Though at that point you could also just make it not use concentration at a certain level. 10 seems reasonable.
@Csatadi
@Csatadi 6 күн бұрын
Hunter's mark sounds like it should have been rather a perk instead of a spell.
@sykune
@sykune 6 күн бұрын
Oh you mean like divine strike used to be lol
@matthewhelmers1426
@matthewhelmers1426 6 күн бұрын
Busy week for you, but I really appreciate it!
@normandy4
@normandy4 6 күн бұрын
What i dont like is that being a ranger now means that you are the hunyer mark guy. It doesn't give you a fair option to do different things. Warlocks can choose not to pick the eldeitch blast evocations if they dont want to be the eldeitch blast character. I wiash that there was a subclass, or optional features like evocations to support hunters mark, rather than it being forced.
@RobWeld57
@RobWeld57 6 күн бұрын
1: Hunter subclass becomes base class features 2: Hunter’s specialty lvl 1 spell; Zephyr Strike, Hunter’s Mark or Entangling Strike has free castings with non concentration 3: Generic traveling spells always prepared (goodberry, Leo’s hut, etc.) 4: Give them the cantrips for free or an option with the Hunter picks as apart of base 5: let them pick a any school of magic to add to there list when picking spells 6: if it’s too much pick any 3 options of the 5 to add to Ranger. 7: boom! A better Ranger!
@momokol366
@momokol366 6 күн бұрын
I'm not a fan of most my class abilities being reliant on Hunters Mark. I normally stop using it around level 5
@jesseseva2219
@jesseseva2219 6 күн бұрын
Atleast we can cast it for free when our fight winning concentration spells are reserved to more important battles... Such a class defining spell... :P
@_zurr
@_zurr 6 күн бұрын
Saw the official video was posted, ignored it and distracted myself with other videos until yours came out.
@s.p.1434
@s.p.1434 6 күн бұрын
Frankly I think at absolute bare minimum they should lower Protective Concentration to Hunter's mark to a lower level and put a feature in it's current place that removes concentration on hunter's mark. If they are really so freaking scared of giving it to ranger's at low level just make it something they get eventually. I mean for goodness sake wizards and clerics will literally be casting wish while rangers are getting minimal improvements to ONE target in damage. Dear god.
@jinxtheunluckypony
@jinxtheunluckypony 6 күн бұрын
“This is really a new class” Making the Tasha’s features mandatory is not the same as making something new.
@pcz2093
@pcz2093 6 күн бұрын
It's amazing that there are still people interested in Dungeons & Dragons who haven't subscribed to Treantmonk's Temple. But it is gratifying that new people are now being added every day through these videos. The way to Patreon is not far - have a look! I'm already looking forward to the many more videos about the new PHB. Thank you, Chris.
@yuvalgabay1023
@yuvalgabay1023 6 күн бұрын
I laughed so hard we they revealed the 20 lvl ability.
@jonwooley3370
@jonwooley3370 6 күн бұрын
Just seems better to add 1 level of Ranger to Fighter than play Ranger unless I’m missing something
@twix7711
@twix7711 6 күн бұрын
Absolutely. Sounds like a fun build too!
@michaellavy4482
@michaellavy4482 6 күн бұрын
Was actively refreshing to see if you’d done a reaction to this yet. Good timing!
@Clepto_and_Co
@Clepto_and_Co 6 күн бұрын
Glad I'm not the only one
@g00se99
@g00se99 6 күн бұрын
Rogues and Rangers at the bottom. Assuming the rest of the playtest is close to the UAs Monks will exit the basement.
@Zecteiro
@Zecteiro 6 күн бұрын
Hopefully we won't have any more negative surprises.
@i.am_berserk
@i.am_berserk 6 күн бұрын
The rogue has now more in-combat options, more ways to give itself Sneak Attack, and an earlier Reliable Talent, making it just good at everything it should, i understand that it's underwhealming to see such few changes, but since they deliver a good immersion as to what a rogue is, i personally don't think the rogue is at the bottom, i think it's very versatile and honestly better than just "i hit, do sneak attack and leave until my next turn to repeat the same action again"
@Kitusser
@Kitusser 6 күн бұрын
@@i.am_berserk Okay who's below it then?
@i.am_berserk
@i.am_berserk 6 күн бұрын
@@Kitusser the bonus action smite spitting horse speaking paladin who got kinda nerfed
@user-ni7ji3fb8m
@user-ni7ji3fb8m 6 күн бұрын
With new Bastion rules, and Thief changes- you get Ring of Spell Storing at level 9. Every combat thief can cast strongest party caster spell up to level 5, as a bonus action on the first turn. Probably coolest combo in the game right now. You are basically mini-warlock on top or rogues benefits.
@CopiHuman
@CopiHuman 6 күн бұрын
I'm personally quite disappointed that despite hunter's mark being pushed as one of the defining features of ranger, it requires concentration, actions, and does 1d6 until 20th level, compared to the always-on Radiant Strikes from Paladin. Being ranged is nice but that doesn't compensate for it seeming quite underwhelming next to Radiant Strikes, despite getting multiple upgrades throughout several levels (and being all that you get on those levels, other than hitpoints and spell slots). Otherwise it's a definite step up from the old ranger, thanks for your coverage!
@zaneferrara1933
@zaneferrara1933 4 күн бұрын
I wish that they’d make the concentration feature something closer to, “you can concentrate on Hunters mark and an additional Ranger spell at the same time” that way you could be more versatile but still use some of the arrow spells
@evangrimgram2504
@evangrimgram2504 6 күн бұрын
No way they make Ranger dependent on Hunter's Mark, and then make Hunter's Mark a "once a turn" damage dealing spell right? ...Right?
@lucasramey6427
@lucasramey6427 6 күн бұрын
Simple solution for ranger let them concentrate on hunter's mark and any other spell at once and if they need to make a save have disadvantage until they get the feature to not lose concentration upon damage
@Quixotic4
@Quixotic4 6 күн бұрын
That sounds like a pretty cool compromise. Although I could see it turning into a discussion about why of all the classes including scholarly mages, would a ranger be the sole character able to concentrate on two things at once. Seems like the kind of thing a sorcerer would get having an affinity for casting supplement their willpower, or a warlock that has its minion focus on a second spell
@brilobox2
@brilobox2 6 күн бұрын
@@Quixotic4 because Hunter's Mark being both a spell and require concentration is stupid. Just integrate the spell effects into the class somehow.
@Mrryn
@Mrryn 6 күн бұрын
​@@brilobox2Careful now, you're getting a little too 4e in here. Can't have that. (Seriously though, 4e introduced Hunter's Mark, it was good and cool enough to carry over, and yet has been a divisive wet fart and executed increasingly worse, even when the 4e ability blueprint is right there lol)
@keeganmbg6999
@keeganmbg6999 6 күн бұрын
I just now thought of this but Hunter’s Mark shouldn’t be a spell but instead should be a mini Sneak Attack, once per turn, have some requirements like a BA cost, and I think that would make it far better. 1d6 2d6 3d6, 4d6, then at level 20 it becomes 4d10 making it much more impactful. This would be far better that way than this current implementation.
@Mrryn
@Mrryn 6 күн бұрын
Sounds awfully familiar...almost as if 4e had it right all along...
@MrMokrar
@MrMokrar 6 күн бұрын
14:13 Holy cow! I suggested this change in the UA feedback. I can't believe they actually took the recommendation to allow swapping out one spell per long rest instead of making players wait literal months of play time to change off from a mistake .
@KevinVideo
@KevinVideo 6 күн бұрын
Definitely disagree that the gloom stalker's ability to hide in darkness is all that great. I've been in a campaigns where that benefitted the PC a handful of times, at best. Unless you're casting the darkness spell, are underground, or fighting at night, it's very circumstantial. Can't say I'm thrilled that the beast master needs three bonus actions to be useful each combat (beast, hunter's mark, nature's veil).
@vortigern7021
@vortigern7021 6 күн бұрын
I have a good feeling that when moving your HM your beast will still be able to attack. Kind of like how the creation bard can use its bardic inspiration and the dancing item can still attack. Although I might be giving them too much credit.
@roscoeivan8739
@roscoeivan8739 6 күн бұрын
I just realized the new exhaustion rules nerf the new bonus exhaustion removal.
@life-destiny1196
@life-destiny1196 6 күн бұрын
You mean the ones I was really excited about that got revoked the next UA?
@roscoeivan8739
@roscoeivan8739 6 күн бұрын
@@life-destiny1196 I thought the new exhaustion was still in play. I heard of only positive feedback on it. If wotc didn't update exhaustion they really didn't listen at all.
@Elkay_J
@Elkay_J 6 күн бұрын
So now, not only am i still not casting hunters mark at high level, but im also not getting any class features because they are all based around casting a 1st level spell that i wont use ... This is is where my disappointment with 5e.24 peaks
@dylancogswell9067
@dylancogswell9067 6 күн бұрын
8 seconds ago?! If you release a “crappy” reaction video to crafting or dragon art… I will still watch it 😅
@clarkside4493
@clarkside4493 6 күн бұрын
I was hoping the Beast Master could cast _Hunter's Mark_ and the companion would just stick to that guy. Like, "Sic 'em, Spot!" And then you don't have to keep spending a Bonus Action to command the beast. Otherwise your beast just sits out on round 1... or whenever you want to move your mark.
@GIxJ0SE
@GIxJ0SE 6 күн бұрын
My main take away is just change Hunter's Mark to not use concentration and give it the d10 earlier and make a new capstone 😂
@KevinVideo
@KevinVideo 6 күн бұрын
Even if you bumped the 2014 version so it's 1d12 plus your Wis modifier, that'd be better than the current 2024 one.
@GIxJ0SE
@GIxJ0SE 6 күн бұрын
@KevinVideo and just move all the benefits down levels or put them together, Advantage and does more damage plus honestly who's rightfully playing to level 20? Like 1-15 should be the main focus everything after should be afterthoughts bc you can fight gods and such? Another thing just make a Hexblades curse for ranger and get rid of hunter's mark in it's entirety from the class
@PaintballaJkilla
@PaintballaJkilla 6 күн бұрын
I hope in the spells update they ate going to change a lot of rangers spells from needing concentration if they are going to make it such an essential part of the class because most of the things rangers wanna do cant be done because we are "concentrating" on a spell. If they fix that, i think we will be in a really good spot.
@dilithiumgunner8095
@dilithiumgunner8095 6 күн бұрын
If swift quiver is no longer concentration , then the capstone may not be terrible. Still not great, but if you can get 4-6 (beastmaster) attacks, 4-6d10 a round isn't the worst thing (again still not great).
@4rtifex
@4rtifex 6 күн бұрын
Thats a hell of a one level dip
@jasonlyddieth1231
@jasonlyddieth1231 6 күн бұрын
Thats what I'm thinking. Monk with a few hunters marks and the nick weapon mastery.
@kclubok
@kclubok 6 күн бұрын
If they had kept the -5/+10 feature of Sharpshooter, then I could imagine wanting to keep Hunter's Mark up all the time, once it provides advantage. Alas, they didn't.
@life-destiny1196
@life-destiny1196 6 күн бұрын
Sure, but 1. the -5/+10 needed to either go or become universal because SS/GWM were way too good 2. while it's not AS good as losing the 10 damage, there's other stuff you can stack onto your attack, mainly weapon mastery effects (hard to be specific about that because not sure offhand which ones Ranger will have easy access to specifically, but consistent 10ft pushes in particular are super nice sometimes--ask my Warlock about his Repelling Blast haha).
@kclubok
@kclubok 6 күн бұрын
@@life-destiny1196 Don't get me wrong; I don't disagree with the removal of the -5/+10, or its replacement with other features. But I don't think that there are any features at all anymore that give a to-hit penalty in return for some benefit. This means reduced opportunities for synergies with features that can offset such to-hit penalties. Incidentally, I think it is known that Ranger will have access to all the Weapon Mastery effects that were in the playtest, minus Flex, which has been removed altogether. Since Rangers have martial weapon proficiency, they have access to all weapons, and thus all weapon masteries.
@danwebber9494
@danwebber9494 6 күн бұрын
Once you get advantage with hunters mark, multiclass into rogue. 1 level dip for sneak attack is a better damage increase than the capstone.
@pawz212
@pawz212 6 күн бұрын
whoa, hunter being able to change options feels great
@aiporia1284
@aiporia1284 6 күн бұрын
I’m really hoping that the other ranger signature spells are not going to be concentration bc it’s really quite sad to see how much they’ve put into hunters mark. I’m also nervous about beastmaster hunters mark with commanding the companion traditionally being a bonus action. Once we get the text it may be moderately better but I’m really nervous here. I love Ranger so much so I’m holding out hope
@fredericgenest
@fredericgenest 6 күн бұрын
Can't wait to see your opinion on those changes...
@SmurfeyBlues
@SmurfeyBlues 6 күн бұрын
Thanks for the series, your time is valuable to us.
@grimwolf9988
@grimwolf9988 3 күн бұрын
Crawford has some real balls, listing off features taken straight from Tasha's while claiming with a straight face that they're "new" and acting like we've never seen them before.
@Sokre1210
@Sokre1210 6 күн бұрын
Unless the Hunter's Mark is fundamentally changed where it can be used per attack instead of per turn (the change in Playtest) and the damage scales per spell level somewhat, the only use I can see for a ranger is if they are a Centaur which pulls a cart in which the Warlock and Fighter do short rests so they can dish out proper damage for the fighting encounters. Maybe at low levels you can be competitive, but past level 10 the ranger can be used as a glorified horse
@simonslistening
@simonslistening 6 күн бұрын
Don't know how Ive been finding the time for an hour of Chris a day during these releases, but your content is do darn good
@mahyarreshad
@mahyarreshad 6 күн бұрын
Appreciate all the work you do, really looking forward to the spells reaction video.
@the_purple_mage
@the_purple_mage 5 күн бұрын
Yeah, beast masters are going to absolutely LOVE having to choose what to do with their bonus action...
@cooperton4949
@cooperton4949 6 күн бұрын
Looking forward to all your coverage. Thank you for what you do
@draketruscello7076
@draketruscello7076 6 күн бұрын
Thanks as always Chris! Insights are always appreciated
@lukesandadordoceu4835
@lukesandadordoceu4835 6 күн бұрын
I'm disappointed on the nerfs to gloom stalker. Trading dread ambusher extra attack for a very small ammount (according to playtest) of uses of the 1d8 extra damage and short duration frighten seems pretty weak. Then on level 11, you lose the other "extra attack" feature (not really an extra attack, more like a second chance) to get one of two meh effects when you use the (still small ammount of times per day) extra damage and frighten from dread ambusher. Seems like too big a nerf if it is like the playtest, just Wisdom modifier times per day that you can use the extra damage and frighten
@elementzero3379
@elementzero3379 6 күн бұрын
This is the first 2024 class with which I am deeply disappointed. I suspect that Ranger will still be the class for which dozens of homebrew and 3PP versions will be circulating.
@EpicRandomness555
@EpicRandomness555 6 күн бұрын
Oh boy… I… am getting everyone else’s disappointment rubbed off on me. But I don’t want to be! If you compare the 2014 PHB and the 2024 PHB, the Ranger is way better! Yes a lot of it is Tasha’s stuff, but hey, Tasha’s isn’t the PHB. I can still make Batman and I can still have a character with a wolf companion.
@jacobquirk7557
@jacobquirk7557 6 күн бұрын
It's just disappointing. I think it's really likely this is the only class people are disappointed with, and I cam already see a homebrew version being super popular just like in 2014 It's a shame Ranger keeps getting the short end of the stick
@williamhargreaves7046
@williamhargreaves7046 6 күн бұрын
But they did not give it anything. Me and many others paid full price for tashas, just to be marketed the same stuff, still most people play with those rules without the books
@EpicRandomness555
@EpicRandomness555 6 күн бұрын
@@williamhargreaves7046 Yeah but even some of the Tasha’s rules were improved
@williamhargreaves7046
@williamhargreaves7046 6 күн бұрын
@@EpicRandomness555oh i didnt notice that, but still I think the issue was the design itself, as well the claiming everything was “new” when they were just tweaked preexisting features
@M9Seradon
@M9Seradon 6 күн бұрын
​@@EpicRandomness555not really? Extra 5 movement is the only real buff here, Favored Enemy 2024 is a nerf over Favored Foe despite the higher damage of HM, we lost Primal Awareness, and Nature's Veil getting pushed back to 14 for the sake of an extra use or two. The biggest boons the 2024 Ranger got over the 2014 Tasha's variant are ironically qol changes like Weapon Mastery and the ability to switch a spell per long rest. Features wise it's not only dropped every 2014 Ranger feature (including an objectively better capstone), but nerfed some of the better Tasha's features and even removed one entirely. But sure, call it improvements if you want.
@epicazeroth
@epicazeroth 6 күн бұрын
Thanks in advance for all these videos.
@SomeRandomDude161
@SomeRandomDude161 6 күн бұрын
so the "Hunter's Lore" feature is basically just the Lvl 3 Monster Slayer Conclave feature right? so the Monster Slayer Conclave, if it ever gets re-released, will be completely reworked too.
@KevinVideo
@KevinVideo 6 күн бұрын
Essentially. It's also the new revised feature of the champion fighter.
@Athalwolf13
@Athalwolf13 5 күн бұрын
I just noticed something that is amazing The hunter's multihit ability got nerfed. In most cases, ESPECIALLY with sharpshooter (which okay, got removed), the weapon dealt more damage than hunter's mark.
@Adurnis
@Adurnis 6 күн бұрын
I don’t understand why the ranger’s Roving doesn’t work with heavy armor. Heavily armored rangers are exactly the ones who need higher speed! I guess my STRanger still needs 14 Dex and will need to pick a different Origin feat.
@life-destiny1196
@life-destiny1196 6 күн бұрын
Did I miss this in the video? There's no such language in Tasha's. A weird nerf if so.
@lholliday198
@lholliday198 6 күн бұрын
Because a forest warden who is supposed to climb trees and swim across rivers would look Hella goofy doing so wearing 100lb armor. Makes zero sense thematically.
@thebitterfig9903
@thebitterfig9903 6 күн бұрын
Yup. Here and there, D&D really shoehorns you into one style of character.
@lholliday198
@lholliday198 6 күн бұрын
@thebitterfig9903 not really. You're more than welcome to wear heavy armor, nothing about the game says you can't. Just be prepared to suffer mechanical consequences for ignoring the rules of the game.
@thebitterfig9903
@thebitterfig9903 6 күн бұрын
@@lholliday198 In other words, the shoes don't fit right. Oh wait.
@IamMuldeh
@IamMuldeh 5 күн бұрын
I'm disappointyed as someone who preferred 2015 ranger (and beastmaster) to Tashas. Natural explorer and favoured enemy were fantastic features because they gave you choices which helped to shape the background of your character, and made that background impact the game.. the problem was it didn't always impact the game.. and in some cases never would. The solution I wanted was for them to make these features give more unviersal mechanical effects. For example if you picked mountains you get a climb speed.. if you pick coast you get a swi mspeed.. of course now roving jsut gives you a climb and swim speed., but what it's missing is the choice. Roving becomes somethign that makes all rangersthe same, where natural explroer and favoured enemy gave uniqueness to each ranger, Baldurs Gate 3 actually went in the right direction with how it handled Natural Explroer and Favored enemy in my opinion, it jsut neded mroe tweaks to balance it. The thing I hate about the new beastmaster is the lack of using a statblock for the beast companion. I was hopign since they went back on changing wild shape that they'd go back on this too. The main reason I dislike this is fro ma flavour perspective. Summoning a magical creature to fight alongside you is not unqiue. izards, druids, clerics, warlocks can all do this. What made beastmaster cool to me wasthat it was a natural beast, it wasn't magical; Sure you can flavour it differently at your table.. but it always feels icky tryign to flavour somethign like this when it goes against therules.. for example if you walk into an anti magic feild your beast companion is now suppressed, where it wouldn't before.. and you need DM buy in to change that.. the other reason with not using statblocks is it takes away a lot of choice. Sure you get 3 new statblocks to choose from.. but that jsut doesn't compare to the options we had before.
@maximillianbeach2536
@maximillianbeach2536 6 күн бұрын
Thanks for the context and voice-over, Chris! Love this channel. I'm very interested as to why Jeremy stopped going level-by-level through abilities gained. Especially for the sub classes, he said a lot without saying much at all.
@MrBoredinthedorm
@MrBoredinthedorm 6 күн бұрын
When most of your "new" features are just Tasha's/Xanathar's ports, not much to say.
@erikwilliams1562
@erikwilliams1562 6 күн бұрын
​@MrBoredinthedorm right?! A lot of work went into just reflavoring Tasha's
@jasonlyddieth1231
@jasonlyddieth1231 6 күн бұрын
A 1 level Ranger dip on a Monk will be awesome. Gloomstalker and Assassin will kick arse too.
@matthewring8301
@matthewring8301 2 күн бұрын
Something that always bothered me is that all druids have wildshape but only beast master gets a companion!
@WBElvis32
@WBElvis32 6 күн бұрын
The jury is in. If I have a ranger at my table under these rules, Hunter's Mark will be concentration free at level 5.
@collinw9792
@collinw9792 6 күн бұрын
I just started my lunch break, perfect timing :)
@riverplasmahero2508
@riverplasmahero2508 6 күн бұрын
I've been waiting hitting the refresh! Watched the original video when it came out and I'm curious what your thoughts will be on it. Thank you for matching their frantic release pace. Hearing your reactions have been very helpful in making sense of what is being shared.
@DR-023-17
@DR-023-17 5 күн бұрын
Thanks for the continued coverage! These videos have been awesome and I can't wait for the cleric coverage!
@ericpeterson8732
@ericpeterson8732 6 күн бұрын
Thanks, Chris. I find that you highlight things Jeremy and Brent don't. So I watch the original and then rewatch with you. Looking forward to the ungagging.
@ColeBerkley
@ColeBerkley 6 күн бұрын
Woot. I was looking for this video to see how hunter's Mark shows up. Thanks for the info.
@flamingoflyer8009
@flamingoflyer8009 2 күн бұрын
Here is what I did for Hunter’s Mark: “1ST LEVEL: FAVORED ENEMY (Playtest 2) You are adept at focusing your ire on a single foe. You always have the Hunter’s Mark Spell prepared, and it doesn’t count against the number of Spells you can prepare. Moreover, you don’t have to concentrate on the Spell once you cast it; it lasts for its full duration, until you end it as a Bonus Action, or until you are Incapacitated.” “HUNTER’S MARK 1st-Level Divination Spell (Ranger) Casting Time: Bonus Action Range: 90 feet Components: V Duration: Concentration, up to 1 hour You choose one creature you can see within range and magically mark it as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target the first time you hit it with an attack roll on any turn. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can use a Bonus Action to mark a new creature. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell’s damage increases by 1d6 for each slot level above 1st. Additionally, when you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours, and when you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.”
@MatiasBenavides
@MatiasBenavides 6 күн бұрын
Some things I would be excited to see if I join the channel is a ranking on the new classes and another for spells. I love those from you
@lukesandadordoceu4835
@lukesandadordoceu4835 6 күн бұрын
Thank you so much for all the work you're doing and even more for what you'll do to let us know all about the book before buying. That's exactly what we want before making that decision. Again, thank you!
@malmasterson3890
@malmasterson3890 6 күн бұрын
I'm still to this day convinced that they got it right on Favored Enemy with the Revised Ranger. Pick 2 creature types, get a flat damage bonus & a language. Boom, done. Only thing I'd add is the ability to change creature types after a long rest. If they kept this from years ago there'd be a lot less clunkiness overall with the class and still keep some core flavor.
@life-destiny1196
@life-destiny1196 6 күн бұрын
The trouble with Favored Enemy is (unless that UA worked differently than the PHB 2014 version) it kinda came off like "getting extra damage by being racist." Not ideal. Basically they either really need to make it worth concentrating on Hunter's Mark at any level (big scaling, maybe a Cunning Strikes-like redesign, a way to combine the BA it requires with stuff like the Beast Master animal command BA) or they need to rework it to not be concentration at all.
@skippy9273
@skippy9273 6 күн бұрын
I think it being a think you could switch each day or on the fly would've made it work in the modern day imo
@malmasterson3890
@malmasterson3890 6 күн бұрын
@life-destiny1196 Ngl I rolled my eyes when I read this. If you interpreted it that way, that's on you imo. I've always looked at it as either your character has hunted and/or had to defend themselves more regularly against the specified creature type more than others, as such you have a greater understanding of their physiology and how to combat them. I especially fond it ridiculous since the PHB version doesn't even give what could be considered actual combat utility. In any case, the change that I suggested beforehand completely eliminates that, since changing creature types implies that it is purely strategic rather than unreasonable malice towards those creature types. Ultimately the best change they can make at this stage is instead of giving you multiple free casts per day, make it one free cast, and instead multiple uses without concentration that scale with level.
@AtelierGod
@AtelierGod 6 күн бұрын
@@life-destiny1196 it’s not “Getting extra damage by being racist” that’s dumb, hunters who specialize in tracking and killing certain creatures knows how to do it better than those that do not by knowing their vital spots. The only ones bring in race into this is people like you who say things like that.
@nathanaelthomas9243
@nathanaelthomas9243 6 күн бұрын
Thanks for the video!
@alex4251
@alex4251 6 күн бұрын
HM should be a class feature that can be used PB times per day instead of a spell to free up valuable slots. It still needs to be activated and require concentration, but in return I would scale damage d8 at lvl 5, d10 and lvl 10, d12 at lvl 15, then then the capstone can be an improved crit range. I would also add advantage to ability checks to track and perceive your target as soon as you get HM. This effect could also scale, like always knowing the direction towards your target, or marking a creature you’ve encountered before even when you can’t see them etc. There, a class-defining feature 🙂
6 күн бұрын
Thank you for making these videos! You're the best.
@TreantmonksTemple
@TreantmonksTemple 6 күн бұрын
My pleasure!
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