I like the format of reviewing a tool and showing its usage in Godot. Because a lot of the time I get stuck doing the latter. Thanks for the spotlight, great tool!
@cintron3d4 жыл бұрын
"we started at the bottom now we're here" I see what you did there.
@Ceej164 жыл бұрын
Been using treeit for some time now and its amazing especially as the most iconic object in our game is a giant tree
@zenahrb83164 жыл бұрын
do you have a public dev log or screenshots? Sounds like a cool game
@SoftBreadSoft2 жыл бұрын
Elden Ring dev? :^)
@ahmetomercicek58482 жыл бұрын
i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you
@generrosity3 жыл бұрын
Nice! As a kiwi looking for a Fern generator this is remarkably cool that you used that leaf. And it's only gotten stronger since Thanks!
@joegirty66094 жыл бұрын
great to finally see this program get some recognition.
@Vavagutt4 жыл бұрын
This seems to be a really useful tool for Godot. Was missing a simple tree creation tool. Unity has one built right into it, and I had been overlooking it for so long. Good to know this software exists for my future Godot projects.
@DirkBaeten2 жыл бұрын
When you save as FBX and convert that FBX to Binary, then you can import the converted FBX to Godot (including the vertex paint info) and use the leaf shader from the "Make trees" Godot documentation to animate the leaves.
@OldShoolGames8 ай бұрын
Did you test this in practice? Is it working fine ?
@LOC-Ness4 жыл бұрын
I love how this tool lets you import and modify textures freely. If you want to make a more stylized tree with this, you can. If you wanna use 8k photoscans to get a hyperrealistic look, you can.
@kyleoashu4 жыл бұрын
This is amazing! I'm surprised i've never heard of this
@genkidama73854 жыл бұрын
cause it sucked hard and was outdated as F*
@udese7304 жыл бұрын
HEY!I remember writing this thing down to check on it later but forgot in the end.I guess it's now a good time to finally check it out
@jalalgurbanov19724 жыл бұрын
You are welcome! Thank you for covering it 🖤
@bobcharlotte87244 жыл бұрын
Much better than speedtrees RIDICULOUS pricing model.
@salehodinie66154 жыл бұрын
Man, I don't know why you're doing this, but thank you so much! You are helping a lot of indie game developers with these reviews of free and paid programs that cuts the development time to more than half! It is creazy that we in 2020, have a lot of free and paid resources to create games for completely free without a budget. Platforms like itch.io have also helped us indie devs. 10 years or 20 years ago, indie game developement was hard, or even impossible to create game by yourself. I can't even imagine what game development for indie in 2030 will look like. Thanks again.
@sigrid7144 жыл бұрын
Predictions for Indie game dev in 2030: Democratized animation with Blender VR and Gen 5 VR hardware, that lets one animator do in a weekend what used to take weeks of manual animation. Machine Learning Text to Speech that allows small indie teams or solo devs to add convincing voice overs to games without having to hire a cast of voice actors, the same way modern instrument samplers allow single composers to create convincing orchestrals without having to hire an orchestra.
@DanIel-fl1vc4 жыл бұрын
This is a nice way to create a base to work of off, but if you want realistic trees I think you're going to have to sculpt the trunk/branches and hand place leaves too, not to mention create a low poly version of the tree for LOD. Thanks for bringing this to our attention, anything to speed up the process is great.
@benhardwiesner69634 жыл бұрын
Judging from those example things in the end, some less complex things like palmtrees or smaller trees/bushes look very usable right out of the box... maybe not in AAA industry but for everything less they totally fit the deal... some indies just cant afford polishing every tree to the end and in those cases the results are easily acceptable. 2014 AAA looked worse...
@asadashino97714 жыл бұрын
Imagine combining this tool with the megascanns library (containing textures like bark/leaves/etc)
@landonpowell62964 жыл бұрын
Kind of disappointing it doesn't handle PBR well by default.
@asadashino97714 жыл бұрын
@@landonpowell6296 yea sadly, only supporting roughness and normal maps :/
@VValkyr4 жыл бұрын
@@asadashino9771 BUT, it unwraps universally, which means you can apply megascans materials with ease (like I did) inside engine
@narnbrez4 жыл бұрын
The Witness does tree leaves in a way that seems dumb up close but is fairly effective, especially for a painterly style. I observe (implementation may be more involved) each leaf "plane" is actually many leaf images, but none of them are "connected" to any branches or each other. In other words, the texture on each leaf poly has a alpha-enabled texture (transparent) with a scattering of small leaf & stem images. Their placement is rather nonsensical if you train your eye on a specific leaf, but the effect is excellent when you observe it as a tree. I think it has to do with how we expect to be able to see *around* individual leaves of a tree to what's behind them (even if it's just other leaves).
@AFE-GmdG4 жыл бұрын
Hint: The position of directional light is unused, only the rotation is used...
@DarkShroom3 жыл бұрын
wow this is awesome, such an old tool tbh but excellent for indies who just need trees :)
@5hree4 жыл бұрын
whoaaa! this is awesome!! thank you for sharing such awesome and free stuff!
@NECROTICPESTILENTIA Жыл бұрын
at 10:00, zero of those options are usable. any update for 2023? every single option is grey'd out.
@cg.man_aka_kevin3 жыл бұрын
Excuse me, I want to ask. I did not have a problem when installing this software, but the problem was after installing it, I could not open the application.
@cg.man_aka_kevin3 жыл бұрын
@Put your grasses on ooo
@EPeters2084 жыл бұрын
So Tree[d] did a lot of this a decade ago and I think it's still available.
@HiddenAsbestos4 жыл бұрын
I thought this *was* tree[d] until I saw you comment, turns out I'd just forgotten that name (and this is new?)
@SSG_Ronnie42 Жыл бұрын
Oddly don't see option to combine trunk/branches on latest TreeIT Edit: This is missing in latest version but 10-1-22 version download seems to have it.
@BenjinWS3 жыл бұрын
This looks great! I got one question though: Knowing that TreeIt exists, what exactly does SpeedTree have over TreeIt that will make my 3D vegetation creation faster / more streamlined / a better experience? I ask this because - as far as I can see - I don't see the benefit of paying a monthly subscription of SpeedTree when making trees for say a video game in UE4 when TreeIt has most of the basic features one needs in order to make trees for current gen. Are there any important extra features that SpeedTree has that TreeIt doesn't have that makes one clearly better than the other?
@Riley_Christian4 жыл бұрын
Blender has some cool free tree making addons that I use all the time!
@nerdydrow4 жыл бұрын
name?
@luxamofficial4 жыл бұрын
In the starter addons?
@wailfulcrab4 жыл бұрын
Sappling, comes with Blender for a long ago
@Riley_Christian4 жыл бұрын
@@nerdydrow The Modular Tree addon is my favorite so far
@luistarlarry87294 жыл бұрын
Seems like this was built from Tree[d] (by frecle). They practically have the same interface.
@CDBelfer44 жыл бұрын
I was wondering the same thing haha
@andrewtfluck4 жыл бұрын
@@CDBelfer4 me too lol haha
@Chronomatrix4 жыл бұрын
Oh wow this a must have! Thank you.
@nec80504 жыл бұрын
The amazing fern tree
@cg.man_aka_kevin3 жыл бұрын
It's not written that it doesn't support the computer, but it's like not wanting to enter the software. So how do you go about it?
@bettythomas86604 жыл бұрын
Fantastic little tool.... Enjoy 👍💕
@ahmetomercicek58482 жыл бұрын
i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you
@cg.man_aka_kevin3 жыл бұрын
And one more question, can this be imported into OBJ or ABC files?
@zigastrmsek22 жыл бұрын
how do you get more leaves than 400? i use not very dense textures for realism, but my trees just look barren when using this software, as I can't add enough leaf cards. Is there a way to add more leaf cards than just 400? if I type in a larger number it doesn't do anything
@GuiltGuard4 ай бұрын
it’s been 2 years so don’t know how useful this is but you can just type in the number beside the slider
@watercat12484 жыл бұрын
i downloads this application but for same reason wean save my tree the have this error "tree lt runtime error 8204 file is not open line 4621" and is not save nothing eny idea haw to fix trying to export the tree in obj and fbx and the don't save my tree eny idea haw to fix this problem ?
@dpredie4 жыл бұрын
is it possible to create curved branches and pruning like a bonsai?
@cosmilitebar67723 ай бұрын
Can it be scripted? Like to generate los of trees that look similar
@Mares2204 жыл бұрын
Does it still have the problem, that some vertices are doubled after export? Tried the app a year ago for the CryEngine, and when I was importing it in 3ds Max the mesh was really buggy.
@gwtuts40614 жыл бұрын
I used this before but the thing is that i dont get the wind animation in blender...(even though the wind animation is on)
@cg.man_aka_kevin3 жыл бұрын
How to fix it?
@robertprescott95772 жыл бұрын
What was the reasoning in using Godot instead of unreal engine?
@khayyamal92074 жыл бұрын
FINALLLLLY I love this app i even got some tutorials for this app in my tutorial account
@drobnoxius94834 жыл бұрын
Why do you have a tutorial account?
@MadyanStudios4 жыл бұрын
@@drobnoxius9483 to make tutorials
@philipxxxdj4 жыл бұрын
its not a app
@khayyamal92074 жыл бұрын
@@philipxxxdj it is just like blender, go to the site and download it
@TalSac1004 жыл бұрын
Hey Mike when I imported my tree into Godot and moved in the .obj into the scene my tree did not have any of the maps. It was just white.
@BrainSlugs834 жыл бұрын
Local man discovers how to make his own trees with one crazy trick! -- ARBORISTS HATE HIM.
@schrodingerscatlps20284 жыл бұрын
Trunk->Segments 1->Split count 1 = bb Tree It.
@ChrisTharpArt4 жыл бұрын
Thanks mike keep it up.
@marsmotion4 жыл бұрын
you'll want some spherical normal's to get rid of the intersections of the leaf planes. instead of the discreet 90 normal's that are there by default. does it weld the branch intersections making a smooth mesh?
@benhardwiesner69634 жыл бұрын
marsmotion He doesnt seem like an expert in this himself.... Havent tried the program but such function just must be in there. Every propper game foliage needs it, I couldnt imagine a foliage creator that just skips that part.
@duaneb69434 жыл бұрын
For another tut (with a bit more about the workflow) and demonstration for how to use tree it and then import into godot, I found this tutorial to be interesting... kzbin.info/www/bejne/o5eWmIWtormYoc0
@rubenramirez89663 жыл бұрын
how to import materials to skybox in godot??
@alperg11422 жыл бұрын
Thank you.
@yearoflinux4 жыл бұрын
Only thing missing is that sweet Fortnite $$$
@kotobm11484 жыл бұрын
It's not open source so it can't get an Epic Megagrant
@YonatanAvhar4 жыл бұрын
How does licencing work with this? Can you use the textures they include commercially?
@obkf-too4 жыл бұрын
It doesn't run well using wine, I had to use a windows virtual machine to get it to work last time I used it.
@ty_teynium4 жыл бұрын
One concern for me is performance. I added about several groups of trees in my Unreal project and I noticed whenever I would approach them the frames would slow down a bit. Hope there's a way to control the LODS when exporting.
@sureshselvaraj96162 жыл бұрын
Better atlas the textures and use GPU instancing . You can also create LODs
@mnnm19894 жыл бұрын
is it any better than the unity or blender build in tree builders?
@starvr4 жыл бұрын
@gamesfromscatch I didn't laugh until you said not too. Lol
@VValkyr4 жыл бұрын
One problem I have are branches and and overall the look of the leaves. If someone could help me (because I am looking for answers and nobody seems to help me or care enough for that) us.v-cdn.net/5021068/uploads/editor/0e/42rgm8fzmdii.png us.v-cdn.net/5021068/uploads/editor/2c/t1ddcrvk79st.png I am currently working on a level, but I am trying to make assets by myself to learn and develop. I decided to use treeit to create, well, trees, but they just look odd in unreal engine. Wrong almost. Is it proportion (I am going for sort of fantasy trees), are these textures, or something? I really cant get my head to it, and foliage has been giving me a lot of headache for this work. Also the fact that I am using provided textures instead of some custom ones (mainly because I don't know where I can even get good branch textures, quixel doesn't have any good). I guess I am getting desparate ;-;
@gower19734 жыл бұрын
VValkyr your tree trunks are too wide at the base with too much taper, you should also get rid of that bulge just above the base real trees don’t budge out like that, something not quite right with the material in the leaves the ones at the top looked white but it could of just been an extreme angle from the sunlight, I would check the material and also look at the light map uvs
@glitterkitten94994 жыл бұрын
Does this work with UNIGINE?
@nerdydrow4 жыл бұрын
a gLTF2 export would have been perfect
@gamefromscratch4 жыл бұрын
Yeah agreed.
@vickylance4 жыл бұрын
But Godot doesnt support gltf2
@kerrybaldino88264 жыл бұрын
Really tried to use this program but it is too unstable. Crashes 90% of the time for me on all my machines when trying to export. Would love to have it work though.
@kerrybaldino88264 жыл бұрын
@@benhunter8551 Oh okay, Will check out an older version. Thanks for the info!
@WerIstWieJesus4 жыл бұрын
Dbo! Does it work with gameGuru and what about the animations?
@nautisshadrick92544 жыл бұрын
Sometimes i feel plain overlooked as mac user :(
@awesomeniac4 жыл бұрын
That's weird, the fps in the corner showed 150+ fps but the fps in the video are very laggy. I know that it might be because the video recording, it's just it kinda messing my brain seeing the fps count and the actual video fps
@danylbekhoucha61804 жыл бұрын
Yes he should increase the bitrate of his videos because there are frames dropped. The mouse almost teleports when he moves it quickly that's a bit annoying. Other than that excellent video, this software will be very useful for me, I just miss the .glb exporter not avalaible yet.
@gamefromscratch4 жыл бұрын
I'm not sure I have the option. I record at 30 fps and KZbin encoder does the rest I can try increasing the bitrate but that won't do much.
@awesomeniac4 жыл бұрын
@@gamefromscratch Which app that you used to record the video? most apps that i've test have an option of the recording framerate (mostly asking for CUDA supported GPU though)
@FireFoxBancroft4 жыл бұрын
How easy is it to port the trees into Unity?
@AgriasOaks994 жыл бұрын
Does anyone know how to fix the d3dx9_31.dll error?
@dzonnyblue30654 жыл бұрын
hey can you use this with other engines like Unity or Unreal ????
@dzonnyblue30654 жыл бұрын
@@benhunter8551 ok thanks i know there is some add for Blender
@mosog88294 жыл бұрын
The last time I I downloaded it, it failed to work.
@himanshudas90424 жыл бұрын
Read the readme file included with it
@sureshselvaraj96163 жыл бұрын
For some reason it is not opening now, It was working fine before
@MEGA_TREE2 жыл бұрын
Install DX9 runtime and C++ 2008 x86
@sureshselvaraj96162 жыл бұрын
@@MEGA_TREE Did everything.. nothing happening
@MEGA_TREE2 жыл бұрын
@@sureshselvaraj9616 Search about DX9 runtime on the google and download and install from microsoft store Then search and install c++ redistributable 2008 x86 It works for me on the win 11 64bit
@Nekkonero Жыл бұрын
I LOVE YOU I AM INDEBTED TO YOU. i searched all across the internet and u were my savior@@MEGA_TREE
@EngiNetion4 жыл бұрын
Can i use it on unity?
@kaikmx14 жыл бұрын
Very good support
@oldfridayboy55974 жыл бұрын
Take a shot every time he says tree.
@TWKPixelHero4 жыл бұрын
DarkBasic is still around?! *Checks* Okay, well, sort of. Was open sourced in 2015, and hasn't had a commit since 2016. Port this to another platform before it decays!
@Zarsky884 жыл бұрын
Modular Tree add-on for Blender is soon going to be evolving into a free standalone tree generator app. I’d recommend putting it on a watch list. ;)
@everabyss4 жыл бұрын
Awesome!
@drumlinentertainment84834 жыл бұрын
The texture output is horrible.... very blurry, very translucent, no useable alpha channel. In Godot I have to use the alpha scissor every time :-( ...which leads to dotted, distorted, sharp edges
@_matte4 жыл бұрын
Amazing
@whoeverofhowevermany4 жыл бұрын
🤣 ferns are not trees. This is great
@quasarsterk24664 жыл бұрын
Update your edge explorer plz :D
@gamefromscratch4 жыл бұрын
Update notification icon irritate you? ,😆
@quasarsterk24664 жыл бұрын
@@gamefromscratch hahaha not really but just indicated for an interraction with you as a viewer :D
@TheHauntedSockdrawer4 жыл бұрын
take it or leaf it
@genkidama73854 жыл бұрын
when you see fern leaves on a tree... you grab your credit card and purchase speedtree instantly.
@rezo8564 жыл бұрын
Nice One but SpeedTree is the best and industry standard here.
@MarkOfArgyll4 жыл бұрын
You were right. Damn ugly trees.
@MetalGearMk34 жыл бұрын
just use the grove....
@Shazzner4 жыл бұрын
Windows only, no thanks :/
@brutal61294 жыл бұрын
Lol you are crazy. Buy Windows finally you hobo. There are no really alternatives for this program that your broke greedy ass can afford