Trench Crusade Example Kickstarter Warbands & Breakdown: New Antioch & Court of the 7-Headed Serpent

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ShaNagbaImuru

ShaNagbaImuru

Күн бұрын

Пікірлер: 21
@AlpineMoon
@AlpineMoon 29 күн бұрын
These videos are very very good thank you for these!
@willpenn966
@willpenn966 Ай бұрын
The Court watches this channel with great interest. Subscribed.
@joshuadtedd
@joshuadtedd Ай бұрын
I loved this video, thanks for the explanation! Would love a few examples of skirmish lists (900 ducats + 8 glory points) for each faction
@chuckhoyle1211
@chuckhoyle1211 Ай бұрын
There is an item that comes with the Papal States warband variant that, basically, turns Risky Actions into normal Actions. Then you can constantly Aim with a Sniper Priest and, pretty much, never miss.
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
@@chuckhoyle1211 yep. I focused on just the default warbands for these vids, but there's a lot of stuff like that in faction variants that do a good job of changing up your strategies
@Yacovo
@Yacovo Ай бұрын
Thanks for the video.
@jasonprince8016
@jasonprince8016 Ай бұрын
Thanks. Great to see the points. And the run through of how fireteams can be used effectively.
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
Glad you found them helpful. Didn't exactly have to cost wiggle room here to mention it, but an easy upgrade is to give fireteam members weapons with multiple attacks, as it makes triggering bloodbath even easier when you're getting 4-5 attacks in one activation. The Prussian warband variant homes in on this by making submachine guns and automatic pistols more available
@jasonprince8016
@jasonprince8016 Ай бұрын
@ yeah I’m trying to figure out the rock/paper/scissors aspects. SMGs look great but then some evil and heavy units like you need fire and other armour ignoring to have any chance to take them out. So mixed arms are the go and the bolt action rifle seems almost irrelevant except to have more guys to have more activations. And it seems builds with grenades and two hand weapons can really be nasty in assaults. And then flamers do not need to hits so good on basic guys and a waste in guys with bonus to hit dice. And then there is the campaign aspect that I need to reread - am I better maxing elites and guys to benefit most from that or kitting my guys so my elites survive and don’t get nasty negative wounds. And mercenaries look great but don’t benefit it seems from the campaign.
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
@@jasonprince8016 Yeah mixed arms are definitely the way to go. Especially if you're not making assumptions about who you're playing. IRL you're likely to be playing people who'll primarily play 1 or 2 factions so you can develop a sort of local meta with them (the friend I primarily play with mains Black Grail, so I've become traumatized by durability), but the degree of variance in scenarios makes it still hard to develop the "perfect" squad. Grenades are a great supplement for melee focused units because of both the assault and bonus markers they give. Definitely correct read on the flamers, makes your worst units much deadlier, but doesn't help elites much. For campaign, I'd say going heavier on the elites than you would normally is probably a good idea simply because of how strong the skills can make them, but probably trying to grab those extras between battles 2-3 when your resources go up rather than off the bat since at 700 ducats you're a bit tight if we start taking even more elites and kitting them. You want expendable units to be the ones dying, since those injuries can completely ruin a unit. So if your normal warband has 2 elites in it, I'd say bump it up to 3 for example. Regarding Mercanaries, yeah they don't get a lot of benefits, but there is something to consider is that they can be very cost effective since most cost 2-5 GP, which doesn't cut into your ducats budget while still coming equipped with entire kits. It seems each GP is around 30-40 ducats worth when you consider the equipment and statlines the mercenaries tend to have. So I'd say good uses for either shoring up weaknesses in your faction's lines (such as new antioch hiring those melee specialists) or after you've already bought the 1 or 2 glory items you've identified as big upgrades for your warband.
@patrickdorton6549
@patrickdorton6549 2 күн бұрын
I would love to see some 900 court lists for each sin. Pride and Envy builds would be my first interest
@5olaris88
@5olaris88 Ай бұрын
Great breakdown of the factions, please keep pushing the content. Its probably the most helpful synopsis i have found for trench crusade so far. Do you have any other projects with TC info in the works? I'd really like to see your takes on the faction varients .
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
@@5olaris88 Faction Variants are a logical next step. Other than that, some battle reports maybe just to see them in action. Any variant in particular you'd like to see first?
@boomster2232
@boomster2232 Ай бұрын
why didn't you upgrade the Lieutenant's armor from reinforced to mechanized? it's only an additional 10 ducats and increases armor my -1 for a highly valuable unit.
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
Quite frankly because I got lost in trying to give one of the trench moles a flamethrower and was maybe overvaluing the charge of the lieutenant since he's pretty much the only melee capable unit in the warband. Definitely a very good choice though, and one can easily remove the trench moles medkit and a melee weapon or two to pay for it, or even if you don't want the flamethrower that opens up a lot more wiggle room
@boomster2232
@boomster2232 Ай бұрын
@@shanagbaimuru3926 Thanks!
@conked944
@conked944 Ай бұрын
I noticed that the trench pilgrims can get holy armor standard for a variant; seems nice 👍
@lionlanger1804
@lionlanger1804 Ай бұрын
Just one thing you can not use the blood markers on yoke fiends
@herpaderp35
@herpaderp35 Ай бұрын
Fireteams allow bloodbath to trigger with 3 markers, but am I missing something? Flamer or grenade can apply 2 at best, and the follow up shot could only cause a third after rolling damage, rather than on the hit and allowing for the use of bloodbath. Or have I got that wrong?
@shanagbaimuru3926
@shanagbaimuru3926 Ай бұрын
Generally you're right, it's very much balanced around that fact, but if you're close enough for a grenade, you're close enough to have a pretty much guaranteed followup charge attack, which if you do have the 3 markers could be very worth it. It's also why upgrading to smgs as soon as possible is great for fireteam members since it does give you that extra ranged activation opportunity. If possible you want to do a fireteam activation on a target that has gained a bm from some source since it then becomes significantly easier to achieve
@herpaderp35
@herpaderp35 Ай бұрын
@@shanagbaimuru3926 makes sense, thanks for clarifying!
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