Trim Sheet Workflow - Basic Example [Blender 2.93]

  Рет қаралды 2,181

Joseph Burgan 3D

Joseph Burgan 3D

Күн бұрын

Consider subscribing! Thanks for your time.

Пікірлер: 11
@martindaf5545
@martindaf5545 7 ай бұрын
You sir, is very much love! Best bargain, subbed!
@christhegamedev
@christhegamedev 3 жыл бұрын
what always confused me was texturing/re uv curved objects. But now I understand it better
@slightlyevil.
@slightlyevil. 3 жыл бұрын
I found your channel after looking for a harden normals tut, but stayed around for a while, watching some of your other tuts. Thank you for the tips and tricks I've watched so far, very helpful. Subbed...now off to watch a few more of yours...
@josephburgan3D
@josephburgan3D 3 жыл бұрын
Hey, thanks a lot for your thoughtful response! Really appreciate your comment.
@stephenmackenzie9016
@stephenmackenzie9016 3 жыл бұрын
Thanks 👍🏻👍🏻👍🏻
@josephburgan3D
@josephburgan3D 2 жыл бұрын
You're welcome!
@zaczurich5507
@zaczurich5507 Жыл бұрын
Is it okay for the UV to overlap in the map?
@josephburgan3D
@josephburgan3D Жыл бұрын
100%!! Check out my Legend of Zelda: Wind Waker environment breakdown video of you want to see a live official use case of this technique :)
@zaczurich5507
@zaczurich5507 Жыл бұрын
@@josephburgan3D Thank you for the speedy reply! I'll check that out.😁
@bryanvillaseca2648
@bryanvillaseca2648 Жыл бұрын
​@@josephburgan3DWhat about AO?? I mean texture can have AO... But AO generate between two objects wont cause AO uvs are overlaped
@billmolloy2264
@billmolloy2264 9 ай бұрын
I asked!
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