Great walkthrough! I loved his excitement for his personal project at the end haha. We should all strive to be just as excited about our projects XD
@fortniteonrtx3050ti Жыл бұрын
if someone's wondering about the question the girl asked in between, the aswer is - PRESS D and snap using X [snap to grid ] C[snap to edge ] V [ snap to vertex ] LOL!
@desuii88733 жыл бұрын
"How do you isolate the pivot in maya" "what?" XD that gold reaction
@omariparris99533 жыл бұрын
i'm weak 🤣🤣
@Kek9z3 жыл бұрын
Fantastic tutorial!
@MAJmufin3 жыл бұрын
thanks Stefan, this works very well. Do you perhaps also know how to use decals on a full character that already has its own texture maps and such? (or any other model really)
@stefantom43 жыл бұрын
Decals are just flat planes with an alpha that cuts out the detail. It's no different than making them for a sci fi ship. If you know how to make decals already, its the same process. UNLESS- by decals you mean stickers and patches. In that case, just open the textures i photoshop and add your baked decals albedo/normal/roughness on top. Make sure theyre in the same location. Its useful to keep a PS file with all the maps for the character in there. You can export the ones you want and make edits like these if need be. Hope that made sense to you 👍
@NickEnchev Жыл бұрын
Did you tell Maffie to hold V?
@peter4862 жыл бұрын
hey stefan i work as a freelancer. and i making a city for a very big game, the problem is that they have no idea what they are doing and there entere city i made up by Small bits doing like thusands of "drawcall´s" my idea here is to make 1 drawcall on a 8k trimsheet, is that normaly what people do?
@stefantom42 жыл бұрын
Reducing the number of drawcalls by reducing the number of materials is standard. Doing a single 8k might be a bit much since it will take a while to load that content and also if you want to make a change, or modify the texture in the shader, you would be doing it to everything. But yeah, fewer materials, fewer drawcalls
@sassuskrassus31662 жыл бұрын
great tutorial but did you just record your teacher while he was holding a lecture? XD that was weird but it helped anyway
@stefantom42 жыл бұрын
haha glad to hear it, actually both me and Sawyer are teachers :D
@sassuskrassus31662 жыл бұрын
@@stefantom4 oh cool when did you start doing 3d stuff ?
@stefantom42 жыл бұрын
@@sassuskrassus3166 I used a couple programs before university, but I started a 3d university course in 2015, so it's been 7 years so far
@sassuskrassus31662 жыл бұрын
@@stefantom4 oh wow thats a long time, i started with maya about 1 year ago, keep up the great work!
@simonjohnwright51295 ай бұрын
I don't like it. The bigger blocks are heavy above the arch. Arches are strong but it doesn't look right to me at all. Maybe research stone masonry from that era. It basically looks like something you thought up from your own ideas in 5 minutes. Which is inaccurate.