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TRIMSHEETS -10- Cyberpunk Vending Machine - Full Course -- [Maya, Painter, Unreal Engine]-

  Рет қаралды 465

Robot Army

Robot Army

10 ай бұрын

Part 11 - • TRIMSHEETS -11- Cyberp...
Part 9 - • TRIMSHEETS -09- Cyberp...
This set of videos will guide you through the setup and creation of a trimsheet while applying it to a Cyberpunk-style vending machine. Though these tutorials are not tricky, they require a general understanding of the software used, or equivalent software. This tutorial covers Maya, Substance Painter, and Unreal Engine 4.
You can find all 12 parts of the course here -
• Trimsheets - Full course
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Пікірлер: 4
@stefana.jansson32
@stefana.jansson32 4 ай бұрын
question: after you added all the decals, did you combine the model with all the decals or did you leave it? cus the model looks combined when you show it inside Unreal, with no group or child structure. The children decals would be one drawcall otherwise, and im trying to understand the trimsheet workflow with decals WITHOUT using decalmachine (it doesnt work for Maya anyway). But ive seen no other tutorial showing how to use trimsheet decals than yours. But workflows are missing. Hence my question.
@RobotArmy3D
@RobotArmy3D 4 ай бұрын
They are combined, adding two materials to the mesh in maya, one for the body and one for the decals will give you two material slots in UE letting you put specific decal material to that part of your asset. There is also a way if doing this using two UV sets rather than floating meshes.
@stefana.jansson32
@stefana.jansson32 4 ай бұрын
@@RobotArmy3D thank you for clearing that out. I experimented on that myself, and ruled out that you couldnt have had left it un-combined. wouldnt have made any sense. but im on my way of finishing my own take on the Arasaka Tower in cyberpunk 2077 thanks to this. and its in VR, so i have to keep it as cheap as possible, hence the question. thanx for verifying it.
@RobotArmy3D
@RobotArmy3D 4 ай бұрын
Np, good luck with your project!
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