Big brain jester play: Ask tplo d1. If you have UO and the soc full claims, whisper them: How's the smell of gasoline? At the end of the day. Or anyone else who whispered you. Burnn baby buurrrrn
@CR1MSONACE10 күн бұрын
I like the Vigi change. They're only able to load 1 bullet a night because they lost the other 2.
@dumblenutz556115 күн бұрын
I feel bad for inquis he got totally ripped off by pirate lmao
@geneturner319014 күн бұрын
I'm just glad they didn't remove pirates. It's my favorite role lol
@CR1MSONACE10 күн бұрын
Inquis lost the duel and got their ability *plundered.*
@Malam_NightYoru13 күн бұрын
APOC should still be able to team up. That wasnt the problem. All Any was never about balance (there were some heavy towns, and some heavy evils), but what made it fun was how casual it was. That said, we absolutely need solo buffs for SC/Baker. They are extremely dependant on other apocs bc they are apoc supports. PB is slow alone but he can work with other evils to steamroll. The lingering frame was a good change (and it helps a lot) but baker still so slow
@CR1MSONACE10 күн бұрын
While we're semi-reworking Apoc, it should actually count as its own faction rather than an alignment. Bers/War = Apocalypse (Killing) Plaguebearer = Apocalypse (Investigative) Pestilence = Apocalypse (Killing) Baker = Apocalypse (Support (Since nothing else fits)) Famine = Apocalypse (Killing) Soul Collecter = Apocalypse (Deception (since reap can frame people)) Death = Apocalypse (Killing) Warlock is too complicated for many AA players to understand. Maybe add it to custom lobbies or unique game modes, but don't let it appear in AA.
@Goobis36514 күн бұрын
ww gotta be the only role where rampaging is a death sentence and loss condition.
@NoWastedPotential15 күн бұрын
just found your channel today, liked the non loud music and nice game plays, 2nd one was kinda sweaty when 1 questioned you ggs
@mnogo-tos15 күн бұрын
@@NoWastedPotential I thought of making 2nd game separate video, but decided not to
@eduardodias980613 күн бұрын
*JESTER fakes arsonist* 3: reported its big brain time
@mnogo-tos13 күн бұрын
@@eduardodias9806 they prob reported Mayor for leaving tbh
@AgateChew14 күн бұрын
I have a few inquiries to you about a few things, but first and foremost, thx for showing us how the reworked roles functioned as of now =D now, back to the topic: 1) Do you enjoy the current vanilla vigilante? 2) UO, good or bad? 3) Poisoner not having poison anymore, good or bad? 4) Deputy can miss, do you enjoy that kind of thing? (Ik this is in btos2 but to me it's very ridiculous) I think these 4 will suffice.
@mnogo-tos14 күн бұрын
@@AgateChew first, vanilla definitely needs different treatment than modded, because most players are not trying to actually win the game here, so in my opinion specifically for vanilla: 1) no hangman will force people who random shoot to stay in the game for longer and not just insta rejoin next game, that maybe will lower random shooting, on other hand if you are vigi and someone acts very evil (as 7 this game for example), you dont die because of someone else's mistake, so this update is good for vanilla imo 2) im neutral to UO, I guess it removes auto confirmability, but I dont care for it that much, its fine change 3) not sure, pretty neutral about this too, this removes auto confirmability from Socialite though, which makes situation where you are amongst 8 confirmed Townies less likely (it basically replaces lack of SS in vanilla) 4) I dont think it was needed in modded, but this is perfect change for vanilla to prevent random shooting D2 (it happened almost every game when it spawned)
@AgateChew14 күн бұрын
@@mnogo-tos from your reply you kinda gave me new insight on these 4 questions, but still, I'm too used to deputy able to kill anyone at day and vigi shooting 3 times (it would be more acceptable if they made vigi losing bullets only but without changing vigi into reloading every live bullets into the gun because that makes TT Vigi so weak, as for the current deputy I didn't like it since missing as deputy is so ridiculous - it just made deputy like a TI [and again the trigger-happy players should be blamed for so many miskills/suicide and accidental/intentional throwing]) - we also tested it in a few TT rounds so like retri can never use the current vigi (if vigi is dead n1) continuously (proof that vigi needs to be alive to reload live bullets into the gun) but then this change and retri/necro's minor change will make deputies NOT SHOOT and lowkey giving retri/necro a chance to use the bullet
@mnogo-tos14 күн бұрын
@@AgateChew oh Vigi's corpse can't be used? pretty sure it will be fixed if someone reports it, Trapper was also unusable before, but they made it so that using Trapper builds their Trap if it's not built it. probably same thing will happen with vigi. Also if you are able to test more, can you all test what happens when Necro uses Dep/Conj and dies same night, can raised Dep shoot Townie if its raised by Necro?
@AgateChew14 күн бұрын
@mnogo-tos vigi corpse can be used just that only 1 bullet will be able to shoot (retri used it 3 times, the other 2 times it did not work) dw the tests will happen so I will update you when we witnessed the whole mechanics of certain roles (btw poisoner's smog ability works like auditor's smokebomb ability but if the smogged player will have their true factions revealed or not this is still a myth - just poisoner using smog will lose their ability to drug people)
@mnogo-tos14 күн бұрын
@@AgateChew it says smog is just btos2 crusader in patch notes though?
@MKGamingS1914 күн бұрын
HES ALIVEEEE
@mnogo-tos14 күн бұрын
not for long!
@AaronWGaming14 күн бұрын
1 NA Say you roll SOUL COLLECTOR well enjoy your almost guaranteed loss
@mnogo-tos14 күн бұрын
yeah this is not good change
@CR1MSONACE10 күн бұрын
If they want it to be balanced, remove the cap, but still make it unlikely for there to be 4 apoc. They're supposed to be like ToS1's Coven.
@denisucuuu-s7u10 күн бұрын
@CR1MSONACEthat's how it already was...
@mnogo-tos10 күн бұрын
@CR1MSONACE at worst I would make limit to 2, and bottom it also to 2 maybe, so that there's no OP teams and no underpowered teams (at least somewhat)
@denisucuuu-s7u10 күн бұрын
@@mnogo-tos there shouldnt be 2 apocs guaranteed in all any, but yea limited to 2 would be fine
@TatharNuar14 күн бұрын
13:26 Why not rit?
@mnogo-tos14 күн бұрын
kinda dont want rit to die to BG/Crus etc
@guilhermedom222815 күн бұрын
What happens if Jester get silenced?
@cristianelizondo247715 күн бұрын
The Chatterbox mechanic is put on 0, they thought of that.
@dumblenutz556115 күн бұрын
How did that jester play WORK
@cyanideytcuriousseadoggo14 күн бұрын
He Claimed Arsonist outright
@Dragon_ait15 күн бұрын
Omg vigilante can shoot infinitely! (ofc he needs to load bullets) and if he fails, his shootings are done
@mnogo-tos15 күн бұрын
yep!
@Catlover96-sg3cm15 күн бұрын
Well, up to three time I believe, they just have to load each one individually (from what I got from Tuba's video)
@mnogo-tos15 күн бұрын
@@Catlover96-sg3cm what I got from tuba is you can load if inifinitely. tuba said its "skil issue if you let vigi live up to N5" so probably you can have more
@Catlover96-sg3cm15 күн бұрын
@@mnogo-tos Ok cool
@haby185415 күн бұрын
@@mnogo-tos it says "you have X unloaded bullets remaining" so I'm getting from that that you can only shoot that many times(i. e. Three times). Its just vigi now needs to load each one individually.
@goosefan110 күн бұрын
what was jesters rework
@mnogo-tos10 күн бұрын
@@goosefan1 forcing Jesters to talk every day to prevent lame silent afk jester strategies
@deepbreath328214 күн бұрын
Vanilla Marsh doesnt have music
@mnogo-tos14 күн бұрын
it did kzbin.info/www/bejne/h2bFooZng6eej9Usi=X05B4K0V5nA37qcO&t=484
@deepbreath328214 күн бұрын
@mnogo-tos Hmm...I thought I saw someone said Vanilla didnt have it. Maybe there was something in the mod that added it to vanilla and that broke? Or I just got got idk