Thanks, I did ask something similar to this a while ago.
@MercutioUK20062 ай бұрын
Find points of commonality and then introduce the unique elements......but if Dark Sun is considered weird, even low-key weird...…that's surprising.
@beardyben78482 ай бұрын
To be fair, there are cannibal halflings guarding the most important resource in the world, there are sun worshiping surface dwelling dwarves, high level magic users are gradually changing species, and there is an infant god inside the planet. It is legitimately weirder than Points of Light, Faerun, or GreyHawk. Mystara with Hollow World, or Eberron with its peculiarities are midpoint between and aren't that much tamer than Dark Sun, but for an official setting, it's pretty strange. Midnight is probably equally thematic, but it's still close to its conventional fantasy base, and narrower in scope in that it is very much geared towards reaching epic level to confront the big bad. Sorry I rambled off here at the end. Bit I agree, points of commonality is a sensible place to start.
@MercutioUK20062 ай бұрын
@@beardyben7848 don't forget Blue and Green Age ancient halfling UFOs and biomechanical tech. It's absolutely more oddball than your average fantasy setting, but comparatively it's mild on the "What the hell was that" Scale. I still love it :)
@troffle2 ай бұрын
So what, players don't normally get intrigued or engage the appeal with an exploratory mindset? If you've some portal they go through, knowing it's a portal that will take them somewhere bizarre with potential great reward for them, that doesn't draw them in...?