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Turbo Overkill - Episode 3 | Mission 5: Terminal Eclipse [Murder Machine, All Collectibles]

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Sylar

Sylar

Күн бұрын

This was before the patch that removed button smasher from the first playthrough of the campaign, too bad.
Hate final part of this mission for obvious reasons. I remember I died a bunch of times in the final boss arena which was really really annoying, so I just cheesed it to be consiste
0:00 - Mission Start
0:18 - Tape 1
2:39 - Chip 1
4:02 - Tape 2
7:23 - Chip 2
7:59 - Tape 3
10:25 - Chip 3
*****************************************************************************************************
Keybinds:
I'm using a mouse with 7 buttons on my thumb shaped like a wheel. 1 is the top one on the mouse axis, the others are placed clockwise around that same circle
Movement: WASD
Jump: Space
Dash: Shift
Primary Fire: Mouse 1
Secondary Fire: Mouse 2
Chainsaw Slide: Left Alt
Use/Grapple Hook: Ctrl
Interact: F
Turbo: R
Change Weapon Mode: TAB
Magnums: 1
Uzis: E
Twincendiary: 3
Plasma Gun: C
Ion Blaster: Q
Chainsaw Arms: X
Waster: 1
Boomer: 2
Launcher: 3
Telefragger: 7 (it's next to 1)
Weapon Group Waster - Telefragger: 4
Weapon Group Boomer - Telefragger: 5
Weapon Group Waster - Boomer: 6
Micro-Missiles: Middle Mouse Button
To deadswap I slide my right thumb from one key to the next one - the one I want to fire
*****************************************************************************************************
Augments (Final Build - some of them I might not have yet in this level)
Cortex
- Overdrive Legs: grants 2 extra leg augments (better survivability)
- Enraged: makes the first shots of a weapon deal a ton of extra damage, incredibly strong if you cycle weapons appropriately
- Pinata: ammo refill during turbo time
Left Arm Augments
- Button Smasher: makes weapon swapping ultra fast. Want a tip? Assign weapon combos to weapon groups and just spam the weapon group key together with primary fire. It does make deadswapping much trickier though, mostly because holding primary doesn't work anymore
- Uber Launcher: Increased micro-missile damage, good to reach certain thresholds
Right Arm Augments
- Thrifty Hands: more ammo from pickups
- Death Magnetic: items are magnetized towards you
Left Leg Augments
- Collector +: Gain 3 hp and armor on chainsaw kills
- Dashing Grace: invulnerable during dash
- Flash: faster dash recharge
Right Leg Augments
- Kicking Power: faster chainsaw slide
- Further Grace: increased grace period during chainsaw slide
- Armor Collector: Gain 6 armor on chainsaw damage

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