Hey there, in this video I will show you how to make a turret.
Пікірлер: 16
@garethanderson69807 күн бұрын
5.4, You dont need collision sphere, also if you are using lets say a test actor make sure you check only sense players off. Or it will not work other then your character.
@cbomcnasty11 ай бұрын
Easy to understand, clear, and short enough where I didn't get distracted. amazing
@veli33yilmaz7 ай бұрын
Thank you for this great tutorial
@hocestbellumchannel2 ай бұрын
Great tutorial. Unfortunately when I try to use another cast to node instead of "ThirdPersonCharacter" it doesn't work. The "turret" isn't turning for some reason.
@AK-ze8th6 ай бұрын
why do you need extra "on component overlap", while already having sense pawn?
@Thallrasha3 ай бұрын
Because Pavn Sensing has a Peripheral Vision Angle of 90 degrees, if the target is located behind the turret, it will not see it and will not turn around.
@user-rr8ql8zi9f4 ай бұрын
hello! how to make this same targeting system to another scene component besides active player?
@slackamacgaming67214 ай бұрын
So...i tried to make the turret damageable from my player that i have set up already...but my bullets hit and damages the huge detection collision on the turret...sure i can destroy it...but I'd rather you have to hit the 'gun head' to do damage...any work around for this...or did i just waste my time? And oh...a regular ole Delay works much better than the retriggerable delay for spawning the bullets...
@hedsat81452 ай бұрын
How to add damage ?
@KaijuGameplayTv659211 ай бұрын
this is random but i found it sad that there is no unreal engine 5 tutorial about how to make a survival game about creatures i mean by that playing as an creature i want to know how they are made like in roblox the creatures of sonaria but in unreal or the isle or path of titans or the monster hunter except monster hunter is not a survival game but if you can, can you make a tutorial about it?.if so then thank you🤗😃
@lisowi.11 ай бұрын
Sure I can have a look at it and see what I come up with. Would it be a morph into a creature or would it be switching to a different player character that is the creature
@KaijuGameplayTv659211 ай бұрын
@@lisowi. kinda like creatures of sonaria in roblox or the isle and path of titans where you can switch creatures but the isle and path of titan is a dino game and creatures of sonaria is a creature game i want to know how they are made same with monster hunter but in unreal engine 5 bc when i search ''how to make a survival creature game'' or ''how are survival creature or dino games made' in unreal engine 5' there is no tutorial or how they are made there are only the humans and Ai animals
@lisowi.11 ай бұрын
I'm not entirely sure I understand but I'll work on creating a morph system where the player character transforms into a different creature. So I hope that will help in your creation.
@KaijuGameplayTv659211 ай бұрын
@@lisowi. okay thanks : )
@heckyapfeifer4 ай бұрын
Always half way with guides. Bro, the legs are moving across the ground. How do you separate components so that only portions move as necessary? Who's turret aim's like this?
@pavani9306 ай бұрын
hey can you please tell me what to cast for the vehicle template? i mean the pawn sensing. if it is thirdperson we use cast to BP_thirdperson character but what is it for vehicle template.please reply me as soon as possible