Finally sprite slot system implemented! No more forever gone enemies if you don't kill them!
Пікірлер: 10
@ArttuTheCat10 ай бұрын
As a retro gamer from Vantaa, Finland 🇫🇮 - and especially on the Commodore 64 and Amiga 500 - i will meow retrospectively one thing: The more you work with this progress, the better it gets 😺👍🕹️. This really deserves a big retrospective like 👍🕹️.
@gepposmsxadventure10 ай бұрын
Thank you 😸
@thorham134610 ай бұрын
The movement looks spot on, very good 👍
@gepposmsxadventure10 ай бұрын
Thank you 😸
@fmartine210 ай бұрын
Music comes directly from Atari st version?
@gepposmsxadventure10 ай бұрын
Nope, it has been composed from Gabriel Caffarena (Bitcaffe)
@fmartine210 ай бұрын
@@gepposmsxadventure i don't like the Atari ST sound version, sound effects interrupts background music, do you will have the same problem on MSX?
@gepposmsxadventure10 ай бұрын
@@fmartine2 obviously. Unfortunately the PSG has only 3 channels so SFXs will interrupt one of the channels. We willl try to chose the less used one to reduce the impact on the music
@marty92485 ай бұрын
Project still going on?
@gepposmsxadventure5 ай бұрын
Yes, of course. There are two more videos (last one is WIP10). Now I'm enjoying Christmas holidays but soon I'll resume working on it. Please subscribe to be always updated 😸