Because if tuskski was on cold island, grumpyre would be so happy to have it here!
@GuramuSSkull465 Жыл бұрын
Tusksi actually looks like he should be in cold island amazing work
@ChrisxMadrigal9 ай бұрын
Well its because he is the cold island quint
@ThaT_RarE_ShrubB6 ай бұрын
What about gnarls
@ashes-alt5 ай бұрын
pant🍃@@ThaT_RarE_ShrubB
@milanvanroozendaal5 ай бұрын
@@ThaT_RarE_ShrubB thats the plant island quint...
@JunkPlaysgamerАй бұрын
We really need fire monsters on natural islands
@quantingtondinglitson4591 Жыл бұрын
Hey man. I saw some comments about how you should improve and realized they missed a few key parts. There are a few rough spots with your animation on the Wubboxes. I'm gonna try to go over everything that feels unusual or needs to be improved on. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ First, the head of your Wubboxes. So, you can usually see the head on your Wubboxes move as if it's it's a stiff part of the Wubbox, like a bone of the rib or an extension of the torso; this isn't how it's meant to be animated. If you were to carefully examine the consistent movement style of a Wubbox (Common, Rare, or Epic), you'd notice that the head of the Wubbox usually doesn't follow the types of movements that the torso uses. It would still move along to it, but still not in a stiff way. It'd only really move along in a delayed fashion, and then slinging back to the torso. It's usually either the only part of the body shaking, or the only part of the body that's not shaking. For example: In the Cold Rare Wubbox animation, you can see the head of the Wubbox glitch out and shake, while the rest of the body remains normal, except the pistons on the Wubboxes arms. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ As I just mentioned, the pistons on the Wubboxes arms kept a similar motion to the head when the Wubbox began to stutter. The pistons were coming out inch by inch on beat. And in the Plant Island Rare Wubbox animation, the pistons would eject every syllable, and then would fly back onto the Wubboxes arms immediately after the syllable. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Another very important thing is how much the Wubboxes move. Every part of their body is always moving in all sorts of directions. Even when it's not big movements, you'll still see them moving parts of their body, just minor movements. Another important thing to mention is, 𝘁𝗵𝗲 𝗮𝗿𝗺𝘀 𝗮𝗿𝗲 𝗮𝗹𝘄𝗮𝘆𝘀 𝗺𝗼𝘃𝗶𝗻𝗴. The Cold Island Epic Wubbox is a bad example of how you should move your Wubboxes. The Cold Island Epic Wubbox is meant to be stiff, it's made of ice. The Epic Wubbox should always shiver it's head when it screams, except when it's only speaking for a short amount of time, like when Water Island Epic Wubbox is doing the dance thing. I forgot which track it is, you know what I'm talking about. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Now for the legs. There's not too much to say about the legs, really. One important thing is that the feet should constantly be taking little steps, but not going too out of range from its primordial spot. When the Wubbox isn't speaking, it should be smiling. It's mouth can open slightly sometimes. In every newer incarnation of an Epic Wubbox, the Wubbox is smiling whenever it's not speaking; so logically, if you want your Epic Wubbox to look normal, it should follow this style. Also keep the pupils moving consistently, but not way too much. And keep the Wubbox voice consistent. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Honestly, I think this is everything you need to work on with the Wubboxes. Great video, Great work, Great content. Keep being amazing and keep improving! :D (I probably misspelled something here but I'm too lazy to double check so)
@Broseph199 Жыл бұрын
Why did I read all that
@The_wubbox_guy6 ай бұрын
Next is mimic on air
@BonniGG Жыл бұрын
Tutorial how to make good dc2 models pls,If one already exists I need the link
@AlcalaMSM Жыл бұрын
This was made with moho (probably)
@Figgythekitty11 ай бұрын
Unless you buy it or it has special breeding combination it can't be here
@AllisonC14344 Жыл бұрын
@limixstudios I’m not trying to be mean but why does tuskski sound like a pvz theme? It fits and I kinda like it so... bye