Thank you for featuring best girl Yae. Nice tanuki btw
@nikolaaskaas2 жыл бұрын
Thanks my dude. Quick and to the point
@ruiyaoluo45852 жыл бұрын
Thank you for this great video. Helped me save days of time. One more thing to add, if you take the first approach (solidify modifier), outlines may turn out uneven in thickness due to perspective. Especially when you have a small focus length.
@AngusFan2 жыл бұрын
Hey glad I could help you out and that's very intersting to hear about the focus (focal ?) length changes. I've never tested that out.
@dariayudina84632 жыл бұрын
thanks for the video, i tried approach with post-processing. but dude, your model was about 2mb because of textures. you didn't reduce the weight, you just loaded it separetly.
@AngusFan2 жыл бұрын
Ah true, welp glad I could help. Might just be placebo, but after seperating the files my site loaded much faster.
@baguette26522 жыл бұрын
To select all meshes, you can set the instance of the outline pass's selected objects to scene.children i.e. outlinePass.selectedObjects = scene.children;
@AngusFan2 жыл бұрын
Nice
@mtxar2 жыл бұрын
excellent
@HiwoTheo Жыл бұрын
Isn't it possible with the first method to have just one material, like mixing the emissive outline with the diffuse texture? and also convert the jpg to webp format
@genkidesu Жыл бұрын
Thank you so mach!
@joeclevenger67052 жыл бұрын
Great tutorial! Just wondering the file size of the texture that you had to load for the third model?
@AngusFan2 жыл бұрын
Yep sorry for the late reply, It's been a while since I've looked at this. In the video, the texture file is 1451 KB. Which is honestly quite large (I think it's the exact same file I used for the character in my game), I took a look at the other files I used in my portfolio and they are roughly averaging ~500KB.
@1in1m352 жыл бұрын
Does this work in cycles? The outline color fills the whole mesh and replaces the original texture when I'm in render mode.
@AngusFan2 жыл бұрын
I don't think this outline methods works in cycles, as you mentioned above whenever I tried to check the render in cycles the outline covers the entire mesh. There may be a way to create outlines in cycles but I wouldn't know. You might have to look around, sorry about that.
@1in1m352 жыл бұрын
@@AngusFan Okay! Thank you. :)
@TrzCinA1222 жыл бұрын
Any idea why my model is not shown after applying blender modifier ? If I won’t apply it, it is working.
@AngusFan2 жыл бұрын
Sorry I'm not the most familiar with blender, but is your model not showing at all? Or is it just coming out as one solid color? From my experience, if it is showing up as just the outline color your material may not have backface culling enabled, alternatively this outline method doesn't seem to work with Cycles Rendering either (the mesh model is only the same color as the outline).
@jeps76882 жыл бұрын
Can u creare grease styled object export to threejs
@AngusFan2 жыл бұрын
Unfortunately I don't have a concrete answer as I haven't really worked with the grease pencil much in blender. However (from a quick google search) it seems that if you can convert it to a mesh you can export to three js.
@jimmyta232 жыл бұрын
first
@ManojChauhan-kl3dh Жыл бұрын
Hi sir I like your tutorials would you please make a tutorial about the effects discribed in this video " kzbin.info/www/bejne/iHOclX-EjpJjeac " ? actually I tried the code given in this examples of threejs.but didn't get result properly ....!