Tutorial. Hair Dynamics. Converting high-poly hair to low-poly for games.

  Рет қаралды 11,548

Marianna Yakimova

Marianna Yakimova

4 жыл бұрын

In this tutorial I will demonstrate how to add some life to hair by applying dynamics.
I will then demonstrate how to convert high-poly to low poly for games and realtime render.
You will learn how to create hair with some custom shape, like a bun.
Tutorial requires you to be familiar with 3d max interface at least and is appropriate for beginners in Ornatrix, but I recommend to check out my previous tutorials.
You will find a normal speed tutorial with written explanations step-by-step on market:
artstn.co/m/6Moq

Пікірлер: 9
@sekker2k446
@sekker2k446 17 күн бұрын
Gracias otra vez 😂
@3dsanych
@3dsanych 2 жыл бұрын
you are well done
@arttest0156
@arttest0156 4 жыл бұрын
This is genius
@Amelia_PC
@Amelia_PC 4 жыл бұрын
Great tutorial! However, I found a problem when we use this kind of UV mapping in Unreal. The maps got too big to reach a good texture quality, so I had to go back to a few strands in UV map instead of projecting Hair from Mesh Strips.
@Pompidou3Dstudio
@Pompidou3Dstudio 4 жыл бұрын
Amelia PC thank you for sharing. Each project has its nuances, just showed a versatile approach.
@Amelia_PC
@Amelia_PC 4 жыл бұрын
@@Pompidou3Dstudio Exactly ^^ I wish I could use this technique on a real-time game character's hair because it's easier to control the results. Unfortunately, I have to stick with multiple planes in one single plane map for each lock of hair.
@user-ld2kw2qr5i
@user-ld2kw2qr5i 4 жыл бұрын
а на русском в туториале , есть объяснения ,пояснения ?
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