This is exactly what I was looking for. Instead of rebuilding it the complete way I just took the printable Stl version and made some changes with blender to fit my needs. Works and looks wonderful. Thank you 👍
@lucasrodillo67396 жыл бұрын
Thank you for this! Not only it was useful for modelling, but it was a good way to learn how rigid body physics work.
@mihailazar24874 жыл бұрын
YOU SIR ARE A GOD AMONST MEN There are a lot of people using "proper" CAD software such as SolidWorks to show you how to make gears and they don't even give a shit about the math, they just make them so they look nice but if the surfaces don't meet exactly ... THE GEARS DON'T WORK
@Misterlegoboy7 жыл бұрын
alternatively, you can use a gear and the inner part of a torus, animate them rotating, and have the gear be a brush that pushes the torus edges inwards using dynamic paint
@ericschleicher7 жыл бұрын
Life Achievement. In blender. I understood everything. subject aside, best blender tutorial ever. Thank you very much!
@dakotapahel-short31925 жыл бұрын
That method for making the worm wheel is exactly what i was looking for. I found a much easier method for making the worm shaft. Imma save this & create a proper diagram for other 3d modelers some day. worm gears too useful & actually easy to make if you can find directions.
@Reavenk3 жыл бұрын
20:24 One tip is to select an edge in the direction you're filling faces and press the F key to create the quad. The end result will also select the edge that was created (to make the quad) - which means you can just keep pressing F until the entire thing is filled, all from selecting 2 verts.
@BattleMachines7 жыл бұрын
in 14:37 you can use shift+R several times to repeat last step (copy+rotate), or you can use array modifier and copy and rotate object around empty - with auto merge. Anyway - thanks for you work and sharing
@WagnerDeQueiroz8 жыл бұрын
This are an amazing technic to create a Globoid worm shaft! Congratulations for the Theory!
@3dpprofessor7 жыл бұрын
14:27 Alt-R can be used to do repeated rotation around the object's center (or any center by modifying the property's settings. It takes a little finesse and practice but will save some time.
@3dpprofessor7 жыл бұрын
19:32 Okay, now you're using the spin tool that I described above, but you're not using it with "Dupli" on, so give that a try some time to see how it will make your previous step easier. However, this time you're doing the math outside of Blender. Don't do that, man. Type "1024/8" and let Blender do the simple arithmetic for you.
@3dgiftz3 жыл бұрын
Perfect tutorial bro I gonna use this for 3d printing for robotics
@FairylandSound7 жыл бұрын
This amazing! Why dont you write scripts in Python for blender?
@g6handi8 жыл бұрын
those tutorials are awesome, please do more of them if you have some spare time.
@AlexRabeloFerreira8 жыл бұрын
Very good. Congratulations for the theory. Thanks you, I had need to learn the creation and process to animate gears for a clock model, and now I learned and can model. Thanks. Follow the quality of this video to futures videos.
@ЧПУ8 жыл бұрын
Потрясающе мощно! Почему я раньше такого не видел?
6 жыл бұрын
Ha sido de una gran ayuda el aporte que ha hecho con este video.
@aphiwatchawilai72058 жыл бұрын
this is what Im looking for Please upload more
@PegasusCZ8 ай бұрын
Great! Thank you very much!
@kefetDtcom5 жыл бұрын
I was trying to follow this tutorial on 2.8 but is not coming at all the way you are showing. is there any chance that you will redo this tutorial in blender 2.80. Thank you
@suniljerath64733 жыл бұрын
P
@fabioshinichi8 жыл бұрын
Geez, was not what I was looking for but learned a lot. TYVM. Good job :)
@sercanyasarr3 жыл бұрын
While maximum 1.75 teeth are in contact in the classical Cylindrical Worm Gear technology, the number of teeth in the clutch can be up to 11 in the double helical (globoid) gear set. I don't see exactly how much is going on here??
@CinemaTablet7 жыл бұрын
Nice work! I managed to make one with (4t/40t). I scaled down the worm to 0.98, but I still had to move the wheel, hinge2 & axis2 + 0.5mm on X axis before the animation started to work properly. I have been struggling to do this in some other softwares before (some other techniques). I felt Blender light as feather.
@artemgladkikh77814 жыл бұрын
For people who don't want to copy stuff from webpage - you can use this script and generate mesh in Blender in realtime: pastebin.com/uWBAyeAD (Just open scripts panel, add new script, copy this text and run. Then you will have new Mesh generation option and you can modify parameters)
@piotrlenarczyk58037 жыл бұрын
Cool - looks like motorcycle wheel.
@onlyeyeno8 жыл бұрын
Fantastic tutorial, Thaks. Just a suggestion, why not put the link to the "calculator" in Your description as well? Brgds.
@Guustaaf6 жыл бұрын
Excellent!
@juliesullivan17578 жыл бұрын
Nice job.
@AdrianStaicu824 жыл бұрын
I think the gear teeth are wrong. Contact is only a line for each teeth and should be an entire plane I think. Small oversight if this is just for 3D printing.
@karpenter.7 жыл бұрын
I want to design small diameter globoid (wheel diameter ~ 10 mm). In my case the worm moves with the fingers and the wheel axle almost does not provide resistance (on it there is a small mirror that needs to be precisely set in a certain angle). Is it necessary to change change some parameters in the globoid design to gain as much self-lock feature as possible?
@Onyx25258 жыл бұрын
Fantastic. I wonder if the calculator could generate full python script for blender to avoid the manual work between calculator and blender.
@OTVinta3d8 жыл бұрын
Yes. Our latest hypoid calculator is designed this way.
@yeinierferras27218 жыл бұрын
Good work and very useful. ;)
@3dgiftz3 жыл бұрын
Have u made gear motor?
@anonymous-nc9bx7 ай бұрын
Where do I find the "Involute Gear Outline.blend" file?
@DavidGarcia-di4jn6 жыл бұрын
this tools empower people to build their dreams
@OKFrax-ys2op3 жыл бұрын
Will it help my marriage?
6 жыл бұрын
Excelente.
@mediafgh90056 жыл бұрын
It's cool ! Why your calculator isn't use for the wheel also ?
@stik.sirmium7 жыл бұрын
Great tutorial! Does Tooth Height Falloff always need to be 5 or should it be compared to another parameter?
@OTVinta3d7 жыл бұрын
It does not have to be. You can choose another number experimentally. This parameter simply controls how fast the tooth falls off.
@legoman917 жыл бұрын
great tutorial, learned alot, just wondering though, is there anyway to speed up the gear/animation? mine seems really slow
@ThiagoBorgesOl6 жыл бұрын
shackman91 You can increase the motor angular velocity in physics page.
@stik.sirmium7 жыл бұрын
Do you intend to make a tutorial about cylindrical worm drive?
@pinkalbhakta19558 жыл бұрын
can we scale gear and worm little small so I can use it in some my other mechanical model like oil pump or something?
@OTVinta3d8 жыл бұрын
Yes, you can scale both the worm and wheel up and down by an arbitrary scaling factor.
@nosknut7 жыл бұрын
this is great, but i have one question. why the hell is this working. the radius decreases to the mittle, something that should cause the center to rotate slower than the edges. should this not cause complications?
@OTVinta3d7 жыл бұрын
The worm's threads are designed in such a way that the angular speed of the threads relative to the wheel's center is constant.
@nosknut7 жыл бұрын
O.T. Vinta is this achieved by angling the threads?
@OTVinta3d7 жыл бұрын
Both angling and spacing.
@nickg63124 жыл бұрын
Why would you use blender for this. And not sollidworks or inventor?
@ioanpirjolea62837 жыл бұрын
Hi, I like your tutorial, and I made this in Blender 2.7.8.a, and at frame 250 it stops, can you please tell me why? I tried 1000, 750 and then 500, but the same result....
@OTVinta3d7 жыл бұрын
Please contact us via the form at otvinta.com/contact.html or via email for further help.
@tobiaskarl49397 жыл бұрын
increase rigid body cache
@santiagoyamin47694 жыл бұрын
I need a 6 theeth globoid worm gear CAD drawn, can you quote?
@OTVinta3d4 жыл бұрын
Please contact us via our web site for further help.
@janos715 жыл бұрын
the website does not seem to work (29.08.19)
@MrXeberdee6 жыл бұрын
When I follow the tutorial to the point at 8:58 - the origin of my object does not follow the 3D cursor like it does in the video. If I move it maually by using the set origin/origin to 3D cursor action, then I can get the duplicate to rotate around the center at Xaxis 29 - but all other objects created also do not automatically move the origin, such as the tooth meshes. Art 13.49 when I go into edit mode, the origin is inside the object, and in object mode, it is at the 3D cursor. I had to mess around and set the origin manually for every duplicate. When I get to the end - the simulation fails. I noticed that the teeth of the wheel also merge with the worm still after a -1% scale. So question is whether there is some setting that automatically moves the pivot/origin to the 3D cursor - or some difference in how blender orientates origins i earlier versions - or if the tooth size is causing my simulation to fail? I'm using blender 2.79.
@OTVinta3d6 жыл бұрын
Not sure I understand which object you are referring to. At 8:58, the 3D cursor is moved at (x=29), and no origins are involved.
@MrXeberdee6 жыл бұрын
If I follow step for step - the worm when rotated 22.5 deg, rotates around it's own center and not the 3D cursor point at X:29. I have to manually set origin for the worm object to be the 3D cursor before I can duplicate and rotate the worm as per the video. The same thing happens when I try to duplicate and rotate the mesh for the tooth at 13:49. In edit mode I have a Manipulator object (see blender.stackexchange.com/questions/100479/origin-point-different-in-editmode-objectmode) - it looks like the object rotates around the manipulator object, even when I disable it.
@OTVinta3d6 жыл бұрын
At the very beginning of the modeling section of the video, we set the pivot point to 3D cursor, see 3:04.
@MrXeberdee6 жыл бұрын
I missed that step! BTW - thanks for this really great tutorial. and for your help :)
@gearmetry60787 жыл бұрын
You can't obtain the true gear wheel surface through this method.
@euanclouston18413 жыл бұрын
If it's not working check for normals.
@peteshannon51944 жыл бұрын
20:42 Ngon or triangle. How do you get rid of that, without cheating?
@OTVinta3d4 жыл бұрын
We could not figure it out. We are open for suggestions.
@pinkalbhakta19558 жыл бұрын
why my animation stop after frame 9 ?
@sandeep228006 жыл бұрын
Which software did u use for this job??
@anavi8r6 жыл бұрын
Blender
@sandeep228006 жыл бұрын
@@anavi8r thx
@EkremCir Жыл бұрын
Need Solidworks template.
@souptonutsbolts92097 жыл бұрын
could u put the link to the formulas in print
@OTVinta3d7 жыл бұрын
www.otvinta.com/globoid.html
@BTENERY5 жыл бұрын
Now let’s use machine tools to make it
@OTVinta3d5 жыл бұрын
Contact us via our web site to discuss this.
@nigelpallatt4 жыл бұрын
You always lose me with that stupid calculator, I cant go 1080 I'm on 480 max si I cant see what your doing.
@olumsuzks37187 жыл бұрын
what happen to your voice!
@3dpprofessor7 жыл бұрын
It's a computer generated voice that's reading from a script.