Tutorial: How to paint multiple textures with Vertex Paint

  Рет қаралды 34,119

3rdHalf

3rdHalf

12 жыл бұрын

Tutorial: How to paint multiple textures with Vertex Paint in 3d Studio Max.
End result: gvidomurnieks.files.wordpress....
Music by Dan-O at DanoSongs.com
BTW: The tutorial vas also featured on 3dtotal.com: www.3dtotal.com/index_tutorial...

Пікірлер: 71
@TomayJ
@TomayJ 8 жыл бұрын
Thanks, I've been searching for an answer for hours and your vid seems to be the only solution out there!
@vladimirjocic3484
@vladimirjocic3484 5 жыл бұрын
Thanks a lot! Perfect for blending seamless maps on huge terrains.
@Yura499102
@Yura499102 4 жыл бұрын
2020 and still HELPFULL!
@ExtremeAsh
@ExtremeAsh 9 жыл бұрын
Oh this is awesome, thanks so much! Edit: If you have problems, make sure you assigned the correct material to the object.
@user-nw1vf7ex3b
@user-nw1vf7ex3b 10 жыл бұрын
Thank you very much, for great tutorial!
@TheSamiwtis
@TheSamiwtis 10 жыл бұрын
you Sir saved me some Hours! My beloved Thanks!
@tbvjwodn
@tbvjwodn 8 жыл бұрын
you are really good at making a clean tutorial! :) it reads very welllll!!! :) thanks
@ashtonrosendahl12
@ashtonrosendahl12 8 жыл бұрын
This was very clear and helpful. could you composite the vertex paint with a grunge map to break up the edges where the maps meet? I am going to give this a shot but if you have a work flow for this procedure I would love to see a tutorial!
@SarahPilko
@SarahPilko 5 жыл бұрын
Thanks for your video, super helpful even in 2019 :)
@AdamuBAdamu-jv8sl
@AdamuBAdamu-jv8sl 11 жыл бұрын
In the Material Editor dialogue window, there is an Icon titled 'Enable Material in Viewport'. It does just that; allows you to view changes made in the viewport on-the-fly/ realtime. Try using the 'Standard' material window/ viewport. I'd suggest viewing an entry level mtutorial if i may. Hope this helps :)
@madkillerabdo
@madkillerabdo 11 жыл бұрын
Excellent tutorial, here's a like and a favorite too :)
@Kindlesmith70
@Kindlesmith70 9 жыл бұрын
Hmmm. So how to get the textures to appear in the viewport?
@RizkyPratamaNst
@RizkyPratamaNst 8 жыл бұрын
very usefull :) Great Thx man !
@Mqpz.
@Mqpz. 12 жыл бұрын
Good tut.thanks
@Studmasterify
@Studmasterify 11 жыл бұрын
I have a terrain (spline lines based on a set of contour lines converted to an editable poly using Populate:Terrain a third party plugin). I want to apply a complex texture to it using this technique.
@almusyawi4799
@almusyawi4799 5 жыл бұрын
This is what I looking for for 3 years!! LOL by the way thanks!
@dillermarren
@dillermarren 11 жыл бұрын
Great Tutorial, I was wondering if a different process is needed to apply this technique to a terrain mesh?
@3rdHalf1
@3rdHalf1 12 жыл бұрын
Oh! That's easy, and a bit tricky too: First, you unwrap UVW. Then in 'Unwrap UVW' modifier parameters, you set unique Map Channel value(you can't use the same values, you used for Vertex painting) Next, In material editor, select a 'Map' you want, and set the same Map Channel value from UVW modifier.
@aliayubabbasi
@aliayubabbasi 7 ай бұрын
Life saver!!!!!... thanks heaps!
@LoopSkaify
@LoopSkaify 3 жыл бұрын
So you cannot see all 3 channels colors at the same time? and you also cannot show the textures instead of the colors in the viewport?
@dubtube6691
@dubtube6691 4 жыл бұрын
Great to see that in 3ds max it is a complicated as in Maya. And seven years later in 2020 the still the same situation. How to blend mit materials even with displacement? Thats the current situation for offline rendering. In game engines is daily business
@camilomendoza4880
@camilomendoza4880 3 жыл бұрын
Thanks so much
@SeriousSam0009
@SeriousSam0009 8 жыл бұрын
Thank you very much!))
@3rdHalf1
@3rdHalf1 11 жыл бұрын
Currently, I am using Max 2013. When I create Standard material and assign bitmap to Diffuse Color, that Bezier Float controller doesn't show up either. To be totally honest, I really don't remember, what that Bezier Float was for. But I'm 97.3% sure, that that it is not your problem.
@jorgegortega
@jorgegortega 12 жыл бұрын
Hi, great tutorial!!, i´ve got a question, how i get diferent UV´s for each material?, i mean, to edite´em separetly.... thxs!!
@AlliOfficialMusic
@AlliOfficialMusic 12 жыл бұрын
thank you
@3rdHalf1
@3rdHalf1 11 жыл бұрын
I haven't tried it, but theoretically you can add Edit Poly modifier after Vertex Paint, then edit it... ...can you expand a bit more on, what exactly you want to achieve?
@AlliOfficialMusic
@AlliOfficialMusic 12 жыл бұрын
Can you please do a tutorial on how to do this with the material editor? i can't manage to make it work right in max 2010
@3rdHalf1
@3rdHalf1 11 жыл бұрын
I think, I just found your problem! When you add Vertex Paint modifiers to your object - check if you have assigned appropriate Map channel to them. The first vertex Vertex Paint modifier should have the same Map Channel value as the first Vertex Color in material editor. 3:20
@jorgegortega
@jorgegortega 12 жыл бұрын
Thanks so much, it worked very well, really thanks for your answer =) regards
@Kekszbelow
@Kekszbelow 11 жыл бұрын
Awesome tutorial...but...isn't it possible to make use of diffrent colors? Like only have 1 vertex color modifier and then paint inside there black and red and other colors on it? I mean it is possible this way if you use a mix map and assign in the mix amount a vertex color map. But the only thing is that you only have two colors there. Is there a way to assign more than just two colors???
@CrySevastopol
@CrySevastopol 10 жыл бұрын
Спасибо!
@IamNeighborlee
@IamNeighborlee 12 жыл бұрын
Well no luck, but thanks for trying. Im pretty sure I followed directions precisely so Im not sure what else to try. I did paint entire plane as you mentioned but it had no effect to change the issue Im having. THe other odd thing, is when I select 'background', which for me is a rock texture, and click render, it is still rendering the layer2 texture which is a sandy texture, and it does that no matter which layer I choose.
@Studmasterify
@Studmasterify 11 жыл бұрын
This only seems to work at primitives which is very limiting. For texturing terrains, polys is the way to go. Is there any way I can get it to work with editable polys. Excellent tutorial BTW
@VescoPlayer25
@VescoPlayer25 9 жыл бұрын
can i export it in unity
@dmrmrt
@dmrmrt 11 жыл бұрын
i did everyting right but when i've started to paint it is okay. then when i paint paint the layer two and pressed to render max shut downs. What am i missing. My max is original. and it is2013
@AdamuBAdamu-jv8sl
@AdamuBAdamu-jv8sl 11 жыл бұрын
p.s. the 'enable material in viewport' icon looks like a cube with a checkered pattern...
@brandousov
@brandousov 11 жыл бұрын
THANK YOU!!!!!!!!!!
@3rdHalf1
@3rdHalf1 12 жыл бұрын
Personally I prefer using default Compact material editor in place Slate material editor. But the reason why I used Slate material in this tutorial is, when trying to do this in Compact editor- it will turn out a real clusterf**k. If you still want to try it, search in google:"Vertex Paint in Procedural Materials"
@dmrmrt
@dmrmrt 11 жыл бұрын
mental ray. And i've two version of Max. One is 2012 and the other 2013. And both of them crushes. But when i 've insert the Blend material to the editor, there is no controller bezier float. Can it be the problem?
@dmrmrt
@dmrmrt 11 жыл бұрын
thanks for the file whick you sent. İ checked everything, there is nothing different between my file and yours. i cant figure out why this is happening. Your file crushed too in my pc. There is an interesting thing happened. When i deselect the plane and render it, it doesnt fails. i fails when i selet the plane and render. And olsa i tired tree different pc, all the results are same:(
@3rdHalf1
@3rdHalf1 11 жыл бұрын
Unfortunately no, as far as I know. The problem is in "Blend" material. Theoretically, It can recognise multiple vertex colors(R,G,B), but still you can assign and blend only two materials at a time.
@Studmasterify
@Studmasterify 11 жыл бұрын
Composite material can be used on polys where I could only get blend material and this technique to work on planes and I assume other primitives. Happy to be proven wrong. Only difference is u apply vertex mask to opacity slot.
@3rdHalf1
@3rdHalf1 12 жыл бұрын
If I understand right, there can be problems with older versions of MAX. Here's a fix: When you create Vertex Paint modifier - don't leave your object totally white(255,255,255) as default. Instead, paint it all a shade darker(254,254,254). BTW: Yeah, sucks that you can't edit posts. (T_T) Only thing, you can do, is remove them.
@aminedjema1096
@aminedjema1096 9 жыл бұрын
thank you gr8 tut ! but one Q:should the poly count be high for it to work right?
@3rdHalf1
@3rdHalf1 9 жыл бұрын
Glad, you found the video at least somewhat useful. The answer to your question is: Relatively. If you need high precision - you will need a lot of vertices. But it all depends on your needs. I suggest to go as low poly as possible, just enough, to achieve desired result.
@aminedjema1096
@aminedjema1096 9 жыл бұрын
Thank you man
@designjunki
@designjunki 3 жыл бұрын
Can this be done for vray ?
@3rdHalf1
@3rdHalf1 11 жыл бұрын
I'm glad you found it useful. =^_^=
@graysenkonnor8592
@graysenkonnor8592 3 жыл бұрын
A tip: you can watch series on flixzone. Been using it for watching lots of of movies recently.
@cadenshepherd5423
@cadenshepherd5423 3 жыл бұрын
@Graysen Konnor yup, I've been watching on Flixzone for since december myself :)
@IamNeighborlee
@IamNeighborlee 12 жыл бұрын
Pretty crazy that you can't edit posts here on youtube..lameO...but anyway, it does render, but the texture I have on 'background' layer isn't the one rendering, its the one I have on layer 02 which is totally different. and when I paint, nothing renders at all. Thx for any help with this.
@ashiinsane90
@ashiinsane90 8 жыл бұрын
can u add bump maps to the vertex paint? i tried but no effect
@Ali_A_Art
@Ali_A_Art 6 жыл бұрын
you should add the same map in the standard material as bump you have diffuse and opacity etc..
@xDavidFitzgeraldx
@xDavidFitzgeraldx 6 жыл бұрын
With the updated 3ds MAX and vray would you use vray blend material instead? I've tried this but it doesn't seem to work :(
@dmrmrt
@dmrmrt 11 жыл бұрын
i did it correctly but it fails again. i render it with another pc but the result is same. Would you send me your file please? so i can check it. or i can send my file two you. which one u except.
@BanditChasee
@BanditChasee 9 жыл бұрын
Does this only work for the Scanline renderer? I'm getting an error message that aborts the render right after I change the map channel on the Vertex Color node and the modifier to match each other.
@BanditChasee
@BanditChasee 9 жыл бұрын
I'm using mental ray w/ Arch & Design.
@BanditChasee
@BanditChasee 9 жыл бұрын
AsiaChase 2015
@skyeg3
@skyeg3 11 жыл бұрын
Are you still having the issue? Im having the same problem..
@paulalan3103
@paulalan3103 4 жыл бұрын
Can I bake Vertex Paint to an object for FBX import by just painting the object using vertex paint?
@3rdHalf1
@3rdHalf1 4 жыл бұрын
Can you elaborate?
@3rdHalf1
@3rdHalf1 11 жыл бұрын
Which render are you using?
@IamNeighborlee
@IamNeighborlee 12 жыл бұрын
I can't get anything to render, using max 2011 here. Also, why aren't the textures showing up as you paint ? It's not very intuitive without being able to see what your doing ya ? ;)
@IamNeighborlee
@IamNeighborlee 12 жыл бұрын
Ive changed my mind about max. While its a great app, I think that IF this is the only way to paint textures, that its really sad. Is there no way to 'see' what you are painting, instead of having to rely on your render ? Surely such an expensive program do better, or is this a lack of feature in 2011 vs 2012/3 ?
@3rdHalf1
@3rdHalf1 12 жыл бұрын
I'm sorry, that I missed and didn't answered your previous message. (ー_ー)!! As for it: what render are you using? And yes, I kinda agree it sucks, that there aren't any decent texture painting tools in MAX. Furthermore, there aren't any plugins to solve it, as far as I know...
@IamNeighborlee
@IamNeighborlee 11 жыл бұрын
Iguess max isn't meant TO be a paint program for various textures, based on how crazy it is to get the job done. NO wonder they have speicific programs for this very function! ;) THis method is just nuts ;)
@dmrmrt
@dmrmrt 11 жыл бұрын
mentray
@IamNeighborlee
@IamNeighborlee 11 жыл бұрын
For a 3 thousand dolllar program I might have expended more, but then that would be no fun for their product that does this specific thing right ;)
@PicturesqueGames
@PicturesqueGames 12 жыл бұрын
too bad it can't be used to actually make new texture efficiently. and don't bring your 'render to texture' - if my mesh is one bigass ground which i painted cautiously with 4 tiled seamless textures - it will take up to 20000x20000 pixels to reproduce ground with all tilings of texture in full potential, thus dropping speed in game dramatically to load and work around big texture map, so yeah, this is completely useless for game asset creation.
@wilcals5294
@wilcals5294 7 жыл бұрын
cool but inefficient..wish there's a more fluid way and real time preview
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