TUTORIAL - REALISTIC FIRE - HOUDINI - REDSHIFT

  Рет қаралды 32,353

Resilient Picture Company

Resilient Picture Company

Күн бұрын

Пікірлер: 74
@o1os1s97
@o1os1s97 3 жыл бұрын
The most comprehensible description I've heard and the result looks so cool. Thanks
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome and thank you for your kind comments. 🙂
@lordhackney
@lordhackney Жыл бұрын
Outstanding piece of work, thank you, and the hip files, updated, clearly arranged and annotated... So good I feel like a cheapskate only paying 15 dollars for it!
@resilientpicture
@resilientpicture Жыл бұрын
Thank you. That's very kind of you. You paid what I asked for, that's not cheapskate. 🙂 All the very best to you
@user-sl309jd90
@user-sl309jd90 3 жыл бұрын
You really know how to make a fire! Subscribed!
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you. Much appreciated. please checkout my latest houdini axiom fire series
@delphinepinson8509
@delphinepinson8509 2 жыл бұрын
Your tutorials are just amazing! Thank you so much for that!
@resilientpicture
@resilientpicture 2 жыл бұрын
Thank you again. I'm glad my tuts are helpful.
@animator99_sculpt28
@animator99_sculpt28 4 жыл бұрын
Best fire Tut is here!!! thx you so much
@resilientpicture
@resilientpicture 4 жыл бұрын
Thank you and you are welcome. 🙂
@Eventomaniac
@Eventomaniac 3 жыл бұрын
Thank you. This is a great tutorial.
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome and thank you.
@sanvfx
@sanvfx 4 жыл бұрын
Great Tutorial dude. Keep em comin!!
@resilientpicture
@resilientpicture 4 жыл бұрын
Thank you. Much appreciated
@tomklejne3916
@tomklejne3916 3 жыл бұрын
Thanks for the tutorial, it's wonderful!
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome. 🙂
@limo5228
@limo5228 3 жыл бұрын
Hello brother, your tutorial is very good, thank you very much for your selfless sharing. The small problem in the rendering part: the volume material fails in mat because the volume material needs to be created in the RS Material Builder.
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you, it's much appreciated. When I made this tutorial redshift volume rendering worked fine with this method, however, please checkout this explosion shader tutorial where I have explained the new method, I think redshift changed it a little bit. kzbin.info/www/bejne/mXPcfJiepLt4e6M As well, please checkout axiom realistic fire tutorial series here which is my latest houdini fire turorial kzbin.info/aero/PLi9R7ToKlBz18N6L39FgqvinktS5nPHuV
@SwitchMaxFX
@SwitchMaxFX 2 жыл бұрын
would it be possible to export this out to cinema 4d?
@resilientpicture
@resilientpicture 2 жыл бұрын
I would say yes, If you export it as vdb and if Cinema4D can import vdb, its all good.
@hazemmo7179
@hazemmo7179 3 жыл бұрын
very good
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you
@zig3932
@zig3932 2 жыл бұрын
Hi can someone tell which setting i would use in order to alter the direction of which the flame is moving
@resilientpicture
@resilientpicture 2 жыл бұрын
There should be a wind option in the solver or you can change the velocity in the source. Please check this tutorial kzbin.info/www/bejne/bXLXkIapm7KNocU
@hanmarsh2876
@hanmarsh2876 Жыл бұрын
great tutorial:)! do you know if i can export this to unreal engine?
@resilientpicture
@resilientpicture Жыл бұрын
Thank you. Unfortunately I don't know how to export to unreal. It's something I need to start learning 🙂
@bondell1840
@bondell1840 15 күн бұрын
i bought the gumroad files, do you still have the pyrosolver files instead of axiom?
@resilientpicture
@resilientpicture 5 күн бұрын
Hi, sorry for the delayed reply. You'll find pyro solver files within REALISTIC_FIRE.zip folder/REALISTIC_FIRE_ORIGINAL_GR.hiplc. Hope this helps
@GameDevAraz
@GameDevAraz 4 жыл бұрын
Nice
@resilientpicture
@resilientpicture 4 жыл бұрын
Thank you
@homfly
@homfly 3 жыл бұрын
Great tutorial. How can I get the alpha? When I rendering in RS a fire (volume) I have the color (RGB) but the alpha is all in white. I wanna export the alpha for compositing in nuke.
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you. When you are using a background the alpha gets eaten up by it. If you are using no background and just a some light you can use the alpha replace check box for it but when using a background you need to render out alpha separately using a second rop node where you set your grid as phantom object. In the first rop you can set the fire to be phantom. Does that make sense?
@homfly
@homfly 3 жыл бұрын
@@resilientpicture my background is a heighfield with trees, rocks (instances) and oceans, that is....more volumes. I would like to render the heightfield, ocean and fire in separate render and then compositing in nuke, but I need these 3 alphas.
@resilientpicture
@resilientpicture 3 жыл бұрын
Ok in that case may you can use cryptomatte. It's an outstanding way to extract parts of render. Give it a google search. This may what you need. Otherwise you'll have to use separate rop nodes to render them setting appropriate items to phantom. But double check if volume is compatible with cryptomatte.
@homfly
@homfly 3 жыл бұрын
@@resilientpicture im not sure if the cryptomatte is available for rsvolume. Yesterday I tried this method but it didnt work. I have never used cryptomatte. I will try to find a tutorial redshift+houdini+cryptomatte. Thanks!
@resilientpicture
@resilientpicture 3 жыл бұрын
Oh ok. Then you can use crypto for everything except volume. Render a separate rop for just volume with no background or everything else as phantom
@mirdulamurali4871
@mirdulamurali4871 2 жыл бұрын
Will this work in Houdini apprentice version ?
@resilientpicture
@resilientpicture 2 жыл бұрын
Yes it will, maybe not redshift.
@JoshuaAucker
@JoshuaAucker 2 жыл бұрын
hello! newb here. First off thank you for the tut. So nice! So I followed this pretty closely and My fire is blocky in the render and I am not exactly sure what to look at to try and diagnose. Any hints?
@resilientpicture
@resilientpicture 2 жыл бұрын
You are most welcome :) hmm, the blockiness is due to voxels and sometimes it is related to the scene scale and motionblur should blur them out during render. if you need further help, please send me the file to resilientpicture@outlook.com and I can have a look at it for you.
@JoshuaAucker
@JoshuaAucker 2 жыл бұрын
@@resilientpicture thank you so much! Ill check it out now
@resilientpicture
@resilientpicture 2 жыл бұрын
@@JoshuaAucker Sure thing and you are most welcome. :)
@mqmadrid
@mqmadrid 4 жыл бұрын
hehe nice thanks! I subscribe because your boy asked to me, just joking nice tuts thanks...
@resilientpicture
@resilientpicture 4 жыл бұрын
Lol! Thanks. Much appreciated
@msstudioccgi
@msstudioccgi Жыл бұрын
what your version ?
@resilientpicture
@resilientpicture Жыл бұрын
I think this particular tutorial was done using Houdini 18.5
@shaheryar2chill
@shaheryar2chill 3 жыл бұрын
Thankyou! Can i render in Mantra? Please tell me !
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome. You can render in Mantra, yes, but I haven't covered it in this tutorial or the project file.
@shaheryar2chill
@shaheryar2chill 3 жыл бұрын
@@resilientpicture Do i just have to select Mantra just instead if i dont have Redshift? Can you please explain that ?
@resilientpicture
@resilientpicture 3 жыл бұрын
Well, you can't just select mantra because you need to change materials, lights and render too itself. There are a ton of tutorials on this on youtube.
@guristoski2625
@guristoski2625 3 жыл бұрын
When people buy your product do you answer your e-mails?
@resilientpicture
@resilientpicture 3 жыл бұрын
yes i do. did i miss yours?
@guristoski2625
@guristoski2625 3 жыл бұрын
Yes I used your KZbin E-mail as i have no other e-mail for you.
@resilientpicture
@resilientpicture 3 жыл бұрын
Ok can you please email to resilientpicture@outlook.com. I didn't know youtube had an email. You could have used gumroad to contact me instead.
@guristoski2625
@guristoski2625 3 жыл бұрын
@@resilientpicture Warning Invalid source /obj/pyro_import/import_pyrofields/read_back Error: Unable to read file "C:/Users/Bruce/Downloads/sim/REALISTIC_FIRE_TUTORIAL_GR.import_pyrofields.1.bgeo.sc". GeometryIO[hjson]: Unable to open file 'C:/Users/Bruce/Downloads/sim/REALISTIC_FIRE_TUTORIAL_GR.import_pyrofields.1.bgeo.sc' GeometryIO[hclassic]: Unable to open file 'C:/Users/Bruce/Downloads/sim/REALISTIC_FIRE_TUTORIAL_GR.import_pyrofields.1.bgeo.sc'.
@resilientpicture
@resilientpicture 3 жыл бұрын
Hi Guri, I responded to your email. Hope it makes sense.
@drinnerd8532
@drinnerd8532 4 жыл бұрын
Okay... so, I'm starting to realize that if you aren't someone who even has a single clue about houdini you aren't going to be able to figure out a SINGLE thing. You clearly intended for this to be an intermediate level tutorial, because I have ZERO idea as to load a "pyro_source" node... so I can't even get past the first step. This is like, the 3rd or 4th tutorial I have to leave to search for yet, another, simpler, beginner-oriented tut. Maybe I can come back to this tutorial sometime next year after I've been able to get some kind of a freakin' clue about how to use Houdini... sigh*
@resilientpicture
@resilientpicture 4 жыл бұрын
Sorry about that Drinner D, I understand your frustration. However, this is indeed a beginner tutorial because the techniques used in this tut aren't complex. I should have mentioned at the start that this tutorial expects viewers to already know how to use houdini. Here's a link I suggest you look at. @Ninebetween has this excellent absolute beginner series called Houdini Isn't scary. Check it out kzbin.info/www/bejne/iqTZaYh9pqmcmMU I hope this helps.
@drinnerd8532
@drinnerd8532 4 жыл бұрын
@@resilientpicture Sorry for being so frustrated. It's not your fault. You're just trying to help people by sharing what you know, and I appreciate that a great deal. It's my own fault for not understanding Houdini. I apologize for being all salty in your comments section. I will take a look at what you posted. Thanks for your help.
@resilientpicture
@resilientpicture 4 жыл бұрын
No problem, it's ok. Don't need to apologize. All of us started the same way. 🙂
@TroubleShotVFX
@TroubleShotVFX 3 жыл бұрын
6:40 Houdini in a nutshell...
@resilientpicture
@resilientpicture 3 жыл бұрын
Lol! Sometimes it can be difficult.
@TroubleShotVFX
@TroubleShotVFX 3 жыл бұрын
@@resilientpicture I followed every single step the whole way thought and my results are constantly different than the ones you get. For instance.. Setting Ignition Temperature to 2 makes my fire completely disappear. If I set it to 1.5 then I get flames that look nothing like yours but at least I can see something. No way to know what or where things went wrong. But the answer is so easy. You just need a complete mastery of all known options to troubleshoot things on your own. Why didn't I think of that! It boggles my mind that it a program can be so intentionally unintuitive.
@resilientpicture
@resilientpicture 3 жыл бұрын
I understand, I'm sorry that you are having trouble with this tutorial. In my opinion, houdini is so connected to real world physics things can look different depending on what you missed. There's nothing wrong with that. It's this very thing that make you dig deeper and learn more. I hope that you get the results you are looking for pretty soon.
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