Twilight Imperium 4 Faction Guide | The Clan of Saar

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Cardboard Crash Course

Cardboard Crash Course

Күн бұрын

A component review and in-depth look at The Clan of Saar faction from Twilight Imperium 4th Edition, upgraded by the Prophecy of Kings expansion, designed by Dane Beltrami and published by Fantasy Flight Games.
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==Timestamps:========================================
00:00 - Intro
00:32 - Component Overview
08:32 - Analysis
=======================================================
==Other Twilight Imperium:===========================
TI4 Faction Guide Playlist: • TI4 Faction Guides
How to Play TI4 + PoK: • How to Play! | Twiligh...
How to Play Twilight Inscription: • How to Play! | Twiligh...
Codex Print and Play:
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Codex Purchase Link:
www.etsy.com/listing/12294567...
======================================================
==All rights for art and components are reserved to FFG 2022, and background music rights are reserved to MediaTunes 2016.===============================

Пікірлер: 33
@CardboardCrashCourse
@CardboardCrashCourse Жыл бұрын
Some slightly better lighting and camera for this one! Let me know if you notice a difference... Thank you, everyone!
@jasperblake2246
@jasperblake2246 Жыл бұрын
Not sure that the lighting difference jumped out at me, but it is looking good! I can see myself coming back to this review when I eventually play the Clan of Saar - but they are not high on my list of want-to-plays. Their biggest problem is reputation - people fear the "Saar ball" and therefore tend to try to stamp on them before they can get too big. That was certainly my reaction when I ended up next to them playing as Nomad!
@nestornovatore2923
@nestornovatore2923 Жыл бұрын
saar is the only faction that starts with only anti-mass deflectors there is actually an elegant pattern to the base game factions starting techs 1 faction starts with 1 level 0 tech in each of the 4 colors: yssaril, saar, yin, muaat. 1 faction starts with 1 level 1 tech in each of the 4 colors: nekro, ghosts, xxcha, arborec. 1 faction starts with 2 level 0 techs in each possible 2-colour combination: sol, naalu, l1, hacan, barony, mentak. then jol-nar, sardakk, and winnu are the outliers, but they don't duplicate any other factions starting techs. pok didn't add any factions with duplicate starting techs.
@danielharrington8691
@danielharrington8691 Жыл бұрын
Titans of Ul also start with antimass
@jacewilliams7135
@jacewilliams7135 Ай бұрын
Barony of Letnev also start with Anti-mass deflectors.
@freddyc1995
@freddyc1995 Жыл бұрын
Dude your videos are absolutely PHENOMENAL. One thing I’d love to see is a combat/strategy guide showing us specific combat situations. It’s one bit of content I’ve yet to find on KZbin. Keep it up!!
@CardboardCrashCourse
@CardboardCrashCourse Жыл бұрын
Hmmm, I really like the idea. Could you elaborate just a bit?
@braydenswinhart
@braydenswinhart Жыл бұрын
Hmm it’s usually faction specific and objective specific. My rule of thumb is in most cases not fighting is the best choice, but with factions like the Cabal fighting is almost always the right choice, and if it’ll win you the game or push you further ahead go for it, or if someone else is gonna win you should attack. Really your question of specific combat situations is interesting but the question I always ask my myself is if it’s better to even fight in the first place.
@freddyc1995
@freddyc1995 Жыл бұрын
@@CardboardCrashCourse If you took the time to setup combat scenarios in games you’ve actually played, and showed us what you did to successfully (or unsuccessfully) get out of them that would be so cool. I watch your videos all the time, and listen to Space Cats Peace Turtles, but actually seeing someone take the time to show the combat situations play out and explain what your reasoning is for doing what you do would be very helpful. It would also be a fun way for you and your friends to organically create content :) Thanks for replying! Your vids got me and my friends into this game
@freddyc1995
@freddyc1995 Жыл бұрын
@@braydenswinhart Totally agree. I’m very passive in general (unless the objectives call for aggression), but when the game turns into space risk I get wrecked lol
@Sonminiser
@Sonminiser Жыл бұрын
Lighting looks great! Love these videos, please keep them coming!
@CardboardCrashCourse
@CardboardCrashCourse Жыл бұрын
Thank you!!
@shaneheaney408
@shaneheaney408 Жыл бұрын
Excellent faction guide as always
@CardboardCrashCourse
@CardboardCrashCourse Жыл бұрын
Thanks, Shane!
@vonheer7418
@vonheer7418 Жыл бұрын
The Saar-ball is something to truly fear.
@andyn2854
@andyn2854 Жыл бұрын
Your faction guides are phenomenal. 😍 Have you done an All Tech guide? I know usually people talk tech per faction, but I wonder if it’d be worthwhile to make a guide explaining all of the tech and for each tech list factions who love it.
@lucasterra8783
@lucasterra8783 Жыл бұрын
Great guide as always! I hope you make the Barony of Letnev video soon. They're my favourite faction and I'd love to hear your thoughts on them. All the best!
@CardboardCrashCourse
@CardboardCrashCourse Жыл бұрын
Thanks, Lucas. I appreciate you watching for so long. The barony is coming up soon’
@derArchivar.
@derArchivar. 5 ай бұрын
Nice
@flippinacademy
@flippinacademy 11 ай бұрын
Hey, I love your content! Let me share with you a strategy and please tell me if turn 4 it's feasible: Taking Mecatol Rex Round1 (PoK): Get Diplomacy Strategy Card. Turn1- Carrier+2 Infantry to take control of 2 Planets. Turn2- Carrier+2 Infantry to take control of 2 Planets. Turn3- Diplomacy to ready the 2 Planets with highest Influence. By this point Technology should have been played, you pay with Home Planets +1 Trade Good and go for Gravity Drive. Turn4- Activate MecatolRex, Gravity Drive pick the Cruiser to make it have movement 3, activate Agent to give your Floating Factory movement 3 too. Fly with Cruiser and Floating Factory + 2 Fighters to Mecatol Rex.
@CardboardCrashCourse
@CardboardCrashCourse 11 ай бұрын
By turn 4, it’s completely feasible. I would even say that a couple factors are missing that would make taking Rex turn 3 possible, including good exploration and trading from others. But try your strategy, sounds fun!
@flippinacademy
@flippinacademy 11 ай бұрын
@@CardboardCrashCourse Thank you! So, I can move my FF 3 tiles because I used gravity drive with my Cruiser before? That's my main question...🤔
@CardboardCrashCourse
@CardboardCrashCourse 11 ай бұрын
Ohhh no, you cannot. Using gravity drive does not permanently increase the speed of a ship. Just for the single movement. So your cruiser wouldn’t be 3 speed, it would only still be 2 after that use.
@flippinacademy
@flippinacademy 11 ай бұрын
@@CardboardCrashCourse Ohhh, it was too nice to be real. So, I would have to go to mecatol with 1space dock (using gravity drive), 2 fighters, 1 infantry (hope someone use Warefare before) and 1 mech (with my deploy ability and TG). Wish me luck, I will need it.😂
@CardboardCrashCourse
@CardboardCrashCourse 11 ай бұрын
@user-fc3wi9ex1q Good Luck!
@ROFLWAFFLE352
@ROFLWAFFLE352 6 ай бұрын
15:15 How can you take the custodians token round 1? Where are you getting the influence from
@qpeocn
@qpeocn 3 ай бұрын
Yeah even with the Saar, the best early game faction, I don't see this happening until at least Round 2. You need really good RNG.
@jacewilliams7135
@jacewilliams7135 Ай бұрын
Warfare, get 2 tiles out 1 space, take an influence 4 and 2 double planet system (I actually am having this happen right now with my starting slice as Saar). Then after you move hope someone took diplomacy so you can flip those planets. Otherwise if someone took trade and you got enough trade goods + planet influence of home world you could get enough. It's not very common, but it isn't impossible.
@dominusnox7895
@dominusnox7895 9 ай бұрын
Why did you decide that docks can be accelerated? Corey Konieczka said in one of the fqs that the Saar docks are not ships, and only ships can be accelerated.
@qpeocn
@qpeocn 3 ай бұрын
It clearly says their docks can move and retreat as if it were a ship, thus movement enhancement cards does apply.
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