Excellent tutorial- broken down very clearly. Please make more!
@mitchellparsonage96484 жыл бұрын
Thank you David, really appreciate that! I got so side tracked after this unfortunately, but I am definitely coming back to this, stay tuned!
@amirbahrami20792 жыл бұрын
Could you make a video about applying a different material to a part of the wall ? Thank you for the content though
@mitchellparsonage96482 жыл бұрын
Hi Amir. I'm glad you find the content helpful! Sure, I will do that this week and post before the weekend.
@HoraceHingCheungPoon2 жыл бұрын
I have a serious problem. It is about trees. For many trees, the trunk and foliage are in different colors. An inside Twinmotion, if I collapse by materials, I will find replacement not working at all.
@carrieflowers99392 жыл бұрын
Hi Mitchell. Thank you for creating this vid - so helpful :-) Question: Why do some objects not change texture/color/material when applying? They either appear as a solid grey color (when it's supposed to be gold, for example) or that square box "look" as if no texture exists? How do you fix this? Thanks again!
@mitchellparsonage96482 жыл бұрын
Hi Carrie, very glad you found it helpful :) Unfortunately I can't assist too much at the moment as I am away for the next two weeks. It does sound like graphical issue.. Check what your quality settings are set to and change it to at least medium, maybe high and see if that helps. Also, updating your graphics card drivers wouldn't be a bad way to start troubleshooting either. I'll check back in when I get back, hope this helps you in the meantime.
@jeanjulien65354 жыл бұрын
thanks for the video ! Very helpful for me !
@mitchellparsonage96484 жыл бұрын
My pleasure, glad it was helpful!
@fonslutz58272 жыл бұрын
Hi Mitchell, Great tutorial, thanks for it. You've explained it very good! I wonder if it can be an advantage to group objects before exporting to Twinmotion. Or work with Block definitions to lower the size of the file. To make another colour of inside walls I had to explode the walls in surfaces, but the problem is the visibillity falls sometimes away.
@cor.b Жыл бұрын
GREAT! Thanks Mitchell
@TheCreativeFusion2 жыл бұрын
Great tutorial - thanks for being comprehensive and showing the comparisons step by step - makes it much easier to learn and understand what's going on. A couple of quick questions.. Q1. So if you can "collapse all" and then apply materials to each object inside TM with "select by object", then why not just leave your original model with blank "default" material settings and just apply all your materials manually to each object in TM? In theory this could work right and might save doing it twice...or will there be problems with this approach? (of course it might be easier and quicker with larger models and workflows to set up and assign materials in your model before export .. I get that). Q2. I'm also a Sketchup user - my current challenge seems to be getting a complex model ready for export => in other words setting up all the 'hierarchy' with groups, layers, components, materials etc.. In early models I didn't set up any heirarchy at all and this caused some big problems when importing the model into TM and trying to render it. Also importing models directly into TM via the TM pluggin (within sketchup) vs importing the model directly from a file location - I sometimes get different results in terms of whether the heirarchy within the model is preserved or whether it imports as one solid clump with no heirarchy and no individual objects or items editable at all). Thanks again for your great video and insightful lesson design - it all helps step by step as part of the learning process!
@mitchellparsonage96482 жыл бұрын
Hi there, Thanks for the kind words, glad you found it helpful and the feedback is really appreciated! Q1 - So you're exactly right here, you can leave your materials blank and assign in TM. Personally, I don't like doing that because of the reasons you said at the end, I normally work with large models so It doesn't make sense for me to do that. It is also very easy to apply materials in Revit as you can do it by type... So you don't need to apply materials individually in Revit which makes things much faster. It really will come down to model size and how you want to handle your materials. Grouping things together in Revit makes it easier to control for me in TM, because I'm thinking about my TM application as I'm designing in Revit. I think if you have TM in mind while designing, that will help a lot. Q2 - Unfortunately I am not a Sketchup user at all, so I cant offer any advice or tips here... I do know that the Revit live link plugin for TM has some settings when you export, have you had a look at those? I experimented with the live link about 3 years ago for a long time, but found it to be a little unstable at the time (Not sure if they've updated it). I prefer to import directly without the live link, as the link also slows things down quite a lot. I open the initial FBX file in TM, have a good look around, and if there is something that needs changing, I'll make the change in Revit quick and re-import (I do this all before assigning any materials or starting to build the landscape). I hope this helps! And good luck!
@keri13772 жыл бұрын
Thank you, very very helpful!
@ranganaifredrick54423 жыл бұрын
quite helpful. But my problem is when I am about to render I switch to higher quality but once I change from LOW to ULTRA the drawing looses all the materials I have already applied and it comes as "all white'. May you please assist on this problem
@mitchellparsonage96483 жыл бұрын
Hi, Hmm.. I'm not sure why this would be, I would have to do some research and testing.
@elAminMusa3 жыл бұрын
Thanks, the video is very helpful to me!
@danielkovac24253 жыл бұрын
how is it possible to combine several objects into one?
@mitchellparsonage96483 жыл бұрын
You could assign them the same material in Revit, then collapse by Material in Twinmotion.
@janissameh984 жыл бұрын
thank you!!
@mitchellparsonage96484 жыл бұрын
You're welcome :)
@asandamavengana35373 жыл бұрын
Helo I have a Question
@mitchellparsonage96483 жыл бұрын
Hi, sure!
@hishyarmohammad77353 жыл бұрын
very good
@mitchellparsonage96483 жыл бұрын
Thank you, hope you found it useful!
@PalmUniverse4 жыл бұрын
Helpful
@mitchellparsonage96484 жыл бұрын
I'm glad!
@Smashingpumpins3 жыл бұрын
1º You're so handsome 2º love ur accent 3º when I import Sketchup models often, they appear floating away in the sky and I have to zoom in like 5 mins and my computer (Mac air m1) gets super HOT by doing this. Some ppl said to put the whole ground and city, under the model but idek how to do that
@mitchellparsonage96483 жыл бұрын
Hi, That sounds like you have elements hidden in Sketchup or perhaps items that are built very far off in the distance, away from your model. I would start by making sure that your Sketchup model is clean and compact and doesn't have any items floating far away. I don't have much experience with Sketchup at all, but also check that your model is close to the "Internal Origin", if Sketchup uses something like that?
@Smashingpumpins3 жыл бұрын
@@mitchellparsonage9648 Idk what's that internal origin 😂 but lets hope that's the problem 😭 thank u anyways for ur time and help