As someone with debilitating ADHD I appreciate these tutorials so much. Too many just give you the answer without explaining how things actually work and why, meaning it's hard for me to actually apply it outside of that specific tutorial example.
@PrismaticaDev2 жыл бұрын
That’s so great to hear :) I’m glad my style is helping you out! I’m a big believer of making sure people understand why something is happening rather than just giving an answer
@plasid22 жыл бұрын
So cool you adding examples where we can use it
@kairu_b3 жыл бұрын
Awesome. Even though I'm just a viewer without a background in game development or any related stuff, I enjoyed it!
@Fokkusu3 жыл бұрын
Awesome video! Thanks a lot for demystifying the twosided sign, is pretty obscure on itself but extremely useful!
@raylights2 жыл бұрын
WOW! Just loved how simple and fast you explained that! Thank you so much!!!
@morganlak43372 жыл бұрын
OH MY GOD I needed that flip normals in masked material trick a week ago, I was working on mesh particles that have an outline by flipping normals, but for ribbon particles it generates the mesh so you can't flip the normals. So glad I have this trick! The shader I wrote is not as good
@PrismaticaDev2 жыл бұрын
Oh that's a perfect solution!
@wirowmaker Жыл бұрын
Used it added only Twosided mod and static mesh working very well thanks for pro tip!
@tazar252 жыл бұрын
I like almost any content you create for us
@PrismaticaDev2 жыл бұрын
Thank you! Glad you're enjoying it :)
@Fafmagic3 жыл бұрын
Quality. Keep up this demystification series :)
@emokid99473 ай бұрын
U LIFESAVER I LOVE YOUUU
@zero-g-racer2 жыл бұрын
exactly what i was looking for thanks dude
@edmflashback67433 жыл бұрын
GODDAMN... another video, love it! :D
@midnightprodigy47242 жыл бұрын
This is really gonna help me with low poly posters and stop signs
@PrismaticaDev2 жыл бұрын
Perfect examples!
@SanderAgelink3 жыл бұрын
Happened to be wondering how to create this two-sided effect recently, thanks!
@kimonagourides95813 жыл бұрын
Great video! appreciate the in-depth breakdown!
@Fabio-zc7bs3 жыл бұрын
Awesome as always. Thanks for the content ❤️
@coffee-beast-99z2 жыл бұрын
I realized I can use this for a note/piece of paper in my game!
@PrismaticaDev2 жыл бұрын
Very true! Good call :)
@saminaamanimc3 жыл бұрын
You have helped me so much thank you
@Max_Stupa2 жыл бұрын
Thanks for your videos. I am new to unreal and looked for VFACE semantics, as it usually calls.
@klimaluky2 жыл бұрын
Cool stuff as always! :)))
@johnmannp2 жыл бұрын
Niceeeeeee
@PrismaticaDev2 жыл бұрын
You're nice :)
@khris19772 жыл бұрын
Can you please make Mirror Material two type like reflection mirror and see thru mirror. thanks
@kuangjuitsou16993 ай бұрын
But this node can not used to make two side flag, because it does not support color texture.
@PrismaticaDev3 ай бұрын
You can - you'll need to sample 2 textures and use this as the Alpha in a Lerp between them (don't forget to clamp it)
@kuangjuitsou16993 ай бұрын
@@PrismaticaDev I just watch the tutorial made bu @Coreb Games regarding this issue. A Saturate node is needed to clamp the Two Sided Sign node between 0 and 1, which will work for the texture.
@shannxn10222 жыл бұрын
Nice tutorial, very informative. but i cant seem to make it work LOL! i've plugged in the nodes accordingly, but the whole object is invisible.. T_T
@PrismaticaDev2 жыл бұрын
You may just need to tick the "two sided" tickbox in the material details :)