I actually needed a tut like this to animate a toothbrush. Nice one!
@SimoneNastasiVFX2 жыл бұрын
I did a toothbrush with the same principle, works perfectly
@Kot_3dsmax2 жыл бұрын
Great tutorial! Thank you!
@miladelemental34744 жыл бұрын
Awesome!
@ramdpshah4 жыл бұрын
thanks for wonderful tutorial
@Anthonyyg4 жыл бұрын
Great tutorial I learned a lot about TyActors the result is really cool. I am finding that the bottom section is bound to the plane but that the next part is lagging behind it follows but the bind has excessive stretch. I have tired updating the timesteps and calculation steps in the PhysX setting but its not helping do you have any ideas how to address it?
@SimoneNastasiVFX4 жыл бұрын
you can activate spring and/or twist in the physx bind operator and go up as much as needed with the values
@AlexanderMarks4 жыл бұрын
Thanks for the great tutorial. What program are you using to make the frames into a video?
@SimoneNastasiVFX4 жыл бұрын
you mean the rendered one or to grab the screen? Iirc I used Arnold and fusion for the video, and OBS studio to record the tut
@JavierPortillojportiyo4 жыл бұрын
Hi, thanks for great tutorial, i have a question: if i need move the floor, how add controler dynamic? i like follow inertial force or gravity.
@JavierPortillojportiyo4 жыл бұрын
I answer myself, I share in case it helps someone. To move the floor, you just have to add "Object bind" and select the floor in Tyflow002, from event 002, just below the Physx Switch (kinematic). Thanks again for the tutorial. It is very useful!
@aiuhejvwvud8c99rjej4 жыл бұрын
When moving the floor plane, particles (pillars) do not follow. It is in the location where it was first created. What should I do?
@SimoneNastasiVFX4 жыл бұрын
have you used object bind operator to bind them to the floor?
@risnandarmultimedia52963 жыл бұрын
nice. how do you get that script for pivot placement?
@SimoneNastasiVFX3 жыл бұрын
That's one of the amazing soulburn scripts. Google it, they are incredibly useful
@mangeshkakade26283 жыл бұрын
If i want object on center of face What i can do ? right now i select face then 2 particles generate at faces .
@SimoneNastasiVFX3 жыл бұрын
that's because a face is intended as triangles. Instead, create a birth object - pick the geometry - add a face fracture set to "polygons".
@mangeshkakade26283 жыл бұрын
Thanks sir reply to me ! I used face fracture but then there has problem with that when i tried face normal or tried local axis for each faces on cylindrical surfce and rotate or spin it gets not perfect rotaion.
@mangeshkakade26283 жыл бұрын
can i get your email id So i can send you excat problem with Picture
@SimoneNastasiVFX3 жыл бұрын
@@mangeshkakade2628 you can use the rotation operator and set it to "by surface", picking the source mesh. Better bring this stuff on the facebook tyfllow group tho'!
@mangeshkakade26283 жыл бұрын
@@SimoneNastasiVFX I did it.
@jhill3d4 жыл бұрын
Link to pivot placer script you are using?
@SimoneNastasiVFX4 жыл бұрын
that's part of the Soulburn scripts of the uber artist Neil Blevins. neilblevins.com