Modeling Exercise: Wicker Basket | Blender 2.8

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Tyler Serino

Tyler Serino

Күн бұрын

Пікірлер: 23
@kproductions9963
@kproductions9963 9 ай бұрын
This is a great tutorial . Thank you so much. This may have already been mentioned in the comments but what I decided to do instead of adding the array modifier to the vertical edges was to copy all of them. I found the placement to be exactly center of the horizontal weaves . After that I adjusted the size of the top and bottom vertex point before converting the curve.
@rajib8835
@rajib8835 Жыл бұрын
Love the way you give the lesson
@shegame
@shegame 3 жыл бұрын
Thank you man! I`m just starting learning blender and your tutorial is incredible!
@les-ateliers-filimage9466
@les-ateliers-filimage9466 2 жыл бұрын
Well done great tutorial well explained
@gooorylin
@gooorylin 3 жыл бұрын
it looks very professional - i will definitelly use your technique,to be able to create that model,thank you sir
@speedspeedo6636
@speedspeedo6636 4 жыл бұрын
this helped me out a lot. I've been wondering how to do that it improved my modeling and the way I observe them before starting.
@_news_of_the_world_
@_news_of_the_world_ 4 жыл бұрын
awesome tut dude!
@johnnemo5574
@johnnemo5574 5 жыл бұрын
This looks great. Was thinking of starting with a cylinder to avoid cutting the bottom and then once the weaver pattern is done for the cylinder, you can deform the shape with a lattice modifier
@azerqerty2277
@azerqerty2277 4 жыл бұрын
That's perfect !
@Mary150894
@Mary150894 4 жыл бұрын
Thank you!!
@aranganr
@aranganr 4 жыл бұрын
Great tut thanks
@mordecai1484
@mordecai1484 3 жыл бұрын
Thank you very much! ) how would you approach baking normals of this basket on low poly?
@sarahwidia1942
@sarahwidia1942 3 жыл бұрын
Could you help with the scale? I cant scale like that, how can you do that
@renatoandredl
@renatoandredl 3 жыл бұрын
hey i had troubles too, i looked it up and apparently Alt+S works!
@Konki..
@Konki.. 3 жыл бұрын
Apply rotation and scale
@mccrackhead1832
@mccrackhead1832 4 жыл бұрын
are you going to be uploading again soon
@TylerSerino
@TylerSerino 4 жыл бұрын
Hopefully. I've been super busy with school, but I'm really aiming to upload soon
@enigmaticcat7915
@enigmaticcat7915 4 жыл бұрын
Me: Oh good, an easy wicket tutorial. *Looks at the video length* Well, shit.
@TheZahnputz
@TheZahnputz 2 жыл бұрын
great tutorial - except for the part when you delete a face by insetting it and deleting the verticies :D
@skillzorskillsson8228
@skillzorskillsson8228 4 жыл бұрын
I honestly dont really understand why everyone select non-color data for normal maps, normal maps is not a black and white image. Normal maps have colors, however for bump maps you use a black and white image. I see almost everyone who use blender chages normal maps to non-color data and it may be the right thing to do, but to me it just seem to be wrong... since normal maps are supposed to be colored
@TylerSerino
@TylerSerino 4 жыл бұрын
That's actually a great question. I looked it up, and according to a post on stack exchange, it has to do with the way that blender treats images marked as "color data". Here is the link blender.stackexchange.com/questions/87000/color-vs-non-color-data
@marcdraco2189
@marcdraco2189 4 жыл бұрын
Non-color data just tells Blender to ignore colour corrections that are normally applied to images. You can see this easily by importing an image to an emission plane and then switching the option on and off. The colour data in a normal map isn't really colour, it's just data encoded into the colour channels. The same applies to any image map (specular, reflection, etc.) as a gamma shift can even affect monochrome data.
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