This is a great tutorial . Thank you so much. This may have already been mentioned in the comments but what I decided to do instead of adding the array modifier to the vertical edges was to copy all of them. I found the placement to be exactly center of the horizontal weaves . After that I adjusted the size of the top and bottom vertex point before converting the curve.
@rajib8835 Жыл бұрын
Love the way you give the lesson
@shegame3 жыл бұрын
Thank you man! I`m just starting learning blender and your tutorial is incredible!
@les-ateliers-filimage94662 жыл бұрын
Well done great tutorial well explained
@gooorylin3 жыл бұрын
it looks very professional - i will definitelly use your technique,to be able to create that model,thank you sir
@speedspeedo66364 жыл бұрын
this helped me out a lot. I've been wondering how to do that it improved my modeling and the way I observe them before starting.
@_news_of_the_world_4 жыл бұрын
awesome tut dude!
@johnnemo55745 жыл бұрын
This looks great. Was thinking of starting with a cylinder to avoid cutting the bottom and then once the weaver pattern is done for the cylinder, you can deform the shape with a lattice modifier
@azerqerty22774 жыл бұрын
That's perfect !
@Mary1508944 жыл бұрын
Thank you!!
@aranganr4 жыл бұрын
Great tut thanks
@mordecai14843 жыл бұрын
Thank you very much! ) how would you approach baking normals of this basket on low poly?
@sarahwidia19423 жыл бұрын
Could you help with the scale? I cant scale like that, how can you do that
@renatoandredl3 жыл бұрын
hey i had troubles too, i looked it up and apparently Alt+S works!
@Konki..3 жыл бұрын
Apply rotation and scale
@mccrackhead18324 жыл бұрын
are you going to be uploading again soon
@TylerSerino4 жыл бұрын
Hopefully. I've been super busy with school, but I'm really aiming to upload soon
@enigmaticcat79154 жыл бұрын
Me: Oh good, an easy wicket tutorial. *Looks at the video length* Well, shit.
@TheZahnputz2 жыл бұрын
great tutorial - except for the part when you delete a face by insetting it and deleting the verticies :D
@skillzorskillsson82284 жыл бұрын
I honestly dont really understand why everyone select non-color data for normal maps, normal maps is not a black and white image. Normal maps have colors, however for bump maps you use a black and white image. I see almost everyone who use blender chages normal maps to non-color data and it may be the right thing to do, but to me it just seem to be wrong... since normal maps are supposed to be colored
@TylerSerino4 жыл бұрын
That's actually a great question. I looked it up, and according to a post on stack exchange, it has to do with the way that blender treats images marked as "color data". Here is the link blender.stackexchange.com/questions/87000/color-vs-non-color-data
@marcdraco21894 жыл бұрын
Non-color data just tells Blender to ignore colour corrections that are normally applied to images. You can see this easily by importing an image to an emission plane and then switching the option on and off. The colour data in a normal map isn't really colour, it's just data encoded into the colour channels. The same applies to any image map (specular, reflection, etc.) as a gamma shift can even affect monochrome data.