Closed captions will be added... when I get the time to do em inbetween work. Anyways, I'm back (i hope)! Gonna try to stream more and upload more, join da discord for mo updates and thank you very muchsta for watching
@lontrinhafof3 ай бұрын
thank youu
@Kev2o23 ай бұрын
The auto-captions work pretty well
@Cametek.CamelliaOfficial3 ай бұрын
I appreciate your effort to make THE MOST INTIMIDATING GAME GENRE EVER easier for the beginner players to access! Hope more people find the fun of playing it
@tzechi3 ай бұрын
OH MY GOD I LOVE YOU WTF
@tzechi3 ай бұрын
oops my inner fanboy came out
@KeStarGmD2 ай бұрын
EYOOOO CAMELLIA
@ChefSniperYT2 ай бұрын
A wild Cammie appeared!
@ItsCakes72 ай бұрын
Yo it's the person who made the flamewall song !
@argonaut6403 ай бұрын
Petition to replace the term “skill issue” with “low Earth Power” in the rhythm game community.
@MeItyCheese3 ай бұрын
Yes signed
@Gust38833 ай бұрын
L + ratio + low earth power would hit so different
@ikiyou_3 ай бұрын
"Vegeta, what does the scouter say about his Rhythm Power?"
@puffcat23572 ай бұрын
signed puffcat
@VeryUncreative2 ай бұрын
Absolutely signed
@H0C0X3 ай бұрын
A few more extras, from a mobile rhythm game player: Specific to non-PC games: Crosshands - when a chart forces your to cross your hands to hit the notes, either right over left or left over right. Arcaea loves to do this, other mobile games do this a bit, as do many arcade games like Chunithm and Maimai. SDVX has a few too. Flicks - notes that you have to give a directional input to on top of hitting the note. Can be timed or untimed. See: lanota, cytus 2, phigros, chunithm etc. Catches/Chains - notes you dont have to tap, as long as youre holding down the button or your finger is on the screen, you'll hit the note. Cross-overs - when one side of a trill "crosses over" from the left to the right, making you crosshand while trilling. A bit niche. Train - alternative name for extended trill. General: 2k/3k/4k/5k/6k etc. - the number of "keys" you need to play a chart, for mobile games this refers to the number of fingers you need to simultaneously use to play it. Typically maxes out at 6k/7k for mobile, and 10k for PC. Marathon chart - a reaaaaally long chart. Breaks - when a chart becomes completely empty of notes in the middle, while the song is still playing. Typically after a very hard stamina section or within a marathon chart. A "rest" section. Vibro - jacks turned up to 11, typically on all the lanes at once, very fast. Causes carpal tunnel.
@alvargd67713 ай бұрын
in PIU, crossovers are the equivalent of crosshands in Arcaea, theyre pattenrs which require you to twist your body and move your legs past each other to do them naturally
@aykarain3 ай бұрын
i remember a rhythm game i played one time with catches/chains but they were called drag notes the rhythm game is rhine btw if you want to play it
@noobysanwich3 ай бұрын
vibros are annoying but i dont see them much so its fine 🤷
@Fafr3 ай бұрын
@@aykarain Drag notes is a pretty common name for those too, Phigros calls them that
@Icecat043 ай бұрын
@@Fafrbeatsaber calls them pauls. Don’t ask me where it originated cause idk.
@_knave3 ай бұрын
"What's considered fast and slow is different for everyone..." *cuts to 274 bpm*
@Bobbias3 ай бұрын
Another term you missed is mindblock. A mindblock is when you have the technical skill to read and play something, but something gets messed up in your mind and you strugggle to read/hit that specifoc pattern. This can happen in any game, and is a general failure of the pattern recognition part of your brain. Mindblocks are typically but not always limited to a specific pattern within a single chart, with players often being able to play that same pattern fine in other contexts. This often prompts players to apply modifiers that rearrange that chart to try to remove the association of the mindblock with a specific part of that song when possible.
@RenShinomiya1213 ай бұрын
Honestly when i played a game for too long, even though i might've FCd a particular song so many times, sometimes i can't just get through that one speedy part of the song. then i come back the next morning and easily fc it again.
@Yusuketh4433 ай бұрын
nocebo effect
@Scarletdevilish2 ай бұрын
As an ADHD this is just every day gameplay for me
@Taro4012ITG3 ай бұрын
nhaha I love how even the vivid/stasis modchart in the modcharts section was also made by me
@DaKing083 ай бұрын
“say hi to the desktop!”: the chart
@nohintshere2 ай бұрын
hi taro !
@conqueringwill81693 ай бұрын
a few extra terms sightread killer (literally from 初見殺し): a pattern that isn’t necessarily hard, but just difficult to sightread - for example, an extreme note speed increase with very simple notes to hit individual difference (literally from 個人差): a chart where players of the same skill level will vary greatly in ability to play it - generally this happens when a chart focuses on a single skill rather than being balanced across them money score and EX score: money score is (usually!) the default scoring method, and EX score is based purely on accuracy (i.e. no combo bonuses or the like); EX score may also consider an extra timing window above “perfect” that otherwise has very little impact on money score - for example, in DDR, a Marvelous is worth only 10 more points than a Perfect in terms of money score, but a Marvelous is worth 3 EX score and a Perfect is worth only 2 (money score is so named for its appearance in the original beatmania games, where it was the amount of money you received for your work DJing)
@riyusakaa_3 ай бұрын
Taiko's Music Revolver Ura is a classic example of 初見殺し haha
@sfisher9233 ай бұрын
Constant Motion Solo D in Rock Band - Would be just some normal rolls (GRY into GRB into GRO) but the note speed increases massively making it the sightread killer
@alvargd67713 ай бұрын
so would the +1 note per shiny in Arcaea which makes scores be 10,001,456 instead of just 10,000,000 would be an EX score?
@BryanLu03 ай бұрын
@@alvargd6771Arcaea only has one score so this terminology wouldn't apply. Cf. Cytus II where there is Score and also TP
@ecksdee97683 ай бұрын
16:49 HOLY SHIT IT'S WONDERHOY
@baronbunny54713 ай бұрын
was looking for a comment to mention this lol
@definetlyjustaguywhowillfindt-3 ай бұрын
W skin
@chiare52362 ай бұрын
Or the end where it only shows proseka songs in taiko
@ferry32453 ай бұрын
Beat divisions in 6:09 is probably the best example I've seen of someone explaining it, thank you
@DaKing083 ай бұрын
tzechi teaches music theory
@Tasselled-Wobbegong3 ай бұрын
Arcaea mentioned for 0.5 seconds ‼️ ‼️
@oszlop58963 ай бұрын
Adofai displayed for 1 frame❗❗
@alvargd67713 ай бұрын
PIU shown for 3 seconds in the most unorthodox chart imaginable!!!
@keshiki273 ай бұрын
I see you're trying to make things _engaging_ by storytelling, but sometimes it also leads to weird order like introducing FC/AP before "combo" 😅 Anyway, WE did enjoy the video 📸
@dimmitsaras3 ай бұрын
I'd translate earth power to skill floor
@thepanman6743 ай бұрын
Nice koishi pfp lol
@nighteagle763 ай бұрын
Another term we use in ADOFAI (A dance of fire and ice) is "Pseudo", since there are no double notes there, people put two notes really close so youcan press two keys at once and get it as a "pseudo doublenote"
@memesong213 ай бұрын
yeah and they're usually communicated either with a really sharp angle or if the chart is fast enough a regular 3 point turn
@ThePizzabrothersGaming2 ай бұрын
The rhythm journey crossover map has double notes, which can be used in custom maps, no?
@memesong212 ай бұрын
@@ThePizzabrothersGaming yes but they're usually only used in the easier maps
@KusanaG113 ай бұрын
Every time I play Taiko, I'd beg "Namco, pls add more QoL features and popular RG songs to the game!" But they simply responded "Tekken, Tekken, Dragon Ballz."
@thepanman6743 ай бұрын
Correct me if I'm wrong but is this a loose reference to FunkE's TF2 video from 2-3 years ago "I Miss TF2"?
@leonhardtbelgar24682 ай бұрын
"I don't understand, so onwards I pressed"
@pentaxel39052 ай бұрын
There are some specific PIU terms. One of them is brackets. Brackets are basically notes that look like a normal jump, however, they are hit with one foot, specifically the heel and the toe.
@ruruchi_3 ай бұрын
This is simply the best rhythm games video I've ever seen, both production wise and meme-wise. Despite playing rhythm games for years, I've learned a lot of terms from that video, and it is perfect to introduce someone to any game
@redbirdgames66163 ай бұрын
10:33 as a non-taiko player, this fucking scared the shit out of me like wtf was that
@zcattogd3 ай бұрын
I refer to those as the "funny part" of the song because I'm not very versed in rhythm game terminology
@DaKing083 ай бұрын
wait till you listen to XNOR XNOR XNOR
@crazycanyon30283 ай бұрын
Rythm games are so vast where you can be familiar at one only to be blindsided by another that’s actually a official legend of Zelda game developed by an indie studio that is also a sequel to a hardcore rougelike dungeon crawler
@maglev07893 ай бұрын
That song is basically MopeMope before MopeMope
@DaKing083 ай бұрын
@@maglev0789 “erm ackshually xnor xnor xnor was made in 2020 whereas mopemope was made in 2017” 🤓
@1unar_eclipse3 ай бұрын
Love how Beat Saber got exactly 1 mention and 1 clip. Goes to show how weird the game is in comparison to other rhythm games lol Some specific examples of Beat Saber names and weirdness: - A "lightshow" is the background of a map. - Beat Saber does not have timing windows. In fact, no component of the score per note is based on timing. - However, there is a community term known as time _dependence_ - a measure of how your score on a constant swing and constant note position/angle would vary across different points in time. - A "jump" is not 2 notes at once in Beat Saber. It's two notes of the same color, at different points in time, with a wide distance between them. - A "double" is at least 2 notes where both saber colors need to hit a note at the same time (analogous to chords/jumps in other games). - A "crossover" is a note being on the opposite side of where it "should" be (ex. blue note on the left side). Sometimes this is used to describe doubles where this happens to both notes. - A "stack" is a Beat Saber-only term where 2 notes of the same color need to be hit in the same swing. "Windows" are stacks with a gap of one note between the notes that make up the window. (Example: OST Ghost.) - A "reset" is any time where you need to manually un-swing before swinging again. These are often communicated with bombs ("bomb reset"), but older/worse maps use uncommunicated resets as well due to lack of understanding of parity (a overall mapping concept that's too expansive to get into here). - Jacks don't really exist in Beat Saber. "Inlines" use multiple notes on the same grid space, but the note directions flow. "Double directionals" (DDs) are the closest equivalent, where you need to hit the same note direction on the same saber twice in a row. DDs are often bad practice, but they do work in certain tech maps when set up to (see: OST Radioactive) or for emphasis when the song allows it (see: Pink's Spin Eternally One Saber). - Tech maps generally involve unorthodox swing methods. OST examples include Tempo-Katana and World Wide Web. Custom examples include Accelerate, The Other Side, and #1f1e33 Ultimate Long Version. - Because of Beat Saber's extremely lenient hitboxes, there is an entire class of map based on extreme abuse of them, "challenge maps." For examples, scroll through Cube Community and find something with less than 80% accuracy. They're wild. - There are like 4 different ways to represent long notes. Walls don't mess with sabers at all and may require player head movement. Arcs are trail things that don't impact score at all, but look cool and help with where the next note is in slower maps. Those are mainly used for really long notes. Chains have a lot of little notes in succession and can represent shorter long notes or a lot of sounds in quick succession, and "sliders" are improvised equivalents made of at least 2 notes at different but close time intervals, used before chains were actually added (and still by some mappers). Really long sliders are considered bad practice outside of challenge maps, and in general some consider sliders hard to score on. - Players are free to adjust note spawn offset, which can be likened to covering parts of the screen in a VSRG, but in 3D. This even became basegame a while back. However, actual note speed is set by the mapper and is constant across the map, and this speed actually directly correlates to timing windows, so changing it is not allowed (to my knowledge). It only changes mid-map in modcharts, pretty much.
@askplays3 ай бұрын
Great comment, but maybe put it in the main one lol
@1unar_eclipse3 ай бұрын
@@askplays Good call tbh
@caberscabers69733 ай бұрын
Beat Saber challenge player here, really neat comment, here's some other terminology that's mostly used by challenge players (because it's typically bad practice elsewhere) Poodles - Long chains of typically one directional notes (similar to jacks, but are usually a LOT faster, in the realm of like 30 NPS, my favorite example is BUTTOBA SUPERNOVA) Palm-ups - A note pattern that forces you to swing with your palm facing upwards towards the ceiling (compared to the regular facing downwards you have) Metronome - A typically only very high challenge level mapping style where it forces your hands to move like a metronome, typically shown by being 6+ Lane Maps, and having multiple notes facing the same direction on the same row (a good example is Safety) Stamina - This term is also used in other rhythm games (such as DDR) but these are maps that typically are made in a way that tries to exhaust the player, and in higher level challenge stamina maps, is typically frowned upon to pause during play Vibro - This term is also used in other games, but beat saber also has many subsets of vibro such as Jump Vibro, but this is typically where up & down notes are placed in extreme close proximity to each other, with no side notes & the like, typically on bottom row. with subsets like jump vibro they can have larger gaps, but these are much rarer Some terms that aren't really challenge specific, but are also used Over-swing - This is typically when you swing much more than the required 60° & 40° required to get full swing accuracy on notes Full-swing - Swinging around the correct angles to get full swing accuracy, mostly used in reference to doing stuff such as full-swinging vibro maps (I hate doing this) Under-swing - This is just the opposite of Over-swing There's more terms here that I could include, but are just too niche to really be important, pretty general compared to other rhythm games, or were already included by you
@solicoli3 ай бұрын
Beat saber tech I think would be perfect as an example of tech in general tbh
@solicoli3 ай бұрын
also i tried to make a bs terminology video once- never again 😭
@rekunan3 ай бұрын
I was hoping to see offset here, but I also know that tokaku has a rly good video on it.
@aykarain3 ай бұрын
i havent watched the whole video but _offset_ isnt in it!?!?!?
@rekunan3 ай бұрын
@@aykarain unfortunately it gets mentioned but not explained
@aykarain3 ай бұрын
@@rekunan yeah i watched the video why is that just mentioned without explaining... even bpm is explained...
@crazycanyon30283 ай бұрын
I don’t know what your talking about but I’m assuming your either talking about the offbeat or latency calibration
@LeOwwAndRose2 ай бұрын
@@crazycanyon3028 latency calibration Offbeat is related to the time signature section
@Randommmmmmmmm3 ай бұрын
17:11 gd has the same problem and even though 10* in gd are separated by 5 different other difficulties the difference between the easiest of the hardest difficulty and the hardest of the hardest difficulty is still really big (I don’t really think there’s a point to this comment but who cares :3)
@__flame_hunteryt__55403 ай бұрын
Which is harder? Tidal Wave: 10* Extreme Top 1 or Clubstep: 14* Beginner Demon
@Olflix3 ай бұрын
@@__flame_hunteryt__5540That's a fault with default levels being allowed to have higher star ratings than custom levels
@BruhLHtheguyАй бұрын
Acu to tidal wave is 100x bigger than the nightmare to tidal wave. Shows how crazy the extreme demon range is 13:06
@Jackdaduck113 ай бұрын
20:51 Project Sekai songs for 14 seconds!!! (I adore this game)
@jakeylake73 ай бұрын
leo need my FAV GROUP
@Jackdaduck113 ай бұрын
Nice, @@jakeylake7! I'm a vbs/VS fan
@moonjumper36242 ай бұрын
@@jakeylake7we love Leo/need 🗣️ and the WALL
@waldaw.34652 ай бұрын
I would also add "shitmiss". Missing on a really easy part of a song, usually right after a particularly hard part like a chorus. Hurts even more than reverse choke imo
@maglev07893 ай бұрын
Things this video taught me 1. Rhythm gamers are masochists 2. Taiko sucks 3. Rhythm Heaven could not be more different from most of the genre could it
@Plaquepsoriasis3 ай бұрын
One of the best cases as to why Geometry dash is a rhythm based platformer, not a rhythm game. Sightreading, tech and, choke are literally the only terms in this video I have heard being used in the gd community. Though to be honest I don’t see Frame perfects, straightfly, flow gameplay, or anything else showing up in most rhythm games.
@rosheafan3 ай бұрын
Well, a straightfly is just a jack, isn't it?
@Plaquepsoriasis3 ай бұрын
@@rosheafan For the most part, but with straightflies not only does the length of time in which you hold down be a factor but your momentum can change how frequently or how long you would wait to click again.
@Olflix3 ай бұрын
@@rosheafanNo, that would be consistency in GD terms.
@WD353 ай бұрын
@@rosheafannot really Straightfly is less about a specific cps and more about balancing hold/release times
@rosheafan3 ай бұрын
@@WD35 that's what you want to do with a jack already. I guess you could say it's a hold note jack, technically?
@NoLongerNull3 ай бұрын
I happen to be the kinda guy who refuses to choke out of paranoia, so I mess up at the start on purpose then realize I fucked up when I finish a song and haven’t missed except for that one part I did on purpose but that’s just a me thing maybe …. Or is it
@viyeIIastears3 ай бұрын
0:31 Slams are also used by the arcaea community haha
@jpluna0013 ай бұрын
The pacing of this video is phenominal! Great explanations for each term while breezing through them at a fast pace.
@kidboo3773 ай бұрын
Excellent video! Very well put together and great information. A couple of extra notes: DDR actually has 6 judgements (Marvelous, Perfect, Great, Good, *Boo*, and Miss, and then technically O.K and N.G). Offset/sync, Mines/Shocks, Brackets, Crossovers (including scoobies/afronova walk), Candles, and Doublesteps were worth a mention IMO. But these are all just minor nuances. Overall this is a very awesome video!
@Robenicks3 ай бұрын
Thanks for putting together this resource! I sometimes get confused with terms here and there so I'm glad something like this exists. A term I was thinking of that didn't get mentioned is "endkill" (a difficulty spike or hard pattern specifically near the end of a chart), or similarly "break/rest" (a less demanding pattern within an otherwise hard/highskill chart).
@TheEvelynMakesThings3 ай бұрын
5:19 VIVID/STASIS MENTIONED
@SonorianBnS3 ай бұрын
kitten burst enjoyer??
@TheEvelynMakesThings3 ай бұрын
@@SonorianBnS You saw my pfp, yes. I am on the official discord. Good game :3 Honestly just as suprised anyone else knew what it is.
@gakupokamui65813 ай бұрын
RAHHHH
@Gust38833 ай бұрын
LETS FUCKING GRODE!!!!
@Superkuzia153 ай бұрын
WE BREAKING THE DUSK WITH THIS ONE🔥🔥🔥
@Kev2o23 ай бұрын
This is such a well made video and wasn't expecting 20 minutes of information, wow. Goodjob, and thank you for the info!
@lovelymayapop3 ай бұрын
very happy u included the term earth power
@darkshortyx3 ай бұрын
Triples/hands in the chords section can also be called "brackets" in games like pump it up. In The Jacks section, trills can also be called drills. Choke can also be called flag. Enjoyed watching this video! Good stuff, and thanks for creating!
@mandl27103 ай бұрын
Flag covers both choke and reverse choke afaik, since I usually see it as "all [x judgment] or better except for one note"
@SpaceCode103 ай бұрын
:O seeing my art in such an informative video is so cool! Thanks for giving me the opportunity to help make this video come to life. Knowing my favorite style of notes are called “jacks” “stairs” and “rolls” is kind of funny.
@Swagpion3 ай бұрын
Here are a couple things to note. In general gaming terms, mods refer to external mods, which range from quality of life changes, to overhauls of the base game, to even adding Tomas the Tank Engine. So the Rythm Game term of "mods" would be closer to advanced settings in other games. Difficulty spikes are usualy short parts, hence the spike part of the name, slim and pointy. A reverse difficulty spike (reverse spike for short) is the inverse, randomly getting easier before getting harder again. These both are made up of a difficulty jump (game gets harder suddenly) and difficulty drop (game gets easier suddenly) there is also difficulty curve, usualy used to talk about how difficulty increases throughout a game (in most games with difficulty curves, you tend to get more powerful, so it feels more linear) but in rythm games, it would refer to how much harder the high difficulty charts are compared to the low difficulty charts, so a curve where the x-axis is in order of difficulty, and the y-axis is actual difficulty. You know. being honest, I think this idea of bringing difficulty curves into rythm games makes sense, and it would be the truest version of the curve, as the only thing that improves is your skill. And cheesing power. Speaking of which. Cheese is the general game term for making something easier then it is supposed to be, usualy be doing it in an unintended way. And a term I made up is "lactoseintolerent part" this means a part that is extra weak to cheese, just like lactoseintolerent people. This mostly applies to bosses in games with combat, but im sure there are some easily cheesable parts in some ryhtm games.
@VickyTheCat3 ай бұрын
Dude literally shows an Genshin Impact clip for a second, but doesn't mention Project Diva at all smh
@Yur1Bee3 ай бұрын
REAL, project diva is peak too smh
@crazycanyon30283 ай бұрын
I love watching these videos knowing well the only rhythm games ive ever played are a hardcore roguelike, legend Zelda game, and 3/4 of the rhythm heaven games (I haven played fever(Wii)
@Scarletdevilish2 ай бұрын
Rhythm Heaven is awesome
@naqwillz10893 күн бұрын
Also, I Watching This Knowing I Only Play Parappa the rapper Project diva Guitar Hero And Friday Night Funkin'
@marcosalberto32823 ай бұрын
15:47 for those who are wondering: "I can't tell the difference between flan and pudding, but it's actually my second favorite dessert. if you ever see my IRL please donate me all your puddings. thank you".
@dealerofmelons3 ай бұрын
17:50 BMS disrespect…
@Pinkcircleguy3 ай бұрын
LN charts scare me. People who can even read it has my respect
@tiburones2022 ай бұрын
5:17 vivid/stasis mentioned!!! Peak!!!
@SoppoMod2 ай бұрын
One clip of Pump It Up and it's JKD's Reality Based beyond belief
@Duskdevatabyss2 ай бұрын
Tbh, starting as a Project Diva player has me using a few different terms for Chords. That, and having a specific term as well for both unique notes too depending on the games i've played. Doubles: Chords with 2 notes Triples: Chords with 3 notes Quads: Chords with all four standard inputs (i.e. XO□🔺️ or all four directional inputs). Can be known as "slamming" as well in strumline circles (certian OSU types, FNF, etc.) Slides: Directional notes using either the Slide Bar on the PD arcade machine, or touchpad/joysticks for the console releases of Future Tone. Can also have Chain variations, but typically function as an equivalent to Flicks. Star Notes: the original touchpad/joystick notes for the home releases of PD. Named after the unique shape they have. Modchart/Modcharting: The use of special coding in FNF charts to allow for new notes or gimmicks to be present in a song/level. Examples can be killnotes/deathnotes (notes that result in a game over), strumline manipulation, "target" notes (a term I coined myself, used for notes you MUST hit or suffer a penalty for missing), hurtnotes (killnotes but less severe, or with varying effects), and Health Drain (opponent can "regain ground" on their turns, much like the player), etc.
@ShinjiSixteen3 ай бұрын
Decent overview, and the video is extremely eell produced!
@CalWhimsical3 ай бұрын
this genuinely did help me a lot. i surprisingly didn't know some of these terms despite being interested in multiple rhythm games for years
@Oesteria_3 ай бұрын
What a great video. It's tough to put terms from so many varied rhythm games. In project diva theres a few terms i can think of. 270s and 360s. Meaning a pattern that goes around the controller with 3 notes or 4 notes in succession. More commonly used on the ds4 or hori controller. Similar to staircases. Spam, another word for jacks/trills. Multis, another word for chords. Hold switches, which is releasing and changing hold notes out of order in order to achieve a higher score And score attack, which is purposely missing or hitting the wrong buttons in order to maintain holds for the longest amount of time possible to achieve the highest score in rankings possible.
@jinkusuSPL3 ай бұрын
(o!t) Me going: "fuck i hate 2 stp 1/6" and then everyone just gets confused
@ShirohanaHikari3 ай бұрын
Really useful video for rhythm game beginners/newbies (also high quality built video anyway) Now finally I can stop yapping to newbies about explaining this term, explaining that term,... on every rhythm games 😭
@astraha.3 ай бұрын
holy that video is perfect, one term you missed though is a very specific number in a very specific game.
@tzechi3 ай бұрын
i refuse to acknowledge the number
@litessbu3 ай бұрын
@@tzechiPlease tell me the origins of 727 and WYSI I’m begging I don’t play osu! and I have no idea what it’s referencing. For the record, I get that WYSI (When You See it) is a Camellia song from the UUFO album but I also don’t get why that in particular is so significant.
@astraha.3 ай бұрын
@@litessbu theres already enough infos and vids out there, just look it up and you find the answer.
@alvargd67713 ай бұрын
@@litessbulong ago someone set a record in Osu! where he got 727pp (pp is just a fancy shmancy way to measure how impressive your play is) and it was the world record in pp at the time and done with the song Blue Zenith which was just very hype and very hype and peopel forever said WYSI which means when you see it cuz he saw the 727 pp on his screen and went yoohoo i got lots of pp im so good at the game or w/e
@Bobbias3 ай бұрын
@@litessbuit's a reference to cookiezi getting 2 scores on blue zenith both worth 727pp in like 2015. The WYSI part comes from Aireu choking a DT FC on a song and then noticing he got 727pp for his score and exclaiming "727! 727 WHEN YOU SEE IT! [...]". This moment was clipped and quickly spread, this was in 2020. At least this is according to the osu! fandom wiki. As a mania only player myself, I had to look that up because I don't pay any attention to std. Pretty sure there's no connection to the Camellia song, unless Camellia was intentionally referencing it since he does pay attention to the rhythm gaming scene.
@Icebooth2 күн бұрын
My coach/friend sent this to me to help me understand all the terms he keeps using while I'm still new to vivid/stasis. Pretty good and helpful!
@chockie3 ай бұрын
thanks for including a definition for earth power, i actually clicked on and watched this video just for the hopes of explaining that better lol this needs way more views, rhythm game content made by actual rhythm game players is always peak
@vimthy3 ай бұрын
1:19 and also people in music centered games (like project diva, sekai) call the chart song sometimes 😔
@ShadetheDevil3 ай бұрын
The funny thing with me and the term “Mashing” I did know it was called “Mashing” however I called it “Flailing around like you’re doing the rhythm game equivalent of drowning as the anime boys stare in horror” because when I first started playing Enstars Hard charts started straight mashing the damn screen- Luckily I grew out of that habit but yeah (I did this because they’re harder then PJSK’s charts) Anyways I also think there should be a term for thumb-player friendly vs multi-hands required song charts for the Mobile Rhythm gamers (actually there might be but idk) because: Enstars Special difficulty Definitely requires both your full hands (and at least they have the decency to give a “hey you might wanna put your tablet/phone on a table cause this requires three+ fingers (or multiple hands, I don’t remember)” warning before they start the song) alongside PJSK’s JP-only difficulty I also forgor the name of, Meanwhile all other difficulties* on both games can be cleared with your thumbs (or two fingers) (Actually I don’t know if you can clear Expert charts in Enstars with only your thumbs I only saw recorded footage of the difficulty)
@Konokular26 күн бұрын
I love how tutorial like this video is. It feels like the osu! Tutorial but on a different topic extended
@BakedKitsune3 ай бұрын
As a professional musician who plays osu! Your explanations are TOP TIER
@BakedKitsune3 ай бұрын
At 7:42 I would call those hyperbole or motifs
@snowulf_osu2 ай бұрын
14:17 I have never heard this word be used for this term, I always just say "scroll velocity" or "SV"
@Riprider_Music2 ай бұрын
Thank you so much for clearly explaining to people what I've been trying to explain to my friends and family for MONTHS! XD
@isacubes3 ай бұрын
great video, accurate information and explained very well. have some engagement for the algorithm gods
@Allisan-VT3 ай бұрын
VIVID/STASIS MENTIONED
@blendmaster34563 ай бұрын
I see the term "earth power" all of the time but only in the IIDX community, it seems
@Milk_Cup11192 ай бұрын
Oot ganondorf battle theme : 16/23 😏
@DaVince213 ай бұрын
I've been playing rhythm games for a hot minute (read: over ten years) but holy crap, there are a bunch of terms or variations in here I'd never even heard of!
@adaymarfil8203 ай бұрын
Maybe I will add the "judgement line": line displayed across the screen where you have to hit/click/press/(kick?) the note (in the right timing it can score different [and start talking about jugdement window {11:56}])
@ireallylikebirds78993 ай бұрын
surprised the judgement line wasnt mentioned. but i guess judgement windows works too
@narikkin3 ай бұрын
21:07 LEO/NEED MENTION 😭😭😭😭
@b.d3v0id25 күн бұрын
Thanks for this, I've been playing rhythm games for a while now and I only knew a handful of terms. I've gotten pretty decent and I've impressed some friends with what I can do, but sometimes because I didnt know what something was supposed to be called; I pretty much made up my own terms and would explain them to people lol.
@Reset21506763 ай бұрын
vivid status mention
@freezinghands35882 ай бұрын
5:16 vivid/stasis mentioned????
@mekafinchi3 ай бұрын
based vivid//stasis plug
@moonjumper36242 ай бұрын
Probably the best rhythm game video I’ve ever watched!!
@MonkeyTheMonkey74093 ай бұрын
RAHH BEATSABER MENTIONED!!! WTF IS A GAME THAT HAS MANY CONSECUTIVE PLAYERS. Also types of maps, like speed, rhythm tech. (IDK what they mean)
@SirLotl3 ай бұрын
As someone trying to get into the Rhythm games; this video is extremely helpful :)
@WhoIsSirChasm3 ай бұрын
It is on this day that I learn that despite being a fan of rhythm games and considering myself good-but-not-great at many of them, I apparently know very little about rhythm games.
@conormiller73563 ай бұрын
Bro this was actually so good
@kouneyagami3 ай бұрын
and that's paper
@tzechi3 ай бұрын
and that's paper
@b0mberr3303 ай бұрын
and that's paper
@DJruslan4ic3 ай бұрын
and that's paper
@23yyyy3 ай бұрын
and that’s paper
@DaKing083 ай бұрын
and that’s paper
@BruhLHtheguyАй бұрын
Crazy how a lot of term are actually used for geometry dash aswell
@waterinferno20712 ай бұрын
One that I'd say is pretty big to know is the difference between an accuracy based game and a hit based game. In OSU or Quaver you're scored based on how many perfect hits you got, while in clone hero you simply get a score for hitting every note. It makes a big difference in how the community makes charts.
@obeliusx15 күн бұрын
This is a good rhythm game class video ty professors
@Not_Sayori2 ай бұрын
You forgot zoning out. Its basically just you dozing off somewhere while playing so your instincts took over, this is also where your skills will peak at making you cheese hard sections pretty easily
@bryanoliver63753 ай бұрын
An easily misused term for rhythm games is the flow of a song which is a more universal meaning for sight reading a chart and means how easy someone could sight read the chart and how well the notes are in rhythm to the beat of the song I don’t see many people use the term let alone correctly.
@Riyoe3 ай бұрын
bro had to include a tapx stream for da audience 🎉
@robuxfree24829 күн бұрын
"Release timing" Nullscapes GD:☠️
@FReebieTheCreep2 ай бұрын
a soflan is something we call a retro circles
@notChocoMilk3 ай бұрын
aaaa vivid/stasis my beloved, even though the bumper notes are so dookie
@alienfortytwo3 ай бұрын
cool video! I was calling jacks "notes in a line" in my head, now I know 😂
@TFD500Official2 ай бұрын
7:37 very subtle donkama 2000 reference
@LEVenhukBMS3 ай бұрын
Thank you tzetzi
@Bobbias3 ай бұрын
You missed the most infamous use of difficulty spikes: when beatmania charts place a spike right before the end to fuck you over :)
@KirbosCorner3 ай бұрын
For soflan which i didnt know was a term, i hear SV a lot more or speed variation and i think it fits better
@RaLpHfrZ-G4ming203 ай бұрын
How about in Rhythm Heaven? It's hard to perfect time the notes. JSAB [Just Shapes And Beats] has a rating system and when the game started and picked which 3 songs are good for you and when finished 3 or 4 or 5 songs, you get the boss song map. FNF [Friday Night Funkin] is constantly scrolling up with a bar in the middle of your opponent like e.g your opponent beats you in 90% and you're at 10%, if you reach 0, you're dead. Your opponent at 0 you're gonna win but you only beat 3 songs after you win depending on the difficulty and score. Chokes are hard like modded FNF songs like Ballistic, and hardest FNF modded chart meme songs. And did I mention Rhythm Heaven? Oh there is your menace, Rhythm Hell, it's hard, makes you struggle to time it well, time signatures are faster in difficulty, same as FNF but you have a bar that is slowing back, if you miss, you lose time, if you reach the end of the bar, you get Cooked. I'm more like a race and tower defense guy but I like using Instruments for some time.
@baronbunny54713 ай бұрын
17:53 wait is that the genshin lyre? im not the only one who treats it as a rhythm game?
@Fresca64_3 ай бұрын
20:09 omg there's me (Jonathan Campbell)
@WackoMcGoose3 ай бұрын
Another "synonym for _chart"_ for ya! _Heaven Studio_ (rip in dmca, but they're planning a Copyright Free™ comeback) refers to them as _remixes,_ after the main-series levels where multiple rhythm games get mashed up (which is... basically exactly what you do in HS). "Charts" are still used interchangeably, but they're officially called "remixes" even if it's a single rhythm game for the entire song. Also, the series term for a Full Clear is a "Perfect" regardless of timing accuracy (though later games added a meter to show accuracy rating at the end, along with a separate "No-Miss!" judgement for an actual FC). "Go for a Perfect!" just means "FC the chart within three attempts".
@BearBreaks2 ай бұрын
18:16 as an arcaea player, peaple call a 'gimmicky' chart, a soflan chart, for some goshdarn reason.
@Cirnology3 ай бұрын
Banger vid taiko man
@COSMOTOROFFICIAL3 ай бұрын
Fun fact! ADoFaI uses actual lamps :D
@Mech30013 ай бұрын
17:52 Ah yes, Genshin Impact Harp, my favorite rhythm game
@sfisher9233 ай бұрын
17:45 - Guitar Hero 3 mentioned (My first VSRG)
@GibusWearingMann16 күн бұрын
It's kinda funny how almost half of these don't apply to Guitar Hero and derivatives because of how different the charting style is and the fact the game has a "hit the note you're currently holding" button, separate from the lane buttons. Osu's probably in a similar boat now that I think about it.