UE4 | DevLog #4 | Parkour Mechanics And First Person View | Root Motion Controller

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Nocte

Nocte

Күн бұрын

Пікірлер: 111
@II-er7gj
@II-er7gj 4 жыл бұрын
2:35 - WOW - that is impressive!! So nice natural walk! Love that!!! Since I saw this one - I cannot look even back to original UE4 maniquen that stands and floats in air like alien with one foot finger on edge while another part of body by any physics laws should fall down but not. This Root Motion are the best!!!
@troyhayder6986
@troyhayder6986 3 жыл бұрын
All you have to do to do a parkour system is trace for world static in front of the player at several different heights.. Then play the corresponding animation... Its that easy...you can interp the world location for advanced users...
@agus11125
@agus11125 2 жыл бұрын
Impresive work!
@CinematographyDatabase
@CinematographyDatabase 5 жыл бұрын
Looks great, I want one 🎮
@NocteStudios
@NocteStudios 5 жыл бұрын
Cinematography Database Thanks! Hopefully pretty soon :)
@Omnisecs
@Omnisecs 5 жыл бұрын
Looks amazing will be buying if you release this =)
@NocteStudios
@NocteStudios 5 жыл бұрын
Thank you for your support i appreciate that :)
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
Nocte Are these available to the public?
@langianimations416
@langianimations416 4 жыл бұрын
@@kaleocardoza8486 they are now! Check the description (:
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
@@langianimations416 how much does it cost? (I’m having problems)
@robertperly6104
@robertperly6104 5 жыл бұрын
Great work, put it on the marketplace I’ll buy 👍🏻
@NocteStudios
@NocteStudios 5 жыл бұрын
Thank you for your support! It just needs 1-2 more weeks 🙂
@doh_games9393
@doh_games9393 5 жыл бұрын
Mmm those slides look sooo good! XD Great work!
@NocteStudios
@NocteStudios 5 жыл бұрын
DOH_Games Haha thanks!
@MattJSowards
@MattJSowards 5 жыл бұрын
Nice video bro
@NocteStudios
@NocteStudios 5 жыл бұрын
Matt Sowards Thanks man!
@OfficialNiftyMusic
@OfficialNiftyMusic 5 жыл бұрын
Amazing work!
@NocteStudios
@NocteStudios 5 жыл бұрын
Thank you! :)
@ScifiSiShredaholic
@ScifiSiShredaholic 5 жыл бұрын
Great animation! Very natural :)
@BlueprintBro
@BlueprintBro 3 жыл бұрын
Amazing. I am learning unreal and want to make something like this. Awesome
@xeno_link7370
@xeno_link7370 4 жыл бұрын
Feels like gta5 ngl but really really cool
@Sei783
@Sei783 5 жыл бұрын
I like how snappy root motion makes the animation look but it always feels sluggish because you have to wait for the animation to finish before other things can interact with the character. Sure you can cancel it but I wish there was a way to seamlessly use root motion with character movement. I guess I'll study how it work and write my own method.
@aaryan_nemade
@aaryan_nemade 4 жыл бұрын
Extract the root motion on an anim curve by calculating the speed for every frame and use that speed var to set the character walk speed, kinda like in paragon
@Skythedragon
@Skythedragon 5 жыл бұрын
this looks amazing! it looks a bit slow when running, but other than that, great job!
@NocteStudios
@NocteStudios 5 жыл бұрын
Skythedragon All of the things you see in the video can be controlled via just 1 structure variable, and running speed is just one of them. Thank you for your feedback!
@unrealengineruseng9583
@unrealengineruseng9583 5 жыл бұрын
The best !)
@NocteStudios
@NocteStudios 5 жыл бұрын
Thanks! :)
@LeeTGame
@LeeTGame 5 жыл бұрын
It looks pretty cool! Got some ideas for the new game. :)
@NocteStudios
@NocteStudios 5 жыл бұрын
LeeT Game Glad to hear that mate! :)
@andrewgoh2630
@andrewgoh2630 4 жыл бұрын
the wall climb shouldn't have the shin to support the body upwards, in real life this would hurt a lot, so most traceur would rather have their whole foot up supporting the climb.
@hiexpectations
@hiexpectations 2 жыл бұрын
Beauty full! Are you doing any freelance work? If not, how much does this set-up go for?
@NocteStudios
@NocteStudios 2 жыл бұрын
If you send a proof of purchase of the controller and animations i can send you the complete project :)
@gerardo9167
@gerardo9167 5 жыл бұрын
1 Word.... fantastic
@NocteStudios
@NocteStudios 5 жыл бұрын
soul dev Thanks!
@pro4ik483
@pro4ik483 2 жыл бұрын
please make a guide to the position of the hands in the first person, otherwise they don’t move with me instead of with the camera
@yearoflinux
@yearoflinux 4 жыл бұрын
Looks great!
@ChristiaanPro123
@ChristiaanPro123 2 жыл бұрын
can you do one in unity
@jesterio8582
@jesterio8582 4 жыл бұрын
Amazing!
@Syneergy
@Syneergy 2 жыл бұрын
how are you displaying the print string while in-game dynamically?
@MrNicoleSales
@MrNicoleSales 5 жыл бұрын
Really nice job. One question, if I may. How do you manage stop transitions from walk to idle? I understand there are two stop animations for each foot, but how does it transition so seamless from any part of the walk cycle? As far as I understand, Kubolds' stop animations have a passing pose as a first frame, do you allow your stop transition only after a certain pose in walk cycle? Or is it a simple blend?
@NocteStudios
@NocteStudios 5 жыл бұрын
Hey! Thanks and sure i would be happy to help, if i can. Actualy it’s pretty simple all you need to do is using anim notifies to get the current foot info. Then you will blend animations depends on the foot position that you recieved from notifies. Try to use current time ratio and time remanining ratio. For the current time i would suggest you to use nearly equal node.
@MrNicoleSales
@MrNicoleSales 5 жыл бұрын
@@NocteStudios Thanks for the answer. Yes, I understand how to choose the right animation to play (left foot stop/right foot stop). But Stopping animation starts with Walk Cycle Passing pose, what if I decided to stop on another phase of the walk cycle, let's say contact pose or down pose. It will still blend to the first frame of stopping transition, which is the passing pose?
@NocteStudios
@NocteStudios 5 жыл бұрын
With current time node you will target the left foot. Something around .51, it should be blended with the left foot correctly. It’s like if the player wants to stop and current time is the half of the current animation play left foot and stop
@MrNicoleSales
@MrNicoleSales 5 жыл бұрын
@@NocteStudios Makes sense. Thank you for sharing your experience
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
I really need to know if This is available to the public. This is so cool and I’m really bad at animating this would be a lifesaver!
@NocteStudios
@NocteStudios 4 жыл бұрын
Hey! You can find root motion controller on marketplace however animation packs that i’m using is from Kubold which also you can find on the Marketplace 🙂 here is the link; www.unrealengine.com/marketplace/en-US/slug/root-motion-controller-framework
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
Nocte, thanks a lot, it’s really good. Oh and one question, can you hang on one ledge, jump off of it and hang on another one ledge to another one like in assassin‘s creed?
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
Nocte now that I think about it, I should probably be asking if there’s a hanging mechanic first.
@NocteStudios
@NocteStudios 4 жыл бұрын
@@kaleocardoza8486 This system is a framework with lots of example in it, it's not supposed to be 'parkour system' . The given examples are just to show how you can add your states :)
@kaleocardoza8486
@kaleocardoza8486 4 жыл бұрын
I definitely don’t think I would need full on parkour but I was just wondering. Anyway, you did a great job on this and I’m really psyched to use it! No one else has a really good slide mechanic. Also have one more question, if you are willing. Would any wall running or double jump blueprints interfere with this? It’s kind of a lame question, and I don’t know why you would know, but I thought I’d ask.
@xxxtentacion989
@xxxtentacion989 3 жыл бұрын
Hey my man, great animations! Where can i get this? Would love to have this in my project...btw im new here :)
@nemoy6005
@nemoy6005 4 жыл бұрын
Broo, pls give us them codes or steps 🙏🏻
@fillman86
@fillman86 5 жыл бұрын
that's some pretty sweet stuff, but that's less of a devlog, and more of a demo
@NocteStudios
@NocteStudios 5 жыл бұрын
Thank you, the main idea of the videos is that i wanted to show what i’ve done in one/two week this is why named the series as devlog. But you are right these are more like a showcase videos
@Chevifier
@Chevifier 4 жыл бұрын
1:43 IGN: "No super hero landing 5/10" 🤣
@KiLLGRiD
@KiLLGRiD 5 жыл бұрын
great work as always mate have you thought about doing spine bone rotations instead of using the aim offset for the first person side of things as it will line up better and not dip and rise away from the camera.
@NocteStudios
@NocteStudios 5 жыл бұрын
Thanks man i appreciate that! To be honest if i'm not wrong this must be my first time with first person haha. Sounds like what i actualy need, i'll need a bit research before get into it tho. Thank you for suggestion!
@KiLLGRiD
@KiLLGRiD 5 жыл бұрын
@@NocteStudios you can always contact me through my facebook page if you need any info or help with FP.
@Artindi
@Artindi 5 жыл бұрын
Impressive progress. You must work hard and fast.
@NocteStudios
@NocteStudios 5 жыл бұрын
Hey, thanks! But it's kind of personal project, i'm in no rush. I can understand 'hard' part but i don't understand why should i work faster :)
@kiradark2322
@kiradark2322 5 жыл бұрын
very good project, Is it possible to integrate weapons such as swords or different melee weapons? with an inventory system?
@NocteStudios
@NocteStudios 5 жыл бұрын
It’s driven by a single component and changing the AnimBP is required. So in theory it should be pretty easy to integrate with other assets
@kiradark2322
@kiradark2322 5 жыл бұрын
@@NocteStudios It would be very interesting to see this integrated into your project.
@_KillerD_
@_KillerD_ 5 жыл бұрын
What will be the next step in the game development??
@NocteStudios
@NocteStudios 5 жыл бұрын
Killer :D I’m not actualy sure but after i build a cover and pistol strafe system i might work on environment. Or I’m thinking about building a root motion controller for sword and shield
@deepelements
@deepelements 4 жыл бұрын
If you add the ability to climb ladders and basic inventory system for these weapons I will by this in a heartbeat and wouldn't mind paying a little extra.
@ImagineDreams
@ImagineDreams 5 жыл бұрын
The parkour is triggered by pressing a button or it's autoplay? Can you climb and slide anywhere? How about adding cover system as well?
@NocteStudios
@NocteStudios 5 жыл бұрын
TORGAMES Actualy it works with both way, i’ve added an enumeration to switch between autoplay and by a button trigger. And yes it can slide under any type of object and climb to any object UNLESS the dimensions are allowed. Right now maximum climb height is 2.5 unreal meters to keep animations realistic. I’ll add cover mechanics at the end of the project as well. Thank you for your interest!
@ImagineDreams
@ImagineDreams 5 жыл бұрын
@@NocteStudios That would be great! From the video I found the running animation a little slow, I might be wrong but it seems that way. I bought one of your products and definitely I will buy this one. Keep up the good work
@NocteStudios
@NocteStudios 5 жыл бұрын
@@ImagineDreams Thank you for your support man i appreciate that! I also added a structure that contains all of the values for animation blueprint. It's pretty easy to adjust animation speeds and etc. Everyting that i made is for the users :)
@ImagineDreams
@ImagineDreams 5 жыл бұрын
Glad to hear that. Shout me a message here when the project is available on the market place and make sure you add a tutorial how to add the animation since they are not included. Cheers
@NocteStudios
@NocteStudios 5 жыл бұрын
@@ImagineDreams For sure! There will be full documentation, all you need to do will be setting up the blendspaces and anim notifies. That's all. Cheers!
@Leon-wv4dn
@Leon-wv4dn 4 жыл бұрын
Is this C++ or Blueprint
@benodonnell8746
@benodonnell8746 4 жыл бұрын
Hi, I have an issue trying to get the keybinds to work like jump and crouch. Any ideas?
@3sgamestudio
@3sgamestudio 5 жыл бұрын
Can you share a build to check the responsiveness??
@NocteStudios
@NocteStudios 5 жыл бұрын
Venomek1985 Sure i will publish with a playable demo when it’s done. Right now not everything works pretty well. Still needs some adjustments
@CaptHalcyon
@CaptHalcyon 4 жыл бұрын
Do you have tutorials??
@simonandrejko3036
@simonandrejko3036 4 жыл бұрын
Pleaseee make a tutorial on how to make Root Motion controller
@mazegamerz3178
@mazegamerz3178 5 жыл бұрын
what animations set you are using ?
@gregwine4396
@gregwine4396 5 жыл бұрын
I would interested how coudl you solve FPS perspective the weapon in hand looks forward well and not rotated ? Or you use different FPS arm mesh when swap camera ?
@NocteStudios
@NocteStudios 5 жыл бұрын
No there isn't any other mesh. When in first person mode instead of using aim offset blendspaces i'm rotating the upper body according to the aim offset. So arms are always pointing at the center.
@gregwine4396
@gregwine4396 5 жыл бұрын
@@NocteStudios Ohhh, so you rotate the whole upper body.. nice. i have always tried to rotate from shoulder , but i did not get good result. Thank you !
@biaraja3825
@biaraja3825 4 жыл бұрын
wait...why the price of this asset is so big
@ALTA34R
@ALTA34R 5 жыл бұрын
Can we have that on the Epic market ? :) that's look nice
@NocteStudios
@NocteStudios 5 жыл бұрын
Yes that is the plan mate! Thanks! :)
@harrymiller4714
@harrymiller4714 4 жыл бұрын
Nocte if I could just maybe buy the whole pack with the animations and e crouch from dev log #5 in one pack I would be grateful and leave credit to you in my game
@Gloromo
@Gloromo 5 жыл бұрын
How did you achieve the block Material?
@NocteStudios
@NocteStudios 5 жыл бұрын
Search for tron material
@finbar7170
@finbar7170 4 жыл бұрын
What computer do you use?
@CGTestKdnihaf
@CGTestKdnihaf 5 жыл бұрын
How do you do when character climb over instead of jump obstacle automatically depend on dimension or space? that look so good, would like tutorial for it
@NocteStudios
@NocteStudios 5 жыл бұрын
CGTest Kd.nihaf Thank you! I can not provide a tutorial video but it’s all about the tracers. Check height, check if there is something behind, then climb or vault
@SR-iu4zr
@SR-iu4zr 4 жыл бұрын
I'm new to unreal. If I buy this then can I change the character mesh?
@idatemodels2872
@idatemodels2872 4 жыл бұрын
Yes. But it will require a new/optimized animation. Or, a high poly mesh of sweatpants that can handle the translation.
@platare6739
@platare6739 4 жыл бұрын
Why he uses his knee to clim that wall!!! Nevertheless good work :).
@മലയാളിഅല്ല
@മലയാളിഅല്ല 4 жыл бұрын
I usually climb others walls like that 😜
@MrbigWill
@MrbigWill 5 жыл бұрын
this project will on marketplace?
@NocteStudios
@NocteStudios 5 жыл бұрын
Will Tang Sure that is the plan mate
@MrbigWill
@MrbigWill 5 жыл бұрын
@@NocteStudios great!!!
@arhymethic
@arhymethic 4 жыл бұрын
a tutorial please
@jonsnow2135
@jonsnow2135 3 жыл бұрын
this music is like nails on a chalkboard, made me physically sick
@fortnitechill1373
@fortnitechill1373 5 жыл бұрын
do you plan on selling it on unreal marketplace?
@NocteStudios
@NocteStudios 5 жыл бұрын
Fortnite & Chill That’s the plan! But without animations, as framework
@Desenbigh
@Desenbigh 5 жыл бұрын
You ever plan on doing free content of the month for this?
@NocteStudios
@NocteStudios 5 жыл бұрын
Hunter Desotel I would love to, but it is not on my hands unfortunately
5 жыл бұрын
You got to change the music bruh! Something cinematic or something better.
@NocteStudios
@NocteStudios 5 жыл бұрын
Cináed Flecher To be honest i don’t want to mess up with the copyright things so.
@iEclisse
@iEclisse 5 жыл бұрын
Great job, but from gameplay point of view it looks slow and boring att all. Sometimes it looks pretty stupid. Reversing animation, why? No one walks so in real world))
@tessaN64
@tessaN64 5 жыл бұрын
reminds me a bit of gta v
@StreetArtist360
@StreetArtist360 5 жыл бұрын
WoW!!! Please show me more. PS: Put it on the marketplace for $91.00 and call it "Reggaemylitis" and thank me later.
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