2:35 - WOW - that is impressive!! So nice natural walk! Love that!!! Since I saw this one - I cannot look even back to original UE4 maniquen that stands and floats in air like alien with one foot finger on edge while another part of body by any physics laws should fall down but not. This Root Motion are the best!!!
@troyhayder69863 жыл бұрын
All you have to do to do a parkour system is trace for world static in front of the player at several different heights.. Then play the corresponding animation... Its that easy...you can interp the world location for advanced users...
Looks amazing will be buying if you release this =)
@NocteStudios5 жыл бұрын
Thank you for your support i appreciate that :)
@kaleocardoza84864 жыл бұрын
Nocte Are these available to the public?
@langianimations4164 жыл бұрын
@@kaleocardoza8486 they are now! Check the description (:
@kaleocardoza84864 жыл бұрын
@@langianimations416 how much does it cost? (I’m having problems)
@robertperly61045 жыл бұрын
Great work, put it on the marketplace I’ll buy 👍🏻
@NocteStudios5 жыл бұрын
Thank you for your support! It just needs 1-2 more weeks 🙂
@doh_games93935 жыл бұрын
Mmm those slides look sooo good! XD Great work!
@NocteStudios5 жыл бұрын
DOH_Games Haha thanks!
@MattJSowards5 жыл бұрын
Nice video bro
@NocteStudios5 жыл бұрын
Matt Sowards Thanks man!
@OfficialNiftyMusic5 жыл бұрын
Amazing work!
@NocteStudios5 жыл бұрын
Thank you! :)
@ScifiSiShredaholic5 жыл бұрын
Great animation! Very natural :)
@BlueprintBro3 жыл бұрын
Amazing. I am learning unreal and want to make something like this. Awesome
@xeno_link73704 жыл бұрын
Feels like gta5 ngl but really really cool
@Sei7835 жыл бұрын
I like how snappy root motion makes the animation look but it always feels sluggish because you have to wait for the animation to finish before other things can interact with the character. Sure you can cancel it but I wish there was a way to seamlessly use root motion with character movement. I guess I'll study how it work and write my own method.
@aaryan_nemade4 жыл бұрын
Extract the root motion on an anim curve by calculating the speed for every frame and use that speed var to set the character walk speed, kinda like in paragon
@Skythedragon5 жыл бұрын
this looks amazing! it looks a bit slow when running, but other than that, great job!
@NocteStudios5 жыл бұрын
Skythedragon All of the things you see in the video can be controlled via just 1 structure variable, and running speed is just one of them. Thank you for your feedback!
@unrealengineruseng95835 жыл бұрын
The best !)
@NocteStudios5 жыл бұрын
Thanks! :)
@LeeTGame5 жыл бұрын
It looks pretty cool! Got some ideas for the new game. :)
@NocteStudios5 жыл бұрын
LeeT Game Glad to hear that mate! :)
@andrewgoh26304 жыл бұрын
the wall climb shouldn't have the shin to support the body upwards, in real life this would hurt a lot, so most traceur would rather have their whole foot up supporting the climb.
@hiexpectations2 жыл бұрын
Beauty full! Are you doing any freelance work? If not, how much does this set-up go for?
@NocteStudios2 жыл бұрын
If you send a proof of purchase of the controller and animations i can send you the complete project :)
@gerardo91675 жыл бұрын
1 Word.... fantastic
@NocteStudios5 жыл бұрын
soul dev Thanks!
@pro4ik4832 жыл бұрын
please make a guide to the position of the hands in the first person, otherwise they don’t move with me instead of with the camera
@yearoflinux4 жыл бұрын
Looks great!
@ChristiaanPro1232 жыл бұрын
can you do one in unity
@jesterio85824 жыл бұрын
Amazing!
@Syneergy2 жыл бұрын
how are you displaying the print string while in-game dynamically?
@MrNicoleSales5 жыл бұрын
Really nice job. One question, if I may. How do you manage stop transitions from walk to idle? I understand there are two stop animations for each foot, but how does it transition so seamless from any part of the walk cycle? As far as I understand, Kubolds' stop animations have a passing pose as a first frame, do you allow your stop transition only after a certain pose in walk cycle? Or is it a simple blend?
@NocteStudios5 жыл бұрын
Hey! Thanks and sure i would be happy to help, if i can. Actualy it’s pretty simple all you need to do is using anim notifies to get the current foot info. Then you will blend animations depends on the foot position that you recieved from notifies. Try to use current time ratio and time remanining ratio. For the current time i would suggest you to use nearly equal node.
@MrNicoleSales5 жыл бұрын
@@NocteStudios Thanks for the answer. Yes, I understand how to choose the right animation to play (left foot stop/right foot stop). But Stopping animation starts with Walk Cycle Passing pose, what if I decided to stop on another phase of the walk cycle, let's say contact pose or down pose. It will still blend to the first frame of stopping transition, which is the passing pose?
@NocteStudios5 жыл бұрын
With current time node you will target the left foot. Something around .51, it should be blended with the left foot correctly. It’s like if the player wants to stop and current time is the half of the current animation play left foot and stop
@MrNicoleSales5 жыл бұрын
@@NocteStudios Makes sense. Thank you for sharing your experience
@kaleocardoza84864 жыл бұрын
I really need to know if This is available to the public. This is so cool and I’m really bad at animating this would be a lifesaver!
@NocteStudios4 жыл бұрын
Hey! You can find root motion controller on marketplace however animation packs that i’m using is from Kubold which also you can find on the Marketplace 🙂 here is the link; www.unrealengine.com/marketplace/en-US/slug/root-motion-controller-framework
@kaleocardoza84864 жыл бұрын
Nocte, thanks a lot, it’s really good. Oh and one question, can you hang on one ledge, jump off of it and hang on another one ledge to another one like in assassin‘s creed?
@kaleocardoza84864 жыл бұрын
Nocte now that I think about it, I should probably be asking if there’s a hanging mechanic first.
@NocteStudios4 жыл бұрын
@@kaleocardoza8486 This system is a framework with lots of example in it, it's not supposed to be 'parkour system' . The given examples are just to show how you can add your states :)
@kaleocardoza84864 жыл бұрын
I definitely don’t think I would need full on parkour but I was just wondering. Anyway, you did a great job on this and I’m really psyched to use it! No one else has a really good slide mechanic. Also have one more question, if you are willing. Would any wall running or double jump blueprints interfere with this? It’s kind of a lame question, and I don’t know why you would know, but I thought I’d ask.
@xxxtentacion9893 жыл бұрын
Hey my man, great animations! Where can i get this? Would love to have this in my project...btw im new here :)
@nemoy60054 жыл бұрын
Broo, pls give us them codes or steps 🙏🏻
@fillman865 жыл бұрын
that's some pretty sweet stuff, but that's less of a devlog, and more of a demo
@NocteStudios5 жыл бұрын
Thank you, the main idea of the videos is that i wanted to show what i’ve done in one/two week this is why named the series as devlog. But you are right these are more like a showcase videos
@Chevifier4 жыл бұрын
1:43 IGN: "No super hero landing 5/10" 🤣
@KiLLGRiD5 жыл бұрын
great work as always mate have you thought about doing spine bone rotations instead of using the aim offset for the first person side of things as it will line up better and not dip and rise away from the camera.
@NocteStudios5 жыл бұрын
Thanks man i appreciate that! To be honest if i'm not wrong this must be my first time with first person haha. Sounds like what i actualy need, i'll need a bit research before get into it tho. Thank you for suggestion!
@KiLLGRiD5 жыл бұрын
@@NocteStudios you can always contact me through my facebook page if you need any info or help with FP.
@Artindi5 жыл бұрын
Impressive progress. You must work hard and fast.
@NocteStudios5 жыл бұрын
Hey, thanks! But it's kind of personal project, i'm in no rush. I can understand 'hard' part but i don't understand why should i work faster :)
@kiradark23225 жыл бұрын
very good project, Is it possible to integrate weapons such as swords or different melee weapons? with an inventory system?
@NocteStudios5 жыл бұрын
It’s driven by a single component and changing the AnimBP is required. So in theory it should be pretty easy to integrate with other assets
@kiradark23225 жыл бұрын
@@NocteStudios It would be very interesting to see this integrated into your project.
@_KillerD_5 жыл бұрын
What will be the next step in the game development??
@NocteStudios5 жыл бұрын
Killer :D I’m not actualy sure but after i build a cover and pistol strafe system i might work on environment. Or I’m thinking about building a root motion controller for sword and shield
@deepelements4 жыл бұрын
If you add the ability to climb ladders and basic inventory system for these weapons I will by this in a heartbeat and wouldn't mind paying a little extra.
@ImagineDreams5 жыл бұрын
The parkour is triggered by pressing a button or it's autoplay? Can you climb and slide anywhere? How about adding cover system as well?
@NocteStudios5 жыл бұрын
TORGAMES Actualy it works with both way, i’ve added an enumeration to switch between autoplay and by a button trigger. And yes it can slide under any type of object and climb to any object UNLESS the dimensions are allowed. Right now maximum climb height is 2.5 unreal meters to keep animations realistic. I’ll add cover mechanics at the end of the project as well. Thank you for your interest!
@ImagineDreams5 жыл бұрын
@@NocteStudios That would be great! From the video I found the running animation a little slow, I might be wrong but it seems that way. I bought one of your products and definitely I will buy this one. Keep up the good work
@NocteStudios5 жыл бұрын
@@ImagineDreams Thank you for your support man i appreciate that! I also added a structure that contains all of the values for animation blueprint. It's pretty easy to adjust animation speeds and etc. Everyting that i made is for the users :)
@ImagineDreams5 жыл бұрын
Glad to hear that. Shout me a message here when the project is available on the market place and make sure you add a tutorial how to add the animation since they are not included. Cheers
@NocteStudios5 жыл бұрын
@@ImagineDreams For sure! There will be full documentation, all you need to do will be setting up the blendspaces and anim notifies. That's all. Cheers!
@Leon-wv4dn4 жыл бұрын
Is this C++ or Blueprint
@benodonnell87464 жыл бұрын
Hi, I have an issue trying to get the keybinds to work like jump and crouch. Any ideas?
@3sgamestudio5 жыл бұрын
Can you share a build to check the responsiveness??
@NocteStudios5 жыл бұрын
Venomek1985 Sure i will publish with a playable demo when it’s done. Right now not everything works pretty well. Still needs some adjustments
@CaptHalcyon4 жыл бұрын
Do you have tutorials??
@simonandrejko30364 жыл бұрын
Pleaseee make a tutorial on how to make Root Motion controller
@mazegamerz31785 жыл бұрын
what animations set you are using ?
@gregwine43965 жыл бұрын
I would interested how coudl you solve FPS perspective the weapon in hand looks forward well and not rotated ? Or you use different FPS arm mesh when swap camera ?
@NocteStudios5 жыл бұрын
No there isn't any other mesh. When in first person mode instead of using aim offset blendspaces i'm rotating the upper body according to the aim offset. So arms are always pointing at the center.
@gregwine43965 жыл бұрын
@@NocteStudios Ohhh, so you rotate the whole upper body.. nice. i have always tried to rotate from shoulder , but i did not get good result. Thank you !
@biaraja38254 жыл бұрын
wait...why the price of this asset is so big
@ALTA34R5 жыл бұрын
Can we have that on the Epic market ? :) that's look nice
@NocteStudios5 жыл бұрын
Yes that is the plan mate! Thanks! :)
@harrymiller47144 жыл бұрын
Nocte if I could just maybe buy the whole pack with the animations and e crouch from dev log #5 in one pack I would be grateful and leave credit to you in my game
@Gloromo5 жыл бұрын
How did you achieve the block Material?
@NocteStudios5 жыл бұрын
Search for tron material
@finbar71704 жыл бұрын
What computer do you use?
@CGTestKdnihaf5 жыл бұрын
How do you do when character climb over instead of jump obstacle automatically depend on dimension or space? that look so good, would like tutorial for it
@NocteStudios5 жыл бұрын
CGTest Kd.nihaf Thank you! I can not provide a tutorial video but it’s all about the tracers. Check height, check if there is something behind, then climb or vault
@SR-iu4zr4 жыл бұрын
I'm new to unreal. If I buy this then can I change the character mesh?
@idatemodels28724 жыл бұрын
Yes. But it will require a new/optimized animation. Or, a high poly mesh of sweatpants that can handle the translation.
@platare67394 жыл бұрын
Why he uses his knee to clim that wall!!! Nevertheless good work :).
@മലയാളിഅല്ല4 жыл бұрын
I usually climb others walls like that 😜
@MrbigWill5 жыл бұрын
this project will on marketplace?
@NocteStudios5 жыл бұрын
Will Tang Sure that is the plan mate
@MrbigWill5 жыл бұрын
@@NocteStudios great!!!
@arhymethic4 жыл бұрын
a tutorial please
@jonsnow21353 жыл бұрын
this music is like nails on a chalkboard, made me physically sick
@fortnitechill13735 жыл бұрын
do you plan on selling it on unreal marketplace?
@NocteStudios5 жыл бұрын
Fortnite & Chill That’s the plan! But without animations, as framework
@Desenbigh5 жыл бұрын
You ever plan on doing free content of the month for this?
@NocteStudios5 жыл бұрын
Hunter Desotel I would love to, but it is not on my hands unfortunately
5 жыл бұрын
You got to change the music bruh! Something cinematic or something better.
@NocteStudios5 жыл бұрын
Cináed Flecher To be honest i don’t want to mess up with the copyright things so.
@iEclisse5 жыл бұрын
Great job, but from gameplay point of view it looks slow and boring att all. Sometimes it looks pretty stupid. Reversing animation, why? No one walks so in real world))
@tessaN645 жыл бұрын
reminds me a bit of gta v
@StreetArtist3605 жыл бұрын
WoW!!! Please show me more. PS: Put it on the marketplace for $91.00 and call it "Reggaemylitis" and thank me later.