I would need to reverse the protagonist and not only the objects
@nuvostudios70143 жыл бұрын
sick
@troyhayder69863 жыл бұрын
It's expensive rewinding stuff... Cause it depends how many variables you've got to store in arrays in ram.. And the arrays have to be huge... Its fine for a fighting game or a hack and slash fight... But rewinding everything in the entire world is not only a monumental task its probably unfeasible...
@brianpk72063 жыл бұрын
Yeah not a fan of the way most people handle it. But if you use replication with a custom net driver, a memory streamer could be used for rewinding. And data stored wouldn't be huge since it's only looking at what was replicated/networked.
@troyhayder69863 жыл бұрын
@@brianpk7206 is that good for mutiplayer or something??? The popping technique is the only one ive ever heard of...to be honest i doubt there is another way to do it and its very ram intensive...
@brianpk72063 жыл бұрын
@@troyhayder6986 Definitely possible doing it the replicated way. Probably the most efficient since your just simulating between cached data. No need to flood your ram to the brim
@troyhayder69863 жыл бұрын
@@brianpk7206 i know very little about the multiplayer side of things i was under the impression it was only used for netdata...is it usable in this way??? Cause it seems like epic would know if there was a better technique than popping for reverse time...and thats pretty much the only one i ever hear about...wouldnt net replication, have to take simulated functions etc...into account???
@troyhayder69863 жыл бұрын
@@brianpk7206 i mean...replication is usually multiplayer and net data...and you would still ultimately have to use a popping technique via code, blueprints...but its gonna be an even bigger cost to ram...and im not even sure if its possible outside of a fighting game online...cause performance???