UE4 Marketplace Blueprints "Time Reverse System"

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Indie-us Games

Indie-us Games

Күн бұрын

Пікірлер: 25
@luchiatton1115
@luchiatton1115 2 жыл бұрын
I would need to reverse the protagonist and not only the objects
@nuvostudios7014
@nuvostudios7014 3 жыл бұрын
sick
@troyhayder6986
@troyhayder6986 3 жыл бұрын
It's expensive rewinding stuff... Cause it depends how many variables you've got to store in arrays in ram.. And the arrays have to be huge... Its fine for a fighting game or a hack and slash fight... But rewinding everything in the entire world is not only a monumental task its probably unfeasible...
@brianpk7206
@brianpk7206 3 жыл бұрын
Yeah not a fan of the way most people handle it. But if you use replication with a custom net driver, a memory streamer could be used for rewinding. And data stored wouldn't be huge since it's only looking at what was replicated/networked.
@troyhayder6986
@troyhayder6986 3 жыл бұрын
@@brianpk7206 is that good for mutiplayer or something??? The popping technique is the only one ive ever heard of...to be honest i doubt there is another way to do it and its very ram intensive...
@brianpk7206
@brianpk7206 3 жыл бұрын
@@troyhayder6986 Definitely possible doing it the replicated way. Probably the most efficient since your just simulating between cached data. No need to flood your ram to the brim
@troyhayder6986
@troyhayder6986 3 жыл бұрын
@@brianpk7206 i know very little about the multiplayer side of things i was under the impression it was only used for netdata...is it usable in this way??? Cause it seems like epic would know if there was a better technique than popping for reverse time...and thats pretty much the only one i ever hear about...wouldnt net replication, have to take simulated functions etc...into account???
@troyhayder6986
@troyhayder6986 3 жыл бұрын
@@brianpk7206 i mean...replication is usually multiplayer and net data...and you would still ultimately have to use a popping technique via code, blueprints...but its gonna be an even bigger cost to ram...and im not even sure if its possible outside of a fighting game online...cause performance???
@ВадимНарышкин-в3м
@ВадимНарышкин-в3м 2 жыл бұрын
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