This is very useful! Definitely one of the more mysterious parts of the engine that lacks public info.
@behrampatel48723 ай бұрын
still so valuable after so many years . Cheers
@Fenospro4 жыл бұрын
OMG!!!! Where have you been all this time!! Your explanations are absolutely stunning! they stay right into my head at the first go!! Well well done.
@sketburd93603 жыл бұрын
they've been preparing for this
@nicobu3 жыл бұрын
Hey man, thanks so much. There is much too little information about this on the internet. Really also helps understanding UBT. Subscribed. :)
@GonziHere4 жыл бұрын
Thank you. If every feature would be explained like this, my life would be simply perfect. BTW: project with empty module won't launch without it being referenced as additional dependency in the main game module in .uproject file. Just a little gotcha when you'll try to make it work for the first time :)
@behrampatel35633 жыл бұрын
Valuable resource right here. Epic needs to put in a Ton of effort into learning & development around C++ or sponsor folks like flassari. cheers, hope you do more
@julianaskuratovsky87012 ай бұрын
super cool!! thank you very much for the explanation !
@JimmyHales4 жыл бұрын
Thank you for this. It was very helpful.
@furkannarin2844 Жыл бұрын
Thank you for the explanation and the slides. Great work :)
@CloporteIsBack2 жыл бұрын
Thank you! Finally a tutorial that is worth looking at.
@TheBlackMusicBox4 жыл бұрын
This is very well explained. Keep up with that.
@IgraphyRupage3 жыл бұрын
Great stuff! Thanks for sharing. Keep it up!
@ViktoriaOver4 жыл бұрын
Excellent guide! Thanks a lot!!!
@MrHuman-iy5lw3 жыл бұрын
So epic handles all modules or plugins like that it is just awesome
@bemay39094 жыл бұрын
Thanks,really helpful!
@xSp33dy974 жыл бұрын
Very good informations, thank you very much.
@GameDevBeat Жыл бұрын
thanks for sharing this
@sgtbooz4 жыл бұрын
GOLD
@philipZhang862 жыл бұрын
great tutorial. thanks...
@dmg466642 жыл бұрын
Many thanks!
@CrabeExtra4 ай бұрын
Thanks!
@War4est2 жыл бұрын
Hey @flassari, great video! Thank you for a deep explanation. I have a small question, you mention in your video a Target.cs file. Could you describe them a little bit in-depth?
@MrDenKuzn3 жыл бұрын
Thank you!
@ЛобзикЛобзикович-г8з3 жыл бұрын
I wonder, what different between Editor and UncookedOnly? And what is that means - coocked and uncoocked? I work with unreal more then 2 years and still not get it.
@ChaojianZhang3 жыл бұрын
The link at 6:54 seems not working.
@ChaojianZhang3 жыл бұрын
Great video by the way!
@flassari3 жыл бұрын
Ah. Well using the file name is the better way anyways 🙂
@the_clown Жыл бұрын
the search tool is no longer available for download
@DevGods2 жыл бұрын
Confused about the difference between this and just putting your code in a plugin
@flassari2 жыл бұрын
Even if your code is in a plugin it still needs to be in a module in that plugin.
@DevGods2 жыл бұрын
@@flassari ahhh word! Thanks for covering this. I’ve been trying to find ways to decouple my code to compile faster I though plugins were the way to go but I’ll give this a shot
@ianfisch72892 жыл бұрын
Thanks for this video, but next time can you include actual file examples in your slides? Instead of including one or two lines of a file like Build.cs, maybe show a picture of the entire Build.cs file with the line you're focused on highlighted. Thanks.
@AliziaKaline3 жыл бұрын
Doesn't work... When I try to add the module in the uproject, this one refuse to generate project files with "check if it's writable" error. There is surely something missing :/