UE4 Multiplayer Mechanics PART 1: Overhead Names (Tag PART 3, Discord in description)

  Рет қаралды 5,702

AlenLoebUE4

AlenLoebUE4

Күн бұрын

Пікірлер
@bluehornet03
@bluehornet03 Жыл бұрын
Thank you so much, spent an entire day messing with it to get replication working but this helped so much in a 2 min video!!!!
@MRFATBEAR
@MRFATBEAR 2 жыл бұрын
Thank you so mush. I have been struggled with name tage problem for a week!
@yaserbahzad2591
@yaserbahzad2591 4 жыл бұрын
love this series, and learning a lot form it, nice job and keep it up
@andyp123456
@andyp123456 4 жыл бұрын
Thanks for another great tutorial. I had a head scratcher while making it because I more or less followed your instructions but the only name of the owning player would appear on each client, and not the remote players. I realised later that it was because instead of using GetPlayerController, I had used GetController, which requires a cast, and since the player controller only exists on the owning client, the cast would fail for the remote players and so the UpdatePlayerName function was never called. Fixed it by updating the name before the cast, then hiding the owner's widget after the cast :D Note that GetPlayerController will not always return the correct controller if you have multiple players on the same machine and you always leave the index at 0, so that's why I was using GetController, as I was hoping to modify the project to add the ability to have 2+ players per client using splitscreen.
@grimmfall7986
@grimmfall7986 3 жыл бұрын
This only works with static value with spawn. If one player wants to change his name, the other players will not see it. The logic is more complicated there, and there are multicasts.
@PigmyRhino
@PigmyRhino 3 ай бұрын
I followed this guide to a T, but im still getting the "Accessed None when trying to read property "player"" in the binding event for the name
@JOWNATANN
@JOWNATANN 3 жыл бұрын
how i change names? like, no steam just using strings. I've been trying to do this for two days, but when it enters in the server all names remain "desktop"
@realsufferingisnotknown4052
@realsufferingisnotknown4052 3 жыл бұрын
Did u ever figure that out?
@sowrdmaner1700
@sowrdmaner1700 4 жыл бұрын
hey you must edit on it when I see player I can see him and he can see me and I don't need to see my name only enemies
@aryamaanpratapsingh5547
@aryamaanpratapsingh5547 4 жыл бұрын
hey, any way we can use the steam id @s as their overhead name?
@emilo9
@emilo9 2 жыл бұрын
I assign the player a random character at spawn how would i go about fixing that?
@ismaillinkin7896
@ismaillinkin7896 9 ай бұрын
can u do tuto of racing game showing player name of the winner thx for tuto keep up
@harresVS
@harresVS 3 жыл бұрын
But isnt this method gonna break when players join during the game
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