I would say that important to know that in sequencer you can also tell the layer of the Niagara Parameter to "Keep State". If you right+click on the parameters timeline bar > select Properties > select the drop down bar on "when finished" > change the drop down to "Keep State". That way you're not having to se some strange value that might prevent you from previewing the emitter in other workspaces.
@RobertFlowersTV4 жыл бұрын
Thanks for this. It does sound complicated. But your tutorial definitely helped, especially after I did your smoke tutorial. I had no idea how to put it in the level, until seeing this one.
@jesusfreak_x3l4 жыл бұрын
Thanks for this series. Definitely helped wet the feet in Niagara waters. Now let's see how deeper we can go
@andrasi_gyula3 жыл бұрын
And again I found the exact answer I needed on your channel! (After wasting a lot of time elsewhere...)
@gamedevoutpost92703 жыл бұрын
I'm glad it helped!
@madhavaraobheesetti4 жыл бұрын
Super 👌 Good explanation ...loving it make more videos related to level sequencer for cinematics,
@faradaysinfinity4 жыл бұрын
this super helpful and very powerful thank you
@MrJDHowell3 жыл бұрын
I am working with dust in my level and trying to simply export my scene as a png seq for cutting with other video in premiere. Everything exports great however the dust is not present t in the png sequence. I have looked everywhere to trouble shoot. Might you have any insight on how to burn in the dust or assure it gets exported in one way or another? Thank you so much, I appreciate your time.
@ashoakenfold3 жыл бұрын
Alternatively, you can: - use an Actor Sequence (beta plugin) as a component in a BP - set AutoReceiveInput (Player 0) under the ClassDefaults button in BP instead of calling EnableInput
@MikolajF3 жыл бұрын
Thank You!! ❤️
@antoniopepe3 жыл бұрын
great. im watching all the playlist, but i cant find a way to link a particle system to an animated static mesh object and follow his position .
@gamedevoutpost92703 жыл бұрын
You should be able to child your system to your static mesh in a blueprint.
@antoniopepe3 жыл бұрын
@@gamedevoutpost9270 ok, in this way im able to do it... I was wondering if there is a way to do this through a variable. thx man
@赵清-l4j4 жыл бұрын
非常感谢,解决了困扰我的问题
@gamedevoutpost92704 жыл бұрын
Thank you!
@NiksCro964 жыл бұрын
Hey, again i have an issue where my inputs in editor just won't work whatever key binding i choose.
@gamedevoutpost92704 жыл бұрын
Hey man, are you hitting play to test the keyboard pressed and not play and simulate, and do you have a player start in your level?
@NiksCro964 жыл бұрын
@@gamedevoutpost9270 that was it thanks, didnt have player start