UE4 - Niagara and Level Sequences

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gameDev Outpost

gameDev Outpost

Күн бұрын

Пікірлер: 18
@drewgoheenfx
@drewgoheenfx 4 жыл бұрын
I would say that important to know that in sequencer you can also tell the layer of the Niagara Parameter to "Keep State". If you right+click on the parameters timeline bar > select Properties > select the drop down bar on "when finished" > change the drop down to "Keep State". That way you're not having to se some strange value that might prevent you from previewing the emitter in other workspaces.
@RobertFlowersTV
@RobertFlowersTV 4 жыл бұрын
Thanks for this. It does sound complicated. But your tutorial definitely helped, especially after I did your smoke tutorial. I had no idea how to put it in the level, until seeing this one.
@jesusfreak_x3l
@jesusfreak_x3l 4 жыл бұрын
Thanks for this series. Definitely helped wet the feet in Niagara waters. Now let's see how deeper we can go
@andrasi_gyula
@andrasi_gyula 3 жыл бұрын
And again I found the exact answer I needed on your channel! (After wasting a lot of time elsewhere...)
@gamedevoutpost9270
@gamedevoutpost9270 3 жыл бұрын
I'm glad it helped!
@madhavaraobheesetti
@madhavaraobheesetti 4 жыл бұрын
Super 👌 Good explanation ...loving it make more videos related to level sequencer for cinematics,
@faradaysinfinity
@faradaysinfinity 4 жыл бұрын
this super helpful and very powerful thank you
@MrJDHowell
@MrJDHowell 3 жыл бұрын
I am working with dust in my level and trying to simply export my scene as a png seq for cutting with other video in premiere. Everything exports great however the dust is not present t in the png sequence. I have looked everywhere to trouble shoot. Might you have any insight on how to burn in the dust or assure it gets exported in one way or another? Thank you so much, I appreciate your time.
@ashoakenfold
@ashoakenfold 3 жыл бұрын
Alternatively, you can: - use an Actor Sequence (beta plugin) as a component in a BP - set AutoReceiveInput (Player 0) under the ClassDefaults button in BP instead of calling EnableInput
@MikolajF
@MikolajF 3 жыл бұрын
Thank You!! ❤️
@antoniopepe
@antoniopepe 3 жыл бұрын
great. im watching all the playlist, but i cant find a way to link a particle system to an animated static mesh object and follow his position .
@gamedevoutpost9270
@gamedevoutpost9270 3 жыл бұрын
You should be able to child your system to your static mesh in a blueprint.
@antoniopepe
@antoniopepe 3 жыл бұрын
@@gamedevoutpost9270 ok, in this way im able to do it... I was wondering if there is a way to do this through a variable. thx man
@赵清-l4j
@赵清-l4j 4 жыл бұрын
非常感谢,解决了困扰我的问题
@gamedevoutpost9270
@gamedevoutpost9270 4 жыл бұрын
Thank you!
@NiksCro96
@NiksCro96 4 жыл бұрын
Hey, again i have an issue where my inputs in editor just won't work whatever key binding i choose.
@gamedevoutpost9270
@gamedevoutpost9270 4 жыл бұрын
Hey man, are you hitting play to test the keyboard pressed and not play and simulate, and do you have a player start in your level?
@NiksCro96
@NiksCro96 4 жыл бұрын
@@gamedevoutpost9270 that was it thanks, didnt have player start
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