UE4: Recreate the Dynamic Time of Day Template Level - Why You Should and How-To

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WorldofLevelDesign

WorldofLevelDesign

Күн бұрын

Пікірлер: 31
@greyly_
@greyly_ 3 жыл бұрын
I just want to warn that if you set Sky Light to Movable (as the template does) and add a Sky Atmosphere and/or an Exponential Height Fog you will get the strong ambient light from the Sky Light even inside closed rooms with no windows. (It took me hours to hunt down this issue.)
@greyly_
@greyly_ 2 жыл бұрын
@Yuyu I didn't. Either don't set Sky Light as Movable or don't use Sky Atmosphere and Exponential Height Fog.
@brianweers8581
@brianweers8581 3 жыл бұрын
This was incredibly helpful in breaking down the different lighting components. Thank you for making this!
@WorldofLevelDesign
@WorldofLevelDesign 3 жыл бұрын
Thanks Brian. Glad this helped!
@r2x262
@r2x262 2 жыл бұрын
Wow... What a fantastic lesson!!... Once again I have to tell you... you are totally awesome. Thank you so much.
@dozar911
@dozar911 3 жыл бұрын
I have search a lot on youtube for learning unreal engine but you're the best who teach every single step of the unreal engine environment ... but I'm still waiting for level design and game environment series, please make a course on the game environment as you did before The Corridor Environment I was really happy at the end of the course
@WorldofLevelDesign
@WorldofLevelDesign 3 жыл бұрын
Thank you Dozar. I appreciate that. One of my goals this year is to focus back on level design and environment art tutorials. Got few UE4 tuts in the pipeline still and some Maya LT modeling but what you want will be coming!
@kenyong7595
@kenyong7595 2 жыл бұрын
Learned a lot from this tutorial. Thanks
@redfawnstudios
@redfawnstudios 3 жыл бұрын
Excellent detailed overview. Thanks so much!!
@soldierofodin6769
@soldierofodin6769 3 жыл бұрын
Very good video again! I purchased your courses and must say they are really good. Maybe you can make a course on how to let your character use ingame stuff like swimming our picking up items in a game?
@InvasiveAlienPlants
@InvasiveAlienPlants 3 жыл бұрын
Exactly what I am looking for! Thank you so much
@JamalBakari
@JamalBakari 3 жыл бұрын
Very well done. Good use of our time.
@wmka
@wmka 3 жыл бұрын
Thank you and have a great day.
@Twentyand1
@Twentyand1 3 жыл бұрын
This is helpful but I am curious as to why the template only allows for dawn to dusk scenarios and no full day to night cycle including a moon and the ability to tweak nighttime lighting.
@acsomiT
@acsomiT 3 жыл бұрын
Very good tutorial! Thank you!
@akashicrecords9672
@akashicrecords9672 3 жыл бұрын
Thanks so much Ineeded this since those unreal courses about lighting are oudated. Still have a question t tohugh. Some of those hose cloud formations still look weird in some parts how do you fix those? Thanks man.
@WorldofLevelDesign
@WorldofLevelDesign 3 жыл бұрын
Yeah, there is a noticeable seam in the cloud/mask texture. Adjust the Material Instance for the Volumetric Cloud, specifically WeatherUVScale parameter. It helps a bit. Its m_SimpleVolumetricCloud_Inst found inside Engine content. The best way I found to fix it is to create your own Volumetric Cloud material. I'll have a tutorial on that showing you how sometime in Feb.
@akashicrecords9672
@akashicrecords9672 3 жыл бұрын
@@WorldofLevelDesign Ok thanks, I will look what I can do with the material instance. Im looking forward to your new tutorial.
@ls3d134
@ls3d134 3 жыл бұрын
Thanks a lot! This really helped me.
@supremebeme
@supremebeme 3 жыл бұрын
very helpful thank you
@qwetry-j2u
@qwetry-j2u 3 жыл бұрын
Sorry for a noob question, but what if want to have static lighting in my scene? Is it ok to set this dynamic sky the way that looks good to me and bake the lighting? You’ve set your directional light to movable - did I get it right that I have to switch it so static or stationary for baked lighting? Or should I use a completely different approach for sky and clouds in that case? Thanks!
@Tentacular
@Tentacular 2 жыл бұрын
Hello and thank you for this tutorial! I'm stuck though at applying the M_SkyTimeofDay material as it's just not showing up anywhere for me... I've installed UE only recently and I'm on 5.0.2. Maybe the asset has a different name now?
@WorldofLevelDesign
@WorldofLevelDesign 2 жыл бұрын
I've updated this tutorial to UE5. Take a look at it kzbin.info/www/bejne/bYq8g6qwfbaKhqs
@stormolflak
@stormolflak 3 жыл бұрын
Thanks!
@Fern8
@Fern8 2 жыл бұрын
Hi, I followed your steps but I still can’t connect direction light and sky atmosphere, the sky isn’t showing. Please help. I’m using ue5 btw.
@WorldofLevelDesign
@WorldofLevelDesign 2 жыл бұрын
UE5 has Directional Light: Atmosphere Sun Light enabled by default. All you have to do is drag the Directional Light and drag Sky Atmosphere. And it will work right away. You might need to rotate Directional Light and point it down.
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
Thanks a lot! Very helpful! Nice!
@wesss9353
@wesss9353 2 жыл бұрын
Random time when the game begins, so it could be dawn or midday dusk or midnight
@proleaguesgamings6621
@proleaguesgamings6621 3 жыл бұрын
@WorldofLvelDesign what is your complete version of your unreal engine and also will I be able to create projects in i3 6th gen, intel hd 520, and 4 GB RAM
@WorldofLevelDesign
@WorldofLevelDesign 3 жыл бұрын
I'm using 4.26 as for specs I'm not sure how your specs will work, will also depend on the graphics card but try and see. Also here are recommended specs docs.unrealengine.com/en-US/Basics/RecommendedSpecifications/index.html
@proleaguesgamings6621
@proleaguesgamings6621 3 жыл бұрын
@@WorldofLevelDesign ok thanks
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