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In Part 11 we add a new weapon to our FPS game: A sniper rifle with a functional scope system. Topics covered: HUD widgets, blueprint scripting, casting, asset handling.
NOTE: In the video I forgot to add the AWP to the Drop Weapon function, but all you need to do is duplicate the nodes in the function and add the AWP to the switch node like this: i.imgur.com/aO...
NOTE: The assets in the download pack are provided free of charge for non-commercial use only.
LINKS:
Assets Download (Episode 9+) - bit.ly/2JdtQz8
Assets Download (Episode 1-8) - bit.ly/2UD1Qv8
Part 10 - • UE4 Tutorial: Melee We...
Part 9 - • UE4 Tutorial: Automati...
Part 8 - • UE4 Tutorial: Pickup a...
Part 7 - • UE4 Tutorial: Optimiza...
Part 6 - • UE4 Tutorial: Aim Down...
Part 5 - • UE4 Tutorial: Weapon S...
Part 4 - • UE4 Tutorial: Sound FX...
Part 3 - • UE4 Tutorial: HUD Elem...
Part 2 - • UE4 Tutorial: Shooting...
Part 1 - • UE4 Tutorial: First-Pe...
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