[UE4/UE5] TIPS - Local Volumetric Fog

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Michael.G Art

Michael.G Art

2 жыл бұрын

Step-by-step tutorial available here : • [UE5 TUTO] Animated Lo...
Volumetric fog can be tricky to setup sometimes. Here a simple way to create local volumetric fog.
/!\ You need to have an "Exponential Height Fog" with "Volumetric fog" checked on your level to make it work. /!\
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Пікірлер: 89
@RahhmiPoofs
@RahhmiPoofs 3 ай бұрын
ObjectLocalBounds changed a little with it's outputs in 5.3. SIZE is now EXTENTS, and the DISTANCE bit might not come up in a search but it's in the D's under UTILITY for anyone that right clicks. I had no problem setting this up and it works as intended. Mille mercis pour ce tuto!
@sirhawke3261
@sirhawke3261 28 күн бұрын
legendary comment
@TorQueMoD
@TorQueMoD Жыл бұрын
I was so confused how this tutorial could be less than 30 seconds, but this is fantastic! Straight to the pont.
@Drachendrac
@Drachendrac 11 ай бұрын
Worked for me quite well in UE 5.1. For anyone struggling: Look out that shadow quality is at least set to high, otherwise it is invisible, as well as having volumetric fog checked on the exponential height fog
@nguyenphan4333
@nguyenphan4333 2 жыл бұрын
Here's some tips to do if you're not getting the fog: 1. Make sure you have a HeightFog in your scene or any other variation. Make sure to enable the VolumetricFog in the details pannel of the Fog. 2. You can use LocalPosition node and use Local Position pin instead of getting the world absolute position and then transform it to local.
@alexanderdimitrov7965
@alexanderdimitrov7965 2 жыл бұрын
tnx. you fix my problem
@GameDevMikey
@GameDevMikey Жыл бұрын
Thanks buddy Trying to figure out how to reverse the effect, The fog appears when you're far away and fades as you get closer. 🤔🤔
@LousyNine
@LousyNine Ай бұрын
How do you get that ObjectLocalBounbs node. The only one I could find is the wrong one.
@BadPracticeAutomation
@BadPracticeAutomation 6 ай бұрын
Absolutely amazing! I've tried a few fog tutorials but this one is the best yet!
@staticbuilds7613
@staticbuilds7613 4 ай бұрын
The best tutorial format I have seen for this software
@FromScratchStudios
@FromScratchStudios 3 ай бұрын
This is amazing! Thank you
@bradicalmusic
@bradicalmusic 2 жыл бұрын
Cool stuff! Make sure your scalability settings (the gear in the upper right in UE5) are set high enough to see the fog. Otherwise it will be invisible
@nottutorials2843
@nottutorials2843 20 күн бұрын
All the parametres I found in the comments for my fog to work (UE 5.3.2) - Your level needs an ExponentialVolumetricFog, with "Volumetric fog" ticked, and Start distance > 0 - Shadow quality and scalabity setting set to "High" or more for your project - In the TransformPosition node, make sure you set up AbsoluteWorldSpace as Source and LocalSpace as Destination - In ObjectLocalBounds, use Extend for the Size parametre - Distance node is far down the list under "Utility" - AbsoluteWorldPostiion uses the first output "XYZ"
@EFX612
@EFX612 7 ай бұрын
Amazing!
@TheSonicfanx1
@TheSonicfanx1 10 ай бұрын
I came back after like half a year and I finally got this to work. My issue was I didn't set the Transform Position to "Absolute Local Space to Local Space". It was on default settings so it never worked.
@NebosvodGonzalez
@NebosvodGonzalez 2 жыл бұрын
That looks very nice Love the God rays. Now pro tip if you want to make fog that looks absolutely insanely incredible like with vortexes swirling all around you and stuff you've got to use fluid ninja which does cost 40 bucks but come on it's totally worth it.
@prodev4012
@prodev4012 2 жыл бұрын
fluid live or vfx version? also they're both 100 not 40. either way good info thanks!
@NebosvodGonzalez
@NebosvodGonzalez 2 жыл бұрын
I don't know just Fluid Ninja Looks Dope.
@NebosvodGonzalez
@NebosvodGonzalez 2 жыл бұрын
@@prodev4012 i don't know.
@katanalevygames
@katanalevygames 2 жыл бұрын
@@prodev4012 I picked up both when they first launched and were much cheaper. But I would still say they are worth the current asking price. They both have their own use cases - Live if you need objects to interact with it or VFX if you just need a static loop.
@phrizee
@phrizee Жыл бұрын
Thanx a lot, Bro!!!
@anferneeee92
@anferneeee92 Жыл бұрын
This is by far the best, quickest AND easiest on volumetric fog. I know I've gotten this tutorial to work before but now I'm having the problem where it is invisible. I should have all the ExponentialHeightFog settings right but it makes no difference.
@anferneeee92
@anferneeee92 Жыл бұрын
For anyone with the problem I previously mentioned. Make sure the TransformPosition node has 'Absolute World Space' as the SOURCE and 'Local Space' as the DESTINATION. Such a simple mistake, yet it stops the fog completely.
@kirlesth9673
@kirlesth9673 11 ай бұрын
@@anferneeee92 Thanks
@usuariouser8545
@usuariouser8545 6 ай бұрын
Thx!
@NathanAkins
@NathanAkins 2 жыл бұрын
Great video man, I've been wondering how it would be possible to achieve this effect without using a mesh's bounding box but rather use the actual shape of the mesh that would contain the volumetric fog?
@Dhieen
@Dhieen Жыл бұрын
Amazing, i want more short tutorials
@emreturkalp
@emreturkalp 6 ай бұрын
Thanks Michael.
@HenrikoMagnifico
@HenrikoMagnifico 2 жыл бұрын
Hi! For whatever reason the material appears completely invisible to me? I have double checked that I have done every correctly as in the video. I'm using Unreal 5.0.1
@TheDavan619
@TheDavan619 2 жыл бұрын
Hey, It works for me in UE5.0 like in the video, but only if I'm close to the fog cube. If I move the camera back a bit, the fog cube appears completely empty/invisible. Do you have a solution for this, or know what I might have done wrong? Thanks
@Tubusy
@Tubusy Ай бұрын
Another hitch may be having any Start Distance in your Height Fog -> Volumetric Fog. That fixed the mystery of the missing fog.
@Pneumanon
@Pneumanon Жыл бұрын
Man, why is it such a pain in the ass to set up volumentric fog in Unreal.
@sandmeister26
@sandmeister26 2 жыл бұрын
if you are having trouble getting this to work, I think it requires an ExponentialHeightFog actor, with "volumentric fog" enabled in your level
@alexanderdimitrov7965
@alexanderdimitrov7965 2 жыл бұрын
tnx.. good job
@DamienRamirez
@DamienRamirez Жыл бұрын
I am finding in UE5.1 I need to connect up the Emissive by using the base colour via a multiply & With a Scalar param defaulted to 1 for it to work & to change the colour of the fog. Guess that is intended now? because my old Fog materials that Do still work are not blended without Emissive connected.
@vembdev
@vembdev 2 жыл бұрын
Didn't work for me, but I missed that transformPosition in the material has to be worldspace to localspace, after that it worked.
@thilinarupasinghe7968
@thilinarupasinghe7968 Жыл бұрын
Great Tutorial but the Important thing is in the Description, it has to enable Exponential Height Fog -> Volumetric fog
2 жыл бұрын
Could be posible to do a noise mask animated with a panner to create a dust/ mist efect? this could come in handy to create nice small fog bank or background clouds been blown by wind that intrectas with the scene lighting
@michael_g_art
@michael_g_art 2 жыл бұрын
It's made and available on the channel. Thank you for your suggestion :)
@yashmunankarmy4408
@yashmunankarmy4408 2 жыл бұрын
Nicee
@teodorteovasileva
@teodorteovasileva 2 ай бұрын
Followed the tutorial exactly, transform position is set from world to local, high and epic settings, fog distance has been checked, volumetric fog turned on, played with the opacity but still nothing. Any advice? :(
@SuperFoxyPaws
@SuperFoxyPaws Жыл бұрын
I'm not sure where to find the 'distance' node for the material. What are you using for that?
@michael_g_art
@michael_g_art Жыл бұрын
You just need to search for it and you will find it
@SuperFoxyPaws
@SuperFoxyPaws Жыл бұрын
@@michael_g_art found it! It was under utility. The method also worked a treat so thank heaps for the upload!
@manulaatapattu9478
@manulaatapattu9478 8 ай бұрын
if the shadow setting is less than high, the fog seems to disappear. Any workaround for this?
@user-xn3zc8zw2b
@user-xn3zc8zw2b Жыл бұрын
this is really good! thank you ! but Shadow shape are original actor 😢 in far distances
@libortelupil7647
@libortelupil7647 Жыл бұрын
It works for me, but only if camera is very close to the box (or inside). How to make it visible from the distance? Thanks.
@UnrealQW
@UnrealQW 11 ай бұрын
There is Distance parameter in Exponential Height Fog
@tolunaygenc
@tolunaygenc Жыл бұрын
Is there a way to increase draw distance specific to this fog ?
@michael_g_art
@michael_g_art Жыл бұрын
You have a parameter for this on you Exponential Height Fog
@semiastyfx
@semiastyfx Жыл бұрын
for some reason when added to a UE basic cube it dont work, any other mesh it works ok
@maks_zharkov
@maks_zharkov 2 жыл бұрын
Would it work in UE4 27?
@jhebadiasprunklefunk9243
@jhebadiasprunklefunk9243 Жыл бұрын
Kudos for making the quickest tutorial ever :D
@victoralexandersilva5212
@victoralexandersilva5212 5 ай бұрын
there is no distance node in the new version of UE, sadly couldn't make it work
@michael_g_art
@michael_g_art 5 ай бұрын
You have it, first node in the "Utility" category
@victoralexandersilva5212
@victoralexandersilva5212 5 ай бұрын
you're right! so weird that doesn't appears when you text the name on the search bar, thanks!@@michael_g_art
@judofernando8298
@judofernando8298 Ай бұрын
i dont have those fog folder in my content folder
@espiritogeek
@espiritogeek Жыл бұрын
just starting here.. how do i get the extinction property on the material outcome box?
@michael_g_art
@michael_g_art Жыл бұрын
If you check in the description, you can find a step by step tutorial to create this
@metaphysical6926
@metaphysical6926 9 ай бұрын
@@michael_g_art but the description doesn't have a step-by-step tutorial
@NatesPlayzGamez
@NatesPlayzGamez 2 жыл бұрын
hey dude, hoping you can help. i followed the BP, i have volumetric fog enabled.. but at 0.05 there is no fog. when i set the opacity to -0.1 the entire shape fills up with fog, but when i go in the postive, there is no fog..im baffled lol. any ideas?
@Ukkoprkl
@Ukkoprkl 2 жыл бұрын
You most likely have the TransformPosition from Local Space to World Space, so click it and change it from world to local.
@NatesPlayzGamez
@NatesPlayzGamez 2 жыл бұрын
@@Ukkoprkl ahh cool thanks man!! :)
@tgykurtulus
@tgykurtulus 2 жыл бұрын
not worked; it paint brown the areas where i locate.
@brocupsla4854
@brocupsla4854 Жыл бұрын
cant see it? turn up the opacity
@RmaNYouTube
@RmaNYouTube 2 жыл бұрын
Dude this doesn't work in Unreal Engine 5.0 final release, can you elaborate on this? 🤔
@michael_g_art
@michael_g_art 2 жыл бұрын
It works for me, be sure to have a volumetric fog on your scene already and follow the graph. Be sure to use the "TransformPosition" and not the "Transform" only :)
@Hero_B
@Hero_B 2 жыл бұрын
How do I pull up the 1-x? And are 0.5 and 2, parameters?
@Hero_B
@Hero_B 2 жыл бұрын
Well I figured it out, and got made the blueprint exactly like in the vid, but I don't see the Parameter Groups option when applying to a cube, where you adjusted the Opacity or Colors. Any idea why?
@dnaashoner5243
@dnaashoner5243 2 жыл бұрын
1-x is one minus
@sybexstudio
@sybexstudio 6 ай бұрын
Whats difference between this and local height fog?
@michael_g_art
@michael_g_art 6 ай бұрын
I never used local height fog so I can't tell you, sorry
@fletcherpoole1744
@fletcherpoole1744 2 жыл бұрын
I followed all the instructions. Volumetric fog: check, Abs World Position > Local in the mat etc. Still not working...Unreal 5
@LiquidVeniym
@LiquidVeniym 2 жыл бұрын
transformPosition in the material has to be worldspace to localspace
@cryterion7770
@cryterion7770 6 ай бұрын
Yeah this didn't work for me. set it up exactly as you have it. I got the height fog as well as volumetric fog checked. no cigar.
@dreadtrain2846
@dreadtrain2846 5 ай бұрын
Increase your settings to high or epic.
@wowersdh1
@wowersdh1 2 жыл бұрын
nothing happended... just invisible
@LiquidVeniym
@LiquidVeniym 2 жыл бұрын
transformPosition in the material has to be worldspace to localspace
@crustacean4485
@crustacean4485 Жыл бұрын
@@LiquidVeniym tysm
@sayanbiswas7364
@sayanbiswas7364 2 жыл бұрын
Just a heads up, this does not work in UE5. I'd appreciate it if you removed the UE5 tag in the video name.
@michael_g_art
@michael_g_art 2 жыл бұрын
As I said on Instagram, I just tried now on UE5 Preview2 and it works perfectly, so you should made a mistake. Be sure to plug the "TransformPosition" and set it correctly. The issue can come from there :)
@mihaiwilson
@mihaiwilson 2 жыл бұрын
Just confirming, works fine in UE5 P2. Thanks Michael, this is fantastic!
@jonclark4328
@jonclark4328 2 жыл бұрын
Definitely works in UE5
@Ivan88161
@Ivan88161 2 жыл бұрын
did you find a solution?
@sayanbiswas7364
@sayanbiswas7364 2 жыл бұрын
@@Ivan88161 It does work in UE5. Just see what Michael said. It wasn't working for me because my unreal wasn't updated
@michapele8487
@michapele8487 Жыл бұрын
Really thank you, after watching many tutorials, yours is by far the best, I agree the @nguyenphan4333 comment, he is right all the way about the local position.
@voryszlo
@voryszlo Жыл бұрын
ue5 не работает
@michaelgalin7373
@michaelgalin7373 2 жыл бұрын
How is the performance with this?
@michael_g_art
@michael_g_art 2 жыл бұрын
It depends on how you use it. It consumes as much as volumetric fog, unless you choose to increase the density.
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