UE5 Blending Animation Sequences in Sequencer for Cinematics.

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3D Education with JC

3D Education with JC

Күн бұрын

Пікірлер: 168
@ryanjdevlin87
@ryanjdevlin87 Жыл бұрын
I just spent 20 minutes trying to figure out how to join two animation sequences lmfao then I realized u just drag them both into a animation montage timeline ... maybe this is more for games but was what I needed lmfao great watch anyways Love this stuff
@ThomasGamble-bn4bb
@ThomasGamble-bn4bb 11 ай бұрын
This was exactly what I was looking for, on top of that he didn’t skip or brush past anything. THANK YOU, really helped me
@3dJC
@3dJC 11 ай бұрын
Glad it helped!
@AgentKain
@AgentKain Жыл бұрын
This is literally the best tutorial I've seen on animating in Unreal. Thank you! 🙏🏾
@3dJC
@3dJC Жыл бұрын
You’re welcome!!
@RodpartRu
@RodpartRu Жыл бұрын
Thank you. It turns out it's so simple. I searched for several hours...
@_jeffrey_williams
@_jeffrey_williams Жыл бұрын
This is incredible and I cannot believe it's taken me so long to realize you can use sequencer to make such smooth animation sequences.
@RV-bc9yi
@RV-bc9yi 2 ай бұрын
Hey, Thank you so much for your sequencer videos, you've just saved my life!
@3dJC
@3dJC 2 ай бұрын
Good to hear!
@johnnyrem
@johnnyrem Жыл бұрын
A fabulous tutorial. Thank you! This is so well structured, superb pacing and delivery. As others mention you explain why we do things and anticipate things going wrong, plus repeat and vary essential steps - the mark of a true teacher!
@3dJC
@3dJC Жыл бұрын
Thanks for the kind words! Glad it was helpful!
@lazarus8453
@lazarus8453 Жыл бұрын
Your explanations are very clear and simple . I hope you will get more views soon.
@3dJC
@3dJC Жыл бұрын
Thanks!
@charles3dart683
@charles3dart683 Жыл бұрын
You should have alot more views and likes.
@3dJC
@3dJC Жыл бұрын
Lil by lil 😀
@SonyJackson
@SonyJackson Жыл бұрын
U saved my life Brother.. Thank You So much 🙏
@3dJC
@3dJC Жыл бұрын
Ha that’s good to hear!!
@FinalMotion
@FinalMotion 2 ай бұрын
LETS GO!!!! i never knew about the bone matching with the feet or hips, thank you so much!
@3dJC
@3dJC 2 ай бұрын
Happy to help!
@FinalMotion
@FinalMotion 2 ай бұрын
@@3dJC thanks for replying! I’ve been trying it, but for whatever reason dragging the clip over to blend them, it does like, a weird loop before settling in… I have the poses matched based off the last poses (left foot to left foot) and still loops around… Any idea? (Hope I explained this… also, I have tried using other bone offsets, I don’t think that’s the issue)
@3dJC
@3dJC 2 ай бұрын
⁠ i’m not sure if you can do bone matching and do overlapping animations… That may be what the issue is, I haven’t tried to combine those two before actually
@FinalMotion
@FinalMotion 2 ай бұрын
@@3dJC hmmm i just tried it with some mixamo animations and it works, so the issue might be that im using custom mocap? or that the mocap rotates 180 degrees multiple times. so im not sure if that is breaking it? Ill have to test more tomorrow, but so far mixamo seems fine, just the custom mocap (which BTW works fine on its own, its just the blending seeming to break...) Thanks for replying again!
@OliverHollingdale
@OliverHollingdale 9 ай бұрын
OMG thank you thank you! Do you know how hard it has been to find out this amazing information! You sir are a life saver! Thank you
@3dJC
@3dJC 9 ай бұрын
You're very welcome!
@OliverHollingdale
@OliverHollingdale 9 ай бұрын
I used mixamo just as you had for the walking cycle but the animation for me he is walking but stuck to the same space and not walking forward along the plane, any ideas how I could fix this? Thank you@@3dJC
@3dJC
@3dJC 9 ай бұрын
Ah yes, sounds correct. If using “in place” animation, you also need to keyframe the transform track of the character to time the walk along the ground.
@ORTyOW
@ORTyOW Жыл бұрын
Your son must be lucky to have such a cool dad! Thank you for the tutorial, it is very useful and comfortable
@3dJC
@3dJC Жыл бұрын
Awww thanks! He’s a good chap 😀 Happy Easter!
@ORTyOW
@ORTyOW Жыл бұрын
@@3dJC thanks, you too!
@OPERATORS-Game
@OPERATORS-Game Жыл бұрын
How did I miss this one, JC? Again, you are cranking out the best tutorials for people like me (aka n00bs) :)
@3dJC
@3dJC Жыл бұрын
Thanks!
@FPChris
@FPChris Жыл бұрын
Man thanks SO much for this I was able to take a mocap of an idle animation add it in 3 times, overlap the start and end over the middle clip, set the in/out and create a seamless looping idle animation. Baked it to a new stand alone anim.
@3dJC
@3dJC Жыл бұрын
That's great!!!
@gitaecookiemonster2892
@gitaecookiemonster2892 Жыл бұрын
I;m making a short film using UE5, and this is exactly what I was finding for last 3 days. Than you so much!!!!!!!!
@99SBX
@99SBX 7 ай бұрын
Excellent tutorial. I appreciate the recap at the end.
@3dJC
@3dJC 7 ай бұрын
Glad you enjoyed it!
@musashidanmcgrath
@musashidanmcgrath 28 күн бұрын
Instead of adding and setting the extra anim clips, you can set the first match for 'next clip' and just Alt+drag to duplicate. It's saves a few extra steps.
@watchandproduce
@watchandproduce Жыл бұрын
Very well explained thank you. Time to watch all your other Unreal videos.
@3dJC
@3dJC Жыл бұрын
Thanks!
@buennyo
@buennyo 4 ай бұрын
The best video for animating in sequencer! Thank you so much!
@3dJC
@3dJC 4 ай бұрын
You're very welcome!
@LawsOnJoystick
@LawsOnJoystick Жыл бұрын
wanted to do this for years, im learning unreal. thank you so much
@3dJC
@3dJC Жыл бұрын
You're very welcome!
@mara3172
@mara3172 Жыл бұрын
This tutorial is awesome. I have been waiting for this tutorial for a long time. Thank you very much. Hope you will provide such good tutorials😊
@WoFDarkNewton
@WoFDarkNewton Жыл бұрын
Thank you so much for posting this! Works even in 4.26. SO EXCITED that I can now create custom blends, and bake them into sequences. Will help SO MUCH.
@3dJC
@3dJC Жыл бұрын
That’s great!
@thilinarupasinghe7968
@thilinarupasinghe7968 Жыл бұрын
Great Tutorial everything to the point.
@3dJC
@3dJC Жыл бұрын
Thanks!
@digitalnapalm
@digitalnapalm Жыл бұрын
Exactly what I needed. Thank you!!!
@nicolobacialli1303
@nicolobacialli1303 Жыл бұрын
Great tutorial, really looking forward to the root motion one as well
@escanor8798
@escanor8798 4 ай бұрын
bro deserves a follow and a like thx mate for the animation character website
@bobeditbay22
@bobeditbay22 Жыл бұрын
Awesome!! So needed this!!
@3dJC
@3dJC Жыл бұрын
great!!
@AmjoodBasha
@AmjoodBasha Жыл бұрын
Best tutorial on youtube about animation blending! I have a question and a request. Question is what is the difference between shoving the two animations inside each other for blending and between using the weight attribute for the animation (which requires each of them to be on it separate line in the sequencer I guess?)? The request is could you please do the matinee fight that Epic used in their free project a few years back, using this super easy and super understandable method? Thanks :)
@tcraiford
@tcraiford Жыл бұрын
Really helpful and comprehensive tutorial. Thank you.
@ThePaperWarrior
@ThePaperWarrior Жыл бұрын
Great Content thank you for sharing!!!
@3dJC
@3dJC Жыл бұрын
My pleasure!
@davidholmes9460
@davidholmes9460 Жыл бұрын
the tutorial absolutely amazing, dam, i should have watched this stuff more early, i had been importing my animation fbx one by one with character models and don't know how to mix them into a whole clip.
@aurustarsia5244
@aurustarsia5244 Жыл бұрын
Exactly what I was searching for! Thank you! Sub left
@3dJC
@3dJC Жыл бұрын
Great!!
@jacobroebuck5648
@jacobroebuck5648 Жыл бұрын
Thanks!
@3dJC
@3dJC Жыл бұрын
Super thanks for the Super Thanks!!!
@yearight1205
@yearight1205 Жыл бұрын
Thanks for this brother, interestingly enough you can also use the control rig to keyframe your own animation, then save them the exact same way. As opposed to making modifications to pre-existing animations. Can I ask a favor of you? This will help people who need to make cinematic cutscenes for their games I'm sure (I just create short films not games). I've come across a problem several times now. Where there will be an effect that is designed to be used in a game but not in sequencer. Take Paragon Sareth's wings. In the animation blueprint when attached to the video game where, her wings will appear. But if you were to add her wing animation to the sequencer, there's no way to get them to appear that I'm aware of. Do you think you could consider doing a video on how to make things like that visible for sequencer? I've run into this with a lot of assets, so it's not all too uncommon.
@3dJC
@3dJC Жыл бұрын
Ok, I’ll grab that character and take a look… yeah control rig works as well, I just don’t like to animate :-) but I should probably make a video for those who want to hand animate one of these days.
@yearight1205
@yearight1205 Жыл бұрын
@@3dJC I really appreciate you taking the time to take a stab at this for me. Yea, control rig and creating animations can be frustrating. Since you're taking a stab at this for me, I'll share with you a trick that makes creating animations in Unreal with Control Rig a thousand times more enjoyable and easier. When you have your control rig selected while the character is in sequencer, in the top right on the "Anim Outliner" type "IK" and then scroll down to the very bottom 6 and make sure the switch is enabled on all of them. Now no more mesh stretching and you can create animations much faster in Unreal. If you want to match it to something, you can download a video, place it on a material's base color, put it on a box and stretch it out. Then place it to the side or back of the character and line it up. Not the perfect system, but it does work.
@3Diana
@3Diana Жыл бұрын
@@3dJC please do! :D
@RezaRahmaninasab
@RezaRahmaninasab Жыл бұрын
Great Tutorial .... Thanks
@vllinicius
@vllinicius Жыл бұрын
Amazing support! Thanks a lot, bro. I appreciate that.
@alinanazmeeva5991
@alinanazmeeva5991 9 ай бұрын
Thank you so much for the tutorial! I am struggling to understand how to make capsule component to follow the character using sequencer. Do you have any tips for that?
@gercektaskala2275
@gercektaskala2275 Жыл бұрын
Very great explanation. Thank you.
@3dJC
@3dJC Жыл бұрын
Glad it was helpful!
@dazwraps8213
@dazwraps8213 5 ай бұрын
Amazing tutorial! It's simple and focuses on animations in the sequencer. Not everyone wants to make a video game, LOL. How about a tutorial to accomplish a straight run, then run up an incline, and finally continue running at the new height where the platform leaves the character? That would make a great, simple tutorial and help me keep my sanity, LOL.
@juanjotresde
@juanjotresde 9 ай бұрын
Great. What if there is no helmet and I want to add some blend shapes for facial animation? It seems I can only add some inside an specific motion, not to the whole character trough the sequence. Thanks
@Lime_1729
@Lime_1729 8 ай бұрын
Thanks bro Josh Toonen just said u have to put two animations next to each other and it’ll work 😅
@ohheyvoid
@ohheyvoid Жыл бұрын
So helpful!!! Thanks again JC
@behrampatel4872
@behrampatel4872 Жыл бұрын
Pure GOLD ! Thank you
@familyteam2020
@familyteam2020 8 ай бұрын
Thanks a lot. this is what I needed.
@3dJC
@3dJC 8 ай бұрын
Glad it helped!
@PhoenixGamer13
@PhoenixGamer13 Жыл бұрын
Can you help me with info on adding animation with face animation to separate the Upper and lower body simultaneously? I have an animation separate Upper, lower, and Faceanim.
@ComboDamageTV
@ComboDamageTV 2 ай бұрын
"I'm not an animator." Proceeds to demonstrate the most studio-level, AAA quality animation sequence as a demo. lol. Thank you so much for this!
@3dJC
@3dJC 2 ай бұрын
Ha ha, thanks!
@HYPERGIRLAI
@HYPERGIRLAI Жыл бұрын
Very nice!!! How can I attach a camera to an actor in sequencer so that it follows it...???
@natxmctavish5639
@natxmctavish5639 Жыл бұрын
Awesome, improve my workflow in sequencer cinematic. Thanks ! 😎🎬
@chelo111
@chelo111 Жыл бұрын
dope video broddy ----- god bless you
@YaBoyThrill
@YaBoyThrill 17 күн бұрын
Hello. Is there a way to make the run animation last longer without it returning to the original start point? Say for instance, I wanted my character to run all the way down a street.
@shadowgames50
@shadowgames50 7 ай бұрын
For those having issues: If your displacement is on the pelvis instead of the root you need to check "Blend first child of root" in the animation settings
@ztipster
@ztipster 7 ай бұрын
In 6:50 when I press on + to add animation I find that small dialog empty . How I can fix that ?
@vekien
@vekien 10 ай бұрын
What if you're using root motion (in place) animations? This only seems to work if you're not using that, right?
@d_Howard
@d_Howard Жыл бұрын
This is very helpful, but I still haven't found what I'm looking for. ( no...not U2! ) This is great for use in Sequencer when making cinematics. When I'm trying to do is add NPC's doing interesting background activities in a game when you hit "play", beside just wandering aimlessly or randomly around . Any idea how that would be accomplished? There are a lot of interesting animations on Mixamo. For example, try looking up "farming" under animations. Or "carry". There are a couple for administering CPR and receiving CPR, too. I'm sure these could be blended with other animations to tell a story with no dialog whatsoever. Like, 2 guys are doing farming activities. One guy gets hurt or shot. The other guy runs over and checks him out, starts CPR. When it works (or not), he picks him up and carries him off somewhere. There are a ton of fighting animations. 2 guys in a saloon or bar could get in an argument that turns into a knock down, drag out fight scene! Try looking up "climb" or dance! (2 pages of dance animations!) I hope you have some ideas to pull something like this off for a GAME setting! Not a cinematic sequence. Thanks! 😇
@3dJC
@3dJC Жыл бұрын
Ah for games… I’m less savvy on the really complicated logic blueprint creation, but for starters you can set your characters to use an animation sequence during game mode. In details tab for the NPC, under animation->animation mode, switch to “use animation asset”, then pick the animation sequence you want the character to use. Hit play and that’s what they’ll do… over and over 😀 if you learn blue print, you can probably add some logic into that and switch between different animations, I’m just not sure how to do that… Yet :-)
@d_Howard
@d_Howard Жыл бұрын
@@3dJC Thanks for the reply! I'll have to look into animat6ion assets. I wonder if I can make them out of free Mixamo assets...
@JoshLange3D
@JoshLange3D 2 ай бұрын
Matching the bones isn't working for me and I'm sure it's because of something simple somehow. I have Mixamo anims, trying to match on hips (no root available). No matter what I try, the character keeps snapping back to where they started from in the next clip. So frustrating.
@MarvelMaster
@MarvelMaster Жыл бұрын
This works only for anim assets right? When using a character bp and try use root motion it does not work :(
@24yrukdesigner
@24yrukdesigner Жыл бұрын
How would you have separate animations using root motion which are all moving in the same straight forwards direction, but then you want to rotate one of them, when the pivot for the entire animation line is at the starting frame???
@WardForger
@WardForger Жыл бұрын
why do my animation track that I transitioned in overlap have flickered so much even though I blended correctly and made sure I match the bone from previous or next clip?
@CsokaErno
@CsokaErno 3 ай бұрын
This is very good, thank you. Still, I am pretty sad, because in Viewport it looks perfect but when I play it continously or render, there are glitches between sequences. The "pelvis" doesn"t work for me and I don't know which is the good choce, head, leg, foot...etc? :/
@ARMORHOUS3weplay
@ARMORHOUS3weplay Жыл бұрын
How can I use a character Blueprint and assign animation sequences in UE5_2 sequencer?
@rayne9323
@rayne9323 Жыл бұрын
I wish my animations would do this. Sadly after following every step, the matching doesn't seem to know here any of the previous clips' bones actually are. Thus I don't get any kind of accurate blend. Edit v. 5.2 Using metahuman and mixamo & marketplace anims.
@1tymepolo548
@1tymepolo548 Күн бұрын
Do you know why when i click the "plus" button to add an animation nothing pops up?
@madghost999
@madghost999 Жыл бұрын
Match with "Previous bone" works much much better in UE5.x than 4.x I use 4.27 and it is always ultra daunting to blend animation, 90% of times I have to discard blend by previous matched bone lol.its so better in 5, thanks god
@JagadeeshCreative123
@JagadeeshCreative123 5 ай бұрын
Thank best Tutorial in KZbin bro thanks of lot 🙏 thank you
@3dJC
@3dJC 5 ай бұрын
You are welcome!
@PEDBRA
@PEDBRA 4 ай бұрын
Hey, thanks to your video I learned how to do this. Now I'm back a couple of days later because, for some reason, my Animation layer (containing the Weight and all different animation blocks) disappeared. Do you have any idea what could've happened? My animation still plays like normal but now I can't edit anything and I haven't found how to reactivate the layer. I think my Sequencer broke or something because trying to add a new animation doesn't work, nor adding a new SM. Like it's now stuck in caché mode or something.
@OnyxLee
@OnyxLee Жыл бұрын
This matching bone with previous clip function is broken in the latest 5.1.1. I have multiple clips aligned in sequencer, with this option turned on to all the clips. Some of them work, some don't. Some people suspect it might be the skeleton issues. But my issue is, sometimes a clip that works at some point stops working a few minutes later. Very unpredictable. Any help?
@3dJC
@3dJC Жыл бұрын
I agree, it can be unpredictable and I don't know why... I saw it on previous versions as well...
@OnyxLee
@OnyxLee Жыл бұрын
​@@3dJCThank you for your reply. I also noticed that, when it's set to match to a certain bone to the previous clip, the setting for "match to the next bone" is also affected. These two seemingly always synced to each other.
@TheChrisNong
@TheChrisNong Жыл бұрын
@@OnyxLee I have the same situation. The animations simply don’t match with the direction, no matter which bone I choose. I’m working in 5.1 with UE4 skeleton assets.
@OnyxLee
@OnyxLee Жыл бұрын
@@TheChrisNong seems that we have to wait for them to re fix this issue
@Neos-g6c
@Neos-g6c Жыл бұрын
I think the best option until they fix it is to use "InPlace" animations and manually translate them.
@JoeRussellProductions
@JoeRussellProductions 11 ай бұрын
How easily can you put animated characters like this into live action footage?
@magonei_4649
@magonei_4649 9 ай бұрын
What's the box you say we should check in order for the character to move without keyframes?
@3dJC
@3dJC 9 ай бұрын
In mixamo, there’s the “in place” checkbox, if that’s what you mean?
@magonei_4649
@magonei_4649 9 ай бұрын
@@3dJC Yep, I found it later that day. Btw, I'm having problems with importing mixamo animations to a metahuman
@UrielHK
@UrielHK Жыл бұрын
Awesome!
@Drakmour666
@Drakmour666 Жыл бұрын
Can you upload this animation to Cascadeur so that it will smooth and make it more realistic and then put it back to Unreal? :-)
@3dJC
@3dJC Жыл бұрын
Ha, just downloaded that and will learn it soon... and post a new video if it looks good!
@Drakmour666
@Drakmour666 Жыл бұрын
@@3dJC Cool! Look forward to the video! Please make a video even if it would work badly so that we would know it too! Thanks! And also to compare if it's better and more effective to blend all those 3 animations in the Cascadeur from start. :-)
@TheRealBossMoss
@TheRealBossMoss Жыл бұрын
Happy to watch this video so my basic ass animations are better than anything EA cobbled together with Jedi Survivor.
@3dJC
@3dJC Жыл бұрын
Ha!
@dougmaisner
@dougmaisner Жыл бұрын
great stuff
@amanitamuscaria5863
@amanitamuscaria5863 Жыл бұрын
What if I want to use this for gameplay movement?
@yvenerantoine3609
@yvenerantoine3609 Жыл бұрын
is it possible to link a camera to follow the character.. Since The top bone is not really moving?
@3dJC
@3dJC Жыл бұрын
Yeah, you could attach the camera to say the hips, depends which part matched the view you want, and also offsetting the position as needed.
@yvenerantoine3609
@yvenerantoine3609 Жыл бұрын
@@3dJC Thank you - That works
@Lime_1729
@Lime_1729 8 ай бұрын
its not working. nothing happens after i match the bone
@naiyraelkady8204
@naiyraelkady8204 Жыл бұрын
how can I render that after I am done ?
@brunoe5663
@brunoe5663 Ай бұрын
"matching to previous animation bones" does absolutely nothing in my sequencer. Or.. i found this: If I show the skeletons (in both animations) , I see that matching is working on the skeleton. But the mesh appear always in the previous position (far from the skeleton)
@ARMORHOUS3weplay
@ARMORHOUS3weplay Жыл бұрын
ty for the tutorial it's very useful (:
@tonidorotic2726
@tonidorotic2726 Жыл бұрын
Thank you for the middle mouse fix.. it was soooo anoying :D
@valverdefighter24
@valverdefighter24 3 ай бұрын
love it thanks
@coffemanfilms9699
@coffemanfilms9699 11 ай бұрын
Thank you🙏🏽🙏🏽
@3dJC
@3dJC 11 ай бұрын
No problem 😊
@p.m3204
@p.m3204 Жыл бұрын
How do we create custom animations interacting with objects in unreal?
@3dJC
@3dJC Жыл бұрын
Kinda depends on your needs, most folks still just use Maya (or blender, whatever) for very specific animations and then send via fbx to UE. If you need to use a mixamo but wanna interact with say a banana you can use attach tracks - I have a video on the channel for that… if for game interaction, I’m less savvy in that world…
@p.m3204
@p.m3204 Жыл бұрын
@@3dJC oh damn, is there a faster way to animate from blender to unreal without exporting and importing fbx?
@3dJC
@3dJC Жыл бұрын
@@p.m3204 You COULD animated using the fk rig, or build a control rig for the character too - if a metahuman it already has the control rig, so that is a possibility...
@MrNosounder
@MrNosounder 5 ай бұрын
Nice tutorial bro :-)
@3dJC
@3dJC 5 ай бұрын
Thanks 😃
@CoreGamingProject
@CoreGamingProject Жыл бұрын
Hi ! Do you know how to fixe a merge bug betwenn two animatons ? -One animation is Mocap, with real movement. -The second is without axes movement. When I try to merge both for smooth animation, the caraters try to move in an other location. kzbin.info/www/bejne/m6K0iodsnaaJo5o Link of asset in description of the video.. in case someone had an idea or want to try.
@Mahmoudsalahxyz
@Mahmoudsalahxyz Жыл бұрын
thank you!
@3dJC
@3dJC Жыл бұрын
You're welcome!
@AHEVENZ
@AHEVENZ Жыл бұрын
its not working at all, when I try to import the animations in fbx without skin AN ERROR SHOWS UP SAYING THAT THERE IS NO GEOMETRY INFORMATION IN MESH AND THAT IMPORT DATA HAS FAILED
@attentivenettle7643
@attentivenettle7643 Ай бұрын
Yeah man because duh there's no sk mesh
@MLSK_UPRT
@MLSK_UPRT 5 ай бұрын
Thank you!
@3dJC
@3dJC 5 ай бұрын
You’re very welcome!
@FPChris
@FPChris Жыл бұрын
I add actor UE5 Quinn Simple to sequence and add the animation and it just stands there in an APose
@FPChris
@FPChris Жыл бұрын
I resolved this for anybody having this issue. Delete the control rig under the animation.
@spartys
@spartys 2 ай бұрын
wait so after all of that how do u play with the character and animation ? like when u press play
@3dJC
@3dJC 2 ай бұрын
This process was focused more on making animation cinematics, not really for game use - tho you could include it in animation blueprints for gameplay, but that’s a different topic really
@spartys
@spartys 2 ай бұрын
@@3dJC i learned how to use them , but struggling to make objects where the player can interact with like climb on and stuff , do u have vids explainning how to do it?
@zipperdragongaming
@zipperdragongaming 2 ай бұрын
Thanks I had so many animations no working together -- then tadahhh
@mmshohan99
@mmshohan99 Ай бұрын
Thanks.
@Maciej.01
@Maciej.01 Жыл бұрын
thanx!
@3dJC
@3dJC Жыл бұрын
You're welcome!
@RonasDiasEXT
@RonasDiasEXT Жыл бұрын
TKS!
@GT_ech
@GT_ech Жыл бұрын
are you voice actor from poppy playtime? i mean you sound literly the same
@3dJC
@3dJC Жыл бұрын
Ha! No… I don’t think so…
@GT_ech
@GT_ech Жыл бұрын
@@3dJC sad sou sound like him /:
@iggorr25
@iggorr25 4 ай бұрын
EPIC!!! :) THX!!! See what I did there? :)
@3dJC
@3dJC 4 ай бұрын
Ha!
@soggysockman
@soggysockman Жыл бұрын
Thank you so much! This really helped for what I was trying to do!
@3dJC
@3dJC Жыл бұрын
Glad it helped!
@NHILOtunes
@NHILOtunes Жыл бұрын
This FIXAMO adon makes combining mixamo anims with like 0 skill in seconds
@theoddpog
@theoddpog Жыл бұрын
Is there not a way to get the pivot point to follow the character's position as the animation proceeds?
@theoddpog
@theoddpog Жыл бұрын
...other than downloading the 'in-place' version and setting your own transition frame keys
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