UE5 Character Locomotion Tutorial 1 | Accessing Movement Data

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Outcast DevSchool

Outcast DevSchool

Күн бұрын

Get the UUS Locomotion Animset on the Marketplace: www.unrealengine.com/marketpl...
Join the Outcast DevSchool Discord: / discord
In this video I explain how to access character movement data from within an AnimBP in an efficient and thread-safe manner.
UUS Locomotion Animset showcase video: • UUS Animation Set | Mu...
Chapters:
00:00 - Intro
01:40 - Third person template character movement adjustments
03:45 - Creating an AnimBP asset
04:40 - Overriding the BlueprintThreadsafeUpdateAnimation function
06:06 - Accessing data in a thread-safe manner with Property Access
07:34 - An explanation of class inheritance and some details on Unreal's inheritance structure
11:45 - Creating the GetCharacterMovement function
15:33 - Using Property Access and GetCharacterMovement to access movement data.
18:25 - Outro
Music track: Teapot by Lukrembo
Source: freetouse.com/music
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Music track: Butter by Lukrembo
Source: freetouse.com/music
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Пікірлер: 78
@ZachOLantern
@ZachOLantern 21 күн бұрын
This is an amazing tutorial. So many out there are just watching a person create a feature, and are carbon copies of other videos on the topic. This video series is the difference between watching someone perform a surgery and going to med school.
@HaselnussWaffel
@HaselnussWaffel 4 ай бұрын
Omg, I LOVE your videos. So refreshing to see someone actually explain WHY things work the way they do, how things are connected etc. Usually I really dislike watching tutorials at this point (more like a necessary evil), because they are all carbon copies of each other and go like 'click this, now do this, click here, check this'... I never feel like I actually learn anything, unless I dig hours through the web and discord after watching. But your videos are something else. Stellar work. I just started following your locomotion tutorial series, but just out of interest: it's 20 videos long, is it completed in your mind? Thank you!
@IAMTHEARMAGEDON
@IAMTHEARMAGEDON 11 ай бұрын
Your thoroughness is greatly appreciated, the more we know the better.
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
I'm glad to hear it. Thanks.
@tuna1867
@tuna1867 8 ай бұрын
Totally agree!
@riuthamus
@riuthamus 11 ай бұрын
This is an amazing start to this series and has me hyped to watch them all! Thank you for your efforts and attention to detail!
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
Thanks! I'm glad the video was helpful.
@lethiagames9208
@lethiagames9208 6 ай бұрын
@@OutcastDevSchool The "TryGetPawnOwner.GetMovementComponent" is not valid / always failling at "Cast to CharacterMovementComponent" any help?
@Pascalion16_10
@Pascalion16_10 5 ай бұрын
I am from Russia and I watch all these videos using neural network translation. An amazing way to present information. Thank you so much for your videos!
@beachkiller738
@beachkiller738 2 ай бұрын
Me too. Thanks to the author for adding subtitles, their presence saves us time on translation
@ChezComics
@ChezComics 8 ай бұрын
Hey man awesome tutorial. Really helpful. Your lighting setup in your room is dope too, love the blue backlight from your desktop 😁
@JaviC77
@JaviC77 11 ай бұрын
A great series of video tutorials! Thank you very much! 😄
@pasukitv3878
@pasukitv3878 10 ай бұрын
I Love how explain exactly what you doing and why you doing it. Keep it Going.
@n00bywan64
@n00bywan64 6 ай бұрын
I like how you take your time to explain the basics, show why and how, speak slowly and articulate well, it is appreciable for non-english language native like me.👍
@MrBlacksheep73
@MrBlacksheep73 5 ай бұрын
Great work, young man. Much respect! Your understanding of this material is inspirational.
@SFsuperforte
@SFsuperforte 5 ай бұрын
This is very dense but I really appreciate it, as it explains some of the underlying logic to UE which is very helpful
@RictorScale
@RictorScale 2 ай бұрын
This is so well explained wow. Thank you for explaining the system, and adding all these great detail's
@markbay9275
@markbay9275 9 ай бұрын
Great lesson here. Youre bright. The channel is informative.
@Shmft
@Shmft Ай бұрын
Man, i love your vids!
@kristerpresty8033
@kristerpresty8033 6 ай бұрын
This is really good!
@CosmicComputer
@CosmicComputer 5 ай бұрын
Dude this is great, thank you!
@stavrosmelidonis817
@stavrosmelidonis817 9 ай бұрын
Hope the tutorial will give the necessary and then proceed on buying the asset. Let's go!
@modz7014
@modz7014 6 ай бұрын
Thank you so much for the time and effort to make those videos, i sub to see more ❤
@furrybproductions
@furrybproductions 11 ай бұрын
Great start!
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
Thanks. There will be plenty more to come.
@furrybproductions
@furrybproductions 11 ай бұрын
@@OutcastDevSchool when is the next video?
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
@@furrybproductions My goal going forward will be to upload videos on a weekly basis, so seven days from today, which would be this next Friday for me.
@furrybproductions
@furrybproductions 11 ай бұрын
​@@OutcastDevSchoolAWESOME!
@Mrafael52
@Mrafael52 Ай бұрын
Amazing video and teaching!! Thx for this tutorial, i am implementing using c++, let's see if i can make it! So far i managed ok
@douglaluisdutra
@douglaluisdutra 11 ай бұрын
Brrooo you are best, you fine explanation is best y important for begginers!! I go learn this serie!!
@douglaluisdutra
@douglaluisdutra 11 ай бұрын
really OP!
@Swilzy
@Swilzy 11 ай бұрын
Does this still make the basic movement animation to be replicated through multiplayer like it would by using the normal event graph ?
@mrhunter8629
@mrhunter8629 11 ай бұрын
nice explanation
@nfrancisj2122
@nfrancisj2122 11 ай бұрын
Hey! Welcome Back!
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
Thanks! I've missed making these videos, and I'm looking forward to uploading to the channel consistently for the foreseeable future.
@BrianHuether
@BrianHuether 2 ай бұрын
Hi, trying to figure out if your series applies to my use case. I am trying to use UE for film production, not for games. I am trying to figure out best way to animate a character in a scene, and have camera following where the character is looking. It would be first person view. So picture a trail in the woods. Character walks, sometimes, stops, looks around. Etc. Typical real life sort of scenario. I don't need the character visible in the film, just his shadows. Any tips on how to animate in this fashion? Does your series cover this sort of use case? Thanks!
@ryand4814
@ryand4814 11 ай бұрын
Excited to see more, this is great! will this be multiplayer ready?
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
AnimBPs are not meant to be replicated, and are supposed to run client side. I'll be following best practices to ensure that the AnimBP doesn't run code that should be run on an authoritive server. I can go into more detail on replication later on in the series, but it isn't my strong-suit so I'll need to take some time to get myself up to speed on the subject before hand.
@MagistroFF
@MagistroFF Ай бұрын
thx!
@WeirdOne19142
@WeirdOne19142 11 ай бұрын
Outcast dev school has a new video!🎉
@newberynovoa1630
@newberynovoa1630 11 ай бұрын
Awesome series thank you!, will you use Distance Matching with this locomotion system?
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
Yes, I will be covering a full distance matching implementation for starts, stops, and pivots.
@asswine12
@asswine12 5 ай бұрын
What is the difference between getting the ActorVelocity and the Velocity within the MovementComponent of that Actor because if I print them they are the same
@scottcourtney8878
@scottcourtney8878 5 ай бұрын
Great job with the video series! I have a couple of questions. First, since a Transform is a struct, why do you retrieve and store the Location and Rotation separately, with two property accesors, instead of retrieving the Transform, storing that, and then just breaking the struct to get the Location and Rotation. It would seem the slight memory overhead of the Scale (not likely to be anything other than default) would be offset by eliminating function call overhead, on a function that is called every animation tick -- but I am new to the threaded animation feature, so perhaps I'm looking at it wrong. Second, what was the reason for defining functions to retrieve and store each variable, rather than a single function to retrieve all the character data and store it, then just refer to the variables in the rest of the logic? Neither question is intended to disagree with your code; I'm here to learn, and understanding the reason for those choices is part of the process. Thanks!
@user-wl3yb4ms5e
@user-wl3yb4ms5e 11 ай бұрын
ありがとう
@UCrLTXQEiJDjsYNOiCyq
@UCrLTXQEiJDjsYNOiCyq 3 ай бұрын
Please give me an answer, does this system work for two players? And if I repeat everything the same way as the author, will it work for all players who join?
@Pascalion16_10
@Pascalion16_10 5 ай бұрын
i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?
@w.ilia.m
@w.ilia.m 5 ай бұрын
output in get char movement function must be named "ReturnValue"
@mostafaahmed9441
@mostafaahmed9441 11 ай бұрын
Will you explain motion matching in this series?
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
As soon as it's out of the experimental phase or at least somewhat stable, I'll cover it on the channel. Hopefully it will be stable in the next major version release.
@mostafaahmed9441
@mostafaahmed9441 11 ай бұрын
​@@OutcastDevSchoolok Thanks :)
@zdroid5818
@zdroid5818 7 ай бұрын
Yo The Cast is Failing and i Realised My Animation BP Has _C added to it in Charachter why is that is that the prb?
@LiviuCoclea
@LiviuCoclea 5 ай бұрын
did you fixed it? mine is failing as well :(
@mrb9002
@mrb9002 5 ай бұрын
Hay Mate, i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?
@mrb9002
@mrb9002 5 ай бұрын
Ok, so i had to rename it a few times save and restart, then it came up , don't know why
@Voxelvision586
@Voxelvision586 4 ай бұрын
@@mrb9002 Not Working For Me
@Fangornmmc
@Fangornmmc 3 ай бұрын
@@Voxelvision586 I also had this problem. For me what worked was going into the GetCharacterMovement function and in the details panel set the function from "Public" to "Protected". If you don't know Object Oriented Programming and don't know what this does, your best bet is to set it to "Protected", see if it shows up, and if it does, change it back to "Public". If you do know Object Oriented Programming, you will know what Protected means (in short: code outside of the animation blueprint are no longer allowed to call the function GetCharacterMovement, but the animation blueprint itself and any classes that inherit from it *can* call the function). TBH I suspect there is some kind of bug in 5.3 where it doesn't update/refresh the list of functions you can see from "property access" correctly. So by changing from Public to Protected what I think is really happening is some kind of refresh is triggered under the hood that allows it to show up.
@ZachOLantern
@ZachOLantern 21 күн бұрын
@@Fangornmmc Yup, I ran into the same problem. It's still working this way in 5.41. I made a bug report, I'd suggest anyone else coming across this does as well.
@PikBo100
@PikBo100 7 ай бұрын
i enabled Pure on GetCharacterMovement but i cant find it in Property Access Node ((
@Glandus_Falangus
@Glandus_Falangus 6 ай бұрын
You fix this?
@Voxelvision586
@Voxelvision586 4 ай бұрын
@@Glandus_Falangus You Fix This?
@aresaurelian
@aresaurelian 11 ай бұрын
This is good. Thank you. GPT's can learn from this so we can use them to automate creation of scripts using our voices.
@top1hit
@top1hit 10 ай бұрын
you teach how to make a fishing rod and not just use it, that's great
@naza0777
@naza0777 11 ай бұрын
just a small recommendation, point your camera a little bit down and dont leave space on top of your head, thats the more comfortable composition to watch..
@OutcastDevSchool
@OutcastDevSchool 11 ай бұрын
Thanks for the tip. I'll test a few different placements next time I record.
@dontworrybehappy4916
@dontworrybehappy4916 8 ай бұрын
Good concept, but using paid marketplace assets will hinder this tutorial. Not many will be able to follow.
@BLACKOPS1499
@BLACKOPS1499 11 ай бұрын
Just subbed. However looking at your feed you seem to not upload for long periods of time, do you plan to actively upload or is this like a 4 or 5 ep then you leave for like 7 months lol
@QuaidTseng
@QuaidTseng Ай бұрын
It baffles me that if I name it "CharMoveComp" rather than "ReturnValue", it won't show up in the PropertyAccess drop-down....that's beyond my comprehension...
@RottenPineGames
@RottenPineGames 11 ай бұрын
Well this is timely... get out of my head.
@TheIornGerm
@TheIornGerm 7 ай бұрын
bro My ADHD is driving me wild, AHHHHHHH
@commandconquer5338
@commandconquer5338 8 ай бұрын
You probably didn\t think about this but it's kinda creepy looking at a person for 20 minutes... perhaps going forward don't put yourself on the fullscreen for most of the time
@draicor
@draicor 7 ай бұрын
what lol..
@WagallLynkx
@WagallLynkx 6 ай бұрын
lol How did you survived School and college ? btw you can always "alt+tab" and just listen his voice, XP
@modz7014
@modz7014 6 ай бұрын
Actually you sound creepy
@skully3661
@skully3661 5 ай бұрын
Bro what lmao
@mathislacroix5177
@mathislacroix5177 4 ай бұрын
Bro what are your problems sir
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