UE5 - Dynamic Combat System Implementation to New Project

  Рет қаралды 3,068

Grzegorz Szewczyk

Grzegorz Szewczyk

Күн бұрын

Пікірлер: 20
@WraithWrangler
@WraithWrangler Жыл бұрын
If you are new and the BP_WarriorAI is not moving or doing anything and causing errors, go to its viewport and set the Anim Class to ABP_CombatCharacter
@decisionpointgames
@decisionpointgames Жыл бұрын
6:24 the camera clips the ground (and pawn). I came here to fix that. Is there a solution?
@morty2632
@morty2632 Жыл бұрын
It doesn't clip the ground, it rather stops on it. it depends on camera collision setting, if a mesh block Camera channel, then camera will stop on it, it it ignores it, then camera will be able to clip through it.
@decisionpointgames
@decisionpointgames Жыл бұрын
@@morty2632 Thank you for the reply. You are correct, DCS doesn't clip the ground. My meshes are set to block Camera, but they don't. I'm using SHQ's integration of DCS, RPGii, and ALS. SHQ keeps the camera on the DCS Combat character, but also adds a BPI. SHQ's integration does not clip either. However, after migration to 5.3, I get clipping. AFAICT, all settings remain the same -- everything. I cannot for the life of me figure this out.
@bboyjmc
@bboyjmc 26 күн бұрын
How can we add this to our project without changing our character?
@uchihakidd9026
@uchihakidd9026 10 ай бұрын
Hey so im having an issue with the bow not equipping into the hands of the character (im using the manny skin that comes with the project). For some reason. The bow sits at the feet of the character and doesn't move when equipped. The animations on the character and the bow itself do work though and it shoots arrows as normal as well.
@Fablefan101
@Fablefan101 Жыл бұрын
Will you be making a tutorial on how to merge alsv4 to the new dcs ver3 project?
@dawidpiejko9917
@dawidpiejko9917 11 ай бұрын
I have another question, where can I add sth that says (after killing enemy sth happens?). I can't find Kill function in BP_Warrior. I can't even find where that BP has information about Health to change it, can you please help me?
@morty2632
@morty2632 11 ай бұрын
BP_Warrior is child blueprint of BP_BaseAI. It means that all logic related to AI is in BP_BaseAI, try to search there for function kill/death.
@epikUnreal
@epikUnreal Жыл бұрын
On a freshly migrated project, the player does not equip weapon. Every other control besides equipping and attacking works. What do i do? Nothing has been changed im using 5.2.1
@morty2632
@morty2632 Жыл бұрын
Hey, try to put a breakpoint (F9) on events EnhancedInputAction IA_ToggleCombat & ToggleCombat to see if they are being called. If they do, then go step by step (F10) to see where it fails, if you wont be able to solve it, write me on Discord ue4dcs.com/contact
@epikUnreal
@epikUnreal Жыл бұрын
@@morty2632 When I wrote this question I was half asleep and forgot to restart my engine after adding the gameplay tags. All I had to do was restart and the problem was fixed.
@dawidpiejko9917
@dawidpiejko9917 11 ай бұрын
I have one problem, I made new project, everything works fine, but BP_Warrior is not moving (he is not walking or running into my direction) just fighting when I'm close. How to fix it?
@morty2632
@morty2632 11 ай бұрын
it sounds like you're missing navmesh in your level. I show how to add it in 5:55.
@dawidpiejko9917
@dawidpiejko9917 11 ай бұрын
Hi, unfortunetly, I have nav mesh...@@morty2632
@dawidpiejko9917
@dawidpiejko9917 11 ай бұрын
@@morty2632Hi, I have nav mesh, I have also some error with Remove Activity Graph, S_SetActivity, S_Set Rotation Mode etc
@dawidpiejko9917
@dawidpiejko9917 11 ай бұрын
Hi, now everything is working
@heitorreider9862
@heitorreider9862 Жыл бұрын
this asset is only Blueprints?
@morty2632
@morty2632 Жыл бұрын
Yes, Dynamic Combat System is blueprint-only.
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