Does your system support curved paths? The sharp 90 degree turns of the NPCs look really bad unless you're trying to remake Runescape lol.
@iamry4ndee25 күн бұрын
Do u have GASP integration tutorials?
@bboyjmc26 күн бұрын
How can we add this to our project without changing our character?
@skippyzkАй бұрын
OMG i was still using the old video >_< lol
@TrillNative14Ай бұрын
How do you change out the gun models as well as the audio clips
@StephenBeatsGamesАй бұрын
Is this replicated? Thank you!
@rojaАй бұрын
Hello @morty2632 Do you still support your AIOptimizer Plugin? I'm using it for my game and hope to get a 5.5 version built soon. Any Chance?
@IBoojanglesI2 ай бұрын
I cant find the return node at 1:19
@KidsStories0022 ай бұрын
Hello Grzegorz Szewczyk, I added your system in the custom project. If Player has not equipped the weapon and gets attacked then no other inputs are working. Is it a bug in the project or am I missing something?
@morty26322 ай бұрын
Hello, it shouldn't lock inputs. Try to enable debug mode on StateManagerComponent to see if character doesnt get stuck in Disabled state.
@MovieFactsFirst2 ай бұрын
Hello, I hope you will find this comment. I used your gun pack and did the same steps. However when I am clicking the left mouse button to fire/equip weapon, the character mesh is becoming very large in size. Is there any function which alters or balance the size of the character mesh before equipping the Gun?
@morty26322 ай бұрын
Hello, that sounds like some problem with additive animations. have a look at fire/reload animations, for example Anim_Pistol_Fire, if they look fine for your character.
@MovieFactsFirst2 ай бұрын
@@morty2632 Thanks for the reply, I found the issue was with the animation additive pose. I added the idle pose and it went normal. When I am moving the mouse to turn around the character in idle equipped state the character is not turning but swinging like reverse pendulum in T pose. Is this the issue with IK bones or Blend Mask used in anim layer? I would really appreciate your feedback.
@ScorpMoro5 ай бұрын
Hello! I asked a question about artificial intelligence there in the marketplace.If possible, help with the setup.Thanks!
@jerryskanal38955 ай бұрын
3:53
@DjSadhu6 ай бұрын
Your tutorials are very clear (even though the audio is a bit soft) Also I really appreciate how you structure your blueprints - with reroute nodes already in place with correct naming, for when users want to merge your packs (magic, melee, guns, archery). It is a pleasure to work with such organized code. Keep it up!
@zayedmusabah24776 ай бұрын
can you make a video on how to change gun projectile
@kikukiku69686 ай бұрын
If you mean AI enemies, try selecting the CombatComponent of BP_ShooterAI and change the ProjectileClass of CurrentGunData to various Projectiles
@LegendMan-c4j6 ай бұрын
How can I add my own character? I didn't see anything about this in the documentation. Can you help me? (I just started using Unreal Engine)
@joshualewis8977 ай бұрын
I made a child of the character and the gun is not in the hand, but floating on the floor level between the legs. Also happens when i copy a character. How can I add a custom character without worrying about the floating gun, or is there a tutorial for that already?
@drobb16437 ай бұрын
Im looking for strategic game, where models like here need to capture points. Maybe someone remember name?
@TheFallenKages8 ай бұрын
This work with Lyra starter game?
@ARSHGameDevelopmen-h2o8 ай бұрын
Which UNREAL ENGINE do you use
@morty26328 ай бұрын
UE4 & UE5
@ARSHGameDevelopmen-h2o7 ай бұрын
@@morty2632 i mean Which ue4 version you are using ue 4.15, 4.16 , 4.17, 4.18
@CHASELAVANCHER-b6p8 ай бұрын
following this tutorial, on the 1 key to spawn part, and he does spawn it on 1 key, but when i hit swing he plays the equip animation but nothing is attaching to the sockets Edited: So after putting a break on the 1 key, the Main hand and off hand variables are "Unknown" as so is the "Item Ptr" Variable inside of the update displayed item function and is returning Not valid. please help :) **FIXED** I must not have seen while following the tutorial unless im blind or deaf lol but inside of the "Update Display Item" Function, I did not realize that i had to click on the function itself and inside of the details panel, under the "Item Ptr" variable, you have to open the drop down menu and check the pass by ref and it worked :) I then played back the video and watched very closley and seen him check that to true -_- My dumbass lol
@guesswhosback6793 ай бұрын
have same problem using UE 5.4 unfortunatly *Edit* im dumb too lmao thanks for the fixed answer it also fixed my issue lmao
@CodeCraftGamesOfficial8 ай бұрын
Hi Grzegorz, Your dynamic combat system looks fantastic. As an indie developer on a tight budget, integrating it would greatly enhance my project. Could you offer it for free or at a discount? Thanks for considering!
@deepelements8 ай бұрын
You should really update the horrible inventory in DCS nothing fancy but at least make it function like a proper inventory so you can build on it and not have to integrate one from another asset pack.
@CodeCraftGamesOfficial8 ай бұрын
It is a combat bundle not an inventory bundle
@CodeCraftGamesOfficial8 ай бұрын
Could you do a tutorial on adding more weapons
@doc.skillz71668 ай бұрын
Agree 100%
@CodeCraftGamesOfficial8 ай бұрын
I have a question. Would it be possible for me to get this asset for free and pay you back later. You see I am on a tight budget and I need this urgently. I will pay you back £150 to make up for it your name will also be in the credits if you wish.
@chengxuyuanderprogrammiere46399 ай бұрын
any tutorial? the documentation is confusing
@morty26329 ай бұрын
Check this tutorial ue4dcs.com/dcs/tutorials/createnewai sections CollisionDetections and SpiderRotation should show you how to use this plugin. There may be a little differences as this tutorial is from DynamicCombatSystem but its pretty much the same.
@sahinerdem54969 ай бұрын
Can AI vs AI?
@seupyrassic31449 ай бұрын
work's great however, I have issues making this a component any thoughts ?
@zayedmusabah24779 ай бұрын
how can I edit the health ?
@morty26329 ай бұрын
Hi, health and other stats can be modified through StatsManagerComponent in BP_CombatCharacter you can read more about it there ue4dcs.com/dcs/statsmanager/overview
@zayedmusabah24779 ай бұрын
thank you so much@@morty2632
@uchihakidd902610 ай бұрын
Hey so im having an issue with the bow not equipping into the hands of the character (im using the manny skin that comes with the project). For some reason. The bow sits at the feet of the character and doesn't move when equipped. The animations on the character and the bow itself do work though and it shoots arrows as normal as well.
@matelovas416510 ай бұрын
Thank you very much for the informative video! I've been looking for the perfect video that helps me for 3 days now. You are a god! Sign up plus support! thanks again !! Many thanks!!
@FLOW3D-o7o11 ай бұрын
I have Error in BP Migrate to UE5, i don't know to Fix ,CAn you give me solution ,Sir
@starvosxant43489 ай бұрын
There is a general step Guide of How to migrate from ue4 to ue5 made by epic. You have to make some changes before migrating directly. Look at epics official docs
@dawidpiejko991711 ай бұрын
I have another question, where can I add sth that says (after killing enemy sth happens?). I can't find Kill function in BP_Warrior. I can't even find where that BP has information about Health to change it, can you please help me?
@morty263211 ай бұрын
BP_Warrior is child blueprint of BP_BaseAI. It means that all logic related to AI is in BP_BaseAI, try to search there for function kill/death.
@dawidpiejko991711 ай бұрын
I have one problem, I made new project, everything works fine, but BP_Warrior is not moving (he is not walking or running into my direction) just fighting when I'm close. How to fix it?
@morty263211 ай бұрын
it sounds like you're missing navmesh in your level. I show how to add it in 5:55.
@dawidpiejko991711 ай бұрын
Hi, unfortunetly, I have nav mesh...@@morty2632
@dawidpiejko991711 ай бұрын
@@morty2632Hi, I have nav mesh, I have also some error with Remove Activity Graph, S_SetActivity, S_Set Rotation Mode etc
@dawidpiejko991711 ай бұрын
Hi, now everything is working
@heatwavegames358811 ай бұрын
Hi, Would this be the same for the DCS Magic system?
@morty263211 ай бұрын
Hey, gun/magic/archery can be merged only with Base DCS ( melee ) here is tutorial on merging magic with melee ue4dcs.com/dcs/tutorials/mergemagic
@heatwavegames358811 ай бұрын
Thank You!@@morty2632
@codesmith-y2v11 ай бұрын
i have followed your tutorial its amazing now i want to integrate RPG inventory and interaction with this project can you make tutorial on that
@codesmith-y2v11 ай бұрын
hi i bought this pack recently and i am following your tutorial but i cant find functions like get is is combat and is shield equiped are they replaced with something new plz help
@morty263211 ай бұрын
hey, this tutorial applies only to DCS ver 5.1 or lower for 5.2+ you need to follow this tutorial to remove equipment & inventory ue4dcs.com/dcs/tutorials/removeequipment
@manashieldmedia Жыл бұрын
How would I go about altering the weapon sockets of the new skeleton to display the proper location of the new skeleton? It still holds the locations from the hidden skeleton.
@zeon3d755 Жыл бұрын
When you disable AIBrain and MovementComp, how does it work in multiplayer?
@zeon3d755 Жыл бұрын
is this AI optimizer multiplayer compatible
@morty2632 Жыл бұрын
Yes it is.
@GamerStudioFR Жыл бұрын
Hi, i have question about path point. When i set a road with multiple path point. Each time he come closer of one of them, he getting slow and then take back the speed (i changed with "move speed" i set on parameter. There is something to change ?
@morty2632 Жыл бұрын
Hey, in movement component of your AI, try to enable option Use Acceleration for Paths
@decisionpointgames Жыл бұрын
6:24 the camera clips the ground (and pawn). I came here to fix that. Is there a solution?
@morty2632 Жыл бұрын
It doesn't clip the ground, it rather stops on it. it depends on camera collision setting, if a mesh block Camera channel, then camera will stop on it, it it ignores it, then camera will be able to clip through it.
@decisionpointgames Жыл бұрын
@@morty2632 Thank you for the reply. You are correct, DCS doesn't clip the ground. My meshes are set to block Camera, but they don't. I'm using SHQ's integration of DCS, RPGii, and ALS. SHQ keeps the camera on the DCS Combat character, but also adds a BPI. SHQ's integration does not clip either. However, after migration to 5.3, I get clipping. AFAICT, all settings remain the same -- everything. I cannot for the life of me figure this out.
@LoongKinGame Жыл бұрын
Can player punch (none weapon)?
@morty2632 Жыл бұрын
Yes, it has non-weapon combat.
@LoongKinGame Жыл бұрын
Can this asset allow player punch ?
@thatguy2920 Жыл бұрын
great video! i followed the same steps and got everything working, EXCEPT the enemy moving toward me. Any advice? he will attack when i get close, rotate ect, but he stand still. I don't have a patrol set up yet, could that be why? and if so how would i set that up?
@dawidpiejko9917 Жыл бұрын
Cześć, mam pytanie, czy kupując Paczkę z Samym Meele Combatem powinienem mieć działający ekwipunek? Zauważyłem że da się zmienić miecz/topór, ale np w zbrojach nie mam nic...chociaż pliki z tym czerwonym pancerzem znajdują się w silniku. Jesteś w stanie mi pomóc?
@morty2632 Жыл бұрын
Hej, tak inventory i Equipment sa w pełni funkcjonalne w każdym module. Natomiast jeśli chodzi o pancerze to domyślnie nie są one dodane do inventory Playera przy starcie gry. W Demo Levelu obok startu gracza znajduje się PickupActor, który zawiera wszystkie pancerze, i dopiero po podniesieniu będziesz mógł je założyć.
@wsoqostone Жыл бұрын
Hello, Could you tell me, how to adjust the speed between the Actor point and the Actor point, Because I use walking animation, looks like Superman was very fast@@ Thanks~
@morty2632 Жыл бұрын
hey, each actor point has speed paramater, this is how you can define how fast character will be moving towards that point.
@mhmdamjdsah7sah Жыл бұрын
hi can you do a tutorial for the ai i cant seem to equip weapons to him
@videosforsmallbusinesses53 Жыл бұрын
Hello! I've ran into an issue. When i place my AI in the map direclty it works fine. But once i spawn them with AI Optimizer they're not moving.
@morty2632 Жыл бұрын
Hey, most likely your AI character is setup to be possessed only when placed in the world. You will need to change it to placed in world or spawned, this option can be changed in default settings of your AI character.
@videosforsmallbusinesses53 Жыл бұрын
@@morty2632 Thank you so much. It fixed the Issue. I would have never figured it out.