Simple guide on how to add weapons to Game Animation Sample. Thank you for watching! Please subscribe for more! Marketplace Products: www.unrealengi... Discord Channel: / discord
Пікірлер: 71
@dipherent12833 ай бұрын
The weapon system with maps and using blueprints is so brilliant, thanks for teaching this!
@arman74673 ай бұрын
This is AWSOME! Please continue and teach us how to add bow state like ALS and other overlays. Thanks a lot!
@contrastPersonal3 ай бұрын
I very rarely write comments, but it was damn cool and useful. You explain the material very well.
@Clydiie3 ай бұрын
could you show us how you would handle aiming a weapon using this method?
@nativecoder3 ай бұрын
Here it is: kzbin.info/www/bejne/nKGriJt9YqaZjNk
@Clydiie3 ай бұрын
@@nativecoder sick nice one bro
@johnremp34703 ай бұрын
Exactly what we needed! Thank you 😊
@protuberanecjk470416 күн бұрын
Before turning on KZbin, I thought I'd look for a way to mix animations, and the first video in the offer without searching turned out to be yours. I'm not watching it yet, but I hope it's fate)
@JesusChrist-holyghost4 күн бұрын
you're TH(E) goat
@joellekaufman2700Ай бұрын
Thanks for the awesome guide, this really helped with a project for school!
@FFTVYoutube2 ай бұрын
Thankyou heaps for this video! I got into unreal not to long ago and ive been setting up an fps character for a few days, then i seen this sample project and thought id try use this instead but its so complex i just went back to the original😅. But this video is exactly what i needed to know so thankyou!
@inwardocean23 күн бұрын
This is pure gold. Perfect pacing. Curious how you approach scripting as you seem to be working from memory very well. And are you still pursing ALS now that GASP is so good?
@DoraKage2 ай бұрын
For those who dont understand 4:22 "we already have a reference for it" I (also a beginner just trying to self learn) created a new local variable inside the ABP, and set its variable type to object reference - which is our Character BP.
@snydder17712 ай бұрын
Quick tip: You can add a socket for the hand_r by right clicking it in the ABP blueprint -> skeleton section, adjust the position of the socket by clicking W to switch to position mode, and as long as the item's pivot is correct they will be attached to the palm correctly, less fiddling with the values in the map itself.
@nativecoder2 ай бұрын
Skeleton has a limited amount of sockets that you can create, and the sockets you create occupy memory in the skeleton, so I normally avoid using sockets.
@snydder17712 ай бұрын
@@nativecoder good to know
@macxike3 ай бұрын
Good and easy to understand tutorial. Thank you
@MrNosounder2 ай бұрын
Incredible tutorial. Really good
@zeroy3 ай бұрын
Nice tutorial and simple explanations! Thanks!
@DatboiPhil3 ай бұрын
Motion matching replication next?
@Sen3D3 ай бұрын
Nice! Would be cool to see how to swing the axe, like a attack animation.
@nativecoder3 ай бұрын
Sure I could try! 😎
@Sen3D3 ай бұрын
@@nativecoder That would be awesome. Couldn't find anything online about that.
@Canibaloler3 ай бұрын
great tutorial like always,,, thanks alot
@TheMark1472 ай бұрын
Nice tut but I think to create animation and adjust hand and create socket for wep its better use animation sequence even u can use control rig there :) otherwise again great tut :))
@yamiyagami513 ай бұрын
Really? This is better than als
@enderstime69022 ай бұрын
how can you replicate that all the clients see the item you are holding in the hand?
@MotivateAndElevate276Ай бұрын
would also like to know this
@niaaxwoll80513 ай бұрын
Thank you! Make a video about Grab the ledge as in ALS
@nativecoder3 ай бұрын
Will try, no promises 😊
@MaxStudioCG20233 ай бұрын
@@nativecoder hey man ...how can we play upper body slots on animations on this game animation sample ?
@MaxStudioCG20233 ай бұрын
problem is when 2 hand weapons needed with those IK :)))) there you see the fun
@nativecoder3 ай бұрын
You should use different blending methods depending on each specific animation. For a melee animation, simple layers on the arm are enough, for more complex animations, you will need to create multiple blends and take in consideration that the project already has things like the aim offset which you might have to dynamically disable in certain cases.
@MaxStudioCG20233 ай бұрын
@@nativecoder there is a live regtarget but on my project do not work for some reason
@CanalMordeEassopra3 күн бұрын
Is there a way to add another mixano character and configure the weapons for the character? I tried to configure it with another character and the animation for picking up weapons was wrong - Make a video showing how to configure it with any different character with the Animation sample animations
@rlb1968able3 ай бұрын
Is there any like good videos on like deep dives into the new movement system. I'm thinking of waiting until the crouching and sprinting comes out before implementing it into my project as I'm making a 3rd person horror and because I like the skeleton I was wondering if it's possible to use these skeleton asset from the new movement system and put it into a different character
@nativecoder3 ай бұрын
You can use the "ik retargeters" that are inside the project and use "Live Retargeting" to essentially place your character on top and hide the original mesh, the same way the project does with all the different characters included.
@MrOfficialMetaverse3 ай бұрын
It seems to be a big challenge but everyone is working hard to get full understandings of everything and present it as simple but detailed as possible so far @nativeCoder is doing great
@sidmovichКүн бұрын
Thank you very much for this awesome tutorial! I'm having an issue , when i play the game and move the camera around, the weapon slightly moves, how can i fix this?
@brcore2 ай бұрын
Thanks for the guide! Could I make a video about how to change the sounds of footsteps to certain surfaces using metasound in this project??
@treehousebandit3 ай бұрын
Great work on this! I will definitely be referencing this video in the future. Have you figured out how to add axe striking montages to this?
@michaelkukula592619 күн бұрын
Cool tutorial! Do you know how to set up motion matcing to make it so when you interact with a door or a chest, the character moves to open the door/chest?
@TheSebledingueАй бұрын
Great video thank you very much. Could you make a video following this one in which we could switch weapons with 2 hands like in Dark Souls please?
@coreygrace89372 ай бұрын
its not every day i finish a tutorial first try and everything works im switching from unity and i like the way ue does things way more i think lol
@blackrizen31773 ай бұрын
Great video! Can you show us how we can use animations with this melee overlay?
@todddurholt26663 ай бұрын
Thanks! Keep doing vids you are good at teaching maybe a series? love your style!!
@n1lknarf12 күн бұрын
How is this different from just blending? Seems like a lot of extra stuff to get the same results.
@DarrinWeaver-c2eАй бұрын
Followed this guide and it works flawlessly on the UEFN mannequin. When I'm starting with my retargeted character it will switch to melee overlay state on my button press but the weapon mesh fails to load/equip. On a second press I can swap back to unarmed, and then on third press it will equip the weapon mesh and change state. I'm wondering if there is a good way of making this work on first press with the retarget character? Great tutorial, I'm still new so I only understood half of what I did :P
@LittleJT12313 күн бұрын
you must have done something different to what you watch in the video, i have my own retarget character and this worked fine with my own. The only diffrence i had to do myself was....when he was changing the placement for the sword to be in the correct place, instead of doing the sword placement in the CBP_Sandbox_Character, i made the placements for the Sword in the CBP for my Retargeted character, then copy and pasted the Location and Rotation for the sword from my own retargeted CBP back into the Weapons variable inside of CBP_Sandbox_Character. (That said, when i added the Child Actor in CBP_Sandbox_Character, it automatically added that Child Actor to my own CBP_Retargeted Character too...., if this did not add itself to you own retargeted character automatically then you may find that your own Retargeted character has not been done correctly)
@vipercursos2 ай бұрын
Please make a video on how to prevent animation, if you don't have a gun in your hand, in aim, you are doing a pistol animation, even without a pistol
@UnrealPeter-z6o3 ай бұрын
amazing!
@David-tg9xc10 күн бұрын
How did you learn it in the first place? What prerequisite knowledge did you find most useful?
@craigcasee7183Ай бұрын
could you make an encumbrance system with a varying value for %animation used with all others?
@LearningTheWires3 ай бұрын
sweet vid
@DezNauts-nm2ht3 ай бұрын
nice video, can you make one changing body parts, like different metahuman heads or clothing
@nativecoder3 ай бұрын
Probably will see what I can do!
@Josh_Alfaro3 ай бұрын
I was trying to figure this out but forgot to add the enum in the Anim BP😣
@TheBest-cb7umАй бұрын
Dear friend, please help me if my axe is not being removed and he has not changed its coordinates and angle of rotation
@Lootboy30003 күн бұрын
i feel so stupid i bought a als gasp template and trying to figure out how to implement a kick anyone have a tutorial for this with the new mechanics
@freshair94733 ай бұрын
Amazing Tutorial ! I tried to simply switch to the metahuman and the weapon doesn't match the Transform Positions. Any recommandations ? How could I fix it ? Thank you
@nativecoder3 ай бұрын
Thanks, to use metahumans you can see my last video, at the end I explain how to use the weapons with metahumans: kzbin.info/www/bejne/hGLJf2udjsmnac0
@freshair94733 ай бұрын
@@nativecoder Amazing ! Problem solved !that was fast thanks you again
@SimonReppen2 ай бұрын
@@nativecoder Thanks, i was looking for this exact answer. This made my day thanks :)
@ZeliusDevАй бұрын
for some reason my melee overlaystate is default even though ive set the default state to unarmed, rewatched and cant see where i went wrong
@ZeliusDevАй бұрын
nevermind i fixed it
@vetera23br3 ай бұрын
Can I give you 1 million likes at once?
@raami022 ай бұрын
Hi, i'm having an issue, it's everything ok but when i equip the weapon the Transform "Position" variable seems to not work properly, it gets a Location, Rotation and Size (Very big size). Do you have a non-expired discord link for joining and someone could help me please? Thanks!
@raami022 ай бұрын
Fixed, i don't know what happened. I removed the Map Variable and created it again and it now works... BTW, amazing tut.
@DailyDoseCS23 ай бұрын
Can can I add more overlays?
@MrOfficialMetaverse3 ай бұрын
WHERES THE BEST PLACE TO TALK BUSINESS ? @NATIVECODER