UE5 How to Texture Nanite Meshes without unwrapping

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Dallas Drapeau

Dallas Drapeau

Күн бұрын

In Part 2 we go through the process I used to texture the large sculpted assets within Unreal Engine. This process does not require you to unwrap the model, nor does it require external software outside of Photoshop for channel packing.
Hope everyone enjoys!
#unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic
Equipment used:
Sony ZV-E10: www.amazon.com....
Elgato Wave DX: www.elgato.com....
Elgato Key Light: www.elgato.com...
Elgato Ring Light: www.elgato.com...
Elgato Light Strip: www.elgato.com...
Elgato Wave XLR: www.elgato.com...
Neon signs were purchased from Etsy

Пікірлер: 11
@emrahozcicek2875
@emrahozcicek2875 Жыл бұрын
I really would love to see the process in Gaea too, I saw from your desert speed level, Looks fantastic.
@urbanmonkey3842
@urbanmonkey3842 Жыл бұрын
Thanks a lot! For helpful tips!
@nicholashunter8545
@nicholashunter8545 Жыл бұрын
This is great info, thank you
@BlackmarkerD
@BlackmarkerD Жыл бұрын
Thanks for your good tutorial, I have a question: can we use this method for games? Or it is not that optimized for this purpose?
@DallasDrap
@DallasDrap Жыл бұрын
you "can" use it for games, my background is in Virtual Production so that's the experience I lean on. I would only really use this in games if it was just a few large assets or as a master material and you were going to use this workflow for the majority of your assets!
@burov.a.4467
@burov.a.4467 Жыл бұрын
Thanks for the lesson! Please show me how you created a landscape and textures for it. Usually when a landscape is created and the texture of the earth is superimposed on it, it looks stretched and not very detailed, it is interesting to find out how to make the landscape with the textures of earth, stones, grass, look detailed and realistic.
@DallasDrap
@DallasDrap Жыл бұрын
That's coming up next! :] that'll probably be another 2 parter. 1 for making the height map, another for the landscape material
@burov.a.4467
@burov.a.4467 Жыл бұрын
@@DallasDrap Great! It will be very interesting! I would like to see the process from the very beginning to understand everything)
@Peepspaint
@Peepspaint Жыл бұрын
I have some dense meshes that need unwrapping. :D
@MustafaBerkeGureltol
@MustafaBerkeGureltol Жыл бұрын
What about the performance?
@borisvdb
@borisvdb Жыл бұрын
This doesn't seem ideal for games development, looks like a very computationally expensive shader.
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