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In Part 2 we go through the process I used to texture the large sculpted assets within Unreal Engine. This process does not require you to unwrap the model, nor does it require external software outside of Photoshop for channel packing.
Hope everyone enjoys!
#unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic
Equipment used:
Sony ZV-E10: www.amazon.com....
Elgato Wave DX: www.elgato.com....
Elgato Key Light: www.elgato.com...
Elgato Ring Light: www.elgato.com...
Elgato Light Strip: www.elgato.com...
Elgato Wave XLR: www.elgato.com...
Neon signs were purchased from Etsy