Just one note, regarding the displacement: set the Magnitude to 0.1 in the default material , duplicate the Blend intensity and Roughnes, plug them in the Displacement slot of the material and use the two scalar parameters (7:40 in your tutorial) to adjust the properties. I've made them as separate parameters, so I have more control. It's just and added function I've made on my own material, using your technique. And, by the way, THANKS! Big time! I've been struggling for almost a week to find a good, simple, efficient and, in the meantime, complex landscape material. This tutorial helped me build my own, and, I may be bragging, but it is better than all I've tried so far. THANK YOU and keep up the good work!
@Krisso7 ай бұрын
How are you enabling displacement with this setup? I've followed many tuts but it doesnt appear to work for me. Im on 5.3.2
@Arung2943 ай бұрын
@@Krisso Did you try enabling nanite on the landscape and build?
@MelvilleG8 ай бұрын
Thanks man. This is like 10 times faster than unraveling those secrets from the Content folder by trial and error. You saved so much time for so many people.
@North_NateАй бұрын
This is great! I'm learning UE5 and stumbled on this video, I really like how you explained how things will work in team environments. Thanks for the informative and well explained lesson.
@linon893011 ай бұрын
You helped clarify a lot in the most understandable way possible. Excited for your future advanced landscape material videos. Nice work!
@scislianlongshadow7 ай бұрын
Not sure how, I can barely keep up as he just clicks places and does shit and You constantly have to back up over and over and try to see what he is doing.
@artemaung52748 ай бұрын
"1+click" creates a scalar, "2+click" creates a 2-vector, etc so to quickly add 4-vector node just do "4+click" and you'd get 4-vector. Also on the same note when you right click on graph editor and contect menu shows up type "*", "/", "+" "-" to get multiply, divide, add, substract, etc Speeds things up quite a bit
@Peepspaint11 ай бұрын
AWE! a new video, I'm looking forward to more on this series of tutorials!!!
@varunanirudhtirunagari10785 ай бұрын
Hey everyone who is following this video and also using different maps from Gaea to import into UE, you might notice a problem.. when importing some detail map or ocean map the place where the transition takes place would be unfilled. To fix this issue you need to use LB Weight Blend instead of LB Height Blend in the Landscape Layer Blend node in your landscape material.
@abrahamdst67218 ай бұрын
best unreal landscape material tutorial ever
@themtlegacy4 ай бұрын
I was looking for an answer and you gave it to me ! Thousands of thanks
@LandOfBits11 ай бұрын
dude nice to see new videos from you !!! have a happy new year man
@MrANavarra756 ай бұрын
That's really clear and simple !! this is a powerful base from which we can start
@ShturmanBasov11 ай бұрын
Thank you so much for this valuable info 🙏
@DallasDrap11 ай бұрын
Glad it was helpful!
@AhriCRose10 ай бұрын
Your Moustache is fabulous.
@atkdgn5 ай бұрын
Thanks man! It was simple as learning Blender nodes thanks to your video :)
@emrahcoban448811 ай бұрын
You, mister. I LOVE YOU! Holy damn you know your stuff. Please make more videos, talk about stuff I want to learn from you!
@yuseitada454 ай бұрын
this is a really good tutorial. thanks mate
@karlblumstein83968 ай бұрын
Nice job. Thanks for that.
@markbay92757 ай бұрын
Awesome stuff. Thanks DD!
@visionsascended4 ай бұрын
Thanks for the tutorial, however i noticed when i connect the makematerialattributes node to the landscape layer blend node my texture goes all black, any help would be appreciated.
@dissonantprotean54955 ай бұрын
appreciate this. It's better to build from scratch then to use a complicated pre-built solution such as Unreal Sensei's master landscape material, which likely has functionality you don't need
@rahmanlinux96025 ай бұрын
i really adore your moustache man
@Blairjones3d9 ай бұрын
You forgot to add the Slope Blend function 😆 I'd love a tut on how to intergrate one into this material setup mate
@pelaoolivares13773 ай бұрын
Thank you mannnnnnnnnn!!! 17:33
@KiwiHawk-downunder-nz4 ай бұрын
Am I right in guessing that if you wanted to make an island you would make a seabed layer with height addjystment so you could slide the height to round the sea level?, be nice to see that done
@k_designs0211 ай бұрын
You have so much knowledge on key aspects of unreal for virtual production. I'm currently in my first year of a degree working on live visual design for our production parks VP studio. I was curious if you were ever planning on releasing an online course or masterclass on unreal engine in virtual production as for me personally it would massively help my growth and understanding 🙂
@DallasDrap11 ай бұрын
Hey! So i actually teach 2 classes at Gnomon Online right now if youre interested. 1 is an Intro to Virtual Production and the other is a World Building course. www.gnomon.edu/academics/individual-courses/course-list/introduction-to-unreal-for-virtual-production/ I hope to see you in class soon!
@callumbooth68022 ай бұрын
So I've been following along and opted to use displacement just for that little bit of extra detail but I've ran into the issue of the collisions becoming off. Are there any tutorials or tips that you could recommend as it's a feature I would like to use for my environments.
@emrice64859 ай бұрын
Great video! One feedback is the resolution is quite low from a 1080p monitor, its hard to read, i guess you use either 4k or 8k monitor which makes the interface smaller so thats why.
@Alen2064911 ай бұрын
Thanks for the tutorial, some nice tips in there. Does Nanite landscape tessellation work in a packaged build for you? I tried a lot of things out to get it to work with nanite but when in a packaged build the landscape just gets broken into triangles with no tessellation. Standalone mode works fine though.
@DallasDrap11 ай бұрын
I havent tried it with packaging yet tbh, however i do know that in 5.3 its more of an experimental feature. I think i saw somewhere with 5.4 coming out early next year that it will be more stable so fingers crossed that works!
@roy_tanmoy9 ай бұрын
great neat video, thanks for sharing just one question is that why you chose ARD for texture_object to connect to the Texture_variation? why didn't you chose albedo or the normal?. Also still didn't understand the last vector4 you connected in the texture_variation node
@gokussj4af27 ай бұрын
I've been looking for this for hours.. For a simple yet powerful setup. Thanks so much for Your time! Would You know how to add wetness layer? I am trying to get that in but blending doens't seem right.
@pavlom.20244 ай бұрын
@DallasDrap Does Spline grass exclusion trick works in 5.4.2 version? I have not able to reproduce it, it just have no effect on splines, grass present on it. Repeated several times, done it precicely. It would be nice to have this feature to work, I need to know is the problem is me or something else?
@AngelCorrales-n8k2 ай бұрын
Hey bro thanks for sharing your knowledge. Im having an issue, everything goes good until the part you show how to add the grass... I followed the steps: I created the landscape Layer sample node and plugged into the landscape grass node, created the landscape grass type and setted up, but the grass never shows up :( please if someone can help me ill be grateful.
@kamilstajgl29 күн бұрын
I have the same problem
@JosefSF9 күн бұрын
its probably bc the grass mesh you selected isn't valid
@Carlosnl165 ай бұрын
To use the displacement we had to add things in the .ini file?
@sertac65889 ай бұрын
Its not seenable in my 24 inc screen..
@modesphotography11 ай бұрын
landscape layer blend when connected to my material attributes node, gives the error [SM6] (Node LandscapeLayerBlend) Cannot mix MaterialAttributes and non MaterialAttributes nodes. Any idea? Great video btw.
@bamlyolo310911 ай бұрын
Do you have a snip of your graph?
@DallasDrap11 ай бұрын
Could be a few things, for starters make sure that what's going into your landscape layers are "MakeMaterialAttributes" or if you chose the Material Function route, make sure the MakeMaterialAttribute node is plugged into the output and the output is plugged into the layer blend. When we reduce the material output to that single pin, if you for example plug in just 3 Albedo maps into the landscape layer blend, its not going to know how to read that, so when its just the 1 pin it needs to be a material attribute node going into it, otherwise you can keep the material output node extended and plug in the individual base color, normal maps and all that stuff, but that way in my opinion gets a bit confusing and combersome which is why i didnt show it :P hope this helps!
@scislianlongshadow7 ай бұрын
The texture variation node hooked up precisely as you have it here does absolutely nothing to the tiling on my texture
@BoratPitt5 ай бұрын
Merci !!
@MillanIboleon9 ай бұрын
First of all, thank you for the tutorial, it's great. But there is a problem, when you record it in the format of your screen, then when you play it the text in the tutorial does not look good, many times what you show on the screen cannot be read, I would recommend you record the tutorials in normal format and not in 21:9. It often makes it difficult to see what you are explaining. Thanks again.
@dj_yayou4 ай бұрын
plz mate, a Tutorial How We can Add A puddle To This Material Function !
@blackdevilb4 ай бұрын
Hello everyone, we are going to make a landscape material easy way - 43min video kek
@godwhy773810 ай бұрын
Hey i followed this tutorial but when i have more than 3 types of material on one tile of the landscape then it just doesn't work
@GsChandra10 ай бұрын
You have to change the textures setup to shared wrap in order to work
@nunopt40716 ай бұрын
brother next video try to up the bitrate in the recording software
@OrezEdit5 ай бұрын
This is good Tutorial why didn't you include the Slope it kinda makes the material unusable, i followed 1 hour tutorial for nothing
@Sebastian-k3e7u6 ай бұрын
Good but video quality is that poor i don't even see what you click.
@sonic551937 ай бұрын
Kinda mad why they just didn't put roughness on the red channel.
@ntonAnton7 ай бұрын
Thanx a lot, like really a lot. But please dont do video with letterboxing even in 4k hard to see something
@venusdevendra17886 ай бұрын
7:20 Texture Channels
@RossieKgan8 ай бұрын
I cant read the text, video quality is too low!
@bernhardhelbling34124 ай бұрын
Cannot watch this tutorial - letters are TOO SMALL !
@tiagoandrade6054 ай бұрын
hi! thx for the content! good video! and nice how organized u are with the workflow :) one question though, the height blending transition seems very weak.. almost like its a linear transition, is there a way to make it more clear? (even with all nodes u used, like intensity, contrast etc..). Another video I checked which the heightblending results were good was here: kzbin.info/www/bejne/nZ6xkKKDl9FlkKc but the guy uses a very confusing process , yours is definitely more organized :)
@ArnoldTohtFan10 ай бұрын
Why do the colours always look grey and muted? I think the same colour grading brain rot that infected the minds of DPs in Hollywood nearly two decades ago has evidently seeped into the minds of game developers as well. I'm sick of infantile anime wankfests and their toxic neon colours, and I'm sick of the grey-brown-yellow look endemic to UE5. It's so depressing to look at. It makes me feel ill. Why does UE5 have this opaque, matte aesthetic? It looks like ugly log footage from digital cameras. Lumen bleaches everything it touches, and I hate bloom.