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UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn 2D Sound
In this tutorial, I am going to show you the differences of the 3 main blueprint Nodes; “Play 2D Sound”, “Create 2D Sound” and “Spawn 2D Sound”. It is important that you understand these three basic but unique nodes and when and why you should use them. I also briefly cover the importance of creating Reference Variables for your Audio Components before things get out of hand!
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
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#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing
00:00 Introduction
01:56 - Level Blueprint, Enable Input
03:00 Play Sound 2D Node
04:25 Stat Audio Command
07:43 The Problem With Play Sound 2D Node
08:45 Create Sound 2D Node
09:25 Creating Audio Component References
10:27 Play Node
11:10 Pause Node
00:00 Pause Sound Node
12:54 Stop Node
13:45 Reloading The Metasound After Destroy
15:11 Making an Array to Randomly Pull in New Metasounds
17:45 Spawn Sound 2D Node
19:25 Conclusion
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