UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn Sound 2D

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Brian Michael Fuller

Brian Michael Fuller

Күн бұрын

UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn 2D Sound
In this tutorial, I am going to show you the differences of the 3 main blueprint Nodes; “Play 2D Sound”, “Create 2D Sound” and “Spawn 2D Sound”. It is important that you understand these three basic but unique nodes and when and why you should use them. I also briefly cover the importance of creating Reference Variables for your Audio Components before things get out of hand!
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
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Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing
00:00 Introduction
01:56 - Level Blueprint, Enable Input
03:00 Play Sound 2D Node
04:25 Stat Audio Command
07:43 The Problem With Play Sound 2D Node
08:45 Create Sound 2D Node
09:25 Creating Audio Component References
10:27 Play Node
11:10 Pause Node
00:00 Pause Sound Node
12:54 Stop Node
13:45 Reloading The Metasound After Destroy
15:11 Making an Array to Randomly Pull in New Metasounds
17:45 Spawn Sound 2D Node
19:25 Conclusion
******
My Website:
www.fullertime.com
*****
I am a professional audio designer, music composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
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Пікірлер: 3
@Captainpanda2080
@Captainpanda2080 4 ай бұрын
This is really good information. You could use this in an actor component to keep sounds like vehicle sounds different from vehicle logic.
@jeremyway800
@jeremyway800 5 ай бұрын
Great stuff good sir!!!
@curseofpenguin
@curseofpenguin 5 ай бұрын
thanks a lot
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