unfortunately Audio Bus signal is not affected by attenuation (because it is processed before anything else?). So if the sound is attenuated and very quiet, the compressor is still going full force. that's why had to set key source to Submix.
@arminpurkrabek53133 күн бұрын
Very good. Thanks for this video!
@arminpurkrabek53133 күн бұрын
This is gold! Thank you @brianmichaelfuller
@ydvisual55303 күн бұрын
Harmonix is great. Here is one issue I found though: If you want to output watch every midi note_on played you can use the [MIDI Note Trigger] node. This works for single notes, but if you play a chord like 3 notes at the same time, [MIDI Note Trigger] will only return one of the notes. You can work around this with a [MIDI Note Filter] node for every note and send that to [MIDI Note Trigger]. But you would have many nodes for each note (ie 88x2 nodes for every piano key) Any idea how to simplify?
@cesarsuarez16216 күн бұрын
This is great thanks Brian because this sort of feels more like what we would do in a DAW, especially with compressors that have the key feature for side-chaining. How ever I am curious to know you take on whether this would completely nullify the need to use soundmix modifiers (push/pop modifiers), as that usually has been a way that I would duck in the past.
@brianmichaelfuller6 күн бұрын
@@cesarsuarez1621 thank you! Ultimately, sound classes are not recommended for optimal audio mixing. They are for organizing sound assets data.
@delamotta6 күн бұрын
life saver
@BrianHeagney7 күн бұрын
Did they change Metasounds since this video? I cannot get my blueprints to change the metasounds variables and I'm following the concept here exactly.
@BrianHeagney7 күн бұрын
Ahhh okay, so I was trying to change a PARAMETER in a metasound from the blueprint (such as, a wavefile parameter) and I couldn't figure that out. I CAN call an input from the blueprint. I wish changing parameters was more understandable. Thanks for this much!
@ryanjdevlin8710 күн бұрын
Thank you very much !
@ryanjdevlin8711 күн бұрын
thank you once again !
@nickpendragon539111 күн бұрын
This post has been really helpful but need your help. I'm using a Trigger Repeat and I though if I used the ratio between Base BPM and the Input BPM for the Period it would work however does not. Have you solved this at any point?
@brianmichaelfuller11 күн бұрын
@@nickpendragon5391 the trigger repeat should just be set simply to the current BPM
@nickpendragon539111 күн бұрын
@@brianmichaelfuller The Trigger Repeat needs the Wav's duration though not the BPM?
@nickpendragon539111 күн бұрын
@@brianmichaelfuller Thanks. After watching more of your videos I came across you using "BPM to Seconds" which I plugged into the Repeat Period, also altered the Base BPM etc. and mostly works fine. :-) Although I don't know how you get the exact BPM.
@ydvisual553011 күн бұрын
Thanks again Brian ! - Note to all: When picking a patch 7:42 - Click on the gear icon and enable: Show Engine Content AND Show Plugin Content to see the available patches.
@lucasdemailly969420 күн бұрын
Thanks a lot for this Brian and for your channel as a whole ! Do you have any idea on how to embed markers with nuendo / cubase in the same way ? Keep up the good work :)
@brianmichaelfuller20 күн бұрын
I haven’t figured out Cubase yet but I’m working on it!!! Currently only Logic and Reaper is verified
@lucasdemailly969420 күн бұрын
@@brianmichaelfuller Damn, I'm on it as well ! Please let me know if you find it out... I'll tell you if I find anything 🙂 thanks for the quick answer !!!
@asdrofllmao21 күн бұрын
Great explanation, and great tune as well!
@LionsEatGirls21 күн бұрын
What do i say to a guy that wants to skip metasounds entirely and just use wwise? I don't think he understands how powerful ms are.
@giovannigiorgio226221 күн бұрын
i need ur help i worked at small project and im learning 4 now bec 5 i cant play the sounds , in cue how i can add Volume Multiplier ?? its for a weapons sounds
@brianmichaelfuller21 күн бұрын
@@giovannigiorgio2262 if you have time, watch my Metasounds 101 series… 5 short videos should answer most of your questions.
@Tarodev21 күн бұрын
I'm musically illiterate. How do I determine the value I should set for the pitch delay node based on my speed multiplier?
@brianmichaelfuller21 күн бұрын
The delay pitch node should always be the inverse of the pitch amount… so if pitch it +5, delay pitch should be -5…. Just simply multiply the node by -1 to get the inverse
@Tarodev21 күн бұрын
@@brianmichaelfuller Sorry for the confusion, I meant the "delay length" input.
@Tarodev22 күн бұрын
Excellent video. There's not much information around on these systems, so thank you.
@felix_sfx_felix23 күн бұрын
LEJ!!!
@PaulSmith-nd7gd27 күн бұрын
This was so well explained. Thanks for the great tutorial!
@giovannigiorgio226227 күн бұрын
how i can play audio from UE5 ??? when i use fmodel
@brianmichaelfuller21 күн бұрын
Not sure I don’t use FMOD
@giovannigiorgio226221 күн бұрын
@@brianmichaelfuller FMODEL not Fmod
@giovannigiorgio226221 күн бұрын
@@brianmichaelfuller is there a way i can play UE5 sounds ??
@cloughri28 күн бұрын
Hi! Are you able to share your game level so we can follow along?
@ydvisual553028 күн бұрын
Hey thanks Brian! - I was writing really complicated C++ code to play drum beats to high accuracy and gave up. Then I found this, thanks! I had never heard of Quartz ! - I like and subscribed !
@yuyingfu644428 күн бұрын
THANKS A LOT!!!!!!!!!!!!!!
@alexhaisting29 күн бұрын
Can these be instance-based instead of global to all it's connected to?
@brianmichaelfuller29 күн бұрын
@@alexhaisting you can assign any control bus to any source. It can be on ALL sounds or 1 sound…. Whatever you choose. Very flexible
@alexhaisting29 күн бұрын
@@brianmichaelfuller But say if I wanted to control multiple reverbs on a per-sound basis, would this allow me to? Or would I need a different approach? Also thanks for the quick reply. Love your videos
@alexhaisting29 күн бұрын
Basically trying to make a dynamic mixer for reverb on a per-sound basis
@brianmichaelfuller29 күн бұрын
@@alexhaisting if you want to control multiple reverbs you probably would need a submix send for each one and modulate the amount you send to them each. Just keep in mind reverbs feet very expensive!
@alexhaisting29 күн бұрын
@@brianmichaelfuller I’ll give that a shot! Thank you!!
@halcyon__r3289Ай бұрын
Thank you i'm learning unreal audio feature and even though i read the docs i'm always stuck.
@adamnellemann9316Ай бұрын
Super well explained and insightful video as always, thanks Brian!
@Mike_IsakovАй бұрын
Yeah... but. When you bounce it to audio something can happen. For ex. my file becomes millisecond louder at the beginnig for some reason. And i don't know how to fix that(((
@stephananemaatАй бұрын
Hey so, just a note, you can setup the binding on Begin Play, and it will continue to be bound to any broadcasts that are made. In a scene like this that is quite minimal there won't be problems, but 'Get Actor Of Class' can be expensive to run, so best to avoid running this on tick (every frame). Thanks for the tutorial, I learned something new about metasounds I wasn't aware of.
@brianmichaelfullerАй бұрын
@@stephananemaat yes!! I learned that later the hard way lol!!
@SignalSigma8Ай бұрын
Very helpful series. Question, how to stop the player once the sequence is finished? I disabled all setting about loop but it didn't work.
@brianmichaelfullerАй бұрын
@@SignalSigma8 use the STOP transport function into the midi player
@jarfmusicАй бұрын
Brilliant video. Showing this to my developer friends.
@TheLionandtheWolfUKАй бұрын
In fact - I am still getting a popping in Unreal. The bounce down loop out of logic plays fine but in Unreal it pops at the start of the loop. Any ideas? Cheers, TG
@brianmichaelfullerАй бұрын
Make sure the front and the end is exactly the same fade length with the chop it up. So that the loop point at the front and back are exactly the same information
@Mike_IsakovАй бұрын
I have the same problem bro! It is seamless but when bouncing - it becomes mess for some reason! Did u found a solution?
@TheLionandtheWolfUKАй бұрын
This is actually brilliant. Thank you!
@DevRelatedАй бұрын
Thanks for sharing! At the end of the video its just black, but I got the picture anyway.
@TammiRamirez-x4wАй бұрын
This video helped me grasp the concept better!
@ChrixBАй бұрын
The way you show how to make procedural music with MetaSound is so fast and simple, and using the guitar solo is inspiring! Adding a visual cue as an output follower for light effects gave me even more ideas. Thanks for sharing! Quick question: The multiply value of 40-was that found by trial and error, or is there a way to adjust it in the envelope follower within MetaSound?
@brianmichaelfullerАй бұрын
@@ChrixB thank you. You can scale the number inside the MetaSound if you want to. But I like doing it in the BP for ease and speed
@pilasecakeyboardsАй бұрын
How do you visualize the sounds coming out from the metasounds? the vis just at the right part of your screen. Thanks! Great explanations.
@brianmichaelfullerАй бұрын
@@pilasecakeyboards are you talking about the audio insights? New in 5,4
@pilasecakeyboardsАй бұрын
@@brianmichaelfuller I missed that plugin launching! looks very cool. I'll dive in to get to know it now.