Useful content for us gamedev musicians ! I've been wishing for a daw transport in unreal in order to visualize music events in bpm instead of seconds like in the sequencer, do you know of any feature or plugin doing that ?
@arashrafizadeh9817Күн бұрын
Thanks
@ChrixBКүн бұрын
This open so much possibilites, thanks for sharing that!, I love the moment when you press play and the whole thing works, sparkling!
@JohnTosomКүн бұрын
Really good as alwawys, I'm waiting for part 3. Thanks for this videos.
@primitivepatternsКүн бұрын
I laughed so hard when you said “you can hear the ceiling fan.. cause i’m a tool”. Awesome tutorial and this is really inspiring me to make some custom instruments!
@mischan48132 күн бұрын
Great content as always! Can't wait for part 3. I think the patch setup of unreal isn't super intuitive (especially if you want to add more samples later on), but your approach makes it quite a bit easier.
@craftmaster3432 күн бұрын
I need to know how i can make it so that if like A5 plays then a trigger can be sent to a blueprint. Im trying to make a self playing piano that reaacts as the midi is played.
@brianmichaelfuller2 күн бұрын
I will be covering midi filtering concept in a future video of this series… but basically you wanna set up a midi filter from your midi stream, and then watch that output for any of those notes… in your case A5 which I believe is midi note 69 or 81 (middle C is 60)
@shahilsaha17464 күн бұрын
This is what I call a proper explanation!!! Thanks for this one!! Looking forward for more of them
@kiranpallayil86505 күн бұрын
Thank you so much Brian, this soundpack has literally been a godsend for my school project.
@brianmichaelfuller5 күн бұрын
Awesome! Glad you have found it useful!
@babyari6 күн бұрын
hi, i'm using an array to select between a few different sounds and rand selecting it based on weights. Is there a way to debug print what sound is currently being played/selected? Thank you in advance.
@brianmichaelfuller6 күн бұрын
You can print the integer to the log that the random node is getting and that will tell you which array is being chosen
@primitivepatterns8 күн бұрын
amazing- any chance of a tutorial?
@benblaumentalism624510 күн бұрын
I look forward to finding out how it deals with Type 1 MIDI files.
@benblaumentalism624510 күн бұрын
Nice! Is it async? No need for setting up Quartz?
@brianmichaelfuller10 күн бұрын
You don’t need Quartz unless you want to sync other things not related to it on the audio thread separately.
@benblaumentalism62452 күн бұрын
@@brianmichaelfuller Great! Thanks!
@emmd113710 күн бұрын
love your videos dude thank you!
@andbur710 күн бұрын
Great, keep with the series. Very helpful. Wondering how it works with chords and multiple tracks of instruments?
@brianmichaelfuller10 күн бұрын
No problem on both of those. You can play multiple tracks at a time based on midi channel
@ChrixB11 күн бұрын
Can't wait to see the following videos. It's very interesting !
@ChrixB13 күн бұрын
I was trying to figure out how to sync user input with a music beat, and the simple idea you shared about having an attack+body+release sound to cover the gap between beats for the weapon is just brilliant! Thank you!
@brianmichaelfuller13 күн бұрын
For sure! I’ve implemented this process many times! Glad it helped.
@lucaluigi357115 күн бұрын
u are the best man !
@LordBrach16 күн бұрын
Amazing video, can't wait to see more
@JonahBuhatGardose16 күн бұрын
the fast array populating has just changed my life
@Ninjibpsy10 күн бұрын
Right? Very helpful indeed
@Iskra_Audio19 күн бұрын
A lot of great tips in this one! Also random question, what camera/phone are you using to film yourself? Quality is awesome!
@brianmichaelfuller18 күн бұрын
Thank you! I use the Black Magic pocket 4K
@aucodings19 күн бұрын
I want to more debugging skill
@stshstsh0720 күн бұрын
woah that play from here tip was awesome
@brianmichaelfuller19 күн бұрын
Simple but very helpful!
@ViRiXDreamcore22 күн бұрын
Hm, I followed the steps, but manual send doesn't seem to do anything. I added it to a sound class and then added the submix in Default Submix and it went completely silent. I wonder if I'm mixing something. Great video otherwise.
@brianmichaelfuller20 күн бұрын
I’m not using sound classes in this video. (Or any really, I rarely use sound classes for anything) Maybe your challenge is somewhere in there. You may be only missing one simple step somewhere. Maybe go back and retrace the steps.
@ViRiXDreamcore20 күн бұрын
@@brianmichaelfuller from my tests, i think the reverb is just broken. Delay works fine
@brianmichaelfuller20 күн бұрын
@@ViRiXDreamcore make sure your reverb master effects settings are set properly
@lazykid916722 күн бұрын
Thanks. The song is really a good vibe one and really nice to listen to :)
@in3d_in23 күн бұрын
Hi Brian, thanks for making videos. looking forward to a structured course from you that covers basics of audio theory and complete procedural/normal sound production pipeline inside unreal engine.
@brianmichaelfuller22 күн бұрын
I’ve been considering this! Very time consuming but a real possibility! Thank you
@shogunai21 күн бұрын
@@brianmichaelfuller Have you considered starting a patreon to this end Brian? I'd happily pay you a pretty penny for your tuition and more specialised/long format content... You've been a massive help and inspiration to me so far, but what I would really love would be a small game project to go with a full tutorial course, like what wwise offer. You're an excellent teacher and Im sure the OP and myself are not the only ones who would be excited to start a full Unreal/Metasound course led by you. Cheers!
@brianmichaelfuller21 күн бұрын
Thanks for your encouragement!! I am conceptualizing some concepts!!
@xx_pcgamer_xx686623 күн бұрын
7:41 how do I do this? This is exactly what I need to do
@xx_pcgamer_xx686623 күн бұрын
Ok I see it’s at 15:00 I think thanks
@palekaleria24 күн бұрын
is it possible to do the ducking with sound cues?(
@brianmichaelfuller24 күн бұрын
If they are using Submixes… yes.
@palekaleria24 күн бұрын
@@brianmichaelfuller sorry, couldn't find how to send cues to a bus, that's why I asked
@MariusRABIN-dz2gq25 күн бұрын
That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)
@brianmichaelfuller25 күн бұрын
Noted!
@TheVoiceOfChaos29 күн бұрын
Once i find that noise synth thingy id be able to make realistic footstep sounds just through metasounds
@pamparam349529 күн бұрын
great guide! thank you
@lucian6172Ай бұрын
I don't think it's able to match the Animusic demos from 16 years ago. Those were not real-time but they had perfect sync.
@brianmichaelfullerАй бұрын
Those were super cool! Unreal could definitely do it. Would just need some insane programming and math! I set this demo up in about 20 minutes!
@daviderocconi_soundsАй бұрын
Can’t wait for them to add something to avoid manually importing every single asset in an array - that will be the day I’ll finally love Metasounds at its fullest
@brianmichaelfullerАй бұрын
You can load all your assets in one drop and drag
@JohnTosomАй бұрын
It looks funny
@gameaudioshamanАй бұрын
awesome. thx...
@joshuacarroАй бұрын
Fuck yeah man. Much potential.
@tzerlandАй бұрын
❤
@vincenzobellanovaАй бұрын
Great tutorial, thanks for explaining the concepts in a clear way!
@pamparam3495Ай бұрын
It was interesting, thank you!
@nokiaaingelАй бұрын
how do you do this tho
@brianmichaelfullerАй бұрын
Check out my videos on MetaSound Synthesis and that should give you some insight. I may do a full walk through in the near future
@nokiaaingelАй бұрын
@@brianmichaelfuller thanks ill check the videos! it's just that im trying to figure out how to make random notes of a sound be triggered when the character walks and jumps and all. so I really hope youre able to do a walkthrough of this soon!
@brianmichaelfullerАй бұрын
@@nokiaaingel you can use Anim Notifies on your character to trigger the Metasounds… and inside the MetaSound you can do all the fancy stuff!
@RogerHazelwoodАй бұрын
hey brian, do you have experience with quartz clock based animation? i asked myself how to sync animations with sound and time.
@brianmichaelfullerАй бұрын
I’ve been messing around with gameplay syncs…. I’m finding that Quartz clock delegates are a good way to go to trigger gameplay stuff!
@ketch10Ай бұрын
me resisting the urge to shoot every 3 seconds:
@RogerHazelwoodАй бұрын
super helpfull! thank you so much!
@gotem123Ай бұрын
YES, KEEP FIRING, KEEP FIRING!
@aucodingsАй бұрын
It is very useful for beginners. Thanks!
@aucodingsАй бұрын
Hello again, I have a question. If I use a 4-bar loop and want to play an additional loop when the next 4 bars start, how can I check that? Does the Quartz system only monitor 1 bar at a time?