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@CesarLorenzon
@CesarLorenzon 8 сағат бұрын
Very useful! Thanks!
@tamarazawada
@tamarazawada Күн бұрын
Great video, thank you so much!
@pineappleman570
@pineappleman570 2 күн бұрын
MUCH APPRECIATED 🙏🙏🙏
@KubaAdamek
@KubaAdamek 2 күн бұрын
unfortunately Audio Bus signal is not affected by attenuation (because it is processed before anything else?). So if the sound is attenuated and very quiet, the compressor is still going full force. that's why had to set key source to Submix.
@arminpurkrabek5313
@arminpurkrabek5313 3 күн бұрын
Very good. Thanks for this video!
@arminpurkrabek5313
@arminpurkrabek5313 3 күн бұрын
This is gold! Thank you @brianmichaelfuller
@ydvisual5530
@ydvisual5530 3 күн бұрын
Harmonix is great. Here is one issue I found though: If you want to output watch every midi note_on played you can use the [MIDI Note Trigger] node. This works for single notes, but if you play a chord like 3 notes at the same time, [MIDI Note Trigger] will only return one of the notes. You can work around this with a [MIDI Note Filter] node for every note and send that to [MIDI Note Trigger]. But you would have many nodes for each note (ie 88x2 nodes for every piano key) Any idea how to simplify?
@cesarsuarez1621
@cesarsuarez1621 6 күн бұрын
This is great thanks Brian because this sort of feels more like what we would do in a DAW, especially with compressors that have the key feature for side-chaining. How ever I am curious to know you take on whether this would completely nullify the need to use soundmix modifiers (push/pop modifiers), as that usually has been a way that I would duck in the past.
@brianmichaelfuller
@brianmichaelfuller 6 күн бұрын
@@cesarsuarez1621 thank you! Ultimately, sound classes are not recommended for optimal audio mixing. They are for organizing sound assets data.
@delamotta
@delamotta 6 күн бұрын
life saver
@BrianHeagney
@BrianHeagney 7 күн бұрын
Did they change Metasounds since this video? I cannot get my blueprints to change the metasounds variables and I'm following the concept here exactly.
@BrianHeagney
@BrianHeagney 7 күн бұрын
Ahhh okay, so I was trying to change a PARAMETER in a metasound from the blueprint (such as, a wavefile parameter) and I couldn't figure that out. I CAN call an input from the blueprint. I wish changing parameters was more understandable. Thanks for this much!
@ryanjdevlin87
@ryanjdevlin87 10 күн бұрын
Thank you very much !
@ryanjdevlin87
@ryanjdevlin87 11 күн бұрын
thank you once again !
@nickpendragon5391
@nickpendragon5391 11 күн бұрын
This post has been really helpful but need your help. I'm using a Trigger Repeat and I though if I used the ratio between Base BPM and the Input BPM for the Period it would work however does not. Have you solved this at any point?
@brianmichaelfuller
@brianmichaelfuller 11 күн бұрын
@@nickpendragon5391 the trigger repeat should just be set simply to the current BPM
@nickpendragon5391
@nickpendragon5391 11 күн бұрын
@@brianmichaelfuller The Trigger Repeat needs the Wav's duration though not the BPM?
@nickpendragon5391
@nickpendragon5391 11 күн бұрын
@@brianmichaelfuller Thanks. After watching more of your videos I came across you using "BPM to Seconds" which I plugged into the Repeat Period, also altered the Base BPM etc. and mostly works fine. :-) Although I don't know how you get the exact BPM.
@ydvisual5530
@ydvisual5530 11 күн бұрын
Thanks again Brian ! - Note to all: When picking a patch 7:42 - Click on the gear icon and enable: Show Engine Content AND Show Plugin Content to see the available patches.
@lucasdemailly9694
@lucasdemailly9694 20 күн бұрын
Thanks a lot for this Brian and for your channel as a whole ! Do you have any idea on how to embed markers with nuendo / cubase in the same way ? Keep up the good work :)
@brianmichaelfuller
@brianmichaelfuller 20 күн бұрын
I haven’t figured out Cubase yet but I’m working on it!!! Currently only Logic and Reaper is verified
@lucasdemailly9694
@lucasdemailly9694 20 күн бұрын
@@brianmichaelfuller Damn, I'm on it as well ! Please let me know if you find it out... I'll tell you if I find anything 🙂 thanks for the quick answer !!!
@asdrofllmao
@asdrofllmao 21 күн бұрын
Great explanation, and great tune as well!
@LionsEatGirls
@LionsEatGirls 21 күн бұрын
What do i say to a guy that wants to skip metasounds entirely and just use wwise? I don't think he understands how powerful ms are.
@giovannigiorgio2262
@giovannigiorgio2262 21 күн бұрын
i need ur help i worked at small project and im learning 4 now bec 5 i cant play the sounds , in cue how i can add Volume Multiplier ?? its for a weapons sounds
@brianmichaelfuller
@brianmichaelfuller 21 күн бұрын
@@giovannigiorgio2262 if you have time, watch my Metasounds 101 series… 5 short videos should answer most of your questions.
@Tarodev
@Tarodev 21 күн бұрын
I'm musically illiterate. How do I determine the value I should set for the pitch delay node based on my speed multiplier?
@brianmichaelfuller
@brianmichaelfuller 21 күн бұрын
The delay pitch node should always be the inverse of the pitch amount… so if pitch it +5, delay pitch should be -5…. Just simply multiply the node by -1 to get the inverse
@Tarodev
@Tarodev 21 күн бұрын
@@brianmichaelfuller Sorry for the confusion, I meant the "delay length" input.
@Tarodev
@Tarodev 22 күн бұрын
Excellent video. There's not much information around on these systems, so thank you.
@felix_sfx_felix
@felix_sfx_felix 23 күн бұрын
LEJ!!!
@PaulSmith-nd7gd
@PaulSmith-nd7gd 27 күн бұрын
This was so well explained. Thanks for the great tutorial!
@giovannigiorgio2262
@giovannigiorgio2262 27 күн бұрын
how i can play audio from UE5 ??? when i use fmodel
@brianmichaelfuller
@brianmichaelfuller 21 күн бұрын
Not sure I don’t use FMOD
@giovannigiorgio2262
@giovannigiorgio2262 21 күн бұрын
@@brianmichaelfuller FMODEL not Fmod
@giovannigiorgio2262
@giovannigiorgio2262 21 күн бұрын
@@brianmichaelfuller is there a way i can play UE5 sounds ??
@cloughri
@cloughri 28 күн бұрын
Hi! Are you able to share your game level so we can follow along?
@ydvisual5530
@ydvisual5530 28 күн бұрын
Hey thanks Brian! - I was writing really complicated C++ code to play drum beats to high accuracy and gave up. Then I found this, thanks! I had never heard of Quartz ! - I like and subscribed !
@yuyingfu6444
@yuyingfu6444 28 күн бұрын
THANKS A LOT!!!!!!!!!!!!!!
@alexhaisting
@alexhaisting 29 күн бұрын
Can these be instance-based instead of global to all it's connected to?
@brianmichaelfuller
@brianmichaelfuller 29 күн бұрын
@@alexhaisting you can assign any control bus to any source. It can be on ALL sounds or 1 sound…. Whatever you choose. Very flexible
@alexhaisting
@alexhaisting 29 күн бұрын
@@brianmichaelfuller But say if I wanted to control multiple reverbs on a per-sound basis, would this allow me to? Or would I need a different approach? Also thanks for the quick reply. Love your videos
@alexhaisting
@alexhaisting 29 күн бұрын
Basically trying to make a dynamic mixer for reverb on a per-sound basis
@brianmichaelfuller
@brianmichaelfuller 29 күн бұрын
@@alexhaisting if you want to control multiple reverbs you probably would need a submix send for each one and modulate the amount you send to them each. Just keep in mind reverbs feet very expensive!
@alexhaisting
@alexhaisting 29 күн бұрын
@@brianmichaelfuller I’ll give that a shot! Thank you!!
@halcyon__r3289
@halcyon__r3289 Ай бұрын
Thank you i'm learning unreal audio feature and even though i read the docs i'm always stuck.
@adamnellemann9316
@adamnellemann9316 Ай бұрын
Super well explained and insightful video as always, thanks Brian!
@Mike_Isakov
@Mike_Isakov Ай бұрын
Yeah... but. When you bounce it to audio something can happen. For ex. my file becomes millisecond louder at the beginnig for some reason. And i don't know how to fix that(((
@stephananemaat
@stephananemaat Ай бұрын
Hey so, just a note, you can setup the binding on Begin Play, and it will continue to be bound to any broadcasts that are made. In a scene like this that is quite minimal there won't be problems, but 'Get Actor Of Class' can be expensive to run, so best to avoid running this on tick (every frame). Thanks for the tutorial, I learned something new about metasounds I wasn't aware of.
@brianmichaelfuller
@brianmichaelfuller Ай бұрын
@@stephananemaat yes!! I learned that later the hard way lol!!
@SignalSigma8
@SignalSigma8 Ай бұрын
Very helpful series. Question, how to stop the player once the sequence is finished? I disabled all setting about loop but it didn't work.
@brianmichaelfuller
@brianmichaelfuller Ай бұрын
@@SignalSigma8 use the STOP transport function into the midi player
@jarfmusic
@jarfmusic Ай бұрын
Brilliant video. Showing this to my developer friends.
@TheLionandtheWolfUK
@TheLionandtheWolfUK Ай бұрын
In fact - I am still getting a popping in Unreal. The bounce down loop out of logic plays fine but in Unreal it pops at the start of the loop. Any ideas? Cheers, TG
@brianmichaelfuller
@brianmichaelfuller Ай бұрын
Make sure the front and the end is exactly the same fade length with the chop it up. So that the loop point at the front and back are exactly the same information
@Mike_Isakov
@Mike_Isakov Ай бұрын
I have the same problem bro! It is seamless but when bouncing - it becomes mess for some reason! Did u found a solution?
@TheLionandtheWolfUK
@TheLionandtheWolfUK Ай бұрын
This is actually brilliant. Thank you!
@DevRelated
@DevRelated Ай бұрын
Thanks for sharing! At the end of the video its just black, but I got the picture anyway.
@TammiRamirez-x4w
@TammiRamirez-x4w Ай бұрын
This video helped me grasp the concept better!
@ChrixB
@ChrixB Ай бұрын
The way you show how to make procedural music with MetaSound is so fast and simple, and using the guitar solo is inspiring! Adding a visual cue as an output follower for light effects gave me even more ideas. Thanks for sharing! Quick question: The multiply value of 40-was that found by trial and error, or is there a way to adjust it in the envelope follower within MetaSound?
@brianmichaelfuller
@brianmichaelfuller Ай бұрын
@@ChrixB thank you. You can scale the number inside the MetaSound if you want to. But I like doing it in the BP for ease and speed
@pilasecakeyboards
@pilasecakeyboards Ай бұрын
How do you visualize the sounds coming out from the metasounds? the vis just at the right part of your screen. Thanks! Great explanations.
@brianmichaelfuller
@brianmichaelfuller Ай бұрын
@@pilasecakeyboards are you talking about the audio insights? New in 5,4
@pilasecakeyboards
@pilasecakeyboards Ай бұрын
@@brianmichaelfuller I missed that plugin launching! looks very cool. I'll dive in to get to know it now.
@JohnTosom
@JohnTosom Ай бұрын
You explain it as easily as always. Thanks.