UE5 - Modular Character System! | Mesh Stitching | Dyes [Dev Diary #7]

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GameDevUprising

GameDevUprising

Күн бұрын

Пікірлер: 3
@GDUprising
@GDUprising 6 күн бұрын
It's been a very long time since I posted something but since I've talked about this in the past I wanted to share this.
@mdawsondev
@mdawsondev 6 күн бұрын
Very nice so far! You can reduce to a single material if you use an atlas. I did something similar with a silly LEGO project, runtime skeletal mesh of a bunch of parts, color customization, 'decals' for their textures, ect. I'm not too sure what the performance comparison to a big material is compared to several materials but yeah haha.
@GDUprising
@GDUprising 6 күн бұрын
@@mdawsondev thanks, it's worth giving it a shot. Should reduce the draw calls but unsure of any other implications. Guess I'll have to find out.
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