#UE5

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SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 43
@Mondoxf
@Mondoxf 6 ай бұрын
The job that you put explaining this is amazing, you are the best. Cheers from Argentina, im learning a lot
@sarkamari
@sarkamari 6 ай бұрын
Thank you 🙏🏼
@hoomibz6219
@hoomibz6219 10 ай бұрын
مرسی رضا جان ... یه سوال، تکسچر آتیشی که درست کردین موجوده برای دانلود؟
@0805slawek
@0805slawek Жыл бұрын
Could you make some tutorial about water fluid like river flow rocks etc.?
@sarkamari
@sarkamari Жыл бұрын
Great timing. I am working on some water tutorials in UE. Stay tuned
@nourghafarji
@nourghafarji 3 ай бұрын
Great tutorial as always Reza! Thanks, is there a way to scale the size of it inside the viewport?
@sarkamari
@sarkamari 3 ай бұрын
Since it is a sprite you can change the size if the sprite using the initialize Particle module
@hwarang97
@hwarang97 2 ай бұрын
Hey. Thank you a lot for this guide. Im having an issue with this. Whenever i create a second instance of this particle, it uses the exact same frames as the first one, so both fires "dance" exactly the same, making it look a bit off. Is there any way to randomise the start frame and then loop from there, so whenever i duplicate a fire, it starts the animation sequence in a different frame, making them look different?
@raelliebenberg4008
@raelliebenberg4008 7 ай бұрын
So you can't do this without Embergen? Not really creating it in unreal Engine then hey? or am I missing something?
@sarkamari
@sarkamari 7 ай бұрын
As I have already mentioned you can use other software packages to produce you flipbook. I preferred EmgerGen simply because it happened to be installed on the Machine. The main vfx system in Unreal (Niagara) is still not production ready and this method is a valid replacement for now. This also offers far better optimisation, especially if the fx element has to be place in the background, compared to the alternative methods. Hope it makes sense
@ScraPieDeeVFX
@ScraPieDeeVFX 10 ай бұрын
Great tutorial! I have only one issue and i do not understand why it s happening. So When I connect my alpha channel to the opacity node, my vfx disappears. Also, i can t see my fire after rendering a flipbook in images
@farbodemaani1431
@farbodemaani1431 9 ай бұрын
very great and useful tutorial but I have a little problem. my niagara turns black after importing into the scene! could please help me if you know how to fix this issue?
@sarkamari
@sarkamari 8 ай бұрын
If you see it in the outliner AND it plays correctly in the editor, then try scaling it. Also it's best if you deactivate all the lights in the bg
@staticbuilds7613
@staticbuilds7613 9 ай бұрын
Did you ever do a Embergen tutorial?
@sarkamari
@sarkamari 9 ай бұрын
It’s an amazing appreciation I sure do. Stay tuned.
@cser2453
@cser2453 4 ай бұрын
Really wanted to follow along with this tutorial, but sadly i dont have Ember Gen :c that said Ember Gen is very impressive with how realistic it makes effects
@sarkamari
@sarkamari 4 ай бұрын
The flip-book texture can be made in Houdini. Just search for it on the net :)
@ade4200
@ade4200 9 ай бұрын
I have to put the texture sample node through a multiply node first set to 0.01 otherwise it is totally blown out bright. why?
@sarkamari
@sarkamari 8 ай бұрын
are you using high bit depth image? (32 bit)
@ade4200
@ade4200 8 ай бұрын
didn't think so will check thanks@@sarkamari
@proplayer-qd5pz
@proplayer-qd5pz Жыл бұрын
It's amazing
@yashpanwar555
@yashpanwar555 Жыл бұрын
Hey!! My niagra is not showing up in my render, please help, I have even tried switching off ray tracing translucency, also I'm rendering in path tracing.
@sarkamari
@sarkamari Жыл бұрын
Have you placed this into the level sequencer? I have a video to show the process for Niagara actors: kzbin.info/www/bejne/fqmvaIStq8iZoMk
@yashpanwar555
@yashpanwar555 Жыл бұрын
@@sarkamari Oh thankyou very much, actually it worked, I just had to increase engine warmup frames to 500.
@EmanFatima-gd3sc
@EmanFatima-gd3sc 3 ай бұрын
Nice 👍🙂
@tigrejobs6791
@tigrejobs6791 6 ай бұрын
Good afternoon, where can I find this fire texture?
@albertakesson3164
@albertakesson3164 11 ай бұрын
Great tutorial!
@wpz9369
@wpz9369 Жыл бұрын
Great tutorial! I have a small problem, my fire will play faster, do you know what is the reason?
@biveek101
@biveek101 Жыл бұрын
you can change it by niagara lifetime, you can make it slow or fast.
@UnrealArtist
@UnrealArtist 7 ай бұрын
@@biveek101 How exatcly? I tried but It is acting wiered.
@vivektyagi6848
@vivektyagi6848 Жыл бұрын
Many Thanks 🎉 Can you start from and stop at a desired frame while the animation is on.
@modoonline8816
@modoonline8816 Жыл бұрын
(Brazil) Wonderful
@SeraphsWitness
@SeraphsWitness Жыл бұрын
Does it have to be a square flipbook? I inserted a vertical texture, set the columns/rows properly in the UV settings, but the fire seems to be slowly scrolling upward.
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Great content 👍🏼
@smartbizpromo926
@smartbizpromo926 Жыл бұрын
Really cool thank you is Advance tutorials
@friedrichnietzsche883
@friedrichnietzsche883 6 ай бұрын
uhh any change you give that texture for free?
@SeraphsWitness
@SeraphsWitness Жыл бұрын
My animation is going way too fast, how do I slow it down?
@kashancadstudio4614
@kashancadstudio4614 7 ай бұрын
thanks
@privatezens347
@privatezens347 Жыл бұрын
share the flipbook please
@vendeurpro
@vendeurpro Жыл бұрын
Thanks for the tutorial. I am curious to know if the plane face the camera in the reflections as well? Does it effectively light up the surroundings, or is there a need for extra flickering lights?
@sarkamari
@sarkamari Жыл бұрын
Works with reflection but you need an extra light for illumination
@arjungowda6452
@arjungowda6452 Жыл бұрын
Thank y❤u
@shivateja544
@shivateja544 3 ай бұрын
does this fire get Alpha
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