This series has taught me so much! Lots of gaps in my knowledge here. Thank you so much 🎉
@sarkamari7 ай бұрын
Thank you Austin. Glad to hear
@taichengchen45777 ай бұрын
Appreciated for your hard work sir! I’m wondering if it would be possible to create a native Unreal tutorial, covering the entire process from creating skeletons and skinning to setting up the control rig. I think this would be very helpful and different from other DCC tutorials.
@sarkamari7 ай бұрын
Good idea Id love that if the time allows lol
@lz40907 ай бұрын
Hey thanks, i needed a substance unreal workflow refresher. Hope you can do more deeper stuff with ue substance again. Btw, is the substance plugin for ue much more easier to link the changes? Another suggestion like existing assets from unreal and then modify them on ue and substance, also if you do blender, i was using uv packmaster and simple bake the export them directly to ue, with texture packing already and some automated material setup already. Also if you can delve deeply with creating skeletal mesh within ue and doing the inhouse baking of animations with skinning. Thanks
@sarkamari7 ай бұрын
Great suggestions
@larryweissenburger7 ай бұрын
I use the 3-D design program Revit. With a subscription to Revit you automatically get twin motion included so I really don’t need unreal engine for my three Design but you are such a good teacher that I watch your videos and I’m learning unreal engine. Keep up the great work I mean, you seriously are a really, really good teacher. And I wouldn’t complain if you did Videos for rendering for architecture.