UE5 Tutorial: Create a Flying Pawn using a Character Pawn (not raw pawn)

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Күн бұрын

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@NyoraiFidesTV
@NyoraiFidesTV 4 ай бұрын
Man you have no idea how much I searched for this info!!!!! I did it with the new Enhanced mapping system and all went well!!! You are an angel! Thanks again like crazy
@akinukai
@akinukai 8 ай бұрын
I was searching for info on how to do flying in first person right five days and tons of videos, and here yours tutor is exactly what I needed ! And with explanations, what and why and how it funktioner, one of those rare tutorials out of thousands where even junior in UE can understand and learn from the information given. Video in gold value. Thank you very much, you saved my head from to bee burned out. Was subscribed.
@jrwojick
@jrwojick Жыл бұрын
Thanks this is the clearest explanation of setting up a character pawn I have seen. Fantastic
@Rogvaldr
@Rogvaldr Жыл бұрын
That's very encouraging to hear. Thank you so much! Glad you found it helpful. Cheers!
@Theotherhandlesaretaken
@Theotherhandlesaretaken 9 ай бұрын
Everything went perfectly, Infact this is the first tutorial where something hasnt gone wrong and i didnt quit the project thx so much.🙂
@Rogvaldr
@Rogvaldr 8 ай бұрын
No worries! So glad it worked out for you!
@benblaumentalism6245
@benblaumentalism6245 3 ай бұрын
Most excellent! Clarity is on point!
@forfun-movement348
@forfun-movement348 Жыл бұрын
Thenks for the video! Recently getting back into creating my own games and it was helpful getting a refresher. I forgot to use pawn control rotation and was getting issues lol
@Rogvaldr
@Rogvaldr Жыл бұрын
Cool! So glad this helped!
@johnwalkerlee
@johnwalkerlee 4 ай бұрын
For the inverted Mouse Y - the operating system puts mouse 0,0 at the bottom left, Unreal puts mouse 0,0 at the top left
@UnrealExpand
@UnrealExpand Жыл бұрын
Hi, I would like to invite you to the "Unreal Expand Game Challenge," where 5 developers will collaboratively build a game in Unreal Engine without direct communication. It's like a game jam where each developer has 5 hours and adds their own part. I would be happy if you took part. Thank you, and keep up the great content!
@Rogvaldr
@Rogvaldr Жыл бұрын
Hey thanks for the invite! Unfortunately, I'm not able to join at this time because I'm pausing all things gamedev to pursue full-time teaching. I'm really sorry I can't join. Your challenge sounds interesting and the need to be adaptable makes it exciting so I'm sure there'll be others who will want to join! Good luck and thanks again!
@OdanPublic
@OdanPublic Жыл бұрын
Thanks a lot for this amazing video, if i want to control mouse rotation or camera rotation speed like from 1 to 0.3 how to do that?
@Rogvaldr
@Rogvaldr Жыл бұрын
Glad u liked it! I think you can control the speed by tweaking the scale factor under Axis Mappings as seen around timestamp 3:35 in the video. A smaller scale should give you finer movements but I'm not too sure. If you want it to vary depending on mouse acceleration, you may also have to do more work using a variable to adjust the scale on the fly. But I could be entirely wrong because I haven't had a chance to test these out for myself yet. It's just a theory but feel free to give it a go and see what happens! :D
@mybadgaming6786
@mybadgaming6786 7 ай бұрын
I want to add a roll to it but cannot figure it out. Can you help?
@LORENZOCOLALONGO
@LORENZOCOLALONGO Жыл бұрын
hi friend, could you create a first person walk to switch to drone video? Thank you very much
@Rogvaldr
@Rogvaldr Жыл бұрын
Thank you for the suggestion! I'm actually taking a break from making videos at the moment but I've noted this down!
@creytive7350
@creytive7350 Жыл бұрын
For the movement Blueprint part, I don't have the 3 return values you have on the "get control Rotation", "get forward Vector" etc nodes, do you know what the problem is ? Thank's a lot for your video, it's very comprehensible, it would be very cool to get my problem solved.
@Rogvaldr
@Rogvaldr Жыл бұрын
Thank you for the feedback! And to resolve the problem, right click on the "Return Value" pin and select "Split Struct Pin". This will split the purplish Rotator pin into three green Float pins. You can recombine them anytime with the same action. Hope that's what you were looking for!
@elliehlms
@elliehlms Жыл бұрын
Hey, nice video. How do you control the camera's speed ? It seems like you have to use the "max acceleration" value, and the "max speed" doesn't change anything. But using the acceleration value is not really the best. Any idea how to fix that ?
@Rogvaldr
@Rogvaldr Жыл бұрын
Thank you! I made a better version of this pawn for my minecraft build videos and it looks like I'm using the following settings for it: Gravity Scale: 2 Max Acceleration: 2048 Braking Friction Factor: 100 Max Walk Speed: 400 cm/s Max Fly Speed: 600 cm/s Try those settings out and see. Otherwise, you may need the assistance of a variable to control things on the fly. This is also useful for sprinting commands. Hope that helps!
@elliehlms
@elliehlms Жыл бұрын
Alright thanks !@@Rogvaldr
@Rogvaldr
@Rogvaldr Жыл бұрын
No problem!
@cursedbishstudio
@cursedbishstudio Жыл бұрын
You said flying pawn and then made it in a character blueprint 🙄
@Rogvaldr
@Rogvaldr Жыл бұрын
Hahaha yes! I was wondering if anyone would notice that. Thank you for pointing it out! It is indeed quite the contradiction. As Unreal Engine states: "A Character is a Pawn which has some basic bipedal movement functionality by default." So a character class is still a type of pawn. It's much easier for building a moving pawn. On the other hand, a Pawn class comes with nothing in it. Initially, I tried making a pawn using a Pawn class, but it was just too confusing and hard to make. Hence, the character class. 😁
@DarkSession6208
@DarkSession6208 7 ай бұрын
@@Rogvaldr Same here, tried to replicate a Character Class from scratch in a pawn. Can't even get the Character Movement Component inside it ... i guess its only there for inheritance reasons but not to be actually usable for anything. Would make sense for vehicles but i personally don't know anyone who was able to make a tank out of a pawn with a blank bp, everyone somehow used the character and hacked into whatever they wanted it to be. Its almost like its a placeholder class for chaos vehicles but nothing else.
@PeterR-q1j
@PeterR-q1j 8 ай бұрын
Where it the pawn? This is a flying character, not a pawn.
@Rogvaldr
@Rogvaldr 4 ай бұрын
The description in UE5 reads "character is a type of Pawn" but thank you for the feedback. I've updated the video title to clarify that this uses a character pawn rather than the raw pawn type to make it.
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