Hallo, i hope you can understand me. Thanks a lot for your videos, they are fantastic and allthough i cant understand what you are saying, i am managing to follow. Could you please add an episode where you Show how to Turn in place without footsliding?
@ue_memo2 жыл бұрын
Thanks for watching my video! And thank you for your feedback!
@unreal_metronomus6782 жыл бұрын
@@ue_memo Thanks again for your TurnInPlaceVideo. I´ve got a problem with my AI enemy character. I set up the turn in place like you did and it works, only if "UseControllerYaw" is set, otherwise the character won´t turn to face the player (set in BB with setfocus) . On the other hand, the Aim offset only works, if "Use Controller Yaw" is deactivated. I´m somehow totally confused, perhaps you could help.
@unreal_metronomus6782 жыл бұрын
oh, never mind. I´ve just solved the problem looking into the Lyra project :-)
@ue_memo2 жыл бұрын
I'm glad the problem was solved.
@unreal_metronomus6782 жыл бұрын
@@ue_memo Thank you very much and I´m sorry to bother you with another problem and I think this one is not so easy to solve. I created a simple layer linked anim graph for an idle layer, like in the lyra project. I applied a FullBody Idle State layer in the other blueprint and hooked everything up. This idle state used the lyra turn in place logic. The problem is that the character is not turning, because it gets stuck between "Turn in place rotation" state and "Turn in place recovery" state. It enters the "turn in place rotation" state, but then bounces between these two sates, causing the character to jitter. I´ve checked everything about 100.000 times and just can´t find out, why it doesn´t work in the animation layer. Any idea of what I would be doing wrong? Really glad for any kind of help...
@Photon_games6 ай бұрын
Layered Blend Per boneが存在しないのですがどうすればいいでしょうか?
@Photon_games6 ай бұрын
再インストールで解決しました
@houdini6560 Жыл бұрын
Layered blend per boneでアニメーションをブレンドしてますが、Layer setupで選択したボーンで上下でブレンドしているものを上下で反転させたり、左右で分けたりすることなんかは出来るのでしょうか?